I really hate the color gold, so that's basically ruined almost every special Zelda thingy. On the plus side, I'm glad I don't like the console or the controller, since I wouldn't be able to justify the expense anyway. I think the weird one white handle on the pro controller somehow makes it look even more unappealing to me.
Speaking of aesthetics, I low-key hate Link's new look. I hope it doesn't take me long to find some less hideous appearance items.
I was able to get the controller thanks to the new queue system they seem to be using, but it forced me to do in-store pickup (which is annoying cuz they closed the Best Buy closest to me so it's kinda a far drive T_T)
Edit: In hindsight I guess this is another anti-scalping measure so I can appreciate that after, what, 20 years of this bullshit they're finally trying?
Thank you! I got the Switch ordered for pickup, but the controller was sold out. I'm hoping to get a controller eventually, but been waiting to upgrade my Original Switch once I saw my wife's OLED.
Edit: The anti-scalper measure was in place when the video cards were hot commodities. No idea why they didn't do this for the TotK Collector's Edition.
I was able to get the controller thanks to the new queue system they seem to be using, but it forced me to do in-store pickup (which is annoying cuz they closed the Best Buy closest to me so it's kinda a far drive T_T)
Edit: In hindsight I guess this is another anti-scalping measure so I can appreciate that after, what, 20 years of this bullshit they're finally trying?
Thank you! I got the Switch ordered for pickup, but the controller was sold out. I'm hoping to get a controller eventually, but been waiting to upgrade my Original Switch once I saw my wife's OLED.
Edit: The anti-scalper measure was in place when the video cards were hot commodities. No idea why they didn't do this for the TotK Collector's Edition.
On Best Buy's website the pro controller seems to be fluctuating between sold out and not. I managed to snag one after refreshing the page a couple times and getting in line.
The experts have weighed in now! The panel approves. Grubb getting excited about the tree branch shattering, Dan saying "what the fuck?!" constantly, and the collective reaction to the stick pitchfork are personal highlights.
Bonus commentary about Aonuma being the ideal zaddy and how cats apparently don't have a fatal terminal velocity.
If I have to use a menu every single time I want to use a special arrow, the end result is I will just never use special arrows.
I'm extremely pleased with like 90% of the things in the gameplay preview video, but this is something I am very definitely concerned about. I found the BotW menus (and many UI interactions in general) to be very clunky - not bad per say, just adding a lot of small friction to many common interactions. Like, not being able to create armor sets to make swapping a one-click operation rather than at least 3, not being able to create "favorite recipes" to (once again!) be able to cook common things in a flash rather than having to dig around the menus. It looks like "select many things to perform some operation on them together" is meant to be a core mechanic in Tears, so I really hope they add some UI functionality to make those things smoother and faster. Having to attach a doodad to EVERY arrow you fire right before you fire it sounds like a really exhausting time.
I'm really curious how the fusing is gonna work. Is every single item gonna have some "does X when fused" property, or will there be some generic abilities attached to items that the devs didn't figure out a unique use for? Will things behave one way when fused to weapons vs. another way when fused to arrows vs. a third way when fused to shields? Can you fuse more than 2 items? Can you fuse a weapon to your shield, and vice-versa?
I'm beginning to suspect that we have no access to Sheikah Slate powers, here. Luckily, I think the only power that might feel like a loss is the Bomb runes, but you can solve that by having consumable bombs again. And thanks to Fuse, we can get.... creative with them. Also opens up the field to bring in a bunch of weirder, wackier bomb types.
I really hate the color gold, so that's basically ruined almost every special Zelda thingy. On the plus side, I'm glad I don't like the console or the controller, since I wouldn't be able to justify the expense anyway. I think the weird one white handle on the pro controller somehow makes it look even more unappealing to me.
Speaking of aesthetics, I low-key hate Link's new look. I hope it doesn't take me long to find some less hideous appearance items.
IDK man I'm getting my best "get off my lawn" energy from @Dirty recently ... I know because I often have that same energy. It's more like as you grow older you just don't have the patience, energy, and/or will to deal with anything that remotely looks like it doesn't fit in our sometimes static view of the world. I would tell you to chill but I don't wanna get shot. I do my best to look at everything in a positive light (as often as I can) because I just don't wanna stress about things I have little to no control over. Remember, it's not what happens to you but how you perceive (and react) to what happens to you that matters.
