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The [Steam] Thread - I'm Eighteen and I Like It

12357100

Posts

  • jclastjclast Registered User regular
    Kalnaur wrote: »
    ED! wrote: »
    Took a detour from playing CONTROL to check out TUNIC and boy has a game seemingly loved by critics and consumers left me cold. The obtuseness in this game is off the charts and not at all what I recall from playing A LINK TO THE PAST in the 8th grade. That game was difficult because your small brain couldn't suss out some of the out of the box thinking required - this one is difficult because it is obscuring data seemingly by design. So far, nothing I've figured out past the first bell, which felt genuinely rewarding, feels satisfying as I'm not trying to pixel peep my way through a solution.

    That frustrating part is I know WHAT I'm meant to do (the manual mechanic is kind of cool in that, I presume, it gives you the direction/solution you need at the current moment of your playthrough) just that there isn't an obvious way to do it. Shame.

    Yeah, I've watched someone play it and realized that it is not LttP, it's more like . . . importing an obscure NES game and trying to piece together what the game is telling you in a totally different language and with different intent than you might have first guessed.

    Which, from what I gather, is exactly what the dev was trying to recreate, their importing Japanese games and having to suss out what the language and terms and intent behind everything is, and it awoke an abiding love in them for all things opaque and puzzle-shaped.

    Also the combat doesn't feel good. Granted, I'd just come off of Death's Door where the combat is absolutely fantastic, but Tunic's combat core design philosophy seems to be "what if literally everything felt bad to do and also the bosses can stun lock and then stomp you into the ground?"

    camo_sig2.png
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    ironzerg wrote: »
    It's not the greatest game ever. But it's solid and enjoyable, and 22 hours in I'm still going strong.

    The Internet is well know for hating games that are "solid" and "enjoyable". If the Internet also hears that you're having fun, you might have to go underground for a while until the heat dies down.

    I had this experience with Gotham Knights.

  • bloodatonementbloodatonement Registered User regular
    jclast wrote: »
    Kalnaur wrote: »
    ED! wrote: »
    Took a detour from playing CONTROL to check out TUNIC and boy has a game seemingly loved by critics and consumers left me cold. The obtuseness in this game is off the charts and not at all what I recall from playing A LINK TO THE PAST in the 8th grade. That game was difficult because your small brain couldn't suss out some of the out of the box thinking required - this one is difficult because it is obscuring data seemingly by design. So far, nothing I've figured out past the first bell, which felt genuinely rewarding, feels satisfying as I'm not trying to pixel peep my way through a solution.

    That frustrating part is I know WHAT I'm meant to do (the manual mechanic is kind of cool in that, I presume, it gives you the direction/solution you need at the current moment of your playthrough) just that there isn't an obvious way to do it. Shame.

    Yeah, I've watched someone play it and realized that it is not LttP, it's more like . . . importing an obscure NES game and trying to piece together what the game is telling you in a totally different language and with different intent than you might have first guessed.

    Which, from what I gather, is exactly what the dev was trying to recreate, their importing Japanese games and having to suss out what the language and terms and intent behind everything is, and it awoke an abiding love in them for all things opaque and puzzle-shaped.

    Also the combat doesn't feel good. Granted, I'd just come off of Death's Door where the combat is absolutely fantastic, but Tunic's combat core design philosophy seems to be "what if literally everything felt bad to do and also the bosses can stun lock and then stomp you into the ground?"

    I'd say the bosses are "tough but fair." When I had missed the level up mechanic, I got rocked pretty hard, but after that they were challenging, but beatable. They all have learnable and manageable fight patterns.

    Zdy0pmg.jpg
    Steam ID: Good Life
    FremKoopahTroopah
  • RoyceSraphimRoyceSraphim Registered User regular
    Force of nature update
    Okay, charged deep into the desert, got another force of nature shard....but still gotta grind for topaz shards (which is really easy in this fucking biome) and now I will look around my base, tech up, and move onto another expedition into the island.

    I get why people have achievement based leveling in their tabletop games, because this would not be as interesting a game if I could just grind my way to Galick Guning my way through everything.......

    Now if I had to acquire regents to prepare a Galick Gun to utterly annihilate my way through victory every now and then, that would be a different batter.


    Still cranky that it looks like a good chunk of the reagents enemies are dropping are just trash.

  • DrascinDrascin Registered User regular
    jclast wrote: »
    Kalnaur wrote: »
    ED! wrote: »
    Took a detour from playing CONTROL to check out TUNIC and boy has a game seemingly loved by critics and consumers left me cold. The obtuseness in this game is off the charts and not at all what I recall from playing A LINK TO THE PAST in the 8th grade. That game was difficult because your small brain couldn't suss out some of the out of the box thinking required - this one is difficult because it is obscuring data seemingly by design. So far, nothing I've figured out past the first bell, which felt genuinely rewarding, feels satisfying as I'm not trying to pixel peep my way through a solution.

