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Posts

  • Fig-DFig-D Tustin, CA, USRegistered User regular
    everyone, I have decided that no matter what, I will sing Cyberpunk's praises.

    that game kicks ass.

    Honestly, yeah.

    I think the world building in Cyberpunk 2077 is solid, but you have to go looking for it. There are some interesting ideas that pop up during the main story quests, but that narrative is one of the weaker parts of the package. Most of the side quests blow the main quest out of the water, and several of them add to Johnny and the central yarn in ways that make me feel like they should have been mandatory.

    I started playing the game after the Phantom Liberty announcement so I have a character parked right before the point of no return with all the side quests completed (still working on some of the Contacts though). I think the game let's you keep playing after the end, but I've heard that the endings have a sense of finality to them and I know that would dampen my enthusiasm to jump into the DLC (which I don't think we know how to access/when it will take place yet).

    SteamID - Fig-D :: PSN - Fig-D
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  • CouscousCouscous Registered User regular
    Professor Layton Vs. Phoenix Wright has a wild plot
    It turns out the whole thing is part of a government mind control experiment and this is kind of just glossed over?

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    All the Layton games have extremely wild plots that make the Wright games seem grounded by comparison.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


    Undead ScottsmanshoeboxjeddymilskiGundiPaperLuigi44Lucedesdarunia106djmitchella
  • Undead ScottsmanUndead Scottsman Registered User regular
    Yeah

    First game
    Everyone in the village is a robot.

    I forget what happens in the second game except
    The large adult man who is Layton's rival manages to disguise himself as the teenage girl Layton has been entrusted with the care of. It takes most of the game for his mask to come off.

    I think the main plot involved hallucinogens?

    Third game
    In order to fool everyone to think they're in the future, a couple builds their clocktower into a giant elevator that takes them to an enormous subterranean cavern completely with a replica of "future" London in it. IIRC, they even hire an actor to play "Old Luke".

    The Layton games are batshit insane.

    shoeboxjeddyFencingsaxmilskiA Dabble Of TheloniusPaperLuigi44Lucedesdarunia106
  • PsykomaPsykoma Registered User regular
    edited April 11
    The people who programmed the rock stacking function in AC Valhalla really are amazing.
    To have made it that far in life without ever seeing or touching a rock in real life.
    Wow.

    Psykoma on
    FencingsaxDonnictonShadowfireBroloA Dabble Of TheloniusMorninglordTynnanCello3cl1ps3MaddocVeldrinCarpyElvenshaepookaSporkAndrewSorceMvrcknever dieLokarnLucedesSnicketysnickMagic Pinkdarunia106Trajan45Knight_PreacherOlivawIologodmode
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    go outside and touch rocks

    TynnanCello3cl1ps3DisruptedCapitalistmilskiPsykomaMaddocVeldrinElvenshaeCrippl3OdinSorceLucedesSnicketysnickMagic Pinkdarunia106Trajan45OlivawIolo
  • DJ EebsDJ Eebs Moderator, Administrator admin
    Psykoma wrote: »
    The people who programmed the rock stacking function in AC Valhalla really are amazing.
    To have made it that far in life without ever seeing or touching a rock in real life.
    Wow.

    fuck, I'd forgotten how much I hated that bit

    BionicPenguinPreacher
  • PsykomaPsykoma Registered User regular
    DJ Eebs wrote: »
    Psykoma wrote: »
    The people who programmed the rock stacking function in AC Valhalla really are amazing.
    To have made it that far in life without ever seeing or touching a rock in real life.
    Wow.

    fuck, I'd forgotten how much I hated that bit

    90% of them are annoying but entirely forgettable. Take two, maybe three of the rocks, stack them and you've reached the goal. Enjoy your skill point.

    But the others are later in the game, like in Eurvicscire, where the goal is high enough that every rock needs to be placed, often in the perfect place, are infuriating.
    The one which got me to make the above post was because I fuckin did it, the rocks were stacked, they were stable, they were above the goal.

    And the fuckin game didn't give me the validate option.

    Preacher
  • Undead ScottsmanUndead Scottsman Registered User regular
    It's still kind of wild a new official Half-Life game came out 3 years ago and the world quickly moved on because it was VR. I keep having flashes, like moments of lucidity, where I remember this fact.

