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Posts

  • ProhassProhass Registered User regular
    edited March 9
    I think I exclusively used the hand canon single shot pierce gun, or at least the majority of the time. The powers were cool just in terms of the destruction on the environment. I want a fantasy game where you play as a mage to make you feel that devastating and powerful. So often being a mage even in like an actiony game feels so naff, I want to feel like I’m a force of nature

    Prohass on
    Cello
  • durandal4532durandal4532 Registered User regular
    Control was neat, but also didn't have a lot of interesting shit to do beyond the fundamentals. The last minute of the game I was still flinging a rock twice in quick succession to kill almost every enemy. Kind of like Alan Wake, actually. Like there's a fun way to interact with the environment, but then the game is "AAA Game" length and over that much time it spreads too thin. Also loot-related mechanics should be locked behind a special glass you can't open until you explain why it will be fun to pick up the 40,000th bit of loot.

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    Shadowfire wrote: »
    I don't know what happened with Control. I played it for a day and loved it, but when I tried to get back into it the next day I bounced right off. ¯\_(ツ)_/¯

    I did the same. I got to some power plant thing, thought the game was pretty neat, and then never played it again and eventually uninstalled.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    The weakest part of Control was the loot and crafting, just felt tacked on and meaningless

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    My problem with Control is the first gun they give you feels like utter garbage. I gave up on the game very early on because of it.

    The pistol is easily one of the best forms in the game. Mods to give it more efficient ammo and damage do help, though.

    minor incidentMaddocmilskiFencingsaxJohnny Chopsockycaptaink
  • GundiGundi Serious Bismuth Registered User regular
    I can't say I was much of a fan of Alan Wake or Control.

    Magic Pink
  • MadicanMadican No face Registered User regular
    Maddoc wrote: »
    The weakest part of Control was the loot and crafting, just felt tacked on and meaningless

    My vote for that goes to the random missions with randomized loot

  • LarsLars Registered User regular
    Prohass wrote: »
    I think I exclusively used the hand canon single shot pierce gun, or at least the majority of the time. The powers were cool just in terms of the destruction on the environment. I want a fantasy game where you play as a mage to make you feel that devastating and powerful. So often being a mage even in like an actiony game feels so naff, I want to feel like I’m a force of nature

    I haven't played it, but there is a game on Steam called Fictorum that might be what you're looking for? Lots of spells and destructible environments.

    https://www.youtube.com/watch?v=X-oCNpwhGLo

    Iolodurandal4532
  • DJ EebsDJ Eebs Moderator, Administrator admin
    Madican wrote: »
    Maddoc wrote: »
    The weakest part of Control was the loot and crafting, just felt tacked on and meaningless

    My vote for that goes to the random missions with randomized loot

    There are so many games where the number one thing I'd suggest they'd cut is crafting and loot and Control is at the top of the list. I get the impression that publishers are like, "you don't understand, people love this stuff, put it in the game," and they go in with no real impact on the game because of course they couldn't have any real impact on it. Even in games where you like to collect things, like the PS4 Spider-Man game, has to tie in extra bullshit to it, like...it's not enough to unlock a new suit, you have to unlock a new suit power. It's not enough to have a skill tree and gadgets, you have to be able to upgrade the gadgets. None of it was random, but I wasn't collecting the backpacks to get special upgrade currency, I was doing it because there were fun lore bits (and I like clearing icons off of a map)

    A game like Control that thrives on atmosphere and these curated moments of exploration isn't helped by having missions where it's like "go back to that one room and fight off a bunch of monsters, you'll get...I dunno a weapon mod?"

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    DJ Eebs wrote: »
    Madican wrote: »
    Maddoc wrote: »
    The weakest part of Control was the loot and crafting, just felt tacked on and meaningless

    My vote for that goes to the random missions with randomized loot

    There are so many games where the number one thing I'd suggest they'd cut is crafting and loot and Control is at the top of the list. I get the impression that publishers are like, "you don't understand, people love this stuff, put it in the game," and they go in with no real impact on the game because of course they couldn't have any real impact on it. Even in games where you like to collect things, like the PS4 Spider-Man game, has to tie in extra bullshit to it, like...it's not enough to unlock a new suit, you have to unlock a new suit power. It's not enough to have a skill tree and gadgets, you have to be able to upgrade the gadgets. None of it was random, but I wasn't collecting the backpacks to get special upgrade currency, I was doing it because there were fun lore bits (and I like clearing icons off of a map)

    A game like Control that thrives on atmosphere and these curated moments of exploration isn't helped by having missions where it's like "go back to that one room and fight off a bunch of monsters, you'll get...I dunno a weapon mod?"

