Yes, and it looks great and everywhere there isn't a tree it also runs great.
But the minute any foliage pops up my 3070 starts choking on its own vomit.
I haven't tried it yet, but now I'm unsure if this is sarcastic or sincere.
This is Elden Ring jungleroomx , 80% of it is tree.
(There's also 20% swamp, and 40% swampy trees)
Sincere. While in legacy dungeons it runs great. Outside of that, newp
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I just didn’t see a significant difference between RTX and normal for it to be worth the performance hit. If anything I thought it looked worse because there is this weird, muted tint to everything.
Raytracing on the series x looked fantastic from the treeline looking down to the gatefront ruins in the morning. Overall it seemed to work ok on the series x. Some issues in enclosed elevators with lamp on. And with trees and such it looks like the dropped fidelity on them to get raytracing to work heh. But from distances it looks great. And it is not like trees and bushes looked all that great without ratracing on anyway.
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I just didn’t see a significant difference between RTX and normal for it to be worth the performance hit. If anything I thought it looked worse because there is this weird, muted tint to everything.
Raytracing in the underground areas and dead cities looks kind of incredible.
Again, not worth the hit, but it'll be a nice bonus when I go to play Elden Ring 3 years from now on my new GPU.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2023
Started a fresh play through and wondered why ER was running like more butts than normal. It defaulted to RT High It mostly ran fine, but there were areas and boss fights were my 3090 couldn't keep up. RT Low seems to be totally fine. The difference is definitely subtle, but in low light areas and areas with lots of indirect lighting it does look really, really good.
I just didn’t see a significant difference between RTX and normal for it to be worth the performance hit. If anything I thought it looked worse because there is this weird, muted tint to everything.
Raytracing in the underground areas and dead cities looks kind of incredible.
Again, not worth the hit, but it'll be a nice bonus when I go to play Elden Ring 3 years from now on my new GPU.
I’ll give it a look there. I’m curious what people are seeing that’s incredible, because you’re not the only one who’s said so. I only tested it in Limgrave and Liurnia.
I just didn’t see a significant difference between RTX and normal for it to be worth the performance hit. If anything I thought it looked worse because there is this weird, muted tint to everything.
Raytracing in the underground areas and dead cities looks kind of incredible.
Again, not worth the hit, but it'll be a nice bonus when I go to play Elden Ring 3 years from now on my new GPU.
I’ll give it a look there. I’m curious what people are seeing that’s incredible, because you’re not the only one who’s said so. I only tested it in Limgrave and Liurnia.
I’m on PC for whatever that is worth.
Like I said, it's subtle, it's not overly mind blowing, but it does cause a bunch of indirect bounce lighting that looks really good. If you have the belt lantern, go in to a cave with it on and look at the indirect light bounces. Especially when the light is obstructed, versus the movable point light of the regular renderer.
Have a video of when I did it with the Godslayer's Greatsword, but I'm not sure it'll help any. just lots of roll poking and learning when you can just walk up and smash her face with impunity without getting armored through. the latter should work even better now since iirc I did this before colossal buffs.
I have a friend who just started playing this. They were telling me they almost quit after a couple hours but then watched a tutorial on youtube or whatever. Well, I was talking to them while they were playing and it turns out they are using KBAM to play (which, sure you can do it) but IMO they were really handicapping themselves and I asked them PLEASE to use a controller. They were really struggling with just basic stuff like how to equip a weapon or two-hand it. They were also commenting on how complicated everything was. I was just like "What? It's...not that hard..." Am I just looking at it through the lens of someone who has played all the Souls games so it's like second nature? Or is it really that obtuse for the average person? I have a hard time believing that. Anyway, I'm going to do my best to get them to a place where they are enjoying the game but that might not happen, we'll see. It's not for everybody.
I have a friend who just started playing this. They were telling me they almost quit after a couple hours but then watched a tutorial on youtube or whatever. Well, I was talking to them while they were playing and it turns out they are using KBAM to play (which, sure you can do it) but IMO they were really handicapping themselves and I asked them PLEASE to use a controller. They were really struggling with just basic stuff like how to equip a weapon or two-hand it. They were also commenting on how complicated everything was. I was just like "What? It's...not that hard..." Am I just looking at it through the lens of someone who has played all the Souls games so it's like second nature? Or is it really that obtuse for the average person? I have a hard time believing that. Anyway, I'm going to do my best to get them to a place where they are enjoying the game but that might not happen, we'll see. It's not for everybody.
Souls games are really bad on KBAM and have a huge learning curve.
