I'm the complete opposite: All I can use are the named characters and their character jobs. The one caveat are the 3 knights that come with Agrias, they're otherwise named generics and I do whatever I want with them, but no other generics.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Not gonna lie, when Agrias was introduced to the gacha games and people were freaking out, I was like, who? And I played through Tactics more than once.
Almost done with the Dark Aeons, just have Dark Yojimbo left and then Penance. Did one try of Dark Yojimbo but died on the 3rd encounter (you have to beat him 5 times in a row). Don't have ribbon on all my characters cause it's a total fucking pain to get, so Yuna ended up getting petrified and dusted, which meant I couldn't do a summon when he did his instadeath Overdrive that also wipes out any auto-life you have, so just an instant gameover if you don't tank it with an Aeon. Kind of annoying, to be honest!
There's also a really easy way to end an argument if the argument is between you on one side and other people on the other side. You just..... stop talking. Boom, it ends, miraculously
Then why aren't we stopping talking?
Because you keep posting about it
Like for example, stop posting in this thread for 24 hours. I guarantee you no one will be talking about it tomorrow. You could also just post about other things but that would be harder for yourself.
My point was that I had stopped talking about it, and you decided to join in on using me as a punching bag.
I'm very happy to stop talking about it - I already did! - but I'm not going to put up with being bullied.
You sure are talking about it a lot for having stopped talking about it! Like, sorry, but "I didn't immediately respond within a couple hours" doesn't count as having dropped it. That's why I suggested you give it a day. It's a forum, just being quiet for an hour or two doesn't mean the conversation has ended. Like, don't respond to this post. Don't try to get the last word in.
Yeah, telling someone not to post at all isn't a great look there.
Post all you want! I don't mind the debate! I don't remember it last time so it's all new to be . You were the one who kept saying you didn't want to argue while continuing to argue. I was just letting you know how to end it if you wanted. If you don't, that's cool too. Let's talk about the Remake and what you didn't like about it and how anyone disagreeing with you gets personal and heated with you. Go for it, share your divisive thoughts on Final Fantasy!
Naw, I'm not cool with your personal attacks. (That's why I kept replying to you in the hopes you'd figure that out, but looks like I've got to be direct.)
Are you confusing me with someone else? I didn't attack you. I've got one of those faces, I know. Like the generic FFXVI tough guy
Last word achieved, x500 experience points to kime.
There's also a really easy way to end an argument if the argument is between you on one side and other people on the other side. You just..... stop talking. Boom, it ends, miraculously
Then why aren't we stopping talking?
Because you keep posting about it
Like for example, stop posting in this thread for 24 hours. I guarantee you no one will be talking about it tomorrow. You could also just post about other things but that would be harder for yourself.
My point was that I had stopped talking about it, and you decided to join in on using me as a punching bag.
I'm very happy to stop talking about it - I already did! - but I'm not going to put up with being bullied.
You sure are talking about it a lot for having stopped talking about it! Like, sorry, but "I didn't immediately respond within a couple hours" doesn't count as having dropped it. That's why I suggested you give it a day. It's a forum, just being quiet for an hour or two doesn't mean the conversation has ended. Like, don't respond to this post. Don't try to get the last word in.
Yeah, telling someone not to post at all isn't a great look there.
Post all you want! I don't mind the debate! I don't remember it last time so it's all new to be . You were the one who kept saying you didn't want to argue while continuing to argue. I was just letting you know how to end it if you wanted. If you don't, that's cool too. Let's talk about the Remake and what you didn't like about it and how anyone disagreeing with you gets personal and heated with you. Go for it, share your divisive thoughts on Final Fantasy!
Naw, I'm not cool with your personal attacks. (That's why I kept replying to you in the hopes you'd figure that out, but looks like I've got to be direct.)
Are you confusing me with someone else? I didn't attack you. I've got one of those faces, I know. Like the generic FFXVI tough guy
Last word achieved, x500 experience points to kime.