    Yeah, the random "go back and fight enemies like it was a Destiny patrol" thing in Control was trash. What's really frustrating about Control is, they had the decent idea of "let's make a combat arena mode if you just want to fight some people and do some objectives outside of the story." Then they made it INCONCEIVABLY hard. Like, complete four 7-9 minute (minimum) encounters in 30 minutes level hard. That and the final boss of AWE suggests to me they have that issue of playtesters who are monster skilled at the game so they just keep tuning things harder and harder to the point where it becomes ludicrous. The accessibility settings make the game completeable for anyone, which is a very good thing, but I think their sense of how hard the game SHOULD be is extremely bad and unbalanced. It's either completely unchallenging or completely unfair, by turns.

    Olivawmatthias00
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    DJ Eebs wrote: »
    Madican wrote: »
    Maddoc wrote: »
    The weakest part of Control was the loot and crafting, just felt tacked on and meaningless

    My vote for that goes to the random missions with randomized loot

    There are so many games where the number one thing I'd suggest they'd cut is crafting and loot and Control is at the top of the list. I get the impression that publishers are like, "you don't understand, people love this stuff, put it in the game," and they go in with no real impact on the game because of course they couldn't have any real impact on it. Even in games where you like to collect things, like the PS4 Spider-Man game, has to tie in extra bullshit to it, like...it's not enough to unlock a new suit, you have to unlock a new suit power. It's not enough to have a skill tree and gadgets, you have to be able to upgrade the gadgets. None of it was random, but I wasn't collecting the backpacks to get special upgrade currency, I was doing it because there were fun lore bits (and I like clearing icons off of a map)

    A game like Control that thrives on atmosphere and these curated moments of exploration isn't helped by having missions where it's like "go back to that one room and fight off a bunch of monsters, you'll get...I dunno a weapon mod?"

    Yeah, the random "go back and fight enemies like it was a Destiny patrol" thing in Control was trash. What's really frustrating about Control is, they had the decent idea of "let's make a combat arena mode if you just want to fight some people and do some objectives outside of the story." Then they made it INCONCEIVABLY hard. Like, complete four 7-9 minute (minimum) encounters in 30 minutes level hard. That and the final boss of AWE suggests to me they have that issue of playtesters who are monster skilled at the game so they just keep tuning things harder and harder to the point where it becomes ludicrous. The accessibility settings make the game completeable for anyone, which is a very good thing, but I think their sense of how hard the game SHOULD be is extremely bad and unbalanced. It's either completely unchallenging or completely unfair, by turns.

    Yeah that was my biggest problem with Control, is the difficulty

    I ain't bad at games, especially shooters, but that free DLC they added? Inconceivable that it was playtested for difficulty

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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  • DJ EebsDJ Eebs Moderator, Administrator admin
    Sometimes combat in a game is fun when you have cool powers that you can just throw around...until they ask you to be more precise with those powers than the game is especially programmed to allow

    OlivawElvenshaeFencingsax
  • DJ EebsDJ Eebs Moderator, Administrator admin
    Anyway: another thing I like about Dragon Age 2 was that your companions just had the same armor the entire game and you could upgrade it with runes and that was it. I'd have liked it slightly better if the only gear I ever had to change out on them was the weapons, as opposed to all the accessory slots, but whatever

    DepressperadoVeagleOghulk
  • ElendilElendil Registered User regular
    Prohass wrote: »
    I think I exclusively used the hand canon single shot pierce gun, or at least the majority of the time. The powers were cool just in terms of the destruction on the environment. I want a fantasy game where you play as a mage to make you feel that devastating and powerful. So often being a mage even in like an actiony game feels so naff, I want to feel like I’m a force of nature
    https://www.youtube.com/watch?v=r-33WRoIOeo

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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I think one of the only things that's keeping Forspoken on my "to play" list someday is that combat in that game looks astoundingly cool in terms of magic wizard shit

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  • ProhassProhass Registered User regular
    Unfortunately I was hoping for forsaken to be a cool action wizard game but the demo felt terrible to me so I’m still looking on that front

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Corru Observer is the coolest thing I've played in a very long time. I haven't finished all the content yet but I think I can see the end (for now) from where I currently am. Sounds like ti's regularly updated, too. What a cool fucking project.