I've played Souls games, but I went into the open world and wandered around until I was bored wondering wtf you were supposed to do. The fire lightbeam pointer just goes to more openness with brainless aggro NPC/monsters hanging around. I didn't understand why everyone (humans in uniforms) would attack in sight and almost nobody would talk to me, and those few people were offensively incomprehensible/boring.
Eventually I got into the swing of it, but Elden Ring does not look or play like most RPGs, its open world is not like most open worlds, the signature From opacity is off-putting unless you know well that it's intentional and lose your expectations, and the signature soulslike combat is similarly strange/rebarbative until you figure out how it works and that it's not just unintentionally kludgy.
Without debating the merits of From's design philosophy, I think it's safe to say that it is a very different kind of "contract" with the player than most games in the RPG and ARPG/real-time-combat genres.
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I have a friend who just started playing this. They were telling me they almost quit after a couple hours but then watched a tutorial on youtube or whatever. Well, I was talking to them while they were playing and it turns out they are using KBAM to play (which, sure you can do it) but IMO they were really handicapping themselves and I asked them PLEASE to use a controller. They were really struggling with just basic stuff like how to equip a weapon or two-hand it. They were also commenting on how complicated everything was. I was just like "What? It's...not that hard..." Am I just looking at it through the lens of someone who has played all the Souls games so it's like second nature? Or is it really that obtuse for the average person? I have a hard time believing that. Anyway, I'm going to do my best to get them to a place where they are enjoying the game but that might not happen, we'll see. It's not for everybody.
It's both. I think these games are garbage on KBAM, but that's just an opinion...but also these games are REALLY OBTUSE for the average gamer. It's easy to forget how much previous knowledge we bring in to them if we're vets of the series.
I've played Souls games, but I went into the open world and wandered around until I was bored wondering wtf you were supposed to do. The fire lightbeam pointer just goes to more openness with brainless aggro NPC/monsters hanging around. I didn't understand why everyone (humans in uniforms) would attack in sight and almost nobody would talk to me, and those few people were offensively incomprehensible/boring.
Eventually I got into the swing of it, but Elden Ring does not look or play like most RPGs, its open world is not like most open worlds, the signature From opacity is off-putting unless you know well that it's intentional and lose your expectations, and the signature soulslike combat is similarly strange/rebarbative until you figure out how it works and that it's not just unintentionally kludgy.
Without debating the merits of From's design philosophy, I think it's safe to say that it is a very different kind of "contract" with the player than most games in the RPG and ARPG/real-time-combat genres.
You're absolutely not wrong. It is a very different agreement with the player, and in many ways, it's why so many of us love the games and why Elden Ring felt like such a natural progression of the Souls series in general, especially after Breath of the Wild took the world by storm.
I have a friend who just started playing this. They were telling me they almost quit after a couple hours but then watched a tutorial on youtube or whatever. Well, I was talking to them while they were playing and it turns out they are using KBAM to play (which, sure you can do it) but IMO they were really handicapping themselves and I asked them PLEASE to use a controller. They were really struggling with just basic stuff like how to equip a weapon or two-hand it. They were also commenting on how complicated everything was. I was just like "What? It's...not that hard..." Am I just looking at it through the lens of someone who has played all the Souls games so it's like second nature? Or is it really that obtuse for the average person? I have a hard time believing that. Anyway, I'm going to do my best to get them to a place where they are enjoying the game but that might not happen, we'll see. It's not for everybody.
Souls games are really bad on KBAM and have a huge learning curve.
200+ hours in two playthorughs and I still suck
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ElJeffeRoaming the streets, waving his mod gun around.Moderator, ClubPAMod Emeritus
I have a friend who just started playing this. They were telling me they almost quit after a couple hours but then watched a tutorial on youtube or whatever. Well, I was talking to them while they were playing and it turns out they are using KBAM to play (which, sure you can do it) but IMO they were really handicapping themselves and I asked them PLEASE to use a controller. They were really struggling with just basic stuff like how to equip a weapon or two-hand it. They were also commenting on how complicated everything was. I was just like "What? It's...not that hard..." Am I just looking at it through the lens of someone who has played all the Souls games so it's like second nature? Or is it really that obtuse for the average person? I have a hard time believing that. Anyway, I'm going to do my best to get them to a place where they are enjoying the game but that might not happen, we'll see. It's not for everybody.
If you're talking just the basic mechanics and what buttons do, it's not that hard. The basic controls haven't changed appreciably since at least Bloodborne, which was my first Souls game, and I had no trouble figuring out what buttons did what, or how to switch weapons or stances.
If you're talking about the basic flow of combat and how to git gud and what "gud" even looks like, yeah, that's a pretty steep learning curve.
