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If you didnt play the closed beta, getting one character to 20 for the puppy pack is definitely good enough to whet your beak without feeling like you saw too much.
...somehow I missed the whole "If you want the wolf pup backpack, you need to get a character to level 20." I only got my rogue Fiona to level 17 (I was busy that weekend, on top of playing other games). And suddenly, I'm much more conscious about not wanting to miss said backpack.
(Fortunately it seems progress will only reset with the conclusion of the beta periods, and not between the closed beta and the open beta?)
I have the other three classes to 20 already, so only planning to do the new classes this weekend sorry probably should have given that context
Better get everything to 20, just in case you are unsure which class to max first at release.
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There were some teased in a dev blog, but I think they was a long while ago now and there’s no guarantee those items still exist.
I dont really agree. I mean in D2 most of the builds were not all that complex. As a D2 fan who wasnt happy with how D3 ended up I was reasonably happy with the extend of the systems they put in. They have the grindy stuff in there, the variety in there and the chase items by the looks of it. I think that is the big list for us old fellers.
Looks like the devs might be doing something about the Barbarian feedback from the beta.
I mean kind of but not really. The action buttons ended up being 1 or two buttons and that is the general feeling I got from D4. My general feeling from the first beta was just general happiness. I felt being able to choose what I wanted and invest into other abilities or even passives was great and felt really D2. Some builds you just spam an ability but may use a ton of others heh. Like Zoo druid casting my minions... but only thing after that cast was ravens and that is it heh.
I was watching Jeff Gerstmann play the beta and that animation is sooo sloooow, it makes the move look/feel like total garbo
No, do I get up at 3am and play like I'm 18 again or do I do the sensible thing and get some sleep.
Yeah, I think the "there's only 6 buttons!!" issue is pretty overblown. Look at POE as another example, there's more than 6 buttons but most builds either don't use them all to begin with OR most of them are filled up with buffs/auras/etc and you really only use 2-3 buttons actively. Lets not pretend ARPGs generally have like 10 buttons you're actually using all the time.
For D4 I do kind of agree that it would have been good to have your ultimate on its own dedicated button but not the end of the world, it does mean you can go with a build that doesn't use an ultimate at all which is fair. Though from what I saw there's basically always an ult worth taking.
Raise Skeleton
Raise Skeletal Mage
At least 1 Golem spell
Revive
Corpse Explosion
Amp Damage
Decrepify
And then conditionally:
Bone Armor
Attract (possibly others depending on group content)
the good (or bad) news is that the beta doesn't unlock until 9am
that's why we call it the struggle, you're supposed to sweat
Sydney Australia is 3am.
And honestly, I liked the D3 version more; especially if you had a Flesh Golem, with its specialisation that he could poop out a corpse per second, meaning you always had a Corpse Explosion target.
Because in D2 you actually had to kill a few enemies at the start to get your army rolling, and I’d rather be the commander at the back who cowers behind bone armor, throws debuffs and lets others do the killing (and laughs maniacally when blowing up corpses).
Then I was actually in the second story dungeon, the mine, when the beta ended, meaning I couldn't change zones but I could keep playing until I finished it.
After dying to that boss a few times, unable to return to town, I was glad I was able to change my skills. Ground Stomp had been great in everything but boss fights, but was totally useless here, so I switched it to Challenging Shout (which I had an extra point in from gear) and finished that boss on the next try.
I wonder if the Stagger system just makes a cooldown stun ability too useless in boss fights to have on your bar when playing solo. Stagger just does nothing unless you can apply enough of it.
I personally prefer D2's mechanics, the skeletons just felt more weighty because of it. D3 felt way more like a spreadsheet, so you had to have a fixed number, a constant, to calculate the build. At least that's what it felt like, and I never really felt like I had a skelly crew like I did in D2. I'm curious where they'll land in D4 as well
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Necro post: https://news.blizzard.com/en-us/diablo4/23816542/diablo-iv-quarterly-update-june-2022
It’s like a bit of both. You do have to summon them from corpses, but there will be means of generating corpses.
Also, d2 summon necros really relied on their merc to get rolling because you couldn’t really have any non-corpse damage and expect your pets to still be good. In D4, you get all your summons from only two buttons, leaving 4 more skill slots for you to add your own damage and/or corpse generator of choice.