    MorninglordFencingsaxmilskiDisruptedCapitalistdarunia1063cl1ps3OlivawTheySlashThem
  • Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited April 11
    Valhalla had a rock stacking minigame? God that's funny. Like someone at Ubisoft was stressed that the AC games don't have enough Content and tried to come up with a new thing to put in.

    Brovid Hasselsmof on
    Magic Pink
  • DJ EebsDJ Eebs Moderator, Administrator admin
    Valhalla had a rock stacking minigame? God that's funny. Like someone at Ubisoft was stressed that the AC games don't have enough Content and tried to come up with a new thing to put in.

    It's similar to a...I think constellation minigame in AC: Origins, in that when you first load into the minigame, it plays you an audio flashback, to indicate your character is reminiscing about doing a similar activity with their loved one in the past. Unfortunately, the story in Valhalla isn't good enough for this to be charming, and the minigame is awful so...it doesn't work as well, to say the least

    FencingsaxPsykomaSharpyVIIPreacher
  • Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
    edited April 11
    I'll also say this about Cyberpunk,

    I absolutely get why it won that "labor of love" thing at last year's game awards

    yeah it felt a bit hackneyed and forced in light of how the game released, how could that thing possibly be a labor of love

    but once you're actually in the game and you see the truly insane, possibly unbalanced level of detail they put in it?

    they intricately modeled the interiors of every car in the game! and they are all radically different! sometimes there are even different interiors depending on the specific sub-model of the car!

    there is so much world there they built, most of it the player might never see. walkways and rooftop shanty town and gangs hanging out in overflow canals

    they needed another 12 months of active development to put in the stuff they were still missing and polish up the shoddy situation of what they included at release, but it's clear to me there are some people on that dev team that are deeply passionate about Cyberpunk as a franchise and Cyberpunk 2077 as a creative work

    Indie Winter on
    wY6K6Jb.gif
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  • Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
    edited April 11
    and while I'm at it, a thing about the theming of Cyberpunk:

    the dystopia it portrays is beautiful (unlike our own); just as grimy and neon as Blade Runner but in the vibrant daytime, with all the consumerism and inequality unmasked by the linear structure of movie narratives - you are bombarded by commercials, hounded by authoritarian injustice, struggling to make ends meet.

    But there is also something of very deep and unrelenting sadness and anguish there - of Toska or Weltschmerz, emotional and psychological pain. Our world, ugly as it is, precarious, anxiety-inducing; the dangers it presents to us are real and acute. But it also contains hope, change, a potential for a better tomorrow worthy of acts of actual heroism. There is no such hope in Cyberpunk. Whether it is in the narrative of the main character's story or the metanarrative of the setting, there is nothing better, not really. Its despair is fixed and unchangeable, like gravity, like eternity, and it offers no respite other than escape, material or thanatological.

    Ecclesiastes 1:5-9
    The sun rises, and the sun goes down, And hastens to the place where it arose;
    The wind goes toward the south, And turns around to the north, The wind whirls about continually, And comes again on its circuit;
    All the rivers run into the sea, Yet the sea is not full, To the place from which the rivers come, There they return again;
    All things are full of labor, Man cannot express it. The eye is not satisfied with seeing, Nor the ear filled with hearing;
    That which has been is what will be, That which is done is what will be done, And there is nothing new under the sun.

    Indie Winter on
    wY6K6Jb.gif
    DepressperadoElvenshaedarunia106
  • ChicoBlueChicoBlue Registered User regular
    ChicoBlue wrote: »
    ChicoBlue wrote: »
    ChicoBlue wrote: »
    ChicoBlue wrote: »
    Playing Passpartout 2.
    <snipped for size>

    Continuing to Passpartoot:
    <snipped for size>

    Passpartoot passpartthree:
    <snipped for size>

    Continuing to live the dream in Passepartout.
    An artist's dream Sunday: Painting minor DBZ villains on paper found in a garbage can and then selling it for hundreds of dollars.
    H0wcZ5S.jpg

    Business types don't get it. But he was right, the punks did buy it.
    CelsIn4.jpg

    lRsETSU.jpg
    7DP4lpJ.jpg
    The punks do it get it.

    qrRQsG9.jpg
    This one was sold to a mailman named Paul, who hangs out near the punks.