It's funny, because of you watch a pro play the game, it looks like everything he does is pretty easy to replicate. And not just in a "pros make it look easy" way. Most games, if I'm struggling and need to watch a video, I can pretty easily replicate what I'm seeing. Souls games, to an outside observer, look fairly slow paced and deliberate. And they're really not, once you're playing.
I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
I have a friend who just started playing this. They were telling me they almost quit after a couple hours but then watched a tutorial on youtube or whatever. Well, I was talking to them while they were playing and it turns out they are using KBAM to play (which, sure you can do it) but IMO they were really handicapping themselves and I asked them PLEASE to use a controller. They were really struggling with just basic stuff like how to equip a weapon or two-hand it. They were also commenting on how complicated everything was. I was just like "What? It's...not that hard..." Am I just looking at it through the lens of someone who has played all the Souls games so it's like second nature? Or is it really that obtuse for the average person? I have a hard time believing that. Anyway, I'm going to do my best to get them to a place where they are enjoying the game but that might not happen, we'll see. It's not for everybody.
If you're talking just the basic mechanics and what buttons do, it's not that hard. The basic controls haven't changed appreciably since at least Bloodborne, which was my first Souls game, and I had no trouble figuring out what buttons did what, or how to switch weapons or stances.
If you're talking about the basic flow of combat and how to git gud and what "gud" even looks like, yeah, that's a pretty steep learning curve.
It's funny, because of you watch a pro play the game, it looks like everything he does is pretty easy to replicate. And not just in a "pros make it look easy" way. Most games, if I'm struggling and need to watch a video, I can pretty easily replicate what I'm seeing. Souls games, to an outside observer, look fairly slow paced and deliberate. And they're really not, once you're playing.
I mean, they are slowish paced and deliberate (except Sekiro, and they've definitely gotten faster since Bloodborne)...but they require precise timing and input control. You can't span buttons to make up for bad timing, you will die a lot that way.
I think I'm going to try and do some co-op with them and walk through things "live" as it were and see if it clicks with them then. If not, that's okay, I tried! This game isn't going to dig its claws into everybody the same way it did me to where I've put almost 500 hours into it so far.
One of the problems of a series getting so venerable is that sometimes the easiest entry point is literally two console gens old. At least DS1's remaster is back compat, right?
If your friend continues to struggle, it might be worth to check that out if they can get it cheap. Undead Burg is like, the most tutorial a Souls game can be, and many of the lessons carry forward forever.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2023
I dunno, DaS1 feels so dated now compared to the modern games. In terms of pace and movement. Sure some of the core tenants of the series can be picked up there...but I feel like Bloodborne is probably the best tutorial spot now for the series. That would be doubly true if it had a 60 FPS patch and/or PC port. It's much closer to the modern speed of play, the control scheme is pretty much right in line with the modern games and the movement feels extremely similar.
Not that people shouldn't play DaS1 just to play it, but as a tutorial for the modern From games? I think it falls pretty short in that regard.
I'd definitely go with DS1 as my starting point recommendation. Things get faster and more complex in later games, but that just makes DS1 even better as a learning point, because you can get the core understanding of how things work with relatively low demands on execution.
Thinking on it, I think Bloodborne would actually be least likely recommendation as a starting point, since it's fairly distant on everything but speed. Shields don't exist, but Elden Ring is the game where shields shine the most since DS1. Carry weight and poise aren't things.
DeS is where it all starts.
DS1 is where it REALLY starts.
DS2 is an obvious inspiration for a lot of Elden Ring.
DS3 is the closest overall, but also thus a rougher starting point if the concern is being overwhelmed.
Bloodborne.
Kamar on
+2
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I'd definitely go with DS1 as my starting point recommendation. Things get faster and more complex in later games, but that just makes DS1 even better as a learning point, because you can get the core understanding of how things work with relatively low demands on execution.
I generally recommend DS3 for people who have played Elden Ring or other games that already have faster combat. Seems to have been pretty successful so far!
Which game is far less important than which build. Give the noobs a heavier sword/shield build and teach them how to guard counter and get a feel for stamina. And then just go with Elden Ring because it is an extremely pretty game with a lot of easier stuff to tackle in the open world.
Dark Souls is fine but it's old and it's not any easier for a blind playthrough. They will wind up clubbing through the catacombs somehow. >> Since the games have a reputation for being hard, it's difficult to know when to turn back anyway. You hit a wall and think "oh I just need to git gud". You actually went the wrong way. There's no way for a noob to know the difference, they lack context. Souls games are just universally terrible for blind playthroughs unless you already know the format really well.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Elden Ring is also a very different open world game than what the industry has been giving us for two decades.