    That frustrating part is I know WHAT I'm meant to do (the manual mechanic is kind of cool in that, I presume, it gives you the direction/solution you need at the current moment of your playthrough) just that there isn't an obvious way to do it. Shame.

    Yeah, I've watched someone play it and realized that it is not LttP, it's more like . . . importing an obscure NES game and trying to piece together what the game is telling you in a totally different language and with different intent than you might have first guessed.

    Which, from what I gather, is exactly what the dev was trying to recreate, their importing Japanese games and having to suss out what the language and terms and intent behind everything is, and it awoke an abiding love in them for all things opaque and puzzle-shaped.

    Also the combat doesn't feel good. Granted, I'd just come off of Death's Door where the combat is absolutely fantastic, but Tunic's combat core design philosophy seems to be "what if literally everything felt bad to do and also the bosses can stun lock and then stomp you into the ground?"

    I'd say the bosses are "tough but fair." When I had missed the level up mechanic, I got rocked pretty hard, but after that they were challenging, but beatable. They all have learnable and manageable fight patterns.

    I think I only remember one boss that made me go "okay, this is kind of bullshit, guys". The rest seemed quite reasonable, with learnable patterns and reasonably dodgeable hitboxes.

    Steam ID: Right here.
    bloodatonementshoeboxjeddyKoopahTroopah
  • McMoogleMcMoogle Registered User regular
    @Karoz did a thing. A thing most foul!!! Thanks for Chained Echoes. Now if you'll all excuse me, i have some nostalgia to huff.
    0p5fx6tzth1n.png

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    IanatorCorriganXRoyceSraphimKalnaurBetsuniCommander ZoomKoopahTroopahan_altEd GrubermanElvenshae
  • QuestorQuestor PAX Aus Tabletop [E] Melbourne, AustraliaRegistered User regular
    Completed Borderlands 3 last night.

    I am a self confessed fan of Borderlands, even though I know it has flaws - most enemies are WAY too bullet spongy and you get into a rut of sticking with one gun that works way beyond where you probably should. Despite that I always gravitate towards them for my shooty goodness - in fact it's pretty much the only FPS game I enjoy.
    This one....well, let me be honest. The story is mostly a pile of shite. Handsome Jack in Borderlands 2 was such a good villain, they really couldn't outdo that, and they really didn't here. By the time I finished it I really didn't give a shit about who I was trying to kill.
    The gameplay is the same old Borderlands. If you love it, you'll like this, if not, this definitely won't convert you.
    Dragged down by the story, and the distinct lack of Tiny Tina in the game - wavering between a [7] and [8] so it'll have to be a [7.5]

    steam_sig.png
    Steel AngelBetsuniKarozemnmnmeIolo
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2023
    Does Cultist Simulator have a good story?

    I liked Sunless Sea but the fact that CS has no real visual representation at all other than a board and the cards always kind of takes me out of it when I watch footage.

    Dr. Chaos on
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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Olli Olli world is a neat fun simple skateboard game

    Karoz
  • Steel AngelSteel Angel Registered User regular
    Dr. Chaos wrote: »
    Does Cultist Simulator have a good story?

    I liked Sunless Sea but the fact that CS has no real visual representation at all other than a board and a the cards always kind of takes me out of it when I watch footage.

    Maybe? The bulk of it is a lightweight strategy game juggling timers and reacting to events. There is a lot of text as you progress through the higher plane of existence you enter via ritual but it's not exactly a story in the normal sense. There's no spelled out reason why you're creating a cult and trying to achieve apotheosis. It can be very atmospheric when you're into it but it certainly doesn't present well.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • FiskebentFiskebent DenmarkRegistered User regular
    Dr. Chaos wrote: »
    Does Cultist Simulator have a good story?

    I liked Sunless Sea but the fact that CS has no real visual representation at all other than a board and the cards always kind of takes me out of it when I watch footage.

    I loved CS. The writing is excellent and if you go in blind, the sense of discovering how it works feels very much like you're uncovering ancient secrets.

    steam_sig.png
    KarozElvenshae
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    I think the creator of CS turned out to be a shitbag?

    CroakerBC
  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Fencingsax wrote: »
    I think the creator of CS turned out to be a shitbag?

    Yeah, there were some ugly allegations.

    That's why i never recommend it.

    CroakerBC
  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    I mentioned Wanted: Dead in the last thread. I really want to play it, even if its got some jank.

    Looks like a big ol nostalgia trip for the early oughts.