    T3svUYG.jpg

    Margaret immediately bought this for 900 bucks and threw the money at me.
    wmjUJoL.jpg

    bJXvHzX.jpg
    Margaret also bought this one.

    In this episode of Passepartout 2: Art and Class
    I have upgraded from paper I found in the trash to cardboard.

    The Business Class still does not get it.
    tphu6lL.jpg

    HHyvJud.jpg

    The Working Class, mean while:
    IXEZ7aO.jpg

    Where did you get that kind of cash, Paul?

    SporkAndrewGlalFencingsaxOdinasofyeunElvenshaeKristmas Kthulhu3cl1ps3DarkPrimusTrajan45durandal4532KarozIoloDee Kae
  • ProhassProhass Registered User regular
    edited April 11
    I'll also say this about Cyberpunk,

    I absolutely get why it won that "labor of love" thing at last year's game awards

    yeah it felt a bit hackneyed and forced in light of how the game released, how could that thing possibly be a labor of love

    but once you're actually in the game and you see the truly insane, possibly unbalanced level of detail they put in it?

    they intricately modeled the interiors of every car in the game! and they are all radically different! sometimes there are even different interiors depending on the specific sub-model of the car!

    there is so much world there they built, most of it the player might never see. walkways and rooftop shanty town and gangs hanging out in overflow canals

    they needed another 12 months of active development to put in the stuff they were still missing and polish up the shoddy situation of what they included at release, but it's clear to me there are some people on that dev team that are deeply passionate about Cyberpunk as a franchise and Cyberpunk 2077 as a creative work

    I think another 12 months would’ve made it less buggy but a lot of the underlying problems were in time management and project management so they were baked in. It simply aged while in development, a lot of what wouldve been impressive if it had released 2 or 3 years earlier had rapidly become dated by the time it released. it basically was too ambitious at the start and so you get a broad impractical base that has to be filled in by hand. I loved it, but it definitely is the poster child of “no matter how talented and passionate a team is, if management is too ambitious and not realistic the project will suffer”

    The people working on the details were obviously passionate and worked super hard, but there’s no overall package cohesion. Quality varies wildly, mainly because of the overall systems and project design, not the effort of individual people on the game. It has the feeling of handcrafted but not intentionally so, it’s as if they were forced to handcraft large sections that should’ve been system designed, and so you get pockets of massive quality but it’s spotty cos that clearly wasn’t the original intent. It felt like they had to stitch together sections in a patchwork rather than have a system wide single blanket approach. Traffic and npc systems being the obvious failpoints of this approach.

    It’s a decent game with a cool world and lots to love, but it’s blindingly clear they didn’t recognise how difficult making an open world game with crowds and cars would be

    The issue is the game kind of aged out of itself. The quality is insane if it was a last gen game, if it had released for last gen consoles working well, it would’ve been a showcase, but a lot of the systems and structures kind of got superseded by better ones because the project took so long. You have this case where the longer they took to make it the more detailed it was, but the less impressive it was because the foundations were getting older and older.

    Stuff like physics, animations, systemic stuff, even faces, were clearly hand crafted and stitched together, so you get these specific moments of like unique animations that never repeat again which is stellar, but by the same token the overall animation quality looks dated.

    It feels like a modder team project, where they put a tonne of effort into an older game. So you get more tailored content made by hand, but that has limits in a massive game, and the systems undergirding those moments show their age. It’s like the most detailed game, far more detailed than many other games, and yet in broad strokes it somehow comes across as empty and static. It’s that kind of contradiction, more detailed than most games because it took so long to make, but as a consequence it feels dated and unimpressive compared to peers in the broad strokes

    You can just tell they assumed you could make an open world game with cars and pedestrians as easily as you make a medieval open world game where there isn’t really many npcs on screen outside of specific areas that can be custom programmed to hide rough edges

    Prohass on
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  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    It's still kind of wild a new official Half-Life game came out 3 years ago and the world quickly moved on because it was VR. I keep having flashes, like moments of lucidity, where I remember this fact.

    I have the money to buy into VR, but I don’t play enough games with VR options and the VR exclusive games don’t look very fun to me. So buying a VR set just isn’t a good use of that money.

    Plus the room my PC in isnt big enough to use it without putting a controller through my nice monitor.