Ubisoft trained us all to run to a very specific tower (identified on a map) which would then show us every single thing of interest in a given radius. It really just kind of holds your hand.
Elden Ring doesn’t do that, so there’s a massive adjustment period and that can be pretty daunting.
I've seen thr comparison to Breath of the Wild before. I don't have a Switch. Are there any other games that have tried the same approach to an open world?
I'd definitely go with DS1 as my starting point recommendation. Things get faster and more complex in later games, but that just makes DS1 even better as a learning point, because you can get the core understanding of how things work with relatively low demands on execution.
Yeah, DS1 just asks you to learn its language, its execution demands are fairly low. It will kill you to shit until you learn, but once you do learn most people who are into games can beat it. I've seen a streamer that started the game at the same time she was getting killed by keese in Majora's Mask because she didn't know how to play action games, eventually beat DS1, simply by being methodical, observant, and paying attention to what the game was saying.
By Bloodborne/DS3, the series expects you to be good at action games already. If you're not you're going to get annihilated.
I'd definitely go with DS1 as my starting point recommendation. Things get faster and more complex in later games, but that just makes DS1 even better as a learning point, because you can get the core understanding of how things work with relatively low demands on execution.
Yeah, DS1 just asks you to learn its language, its execution demands are fairly low. It will kill you to shit until you learn, but once you do learn most people who are into games can beat it. I've seen a streamer that started the game at the same time she was getting killed by keese in Majora's Mask because she didn't know how to play action games, eventually beat DS1, simply by being methodical, observant, and paying attention to what the game was saying.
By Bloodborne/DS3, the series expects you to be good at action games already. If you're not you're going to get annihilated.
Yeah I recommend DS3 for Elden Ring players looking for more From games. I even recommend them 3 1 2.
My entire reasoning is I think difficulty for someone who finished Elden Ring is a far, far smaller ask than swallowing just how fundamentally weird DS1 is (and to a larger extent, DS2). If someone is new to the series and new to action games then 1 is probably the way to go.
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KalnaurI See Rain . . .Centralia, WARegistered Userregular
Bloodborne is the least of the games for me to suggest to others, mainly because I'm not even done with it and it's the hardest of these games, bar none.
The rest, there are ways to gimmick my way out of danger, but not Bloodborne, and it expects a level of aggression that I simply don't have, and know not everyone has. Any of the other games at least have a variety of build options. Bloodborne's build is more or less "hit stuff and dodge well" and not really anything else.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
Bloodborne is the least of the games for me to suggest to others, mainly because I'm not even done with it and it's the hardest of these games, bar none.
The rest, there are ways to gimmick my way out of danger, but not Bloodborne, and it expects a level of aggression that I simply don't have, and know not everyone has. Any of the other games at least have a variety of build options. Bloodborne's build is more or less "hit stuff and dodge well" and not really anything else.
Bloodborne is the least of the games for me to suggest to others, mainly because I'm not even done with it and it's the hardest of these games, bar none.
The rest, there are ways to gimmick my way out of danger, but not Bloodborne, and it expects a level of aggression that I simply don't have, and know not everyone has. Any of the other games at least have a variety of build options. Bloodborne's build is more or less "hit stuff and dodge well" and not really anything else.
Posts
oooh ok
Fine.
Everything just runs fine now.
Well I'll be.
Yes, and it looks great and everywhere there isn't a tree it also runs great.
But the minute any foliage pops up my 3070 starts choking on its own vomit.
I haven't tried it yet, but now I'm unsure if this is sarcastic or sincere.
This is Elden Ring @jungleroomx , 80% of it is tree.
(There's also 20% swamp, and 40% swampy trees)
Sincere. While in legacy dungeons it runs great. Outside of that, newp
Raytracing in the underground areas and dead cities looks kind of incredible.
Again, not worth the hit, but it'll be a nice bonus when I go to play Elden Ring 3 years from now on my new GPU.
I’ll give it a look there. I’m curious what people are seeing that’s incredible, because you’re not the only one who’s said so. I only tested it in Limgrave and Liurnia.
I’m on PC for whatever that is worth.
Like I said, it's subtle, it's not overly mind blowing, but it does cause a bunch of indirect bounce lighting that looks really good. If you have the belt lantern, go in to a cave with it on and look at the indirect light bounces. Especially when the light is obstructed, versus the movable point light of the regular renderer.