    If the new trend after Wanted Dead and Evil West is a throwback to that era of game, I'm okay with it. Hell, now they're just making X-likes for games of my youth. Did you like Advance Wars? Wargroove. Wario Land? Pizza Tower.

    I mean they went all in.

    The soundtrack, the story, hell even the style of anime they cut to during story scenes are all ripped out of the 90's.

  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    edited February 2023
    Magic kitteh cuddle times!

    I have now acquired almost all of the cat items, at least for now - not sure if more show up for sale later.

    At some point, I'll probably save the world, too. But... priorities...

    Pixelated Pixie on
    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
    destroyah87KarozBetsuniKoopahTroopahKalnaurFencingsaxJazzElvenshae
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    I can't find the Witcher thread(s) for the life of me, but after way too long, I finally truly finished Witcher 2.

    Boy was that a lot of variables near the end. I feel like it was more about the journey than the resolution, and it really didn't seem to make a lick of difference, but I felt the 'Geralt' thing to do was
    let Letho live. And sail off into the sunset with Triss.

    The real question: if 3 can run on anything I own... 2 was struggle enough.

    wVEsyIc.png
    BetsuniemnmnmeKarozSteel AngelJazz
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited February 2023
    Tunic Story Spoilers
    Kinda was expecting something bad to happen after getting all the keys, but for some reason I wasn't expecting to get stomped on by a fox spirit 'heir', and literally sent to the shadow realm.

    I spoke to one of the fox ghosts outside of the key room and they were like "blah blah blah hero blah fool blah blah". Which yeah, that sounds about right. Pretty much only doing things in this world for curiosity sake at the moment, and because the manual is pointing me there.

    Game is pretty good guys. Loving the art direction and use of camera and cinematic sequences. Bosses have been super crazy, but I agree fair. Each one has taken a few tries but I eventually got em. I also agree that combat is not great, but it's serviceable.

    KoopahTroopah on
    KalnaurbloodatonementCorriganXJazzFremTalus9952
  • RoyceSraphimRoyceSraphim Registered User regular
    Best part of survival sims, fucking off to the end of the land mass and seeing far you get around.

    Was kind of stuck until I realized shards of ice in the water had to be broken with an axe and not a pickaxe. Probably because they were designed under the same object tree as reeds in the tropical part of the map.

    #gamedesign
    #Forceofnature

  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    Guys, I finally got my pc built and up and running! I can play real games again! And not run ffxiv on low! Im so excited, I can finally finish Temtem which im 95% through, and get back to FFVII Remake! Plus ive been gifted quite a few things to try out. Im so excited to get back into playing anything I own again.

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
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  • RoyceSraphimRoyceSraphim Registered User regular
    Heh, charging into a terribly stacked battle with not nearly enough supplies makes for a great time.

    I might just charge straight for this last shrine and say fuck it.


    Oh look, its near one of my portalssss and I'm quitting for tonight because I've run out of stamina, arrows, and this ghost is a floating blender.

    Force of nature

    Elvenshae
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    I sure hope 3's music is more like 1's, because the OST was so much better than 2's, and it's not even close.

    https://www.youtube.com/watch?v=OHBwS1frPak

    wVEsyIc.png
  • FiskebentFiskebent DenmarkRegistered User regular
    edited February 2023
    Fencingsax wrote: »
    I think the creator of CS turned out to be a shitbag?

    Yeah, there were some ugly allegations.

    That's why i never recommend it.

    I'd be interested in seeing those allegations. I haven't followed things much, but the CS people, Weather Factory, posted some blog posts on their site in June 2022 about a dispute with Failbetter where I think they came off as pretty level-headed.

    But of course I don't know if that's what you're referring to.

    Fiskebent on
    steam_sig.png
  • JazzJazz Registered User regular
    Fiskebent wrote: »
    Fencingsax wrote: »
    I think the creator of CS turned out to be a shitbag?

    Yeah, there were some ugly allegations.

    That's why i never recommend it.

    I'd be interested in seeing those allegations. I haven't followed things much, but the CS people, Weather Factory, posted some blog posts on their site in June 2022 about a dispute with Failbetter where I think they came off as pretty level-headed.

    But of course I don't know if that's what you're referring to.

    Eurogamer: Two women accuse Cultist Simulator developer Alexis Kennedy of "exploitative" behaviour

    CroakerBCRoyceSraphim
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    See I read CS and thought Counter Strike.

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  • FiskebentFiskebent DenmarkRegistered User regular
    Thanks for the link. I don't know what to make of it. As someone who's been involved with co-workers I can see how things can get messy when people mix business and pleasure. Read the stories from both sides and make up your own mind.

