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The [Elden Ring] Thread - Shadow of the Erdtree Announced!

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Posts

  • DarkewolfeDarkewolfe Registered User regular
    Marty81 wrote: »
    I have to fight two crucible knights at the same time?!

    If the situation sucks: hit the bricks; walk away.

    Or for Elden Ring often, "hit the bricks, sneak/sprint past them."

    What is this I don't even.
  • AvalonGuardAvalonGuard Registered User regular
    Icemopper wrote: »
    I'm only one hour into DS3 and wow it just feels so much better already than DS2. The movement, the rolling, the flask drinking all just feels right from the start. There was a lot I liked about DS2, but this is just starting out so much better. Plus the setting is awesome, I'm pumped to get into it further.

    I've heard the same thing from a lot of players who go straight from 2 to 3, and while I agree that the player character feels much more mobile and nimble and zippy, that comes at the expense of narrowing the viable build pool through certain mandatory boss fight mechanics, and breaking PvP. You'll see what I mean; the dodge is so good and estus use is so fast because things would be impossible otherwise.

    Still, you're gonna see some pretty cool shit, and if you didn't grab the DLCs, do it, they're worth it IMO. DS3 isn't even close to a bad game, just a narrower scope than what came before.

  • DrascinDrascin Registered User regular
    Marty81 wrote: »
    I have to fight two crucible knights at the same time?!

    That is one where I just summoned another player because a single crucible knight already gives safe openings to attack roughly one monday every two weeks, so with two there's just no reasonable place to attack reliably - and ash summons can't do much against crucible knights because the AI doesn't really understand "this enemy is immune to attacks 90% of the time".

    We just split the knights and soloed one each.

    Steam ID: Right here.
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2023
    DanHibiki wrote: »
    Dr. Chaos wrote: »
    Boc is so goddamn heartwarming.

    I'm gonna become Elden Lord. I'm going to do it for you, lil buddy.

    *hugs while trying not to tear up*

    this is a spoiler, but it's work spoling.
    Find this item:
    https://eldenring.wiki.fextralife.com/Prattling+Pate+You're+Beautiful
    use it to tell Boc how you feel, don't make the same mistake I did!
    Don't worry, I spoiled myself on Boc's quest to be absolutely sure I wouldn't screw it up.

    I usually try not to do that but not taking any chances with my adopted son.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • IcemopperIcemopper Registered User regular
    Icemopper wrote: »
    I'm only one hour into DS3 and wow it just feels so much better already than DS2. The movement, the rolling, the flask drinking all just feels right from the start. There was a lot I liked about DS2, but this is just starting out so much better. Plus the setting is awesome, I'm pumped to get into it further.

    I've heard the same thing from a lot of players who go straight from 2 to 3, and while I agree that the player character feels much more mobile and nimble and zippy, that comes at the expense of narrowing the viable build pool through certain mandatory boss fight mechanics, and breaking PvP. You'll see what I mean; the dodge is so good and estus use is so fast because things would be impossible otherwise.

    Still, you're gonna see some pretty cool shit, and if you didn't grab the DLCs, do it, they're worth it IMO. DS3 isn't even close to a bad game, just a narrower scope than what came before.

    I think one big thing I'm noticing is similarities in movement and setting that remind me of Bloodborne. It's snappy and familiar, which is a relief after the start of DS2 being a bit of a slog. I'll certainly wait for ultimate judgement as for where this belongs in my list of Souls favorites, but it's off to a great start.

  • jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    The build variety in DS3 isn't too bad, most magic is usually reserved for SL100+ or players who are very good at dodging attacks since everything else got sped up but casting speed really didn't change from DS1 to DS3. The nerfing of DoT was horrible, though.

    IMHO the Big Weapon/Naked Hollow paradigm had never been stronger than it was in DS3.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Found a ruined area In the capital that looks just like
    Roundtable Hold..

    Getting some serious Bloodborne flashbacks which is appropriate since my currently running theory is that
    Aliens are behind everything.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • DanHibikiDanHibiki Registered User regular
    Dr. Chaos wrote: »
    Found a ruined area In the capital that looks just like
    Roundtable Hold..