20 hours later....
you can gamble after a poise break with a weapon art to do a fuckton of damage/eat waterfowl dance
https://www.youtube.com/watch?v=Tqy2Qc0HUgc&lc=UgyqGViO93GPNyzm7tN4AaABAg
Is she still hilariously weak to bleed?
I found Crucible horns for juggling her is a good way to combo in the art.
I'm just not consistent enough
Souls games are really bad on KBAM and have a huge learning curve.
Eventually I got into the swing of it, but Elden Ring does not look or play like most RPGs, its open world is not like most open worlds, the signature From opacity is off-putting unless you know well that it's intentional and lose your expectations, and the signature soulslike combat is similarly strange/rebarbative until you figure out how it works and that it's not just unintentionally kludgy.
Without debating the merits of From's design philosophy, I think it's safe to say that it is a very different kind of "contract" with the player than most games in the RPG and ARPG/real-time-combat genres.
It's both. I think these games are garbage on KBAM, but that's just an opinion...but also these games are REALLY OBTUSE for the average gamer. It's easy to forget how much previous knowledge we bring in to them if we're vets of the series.
You're absolutely not wrong. It is a very different agreement with the player, and in many ways, it's why so many of us love the games and why Elden Ring felt like such a natural progression of the Souls series in general, especially after Breath of the Wild took the world by storm.
200+ hours in two playthorughs and I still suck
If you're talking just the basic mechanics and what buttons do, it's not that hard. The basic controls haven't changed appreciably since at least Bloodborne, which was my first Souls game, and I had no trouble figuring out what buttons did what, or how to switch weapons or stances.
If you're talking about the basic flow of combat and how to git gud and what "gud" even looks like, yeah, that's a pretty steep learning curve.
It's funny, because of you watch a pro play the game, it looks like everything he does is pretty easy to replicate. And not just in a "pros make it look easy" way. Most games, if I'm struggling and need to watch a video, I can pretty easily replicate what I'm seeing. Souls games, to an outside observer, look fairly slow paced and deliberate. And they're really not, once you're playing.
The queue is both generous and punishing. Push the button you want once.
I mean, they are slowish paced and deliberate (except Sekiro, and they've definitely gotten faster since Bloodborne)...but they require precise timing and input control. You can't span buttons to make up for bad timing, you will die a lot that way.
If your friend continues to struggle, it might be worth to check that out if they can get it cheap. Undead Burg is like, the most tutorial a Souls game can be, and many of the lessons carry forward forever.
Not that people shouldn't play DaS1 just to play it, but as a tutorial for the modern From games? I think it falls pretty short in that regard.
DeS is where it all starts.
DS1 is where it REALLY starts.
DS2 is an obvious inspiration for a lot of Elden Ring.
DS3 is the closest overall, but also thus a rougher starting point if the concern is being overwhelmed.
Bloodborne.
I generally recommend DS3 for people who have played Elden Ring or other games that already have faster combat. Seems to have been pretty successful so far!
Dark Souls is fine but it's old and it's not any easier for a blind playthrough. They will wind up clubbing through the catacombs somehow. >> Since the games have a reputation for being hard, it's difficult to know when to turn back anyway. You hit a wall and think "oh I just need to git gud". You actually went the wrong way. There's no way for a noob to know the difference, they lack context. Souls games are just universally terrible for blind playthroughs unless you already know the format really well.
Ubisoft trained us all to run to a very specific tower (identified on a map) which would then show us every single thing of interest in a given radius. It really just kind of holds your hand.
Elden Ring doesn’t do that, so there’s a massive adjustment period and that can be pretty daunting.
Yeah, DS1 just asks you to learn its language, its execution demands are fairly low. It will kill you to shit until you learn, but once you do learn most people who are into games can beat it. I've seen a streamer that started the game at the same time she was getting killed by keese in Majora's Mask because she didn't know how to play action games, eventually beat DS1, simply by being methodical, observant, and paying attention to what the game was saying.
By Bloodborne/DS3, the series expects you to be good at action games already. If you're not you're going to get annihilated.
Yeah I recommend DS3 for Elden Ring players looking for more From games. I even recommend them 3 1 2.
My entire reasoning is I think difficulty for someone who finished Elden Ring is a far, far smaller ask than swallowing just how fundamentally weird DS1 is (and to a larger extent, DS2). If someone is new to the series and new to action games then 1 is probably the way to go.
The rest, there are ways to gimmick my way out of danger, but not Bloodborne, and it expects a level of aggression that I simply don't have, and know not everyone has. Any of the other games at least have a variety of build options. Bloodborne's build is more or less "hit stuff and dodge well" and not really anything else.
Sekiro says hi.
That's because Sekiro is in a different genre.