    I'll continue to recommend Cultist Simulator. It's a good game if you like good writing and the occult.

    steam_sig.png
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Well, installing Witcher 3 seems to have literally killed my desktop. :lol: Ah well, it's several years old, was bound to happen eventually(and it ran pretty badly).

    Boy the music started out strong, though.

    https://www.youtube.com/watch?v=j940HnlMM8k

    wVEsyIc.png
  • initiatefailureinitiatefailure Registered User regular
    Implies that the desktop was a monster I think. Good thing the Witcher got there before anything happened to you

    cj iwakuraRoyceSraphimElvenshaeStormwatcher
  • EnigmedicEnigmedic Registered User regular
    Best part of survival sims, fucking off to the end of the land mass and seeing far you get around.

    Was kind of stuck until I realized shards of ice in the water had to be broken with an axe and not a pickaxe. Probably because they were designed under the same object tree as reeds in the tropical part of the map.

    #gamedesign
    #Forceofnature

    Are you playing the first or 2nd one? I was looking around at it after I saw your posts.

  • KarozKaroz Registered User regular
    I missed the best soundtrack of Witcher 2 by doing the Roche path

    https://youtube.com/watch?v=9a-DmxpXhQE&si=EnSIkaIECMiOmarE

  • DonnictonDonnicton Registered User regular
    Magic kitteh cuddle times!

    I have now acquired almost all of the cat items, at least for now - not sure if more show up for sale later.

    At some point, I'll probably save the world, too. But... priorities...

    Up until now I didn't realize the only thing we were missing from cats was the ability for them to upvote your cuddling

  • RoyceSraphimRoyceSraphim Registered User regular
    Enigmedic wrote: »
    Best part of survival sims, fucking off to the end of the land mass and seeing far you get around.

    Was kind of stuck until I realized shards of ice in the water had to be broken with an axe and not a pickaxe. Probably because they were designed under the same object tree as reeds in the tropical part of the map.

    #gamedesign
    #Forceofnature

    Are you playing the first or 2nd one? I was looking around at it after I saw your posts.

    First one.

    I also now theorize that the quest markers choose random biomes, because i skipped to a higher level biome and am now questing through several easier ones for the last two levels.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Implies that the desktop was a monster I think. Good thing the Witcher got there before anything happened to you

    Given the last thing I took was a screenshot of how gorgeous the game(and *cough* Yennefer) is, I like to think her sorcery was too strong.
    (I picked up a new-ish desktop, so we'll see how well this picks up the slack, I was overdue anyway.)

    wVEsyIc.png
  • Pixelated PixiePixelated Pixie They/Them Registered User regular
    ~~ Pixie on Steam ~~
    ironzerg wrote: »
    Chipmunks are like nature's nipple clamps, I guess?
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  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Which of these 2D soulslikes or I guess maybe just Metroidvania in some cases would you guys suggest playing first:

    Grime
    Deaths Gambit
    Blasphemous
    Vigil the longest night
    Ender Lillies

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Dr. Chaos wrote: »
    Which of these 2D soulslikes or I guess maybe just Metroidvania in some cases would you guys suggest playing first:

    Grime
    Deaths Gambit
    Blasphemous
    Vigil the longest night
    Ender Lillies

    I haven't played any of those, but can recommend Infernax if you haven't played it.

    Need a voice actor? Hire me at bengrayVO.com
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    jclast
  • RoyceSraphimRoyceSraphim Registered User regular
    https://steamcommunity.com/app/568570/discussions/0/154644349169718367/

    Guess what I'm doing?

    Thankfully i had two kilns going, 3 coal producers, and 4 bonfires crafting embers, but still, that's a lot of clicking, even with an upgraded shovel that gives 2 units at a time.

  • KarozKaroz Registered User regular
    Dr. Chaos wrote: »
    Which of these 2D soulslikes or I guess maybe just Metroidvania in some cases would you guys suggest playing first:

    Grime
    Deaths Gambit
    Blasphemous
    Vigil the longest night
    Ender Lillies

    I haven't played most of those but I know Death's Gambit was alright, fun enough setting but probably the weakest on the list. I still enjoyed it and beat it.

  • QuestorQuestor PAX Aus Tabletop [E] Melbourne, AustraliaRegistered User regular
    I have only played Ender Lilies and Blasphemous from that list, but both are really good

    steam_sig.png
    destroyah87Kalnaur
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    I enjoyed Vigil a lot. I have kind of lost what I thought about it, but I didn't find it super hard. Its UI is a straight rip of Dark Souls, but the game is pretty movement based, about climbing and jumping, closer to Symphony of the Night.

    Steam: SanderJK Origin: SanderJK
This discussion has been closed.