    Getting some serious Bloodborne flashbacks which is appropriate since my currently running theory is that
    Aliens are behind everything.

    That is correct

  • Jubal77Jubal77 Registered User regular
    edited February 2023
    Man I didnt really see how bad the nerf was to summons. They really just took out like 40% of the AI. Like near half the time my tiche is near the wall or not hitting with her dot. Considering Malaketh can hit me through the pillar multiple times with the flip sword attack and my great axe will bounce off a candle its pretty fuckin bad nerf.

    Jubal77 on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2023
    Darkewolfe wrote: »
    Marty81 wrote: »
    I have to fight two crucible knights at the same time?!

    If the situation sucks: hit the bricks; walk away.

    Or for Elden Ring often, "hit the bricks, sneak/sprint past them."

    I love how the shared design of the mines always has the boss room as a side room off the main passage towards the end of the mine. If you can't manage the fight, you can literally walk right past and leave.

    Ninja Snarl P on
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited February 2023
    Saw a youtube comment that really lays out why Godrick's plan failed:
    If Godrick had decided to graft runebears and lobsters instead of tarnished warriors he would have been the most powerful boss in the game

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2023
    I gotta wonder how the fuck they even settled that continent with those critters strolling around.

    At least in the swamps, you know there will be lobsters at some point so you just don't go to swamps so you don't fucking die. But runebears? Apparently they can completely bury themselves underground so they could be fucking anywhere. Wherever you go, wherever you wander, a runebear could be lurking just inches below what you think is some nice, safe ground. And they move about 80 miles an hour on the run so that would mean every person on the continent would constantly be living only minutes away from sudden wild runebear attack. The top three causes of death before death died off would've been 1) Runebear attack, 2) Complications from Runebear attack, and 3) Fleeing from runebear attack directly into a lobster swarm.

    Ninja Snarl P on
  • knitdanknitdan Registered User regular
    edited February 2023
    I think the giant animals (lobsters, runebears, crabs) had that done to them somehow, whether by longterm exposure to magic, or a side effect of the Shattering

    knitdan on
    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
  • DanHibikiDanHibiki Registered User regular
    edited February 2023
    I gotta wonder how the fuck they even settled that continent with those critters strolling around.
    the answer to that is, they had two Crusible Knights.
    https://youtu.be/DE89y9YQk2E

    Well, they had more than two, but the point is that two of them should be enough to kill anything in the lands between.

    DanHibiki on
  • Jubal77Jubal77 Registered User regular
    They also overnerfed poise damage late game.

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Jubal77 wrote: »
    They also overnerfed poise damage late game.

    They did?

    I am in the business of saving lives.
  • Jubal77Jubal77 Registered User regular
    edited February 2023
    MegaMan001 wrote: »
    Jubal77 wrote: »
    They also overnerfed poise damage late game.

    They did?

    Yeah. They lowered poise damage across the board really and increased poise of most bosses as well. Malakieth seems to not be breakable. Im charging up R2s on his ass and nothing.

    Jubal77 on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Oh that's lame as hell cause that was my whole thing on my initial playthrough.

    I am in the business of saving lives.
  • Jubal77Jubal77 Registered User regular
    edited February 2023
    When they nerfed redmanes they did a sweeping change to poise. And its pretty rough the further I get heh. People were using that tooth looking weapon L2 to stun lock things. I saw a video of it on those annoying big buys in the sewers and it didnt stun for the whole life bar of the mob when it would have in like 2 hits before. Ill have to grab rivers of blood and check it out on Malenia heh.

    Jubal77 on
  • ElendilElendil Registered User regular
    edited February 2023
    they individually reduced poise damage on some stuff but it was nothing sweeping

    redmane and fallingstar beast jaw got merced specifically

    Elendil on
  • Jubal77Jubal77 Registered User regular
    edited February 2023
    Edit: This was the vod i watched that showed the changes. He states that it is still "good" but did get nerfed. He also states that the number of breaks on many of the bosses was less. He has the 1.0 vod in there still too so you can see how easy it was to bully before.