On topic, It seems like you can only fuse one thing to one other thing and that only certain things can be fused with certain other things. I doubt you'll be able to fuse anything living (a dog or horse) with any other thing. It would also seem that these 'on the fly' fusions are temporary replacements for normal items (which may be fewer and farther between). For example you run out of ice/fire/electric arrows but you need one for a puzzle. You just so happen to have a ice/fire/electric chu and an arrow. Now you don't have to fast travel back to town to buy some. Win win?
If I have to use a menu every single time I want to use a special arrow, the end result is I will just never use special arrows.
I'm extremely pleased with like 90% of the things in the gameplay preview video, but this is something I am very definitely concerned about. I found the BotW menus (and many UI interactions in general) to be very clunky - not bad per say, just adding a lot of small friction to many common interactions. Like, not being able to create armor sets to make swapping a one-click operation rather than at least 3, not being able to create "favorite recipes" to (once again!) be able to cook common things in a flash rather than having to dig around the menus. It looks like "select many things to perform some operation on them together" is meant to be a core mechanic in Tears, so I really hope they add some UI functionality to make those things smoother and faster. Having to attach a doodad to EVERY arrow you fire right before you fire it sounds like a really exhausting time.
I'm really curious how the fusing is gonna work. Is every single item gonna have some "does X when fused" property, or will there be some generic abilities attached to items that the devs didn't figure out a unique use for? Will things behave one way when fused to weapons vs. another way when fused to arrows vs. a third way when fused to shields? Can you fuse more than 2 items? Can you fuse a weapon to your shield, and vice-versa?
It's spelled "per se", and you italicize it because it's Latin.
IDK man I'm getting my best "get off my lawn" energy from Dirty recently ... I know because I often have that same energy. It's more like as you grow older you just don't have the patience, energy, and/or will to deal with anything that remotely looks like it doesn't fit in our sometimes static view of the world.
It's not that I don't like change. One of my favorite things about the Zelda series as a whole is that each one tries something new. Each installment has stuff I love, and other stuff that doesn't work for me.
The menu issues in Botw were because it was supposed to be on Wiiu but they scrapped that functionality late in development. Im sure the menus this time will be less " this should be on a touch pad sorry"
I have a podcast now. It's about video games and anime!Find it here.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
The menu issues in Botw were because it was supposed to be on Wiiu but they scrapped that functionality late in development. Im sure the menus this time will be less " this should be on a touch pad sorry"
BotW was on WiiU! That’s one of the 3 games I owned on it.
TBH my first thought on this thing was that "now that Ganon is dead" maybe people are starting to build new homes and structures all over Hyrule and that's what this might be. Depending on how long after BotW this game is meant to take place I'd be curious if they end up, say, adding a new town somewhere (Tarrey Town not included as I would hope/expect that's actually a location you can go to).
"There are multiple ways to reach the sky islands."
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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Warlock82Never pet a burning dogRegistered Userregular
edited March 2023
I still wonder if you can fuse more than two things together. I assume not for QA reasons (and certainly the arrows seemed to cancel out the leaf when he picked ice).
The menu issues in Botw were because it was supposed to be on Wiiu but they scrapped that functionality late in development. Im sure the menus this time will be less " this should be on a touch pad sorry"
BotW was on WiiU! That’s one of the 3 games I owned on it.
They obviously meant that it was only supposed to be on the WiiU. Once it got put on the switch, as well, they had to scrap using the WiiU tablet like they should have used it.
I still wonder if you can fuse more than two things together. I assume not for QA reasons (and certainly the arrows seemed to cancel out the leaf when he picked ice).
In the video, the fused Log Club was an option to fuse with a boulder, but it's unclear if fusing that would just replace the log with the boulder or make a new thing.
I still think a radial selection would have been leagues better than a touch screen inventory, and certainly much better than that same touch screen inventory without the touch screen.
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Speaking of aesthetics, I low-key hate Link's new look. I hope it doesn't take me long to find some less hideous appearance items.
Then my ultimate dream. Dog follower!!!