Wooo, Penance beaten. Honestly not that hard a fight, just have to be fully leveled and properly geared and follow the script. It's just very very long and tedious, lol. Just like a full hour of hit 1st arm 5 times, hit boss til 2nd arm regenerates, throw grenade to kill 1st arm and damage 2nd arm, hit 2nd arm 5 times to kill 2nd arm, hit boss until 1st arm regenerates, repeat. And make sure Auron uses sentinel right before the boss attacks and then have Yuna dispel the debuff immediately after the attack. and that's the whole fight. Also have to do like, a couple items and buffs at the start and a de-haste once but that's it. Just have the last bit of Sin and those boss fights and watch the interlude cutscene movie thing they made that bridges FFX and FFX-2 and then I'll be done with that and can move on to FFX-2. Whew.
There's a real "do you bite your thumb at me" energy in this room.
This post was sponsored by Tom Cruise.
+8
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
If anyone wants to resume an argument about the games writing being bad, I will gladly engage in this conversation once FFR is fully done and I've had time to play it.
So can we set a date for like 2 years from now or whenever it will be?
I like both XIII and -2, but I like 13 far more, mostly for the difficulty and it being entirely self-contained.
Also, many years later, I finally beat the Brave New World romhack of FFVI.
Take that, pixel remaster.
Now do that one done by the Japanese guy that was recently translated.
It has awesome additional stuff but it does get a bit obvious it's fan content later. And it doesn't even hide that grinding is necessary near the end.
Also, it likely way beyond what I would consider reasonably hard. But it's really good for a long time.
And that's FFX in the bag. Final boss was laughably easy after doing all the endgame stuff. First phase took 1 hit, second phase took 2 hits, each of the possessed aeons took 1 hit.
Well for what it's worth, BFA is the "final boss" with everything past it a glorified playable epilogue/victory lap. But yeah, the game is balanced around being beaten when you've finished a character's personal chunk of sphere nodes. Certainly not EVERY NODE!
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I apologize to the thread, I don't react well when I'm being bullied. I won't bring that certain subject up again.
Homie, you don't get to start an argument in this thread and then pretend you didn't. If you were "bullied" on the last page it's because you picked a fight with the whole bar and I honestly don't want to see you complaining about it ever again.
A duck! on
+14
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I like both XIII and -2, but I like 13 far more, mostly for the difficulty and it being entirely self-contained.
Also, many years later, I finally beat the Brave New World romhack of FFVI.
Take that, pixel remaster.
Now do that one done by the Japanese guy that was recently translated.
It has awesome additional stuff but it does get a bit obvious it's fan content later. And it doesn't even hide that grinding is necessary near the end.
Also, it likely way beyond what I would consider reasonably hard. But it's really good for a long time.
I think I saw that one advertised in the BNW discord, the one that has optional bosses from other FF games?
I still have to play the proper version of Brave New World, but maybe at some point down the line, I am kind of FF6'd out. :P
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
Yeah it's that one. It also has custom sprites of the characters based on the original art and I think they are all amazing.
I apologize to the thread, I don't react well when I'm being bullied. I won't bring that certain subject up again.
Homie, you don't get to start an argument in this thread and then pretend you didn't. If you were "bullied" on the last page it's because you picked a fight with the whole bar and I honestly don't want to see you complaining about it ever again.
The story % thing already sucks, you gotta be super on top of it and basically follow a walkthrough if you wanna get 100%. FFX was muuuuuch more lenient about that, pretty much the only missable thing in that game was a couple of the Al Bhed primers in Home.
Dress spheres are fun, all the magical girl transformations are fun, too. Pretty much all the actual dresses are super cute, too.
Don't like the move back to ATB from FFX's strictly turn based combat. I know ATB is like, what most of the series is, but I hate that added pressure. I always prefer being able to take my time with choices instead of having to quickly slam something out because time is wasting (I have it on wait mode and slow but that only works if you're in an options menu and doesn't really solve the underlying issue).