    So Half Life Alyx unfortunately just doesn’t exist for me.

    KarlSorceGlalProhassFencingsax
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Yeah

    First game
    Everyone in the village is a robot.

    I forget what happens in the second game except
    The large adult man who is Layton's rival manages to disguise himself as the teenage girl Layton has been entrusted with the care of. It takes most of the game for his mask to come off.

    I think the main plot involved hallucinogens?

    Third game
    In order to fool everyone to think they're in the future, a couple builds their clocktower into a giant elevator that takes them to an enormous subterranean cavern completely with a replica of "future" London in it. IIRC, they even hire an actor to play "Old Luke".

    The Layton games are batshit insane.

    Second Layton game is
    Gas Leak ending, like most of the main setting, and maybe the people? are a hallucination.

    I respect the absurdity of the franchise, but that twist I hate.

    Also the fifth game (my favourite) is set in a desert city

    in the United Kingdom

    ElvenshaeFencingsaxCarpyLucedes
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited April 11
    Sadly the Everspace 2 demo is not recognising my controller even though it allows me to press controller buttons to skip the two splash screens. Then it fails to register no matter what.

    Tried a bunch of stuff, no worky.

    Controller only here due to wonky hands so, that's that. No mousy period, I even have difficulty with a trackball.

    edit: Lol and of course I think of one last thing and it works.
    edit2: sadly the default control schemes are hand murder times and from what I can see I'm going to need to twist it into some kind of freak shape to make it workable, so i'll need to setup macros and things. Too much trouble for tonight. But I'll keep dinking around with it when I have some time.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • R-demR-dem Registered User regular
    I absolutely respect the amount of time and effort and passion that went into Cyberpunk and Witcher even if they aren't for me. Someone once referred to it as Vodka and Slavic Magic, and I'm inclined to agree.

  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited April 11
    Yeah I changed the controls around as well, the vertical movement and hold-to-boost stick click were odd choices.

    Tried out the drone ship and it might be my new favourite. The drones are just permanent - I thought they were on a timer - and it's easy enough to repair them.

    I have 6 little guys following me around now and they just mess people up.

    Found some Stardust paint colour which is a nice cream and I've got it setup with a deep purple metallic trim. Looking fly while I fly.

    Dixon on
    Tofystedethdurandal4532
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Brutal Orchestra is a wacky fuckin' game y'all

    Tcheldor
  • milskimilski Poyo! Registered User regular
    Brutal Orchestra was interesting but as far as difficult run-based roguelikes go I felt like it was a little too long per run and way, way too dependent on getting a good setup quickly; very feast or famine.

    I ate an engineer
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    https://www.youtube.com/watch?v=34Dj7RqMWsE
    Moonleap is a game about a moon boy on his journey to recover shooting stars. Change day to night with your jump and catch all the stars in this challenging puzzle-platformer!
    20230411 Moonleap (Puzzle Platformer Puzzle Platformer Linear 2D)
    https://www.youtube.com/watch?v=yA_L9jmoJYA
    Dive into the world of a wannabe writer and his friends trying to make it in Hollywood. Build deep friendships, go on hilarious adventures and fall in love. Make highly impactful choices and shape your story in this true-to-life dating sim.
    20230411 Unscripted (Early Access Sexual Content Dating Sim Comedy )
    https://www.youtube.com/watch?v=lNhcLsbpZ6c
    Something has been taken. Enter a new Grid and forge alliances via visual novel gameplay, uncovering truths through Identity Disc puzzles. Make critical decisions and plot your own course in a world without a creator.
    20230411 Tron: Identity (Adventure Visual Novel Detective Choices Matter)
    https://www.youtube.com/watch?v=uZOtzu5E8-k
    Experience a nerve-racking Lovecraftian adventure, rebuilt from the ground up with modern graphics and gameplay. Become Sherlock Holmes, and find yourself at the heart of the terrifying Cthulhu Mythos as you investigate a series of mysterious disappearances in Europe and the US.
    20230411 Sherlock Holmes The Awakened (Puzzle Detective Lovecraftian Action-Adventure )
    https://www.youtube.com/watch?v=PY7ur6G-anM
    Welcome to the world of Coal Mining! Start with almost nothing and get to the top - develop your mine, sell coal, buy new machines and avoid dangers in this sandbox simulator. Take control of numerous mining machines. Destroy, mine, drill, transport and blow things up.
    20230411 Coal Mining Simulator (Simulation Strategy Mining Sandbox Education)
    https://www.youtube.com/watch?v=HBmHRk4UDwk
    Emotional, 3rd-person, story-driven, adventure game focused on solving puzzles and using stealth mechanics. Use your bow to interact with environmental elements. Sneak, climb or distract guards to move further unnoticed. Solve light puzzles alongside your path to rescue your loved one.
    20230410 Cynthia: Hidden in the Moonshadow (Adventure Exploration Stealth Action-Adventure )

