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The [Elden Ring] Thread - Shadow of the Erdtree Announced!
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Or for Elden Ring often, "hit the bricks, sneak/sprint past them."
I've heard the same thing from a lot of players who go straight from 2 to 3, and while I agree that the player character feels much more mobile and nimble and zippy, that comes at the expense of narrowing the viable build pool through certain mandatory boss fight mechanics, and breaking PvP. You'll see what I mean; the dodge is so good and estus use is so fast because things would be impossible otherwise.
Still, you're gonna see some pretty cool shit, and if you didn't grab the DLCs, do it, they're worth it IMO. DS3 isn't even close to a bad game, just a narrower scope than what came before.
That is one where I just summoned another player because a single crucible knight already gives safe openings to attack roughly one monday every two weeks, so with two there's just no reasonable place to attack reliably - and ash summons can't do much against crucible knights because the AI doesn't really understand "this enemy is immune to attacks 90% of the time".
We just split the knights and soloed one each.
I usually try not to do that but not taking any chances with my adopted son.
I think one big thing I'm noticing is similarities in movement and setting that remind me of Bloodborne. It's snappy and familiar, which is a relief after the start of DS2 being a bit of a slog. I'll certainly wait for ultimate judgement as for where this belongs in my list of Souls favorites, but it's off to a great start.
IMHO the Big Weapon/Naked Hollow paradigm had never been stronger than it was in DS3.
Getting some serious Bloodborne flashbacks which is appropriate since my currently running theory is that
That is correct
I love how the shared design of the mines always has the boss room as a side room off the main passage towards the end of the mine. If you can't manage the fight, you can literally walk right past and leave.
At least in the swamps, you know there will be lobsters at some point so you just don't go to swamps so you don't fucking die. But runebears? Apparently they can completely bury themselves underground so they could be fucking anywhere. Wherever you go, wherever you wander, a runebear could be lurking just inches below what you think is some nice, safe ground. And they move about 80 miles an hour on the run so that would mean every person on the continent would constantly be living only minutes away from sudden wild runebear attack. The top three causes of death before death died off would've been 1) Runebear attack, 2) Complications from Runebear attack, and 3) Fleeing from runebear attack directly into a lobster swarm.
-Indiana Solo, runner of blades
https://youtu.be/DE89y9YQk2E
Well, they had more than two, but the point is that two of them should be enough to kill anything in the lands between.
They did?
Yeah. They lowered poise damage across the board really and increased poise of most bosses as well. Malakieth seems to not be breakable. Im charging up R2s on his ass and nothing.
redmane and fallingstar beast jaw got merced specifically
Edit2: After looking into it the changes dont seem as bad as I thought but it does look like you stagger less and they did change most weapon classes (some buffed but some nerfed). BTW I havent done late game melee since early patch levels where you could stagger lock radagon with that lance for easy mode if you could hit the combo heh. Dont think you can do that anymore.
-Indiana Solo, runner of blades
Gimme that Metroidvania room block by room block map any day.
I guess also the aesthetic didn't hit well for me, though it wasn't a huge impediment overall.
Enjoyed it overall, but the sequel is definitely below a lot of other metroidvanias on my to-do list (especially since I've seen more mixed responses to Sacrifice than Sanctuary).
Yeah the issue is you used to be able to get by with the poise dmg from things like charged R2 and L2s but now you kind of have to jump r2 punish and charged R2... etc. And Mal is just so aggro that trying for the poise break now with the higher breakpoint just isnt compatable with trying to poise his attacks. Its "fine" I guess it is just another mechanic brought back towards the Souls brand rather than what Elden was at release heh.
Besides going for the Dark Souls vibe, having a map might explicitly reveal some things the devs would rather let players figure out on their own.
There is some weird shit going on and it's reflected in the geography of the place.
Some other metroids I like besides Blasphemous are Moonscars and Ghostsong, both very fun games with great stories and settings.
Have you tried Grime?
And thank you for linking those, I'd been waiting for Moonscars to come out from at least a year ago when I played a demo if it during a demo-event on Steam, but apparently it just came out with no fanfare.
Enemy health bars look so much smaller now
-Indiana Solo, runner of blades
I did! But it was on my old computer and it kept blowing it up so I also refunded it. It also seemed really, really hard. I should think about giving it another try, got a new rig that never blows up and I remember hearing about DLC.
And yeah, Moonscars was great. I was so captivated by the setting I even wrote a story guide about it, trying to wring out all the bits in the vein of Vaatividya stuff. I hope to hear of DLC for them as well.
Also looking forwards to Silksong, Blasphemous II, Last Faith, and The Last Case of Benedict Fox, all of which have rumblings of 2023 launches.
Gonna be on a real Metroidvania kick this year.
And you have be be heavily specced into INT to even see it, which is why I burned 2 larval tears for the first time ever…one to jack up my INT, and the other to go back to normal.
-Indiana Solo, runner of blades
the duality of man
the spells might be better if i had more than a token amount of Int, admittedly, but i'm constantly on the edge of dropping the staff altogether, straight up can't tell the difference between gravity well and collapsing stars, despite the latter being a straight upgrade
the meteoric ore blade is great and gravitas sucks butt
waves of darkness? kind of mediocre, not the worst but very whatever
lion's greatbow? incredible disappointment
starscourge swords are opposite of meteoric ore blade, where the weapon art is great and the weapon blows
and you're like, why did i even bother
and then you use the ruins greatsword, or a cold infused Greatsword with cragblade and you're like oh nm i get it because it fucken destroys shit
Earlier I went to fight the 2nd Ancestor Spirit, and as soon as the fight started it did the disappearing trick but then never came back so as I was running around the incredibly enormous arena, about 30 seconds later it said Great Enemy Defeated and
I got the runes and loot as if I’d killed the thing.
I don’t feel too bad since I’d already beaten it in another playthrough, it was just kind of a weird glitch
-Indiana Solo, runner of blades
How does having high int reveal this? Already been through the capital with 80 int but hadn't noticed anything.