Thank you! I got the Switch ordered for pickup, but the controller was sold out. I'm hoping to get a controller eventually, but been waiting to upgrade my Original Switch once I saw my wife's OLED.
Edit: The anti-scalper measure was in place when the video cards were hot commodities. No idea why they didn't do this for the TotK Collector's Edition.
Steam: betsuni7
Extremely my jam.
On Best Buy's website the pro controller seems to be fluctuating between sold out and not. I managed to snag one after refreshing the page a couple times and getting in line.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Fusing is so freaking cool! So many things to experiment with. Chu jelly on shield? Beehive on arrow? Frog on shield?
I don’t remember the last time I’ve been this hyped for a video game. I need it now!
Yeah, I like the look on the box art. It's basically the same as his look from BOTW, just with his new arm thing.
His look in this gameplay video is goofy AF though.
Oh yea that outfit looks like it’s probably the starter “mostly naked” outfit.
BEE ARROWS
The experts have weighed in now! The panel approves. Grubb getting excited about the tree branch shattering, Dan saying "what the fuck?!" constantly, and the collective reaction to the stick pitchfork are personal highlights.
Bonus commentary about Aonuma being the ideal zaddy and how cats apparently don't have a fatal terminal velocity.
Hear me out now. Cucco arrows.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
https://www.gamestop.com/gaming-accessories/controllers/nintendo-switch/products/nintendo-switch-pro-controller---the-legend-of-zelda-tears-of-the-kingdom-edition-/392600.html
Steam: betsuni7
Arrow arrows.
Honestly it could function as a shrapnel bomb , the arrow detonates and send other arrows everywhere.
I'm gonna fuse my horse to a dragon and you can't stop me.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
https://youtu.be/QuphOxBX8YI
I'm really curious how the fusing is gonna work. Is every single item gonna have some "does X when fused" property, or will there be some generic abilities attached to items that the devs didn't figure out a unique use for? Will things behave one way when fused to weapons vs. another way when fused to arrows vs. a third way when fused to shields? Can you fuse more than 2 items? Can you fuse a weapon to your shield, and vice-versa?
What if you build Tarrey Town...everywhere?
Meat arrows.
IDK man I'm getting my best "get off my lawn" energy from @Dirty recently ... I know because I often have that same energy. It's more like as you grow older you just don't have the patience, energy, and/or will to deal with anything that remotely looks like it doesn't fit in our sometimes static view of the world. I would tell you to chill but I don't wanna get shot. I do my best to look at everything in a positive light (as often as I can) because I just don't wanna stress about things I have little to no control over. Remember, it's not what happens to you but how you perceive (and react) to what happens to you that matters.
On topic, It seems like you can only fuse one thing to one other thing and that only certain things can be fused with certain other things. I doubt you'll be able to fuse anything living (a dog or horse) with any other thing. It would also seem that these 'on the fly' fusions are temporary replacements for normal items (which may be fewer and farther between). For example you run out of ice/fire/electric arrows but you need one for a puzzle. You just so happen to have a ice/fire/electric chu and an arrow. Now you don't have to fast travel back to town to buy some. Win win?
Playstation: Dipuc4Life
Warframe_Switch IGN: ONVEBAL
It's spelled "per se", and you italicize it because it's Latin.
I might italicize it per an individual say, though, I suppose.
It's not that I don't like change. One of my favorite things about the Zelda series as a whole is that each one tries something new. Each installment has stuff I love, and other stuff that doesn't work for me.
BotW was on WiiU! That’s one of the 3 games I owned on it.
TBH my first thought on this thing was that "now that Ganon is dead" maybe people are starting to build new homes and structures all over Hyrule and that's what this might be. Depending on how long after BotW this game is meant to take place I'd be curious if they end up, say, adding a new town somewhere (Tarrey Town not included as I would hope/expect that's actually a location you can go to).
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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They obviously meant that it was only supposed to be on the WiiU. Once it got put on the switch, as well, they had to scrap using the WiiU tablet like they should have used it.
In the video, the fused Log Club was an option to fuse with a boulder, but it's unclear if fusing that would just replace the log with the boulder or make a new thing.
About to check this out. Been getting into a lot of MinnMax content more and more lately.