    NaphtaliElvenshaedurandal4532
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Speaking of specific things that Control does that is annoying, I want games to stop giving you a melee attack, if that melee attack is useless garbage.

    Olivaw
  • KarlKarl Registered User regular
    So that Dead Cells DLC is very good

    https://www.youtube.com/watch?v=JIGItVtwnJg

    IGN gave it a 10/10 and I can confirm it's great fun

    sarukunVeldrinShadowfireElvenshaenever dieThe Judge
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited March 9
    The writing of Control is chief among the things that made the game special for me (second place goes to yeeting chunks of building at the Hiss). There's just something about the writing and lore creation of Sam Lake and his contemporaries that is pure catnip for me.

    I would gladly watch an animated miniseries about
    what happened in the town of Ordinary.

    Johnny Chopsocky on
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    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
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  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular

    New Weapon - Sword and Shield #gamedev #indiedev #IndieGameDev #indiegames #UE5

    Unnamed indie game in development

    ShadowfireElvenshaeIndie WinterTrajan45Olivaw
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular

    We are hard at work getting our demo and Steam page ready, but to tease a bit, here are some new maps, new skills, and mechanics!

    ShadowfireElvenshaeTrajan45
  • GlalGlal AiredaleRegistered User regular
    Tactics game hour 1: wow, cool animations, this feels badass!
    Tactics game hour 10: skip all animations and just pop up the result, I beg you!

    DisruptedCapitalistDiarmuidJusticemrpakumilskiKristmas KthulhuTofystedethCantideDonnictonBionicPenguinPeewiNeveronasofyeunIoloTrajan45A Dabble Of TheloniusCouscous3cl1ps3KarozOlivawThe Zombie PenguindjmitchellaFishman
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Glal wrote: »
    Tactics game hour 1: wow, cool animations, this feels badass!
    Tactics game hour 10: skip all animations and just pop up the result, I beg you!

    https://m.youtube.com/watch?v=sv9aI5RkoeQ

    ElvenshaemrpakuZonugalShadowfireDonnictonGlalBionicPenguinDisruptedCapitalistAzraithNeveronIolo3cl1ps3Olivawdjmitchelladurandal4532
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited March 9
    https://www.youtube.com/watch?v=9NNh3XFv9sI
    Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG with rogue-lite mechanics.
    20230309 The Last Spell (
    Early AccessTurn-Based CombatReplay Value)
    https://www.youtube.com/watch?v=U--UCuY2knA
    Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
    20230309 Clash: Artifacts of Chaos (Action Singleplayer RPG Adventure Souls-like)
    https://www.youtube.com/watch?v=G_8cZroV5K4
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    20230309 Tiny Troopers: Global Ops (Shoot 'Em Up Top-Down Shooter Twin Stick Shooter )
    https://www.youtube.com/watch?v=1_SvrMm1lxg
    Figment 2: Creed Valley is an action-adventure game set in the human mind. Nightmares are spreading chaos and enemies have overrun once-peaceful lands. Join Dusty, The Mind’s courage, as you make your way through puzzles, musical boss fights and unique environments. Face your fears head-on.
    20230309 Figment 2: Creed Valley (Action Adventure Story Rich Comedy Colorful )
    https://www.youtube.com/watch?v=bzKOoTbB_G4
    Welcome to the resource management game where your creativity and logistics skills are put to the test! In this minimalistic simulation you will build interconnected chains of products and open new missions by completing various tasks to create the biggest system you can.
    20230309 Masterplan Tycoon (Resource Management Building Strategy Puzzle )
    https://www.youtube.com/watch?v=lFQBKAgVOsA
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    20230309 Relic Space (Early Access Tactical RPG Space Open World )


    Brolo on
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  • LarsLars Registered User regular
    Brolo wrote: »
    Glal wrote: »
    Tactics game hour 1: wow, cool animations, this feels badass!
    Tactics game hour 10: skip all animations and just pop up the result, I beg you!

    https://m.youtube.com/watch?v=sv9aI5RkoeQ

    A great bit in Final Fantasy XIV is that there is a boss that literally does this to you. Though it's a bit more interactive there, since you're trying to dodge all that shit.