    IoloHappy Little Machine
  • CelloCello Registered User regular
    New?? Tron???

    Steam
    3DS Friend Code: 0216-0898-6512
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    Olivaw
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Want to check out that Sherlock Holmes

    I have the old version of the Awakened, but it's pretty, uh, old

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Cello wrote: »
    New?? Tron???

    enCfmfN.png

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  • TofystedethTofystedeth Registered User regular
    Dixon wrote: »
    Yeah I changed the controls around as well, the vertical movement and hold-to-boost stick click were odd choices.

    Tried out the drone ship and it might be my new favourite. The drones are just permanent - I thought they were on a timer - and it's easy enough to repair them.

    I have 6 little guys following me around now and they just mess people up.

    Found some Stardust paint colour which is a nice cream and I've got it setup with a deep purple metallic trim. Looking fly while I fly.

    I just got myself a bomber last night just before I went to bed. Probably not gonna stick with it aside from one offs like completing that challenge as I don't super like using secondaries compared to primaries. That and it's speed and handling are even worse than the gunship which is already at about the lower end of what I can drive without getting grumpy.

    Prescott Station has a tooon of secrets. I think I've found something like 6 secure containers and still haven't 100%ed it. Though maybe it requires you to platinum the race for that? I can barely squeak out bronze in the gunship.

    steam_sig.png
    Dixon
  • Grey GhostGrey Ghost Registered User regular
    I've been trying to get into Life is Strange 2 but I'm really struggling, the main obstacle being that I hate this little kid. And if most of the emotional heft of the game is supposed to come from my bond with my brother then I don't know if I'm gonna get far. I know this game has its defenders but I wonder if I'm better off cutting my losses and going to True Colors, which seemed to get a more enthusiastic response

    Justice
  • rhylithrhylith Death Rabbits HoustonRegistered User regular
    Cello wrote: »
    New?? Tron???

    Mike Bithell is apparently working on multiple tron games

    Rhylith - <Shambler Milk> Horde Chogall
    Cello3cl1ps3ElvenshaeCrippl3Olivaw
  • minor incidentminor incident expert in a dying field njRegistered User regular
    Grey Ghost wrote: »
    I've been trying to get into Life is Strange 2 but I'm really struggling, the main obstacle being that I hate this little kid. And if most of the emotional heft of the game is supposed to come from my bond with my brother then I don't know if I'm gonna get far. I know this game has its defenders but I wonder if I'm better off cutting my losses and going to True Colors, which seemed to get a more enthusiastic response

    As a big fan of the entire series, I’ll say that 2 is by far the weakest. Even though it has a pretty good hook, the characters just aren’t really endearing at all
    Until you’re well over halfway through. It’s a little bit of a slog at first, and it’s the only one of the series I didn’t play straight through in one or two sittings.

    True Colors, on the other hand, is phenomenal. I was hooked immediately, loved the characters, and was left wanting more.

    Everything looks beautiful when you're young and pretty
    Etiowsa
  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    hey PC gaming thread, funky question but, I've never really played any games of the following two genres:

    a) the modern open-world "map full of explorable destinations" game in the vein of an AssCreed 2 (with the sole exception of Witcher 3, but I mostly played that one as if I were playing a CRPG)

    b) the Arkane style immersive sims with the safe code I can never remember, I never even fully played Bioshock beyond trying the opening levels at a friend's house

    in the year of our lard 2023, what games are kind of the bang-for-buck winners in those fields? AssCreed Origins and Odyssey and the first Horizon game look neat for the former, Prey and the Dishonoreds look interesting for the latter, but it's just two modern genres I've almost entirely missed out on in the last decade and a half

    I do have Dishonored 1+2 buried in my steam vault somewhere I think so that might be a place to start

    Elvenshae
  • CelloCello Registered User regular
    rhylith wrote: »
    Cello wrote: »
    New?? Tron???