Still don't really have any idea how positioning/character/enemy movement works. All seems super random and I'm not really doing anything to exploit it or anything.
The long cast times for pretty much any spell/move/ability kinda suck, would rather just have stuff come out when I ask for it and then have a longer ATB charge time or something.
The mission structure is neat, pretty early on but I can see how it can be used to get extra use out of all these areas.
Glad the sphere grid got ditched, tbh. That's a fine system if you're just doing like the main story, but god damn is it miserable if you're doing anything more than that. I honestly probably spent half the time during that grind just moving around the grid and filling stuff in and plotting paths.
I also like the split between character level going up and dress sphere abilities being unlocked. Honestly seems better than either the FF3 or FF5 job systems. Feels kind of like a fusion between them and GF leveling in FF8.
Don't like having to use job abilities to get AP for the jobs, though. It's fine for some of them, but some jobs are pretty bad for it, at least until you unlock some more abilities or something. Like, songstress songs take a long time, so it's gonna take forever to level that up. Apparently since items also work for getting AP, you can just buy a bunch of potions, take some damage, and spam potions when you're hurt and grind it out that way.
Still one of the best soundtracks in the series.
The whole game is just oozing style.
Still lots of horny outfits
I kinda like that they don't even really explain Paine. Just an, "oh yeah, she's here too." I think they say she wanted to ride an airship or something and that's why she joined but that's it for backstory so far.
Not really fair to Paine, but back when this came out and still to this day my biggest impression of her is, "she's not gothing as hard as Lulu." Tho Paine is deffo leaning more into a goth punk aesthetic.
The dialog choices in this game are pretty funny. When Clasko asks for your help and to come ride with the Gullwings, you can tell him, "Sorry, loser," instead of, "The more the merrier."
If anyone wants to resume an argument about the games writing being bad, I will gladly engage in this conversation once FFR is fully done and I've had time to play it.
So can we set a date for like 2 years from now or whenever it will be?
I honestly love discussing my feelings on the various Final Fantasy games with the thread, even (sometimes especially) when I have a differing opinion. But I can also understand the fatigue it generates. We're more or less the same 30 people having more or less the same arguments about the same games for going on 15 years now. And generally when the thread largely agrees about something that discussion lasts 1-2 pages tops, but when we disagree the arguments stretch on for a lot longer. FFXVI is unbelievable welcome; we're starving for good content. Speaking of good content, I was a bit busy when everyone was talking about FFX last. I was just listening to ProJared wax poetic about the various Final Fantasy games and he brought up something I really appreciate about X: it has a very simple story, but it tells it beautifully.
Robert McKee is one of the authorities on screenwriting (his books are basically required reading in that field) and his refrain in the aptly titled Story: Substance, Structure, Style, and the Principles of Screenwriting is exactly that: "Good Story Well Told." The book is a bit of a slog to get through if I'm being honest (Save the Cat is much more entertaining and covers a lot of the same ground), but McKee is very thorough on what makes a good story for a screenplay, specifically that it highlights some fundamental truth of the human experience and contextualizes it through the events that happen on screen:
Story isn't a flight from reality but a vehicle that carries us on our search for reality, our best effort to make sense out of the anarchy of existence.
So even though FFX has these complex ideas of Aeons and Sin and a whole dream world of people, its story is an analog to things we care about: natural disasters (or more thematically Acts of God), corruption of power, the anxiety of living in a foreign country, and especially unrequited love. None of FFX's cast is particularly complex and only a few characters have any kind of a character arc, but that's to its benefit because it can focus on those themes while also introducing you to a very complex and fantastical world. The story, though simple, is told so well that people get super emotional at the end. And that ending along with the setting are what people remember from this game for decades. It's just really well crafted, and that's why FFX is in my top 3 Final Fantasy games. It's also why I'm really critical of the games that came afterwards. It seems like the various Final Fantasy teams (CBUIII being the exception) have forgotten a lot of the craft behind telling a good story: eschewing straightforward narratives for non-sequential ones, deep emotional relationships between characters for superficial ones, and broadly relatable themes for niche meta-focused ones. I hope FFXVI really delivers on this hype, and I hope that the rest of Square's creative writing team takes notes on it.