    Edit2: After looking into it the changes dont seem as bad as I thought but it does look like you stagger less and they did change most weapon classes (some buffed but some nerfed). BTW I havent done late game melee since early patch levels where you could stagger lock radagon with that lance for easy mode if you could hit the combo heh. Dont think you can do that anymore.

    Jubal77 on
  • cB557cB557 voOOP Registered User regular
    Maliketh is stance breakable, he's just a fast, aggressive boss with a respectable amount of poise.

  • Jubal77Jubal77 Registered User regular
    Yeah I was able to get him it's just with the poise changes it's harder to poise through bosses like him now because of the higher breakpoints and the damage he does.

  • knitdanknitdan Registered User regular
    Hey at least they didn’t click the “no poise” toggle and not tell anyone

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I know Salt and Sanctuary tries to stay as true to the Dark Souls formula as much as it can but the fact that the game has no map at all is probably its biggest downside for me.

    Gimme that Metroidvania room block by room block map any day.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • KamarKamar Registered User regular
    My biggest problem with S&S was the platforming not feeling good and becoming more prevalent further in.

    I guess also the aesthetic didn't hit well for me, though it wasn't a huge impediment overall.

    Enjoyed it overall, but the sequel is definitely below a lot of other metroidvanias on my to-do list (especially since I've seen more mixed responses to Sacrifice than Sanctuary).

  • cB557cB557 voOOP Registered User regular
    Jubal77 wrote: »
    Yeah I was able to get him it's just with the poise changes it's harder to poise through bosses like him now because of the higher breakpoints and the damage he does.
    Have you tried perseverance? Like, the ash of war, not the concept. I haven't messed with it in ER, but in DS3 you could win trades against Gael with that.

  • Jubal77Jubal77 Registered User regular
    cB557 wrote: »
    Jubal77 wrote: »
    Yeah I was able to get him it's just with the poise changes it's harder to poise through bosses like him now because of the higher breakpoints and the damage he does.
    Have you tried perseverance? Like, the ash of war, not the concept. I haven't messed with it in ER, but in DS3 you could win trades against Gael with that.

    Yeah the issue is you used to be able to get by with the poise dmg from things like charged R2 and L2s but now you kind of have to jump r2 punish and charged R2... etc. And Mal is just so aggro that trying for the poise break now with the higher breakpoint just isnt compatable with trying to poise his attacks. Its "fine" I guess it is just another mechanic brought back towards the Souls brand rather than what Elden was at release heh.

  • ZamZam Registered User regular
    Dr. Chaos wrote: »
    I know Salt and Sanctuary tries to stay as true to the Dark Souls formula as much as it can but the fact that the game has no map at all is probably its biggest downside for me.

    Gimme that Metroidvania room block by room block map any day.

    Besides going for the Dark Souls vibe, having a map might explicitly reveal some things the devs would rather let players figure out on their own.
    The island has dream logic geography. There are two shorelines on the left side of the island, the one you start on, and one underneath it, far below. Same for the right side of the island. Most areas are actually underground, even though they don't look like it. Village of smiles and The Watching Woods for example.
    There is some weird shit going on and it's reflected in the geography of the place.

  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    I tried to do Blasphemous, but nope, I'm just terrible at this game and going to move on to DS2.

    I am in the business of saving lives.
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Salt didn't take with me. I dropped a huge chunk of XP after stumbling on a boss, and when getting back to the boss I died instantly to a flying log trap that hadn't been on the path to that boss the first time around. After that I was 'nope' and refunded.

    Some other metroids I like besides Blasphemous are Moonscars and Ghostsong, both very fun games with great stories and settings.

    H9f4bVe.png
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    Golden Yak wrote: »
    Salt didn't take with me. I dropped a huge chunk of XP after stumbling on a boss, and when getting back to the boss I died instantly to a flying log trap that hadn't been on the path to that boss the first time around. After that I was 'nope' and refunded.

    Some other metroids I like besides Blasphemous are Moonscars and Ghostsong, both very fun games with great stories and settings.

    Have you tried Grime?