    Mike Bithell is apparently working on multiple tron games

    I kinda hope one is VR

    It seems like a slam dunk to have a Tron game you can feel like you've fallen into??

    Steam
    3DS Friend Code: 0216-0898-6512
    Switch Friend Code: SW-7437-1538-7786
    minor incidentOlivawGvzbgul
  • TofystedethTofystedeth Registered User regular
    I love Horizon, though I've heard the PC port has some troubs.

    steam_sig.png
  • captainkcaptaink TexasRegistered User regular
    Mortal Sky wrote: »
    hey PC gaming thread, funky question but, I've never really played any games of the following two genres:

    a) the modern open-world "map full of explorable destinations" game in the vein of an AssCreed 2 (with the sole exception of Witcher 3, but I mostly played that one as if I were playing a CRPG)

    b) the Arkane style immersive sims with the safe code I can never remember, I never even fully played Bioshock beyond trying the opening levels at a friend's house

    in the year of our lard 2023, what games are kind of the bang-for-buck winners in those fields? AssCreed Origins and Odyssey and the first Horizon game look neat for the former, Prey and the Dishonoreds look interesting for the latter, but it's just two modern genres I've almost entirely missed out on in the last decade and a half

    I do have Dishonored 1+2 buried in my steam vault somewhere I think so that might be a place to start

    You've basically got it. The other option for a) would be a Far Cry, probably 4 is the best one? For b) definitely start with Dishonored, since it's in your vault. My advice is don't try to do any kind of a perfect playthrough, if you're prone to that style of playing games like I am.

    Kristmas KthulhuMortal SkyA Dabble Of TheloniusElvenshaeFencingsax
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I love Horizon, though I've heard the PC port has some troubs.

    It got patched into a good state within a few months. Did launch rough, but is solid now.

    Dizzy DTofystedethSporkAndrewElvenshaeFencingsax
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Ark Dev Backtracks On Upgrade Plans And Cancels Bundle: "Not Our Best Move"
    The Ark Respawned Bundle has been cancelled.

    Ark developer Studio Wildcard has backtracked on some of its plans for the future of the dinosaur-survival game series following what the studio said was "passionate" feedback about a bundle.

    The biggest change, the studio confirmed in a blog post, is that the Ark Respawned Bundle is getting cancelled entirely. This Xbox-only bundle would have included Ark Survival Ascended and Ark 2, and the intent was to offer players a package that gave them "two products for the price of one," Studio Wildcard said. However, the studio said with the benefit of hindsight, it sees that this was "not the best move," so the bundle is being scrapped entirely

    https://www.gamespot.com/amp-articles/ark-dev-backtracks-on-upgrade-plans-and-cancels-bundle-not-our-best-move/1100-6513103/

    THE SAGA CONTINUES

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  • Beef AvengerBeef Avenger Registered User regular
    Prey is so dang good

    Steam ID
    PSN: Robo_Wizard1
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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Mortal Sky wrote: »
    hey PC gaming thread, funky question but, I've never really played any games of the following two genres:

    a) the modern open-world "map full of explorable destinations" game in the vein of an AssCreed 2 (with the sole exception of Witcher 3, but I mostly played that one as if I were playing a CRPG)

    b) the Arkane style immersive sims with the safe code I can never remember, I never even fully played Bioshock beyond trying the opening levels at a friend's house

    in the year of our lard 2023, what games are kind of the bang-for-buck winners in those fields? AssCreed Origins and Odyssey and the first Horizon game look neat for the former, Prey and the Dishonoreds look interesting for the latter, but it's just two modern genres I've almost entirely missed out on in the last decade and a half

    I do have Dishonored 1+2 buried in my steam vault somewhere I think so that might be a place to start

    Genshin Impact! It's free!

  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    I guess I did play Oblivion and Fallouts 3, New Vegas, and 4, but those aren't quite the thing I'm thinking of wrt the post-AssCreed open world style, BethSoft games are kinda in their own corner and also I only really loved New Vegas out of all those - much like Witcher 3, played it more like a CRPG

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