One of the bits I dig about FFX is the group dynamic, where at least for most of the game it's less about a group of plucky RPG friends and more like coworkers who are just kinda stuck together doing the same job, with little subfactions and divisions within the group over both internal and external politics. Tidus isn't some natural leader, he's just the fuckin' new guy for a lot of the story, with Auron making most of the early decisions, until later on when Tidus and Yuna pair up and pull the group in a new direction. Even though the plot is trying to save the world, almost everyone is motivated by smaller things - Tidus has daddy issues, Waka and Lulu are driven by the memory of ol' dead whatshisface, Rikku is mostly driven by personal loyalty to Yuna, etc. Even the saving the world aspect isn't like -only- we can do this, there's a drive to complete the pilgrimage because it's what's expected of them but somebody else would've completed the pilgrimage eventually too, they had the choice to just kinda fuck off back home and they'd prolly be fine.
It's just a cool way of writing what's still in the end a saving-the-world narrative, but most of the time you're really not actually thinking about saving the world. I feel like FFX doesn't get enough credit for its writing because all anyone remembers is the frequently clunky translation and delivery.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I’ve said it multiple times, Spira is the most detailed Final Fantasy world. Even so I was surprised when Brandon Sanderson agreed with me in one of his videos.
I’ve said it multiple times, Spira is the most detailed Final Fantasy world. Even so I was surprised when Brandon Sanderson agreed with me in one of his videos.
XIV has it beat but thats an unfair comparison. 10+ years of building onto it with a lot of talent.
I think the only competition in the non-MMOs would be Ivalice?
I’ve said it multiple times, Spira is the most detailed Final Fantasy world. Even so I was surprised when Brandon Sanderson agreed with me in one of his videos.
XIV has it beat but thats an unfair comparison. 10+ years of building onto it with a lot of talent.
I think the only competition in the non-MMOs would be Ivalice?
I feel like each iteration of Ivalice has been different enough that I don't have a good idea of what life in Ivalice is actually like.
Of the Ivalice games... XII, Revenant Wings, and FFTA2 all take place in the same Ivalice. FFTA is a false Ivalice (based on the real one), but is the same world as the other three. FFT has some important differences (primarily the lack of other races) to where I'd call it a separate Ivalice really. Oh right, and XIV has it's own version of Ivalice too (it's kind of based on the XII Ivalice while drawing on both that and FFT for narrative elements).
I feel like each iteration of Ivalice has been different enough that I don't have a good idea of what life in Ivalice is actually like.
Of the Ivalice games... XII, Revenant Wings, and FFTA2 all take place in the same Ivalice. FFTA is a false Ivalice (based on the real one), but is the same world as the other three. FFT has some important differences (primarily the lack of other races) to where I'd call it a separate Ivalice really. Oh right, and XIV has it's own version of Ivalice too (it's kind of based on the XII Ivalice while drawing on both that and FFT for narrative elements).
The timeline is:
XII -> Revenant Wings -> most of FFTA2 -> FFT (remember: Moogles did exist (see: Clockwork City of Goug's lore)) -> Vagrant Story ->some of FFTA (The wrapping St. Ivalice setting is considered in-canon by most, which makes sense, otherwise FFTA2 would have to be set aside as well).
FFTA's version of Ivalice is an illusion. But, TA2's is considered 'real'.
The XII era is the golden/mythological age. FFT the medieval. VS the Renaissance. The St. Ivalice era is the modern era.