    NeveronCrippl3FencingsaxOldSlackerMorninglorddurandal4532
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    DJ Eebs wrote: »
    Madican wrote: »
    Maddoc wrote: »
    The weakest part of Control was the loot and crafting, just felt tacked on and meaningless

    My vote for that goes to the random missions with randomized loot

    There are so many games where the number one thing I'd suggest they'd cut is crafting and loot and Control is at the top of the list. I get the impression that publishers are like, "you don't understand, people love this stuff, put it in the game," and they go in with no real impact on the game because of course they couldn't have any real impact on it. Even in games where you like to collect things, like the PS4 Spider-Man game, has to tie in extra bullshit to it, like...it's not enough to unlock a new suit, you have to unlock a new suit power. It's not enough to have a skill tree and gadgets, you have to be able to upgrade the gadgets. None of it was random, but I wasn't collecting the backpacks to get special upgrade currency, I was doing it because there were fun lore bits (and I like clearing icons off of a map)

    A game like Control that thrives on atmosphere and these curated moments of exploration isn't helped by having missions where it's like "go back to that one room and fight off a bunch of monsters, you'll get...I dunno a weapon mod?"

    it also did not help that the gameplay was fine, and by far the weakest part of the whole game experience

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    My big issue with Control is that it gestures toward all sorts of bizarre shit but it only really dips its toe into actually depicting any of it

    It loves rooms where the walls shift and objects that endlessly clone themselves and it only has a couple of tricks beyond that

    And like, those are cool, but when you're reading case files about a guy who's lost inside the phone lines or whatever it feels like it's selling its own world short

    Or like, the Service Weapon is implied to have been Excalibur and Mjolnir and every other legendary weapon throughout history, but what forms does it take in the game? Ah yknow, basically just your standard video game guns

    The opening hour or two of that game made so many promises and I never felt like the rest of the game lived up to them

    MadicanCouscousOdinTrajan45durandal4532Wyvern
  • TallahasseerielTallahasseeriel Registered User regular
    Control is pretty good

    Especially because it looks really cool with Ray tracing

    Olivaw
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited March 9
    Any of youse played Ancestors: The Humankind Odyssey? Picked it up on sale and holy shit what the fuck.

    I've never played anything so openly unfriendly and borderline hostile towards the player but for some reason I can't put it down. EVO was like my favorite SNES game ever so I guess I'm just soft for these evolution games.

    Spent the better part of yesterday scouting with my main monkey hominid guy - finally found another settlement and spent a good hour or two leading the rest of my tribe to it. After a lot of total failure I'm finally getting the hang of the game. They give you SO LITTLE to go on (and that's on the full HUD/"tutorial" mode!) but pulling something off like stabbing a tiger or intimidating a giant python enough that it panics and runs into an angry warthog that, moments ago, was my problem and not the snake's, feels amazing.

    How the hell did this game get made?! The production quality seems great - the jungle looks amazing and the animations are outstanding. It actually feels more like a living setting than anything I've played in a while.

    firewaterword on
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    KarozIolo
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Just thinking about how much I want Alan Wake 2 now

    It's a lot

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  • TaminTamin Registered User regular
    Any of youse played Ancestors: The Humankind Odyssey? Picked it up on sale and holy shit what the fuck.

    I've never played anything so openly unfriendly and borderline hostile towards the player but for some reason I can't put it down. EVO was like my favorite SNES game ever so I guess I'm just soft for these evolution games.

    Spent the better part of yesterday scouting with my main monkey hominid guy - finally found another settlement and spent a good hour or two leading the rest of my tribe to it. After a lot of total failure I'm finally getting the hang of the game. They give you SO LITTLE to go on (and that's on the full HUD/"tutorial" mode!) but pulling something off like stabbing a tiger or intimidating a giant python enough that it panics and runs into an angry warthog that, moments ago, was my problem and not the snake's, feels amazing.

    How the hell did this game get made?! The production quality seems great - the jungle looks amazing and the animations are outstanding. It actually feels more like a living setting than anything I've played in a while.

    Ancestors is easily one of my favorite games of all time

    doing anything, from crafting to combat, has a weight to it that most games lack. Just making a sharp stick feels like a triumph.

    using the different senses to dispel the fear of a specific thing (and also, the fear of the unknown) was an excellent design decision

    I doubt there will be a sequel, but I actually want one.

    firewaterwordTrajan45Karoz
  • KupiKupi Registered User regular
    I think what chafes me about the crafting stuff in Control is more the perpetual nature of it than even the randomization. If you aren't constantly breaking down the stuff you pick up, you'll hit "inventory full" notifications really fast. But at the same time, each bonus is, at best, maybe a few percent improvement over whatever you've already got.

