I remember when I rolled dice we just had a rule it had to land on the table. This of course lead to some really stupid moments of dice dancing precipitously close to the edge of a table because captain rolls hard just couldn't contain themselves.
I would like some money because these are artisanal nuggets of wisdom philistine.
When we play most games other then d&d they just have to stay off the floor and not be jacked. Table, box, notebook, whatever. As long as it is a flat surface and we can all see it so no one can change it as they pick it up we are good. Except for me. As the DM I cheat as I see fit.
Group I played with in college had the rule that if it takes more than 5 seconds for two people to find it and confirm the roll it's a 1. You can sling them down the hallway if you want you just take the risk that nobody is willing to endorse your bullshit.
Dang kids can't afford a house because they spent all their money on dice trays instead of learning how to roll dice properly. When I was young, we rolled dice uphill both ways in the snow, and we liked it!
More important than rules about where the dice go, are rules about how long it takes to roll dice. That is to say, not a second longer than it takes to pick them up ...
Focusing on procedural rules feels like it breaks immersion to me because it reminds that you’re playing a game, not firing a weapon / commanding a squad
Most of the time those kind of rules are there to keep random bullshit from breaking immersion. Overly restrictive ones like "don't count rolls not in the designated tray" are likely the result of that guy who drops the dice every fucking time seriously Barry what the fuck are you doing," but enforcing them to the level of disputing a perfectly cromulent roll is stupid, and it's usually Barry being bitter and enforcing malicious compliance to The Barry Rule.
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You reap what you sow you dice launching bastards.
If you really want to make them pay for their crimes, you only count floor dice if they miss.