    And thank you for linking those, I'd been waiting for Moonscars to come out from at least a year ago when I played a demo if it during a demo-event on Steam, but apparently it just came out with no fanfare.

    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • knitdanknitdan Registered User regular
    Amazing how much more confident I am in a new game

    Enemy health bars look so much smaller now

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Kalnaur wrote: »
    Golden Yak wrote: »
    Salt didn't take with me. I dropped a huge chunk of XP after stumbling on a boss, and when getting back to the boss I died instantly to a flying log trap that hadn't been on the path to that boss the first time around. After that I was 'nope' and refunded.

    Some other metroids I like besides Blasphemous are Moonscars and Ghostsong, both very fun games with great stories and settings.

    Have you tried Grime?

    And thank you for linking those, I'd been waiting for Moonscars to come out from at least a year ago when I played a demo if it during a demo-event on Steam, but apparently it just came out with no fanfare.

    I did! But it was on my old computer and it kept blowing it up so I also refunded it. It also seemed really, really hard. I should think about giving it another try, got a new rig that never blows up and I remember hearing about DLC.

    And yeah, Moonscars was great. I was so captivated by the setting I even wrote a story guide about it, trying to wring out all the bits in the vein of Vaatividya stuff. I hope to hear of DLC for them as well.

    Also looking forwards to Silksong, Blasphemous II, Last Faith, and The Last Case of Benedict Fox, all of which have rumblings of 2023 launches.

    Gonna be on a real Metroidvania kick this year.

    H9f4bVe.png
  • knitdanknitdan Registered User regular
    I like how you get some cryptic lore regarding Radagon once you meet the Turtle Pope, but then it’s several hours if not dozens until that pays off once you reach Leyndell.

    And you have be be heavily specced into INT to even see it, which is why I burned 2 larval tears for the first time ever…one to jack up my INT, and the other to go back to normal.
    The reveal that Radagon is Marika was less impactful since I’d already finished the game once, but it was still pretty cool

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
  • ElendilElendil Registered User regular
    been dicking around with my str/int gravity man and it's both straight up probably the strongest build i've run in this game and also all the gravity shit sucks ass

    the duality of man

    the spells might be better if i had more than a token amount of Int, admittedly, but i'm constantly on the edge of dropping the staff altogether, straight up can't tell the difference between gravity well and collapsing stars, despite the latter being a straight upgrade
    the meteoric ore blade is great and gravitas sucks butt
    waves of darkness? kind of mediocre, not the worst but very whatever
    lion's greatbow? incredible disappointment
    starscourge swords are opposite of meteoric ore blade, where the weapon art is great and the weapon blows

    and you're like, why did i even bother

    and then you use the ruins greatsword, or a cold infused Greatsword with cragblade and you're like oh nm i get it because it fucken destroys shit

  • BahamutZEROBahamutZERO Registered User regular
    I can't believe the thread title is between Ranni and Fia, and not Ranni and Melina

    BahamutZERO.gif
  • knitdanknitdan Registered User regular
    Did the awful platforming section down to the Frenzied Flame so i can pick up that ending later…missed the item on the way down /facepalm

    Earlier I went to fight the 2nd Ancestor Spirit, and as soon as the fight started it did the disappearing trick but then never came back so as I was running around the incredibly enormous arena, about 30 seconds later it said Great Enemy Defeated and
    I got the runes and loot as if I’d killed the thing.

    I don’t feel too bad since I’d already beaten it in another playthrough, it was just kind of a weird glitch

    “I was quick when I came in here, I’m twice as quick now”
    -Indiana Solo, runner of blades
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    knitdan wrote: »
    I like how you get some cryptic lore regarding Radagon once you meet the Turtle Pope, but then it’s several hours if not dozens until that pays off once you reach Leyndell.

    And you have be be heavily specced into INT to even see it, which is why I burned 2 larval tears for the first time ever…one to jack up my INT, and the other to go back to normal.
    The reveal that Radagon is Marika was less impactful since I’d already finished the game once, but it was still pretty cool
    This is interesting.

    How does having high int reveal this? Already been through the capital with 80 int but hadn't noticed anything.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
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