    I think it's neat to have some customizability of the weapons and whatnot, but I'd much rather there were some fixed amount of crafting supplies randomly distributed among the various storage chests, which you can then assemble into the various plug-ins for your weapons. Far, far less bookkeeping while retaining the slow growth of character power and giving the player some choice over which direction they go.

    My favorite musical instrument is the air-raid siren.
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  • shoeboxjeddyshoeboxjeddy Registered User regular
    Kupi wrote: »
    I think what chafes me about the crafting stuff in Control is more the perpetual nature of it than even the randomization. If you aren't constantly breaking down the stuff you pick up, you'll hit "inventory full" notifications really fast. But at the same time, each bonus is, at best, maybe a few percent improvement over whatever you've already got.

    I think it's neat to have some customizability of the weapons and whatnot, but I'd much rather there were some fixed amount of crafting supplies randomly distributed among the various storage chests, which you can then assemble into the various plug-ins for your weapons. Far, far less bookkeeping while retaining the slow growth of character power and giving the player some choice over which direction they go.

    Some of the mods are like "Your pistol now does 20% more damage" and that's extremely easy to slot in. But then there's a horde of "If you're near death, you get 40% more ammo" and it's like... you can die in like two hits in this game, doing a critical health build is beyond stupid. The mods have no idea what game they're appearing in.

    Elvenshae
  • LarsLars Registered User regular
    I know I 100%'d Control, but I honestly didn't remember that it had crafting and random drops at all. None of that stuck with me.

  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited March 9
    Brolo wrote: »
    https://www.youtube.com/watch?v=U--UCuY2knA
    Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
    20230309 Clash: Artifacts of Chaos (Action Singleplayer RPG Adventure Souls-like)
    I didn't know this was already coming out. This is actually the third game in the Zeno Clash series: wonderfully bizarre first person brawlers that I can't quite recommend to anyone but I have a soft spot for anyway. This is the first game in the series that will feature an interconnected world, hence the Souls-like tag, but it's still very much a surrealist, single player, almost fighting game-esque brawler. Iron Pineapple played the beta version in one of his Stream Dumpster Diving videos and it looked exactly as weird and obtuse as I expected a game in the series to be.

    Fig-D on
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  • Kristmas KthulhuKristmas Kthulhu Registered User regular
    edited March 9
    Fig-D wrote: »
    Brolo wrote: »
    https://www.youtube.com/watch?v=U--UCuY2knA
    Hunted by mercenaries of an enemy with untold power, the fighter Pseudo and the creature under his protection begin a perilous quest to the edges of strange lands.
    20230309 Clash: Artifacts of Chaos (Action Singleplayer RPG Adventure Souls-like)
    I didn't know this was already coming out. This is actually the third game in the Zeno Clash series: wonderfully bizarre first person brawlers that I can't quite recommend to anyone but I have a soft spot for anyway. This is the first game in the series that will feature an interconnected world, hence the Souls-like tag, but it's still very much a surrealist, single player, almost fighting game-esque brawler. Iron Pineapple played the beta version in one of his Stream Dumpster Diving videos and it looked exactly as weird and obtuse as I expected a game in the series to be.

    yeah I'm reasonably excited for this, would love to hear or read impressions of anyone gets it.

    even though I'm playing it on game pass, I've been somewhat disappointed with Wo Long, so I hope this ends up being more my jam

    Kristmas Kthulhu on
  • DJ EebsDJ Eebs Moderator, Administrator admin
    I don't mind customization, but I'd rather it be me making a choice from a set of options rather than choosing based on what garbage I find. Skill trees work because I can work towards something, and I know approximately what is going to get me there

    PreacherMaddocElvenshaeThe Zombie PenguinMysst
  • PreacherPreacher Registered User regular
    DJ Eebs wrote: »
    I don't mind customization, but I'd rather it be me making a choice from a set of options rather than choosing based on what garbage I find. Skill trees work because I can work towards something, and I know approximately what is going to get me there

    Also I want respecs to either be free or not too expensive. It's super nice Wo Long literally lets you respec at no cost. Though the real cost in Wo Long is armor upgrading.

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I just went with the absolute simplest mods I could in Control

    Higher damage, tighter spread on the shotgun, charge time, etc.

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    Olivaw
This discussion has been closed.