XIV's version of Ivalice flips the timeline. In it, FFT was ages past and XII the modern day, with the player literally visiting the ruins (due to the Garlean Empire - the BBEG faction of the MMO until recently) of Rabinastre, among other locations. It's a "What If?"/Elseworlds version of the 'real' Ivalice.
As someone who doesn't own a Ps5... that platform is three years old already. The series was NEVER going to be on Ps4, mainly. Assuming development goes completely smoothly, we're more than three years out from Part 3. That would be like releasing Zelda Tears of the Kingdom on the Wii U.
As someone who doesn't own a Ps5... that platform is three years old already. The series was NEVER going to be on Ps4, mainly. Assuming development goes completely smoothly, we're more than three years out from Part 3. That would be like releasing Zelda Tears of the Kingdom on the Wii U.
Yeah, FF7R came out the same year as the PS5. Was never gonna happen.
The unified ivalice timeline idea makes about as much sense to me as trying to put all the legend of zelda games into one timeline
St. Ivalice is pretty explicitly not a future Ivalice I'm pretty sure. Been a bit, but FFTA2 makes it pretty clear it's a parallel worlds situation iirc. And once you have two parallel worlds there's no reason you can't have more, which allows you to just shunt FFT and Vagrant Story off rather than deal with the differences in worldbuilding (the inevitable result of the time between the development of those and the later games).
As someone who doesn't own a Ps5... that platform is three years old already. The series was NEVER going to be on Ps4, mainly. Assuming development goes completely smoothly, we're more than three years out from Part 3. That would be like releasing Zelda Tears of the Kingdom on the Wii U.
And honestly even playing it on the PS4 the signs of the aging hardware were there and I couldn't wait for an update.
Dragkonias on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
As someone who doesn't own a Ps5... that platform is three years old already. The series was NEVER going to be on Ps4, mainly. Assuming development goes completely smoothly, we're more than three years out from Part 3. That would be like releasing Zelda Tears of the Kingdom on the Wii U.
That's totally fair, but let's be real, making the Yuffie DLC PS5 only was a pure dick move.
As someone who doesn't own a Ps5... that platform is three years old already. The series was NEVER going to be on Ps4, mainly. Assuming development goes completely smoothly, we're more than three years out from Part 3. That would be like releasing Zelda Tears of the Kingdom on the Wii U.
That's totally fair, but let's be real, making the Yuffie DLC PS5 only was a pure dick move.
Count the crawl-through-narrow-spaces loading areas in Intermission. There aren't any.
The PS4 could not have run it like that.
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Last word achieved, x500 experience points to kime.
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So can we set a date for like 2 years from now or whenever it will be?
Also, many years later, I finally beat the Brave New World romhack of FFVI.
Take that, pixel remaster.
Now do that one done by the Japanese guy that was recently translated.
It has awesome additional stuff but it does get a bit obvious it's fan content later. And it doesn't even hide that grinding is necessary near the end.
Also, it likely way beyond what I would consider reasonably hard. But it's really good for a long time.
Homie, you don't get to start an argument in this thread and then pretend you didn't. If you were "bullied" on the last page it's because you picked a fight with the whole bar and I honestly don't want to see you complaining about it ever again.
I think I saw that one advertised in the BNW discord, the one that has optional bosses from other FF games?
I still have to play the proper version of Brave New World, but maybe at some point down the line, I am kind of FF6'd out. :P
You're right, I apologize for bringing it up.
I honestly love discussing my feelings on the various Final Fantasy games with the thread, even (sometimes especially) when I have a differing opinion. But I can also understand the fatigue it generates. We're more or less the same 30 people having more or less the same arguments about the same games for going on 15 years now. And generally when the thread largely agrees about something that discussion lasts 1-2 pages tops, but when we disagree the arguments stretch on for a lot longer. FFXVI is unbelievable welcome; we're starving for good content. Speaking of good content, I was a bit busy when everyone was talking about FFX last. I was just listening to ProJared wax poetic about the various Final Fantasy games and he brought up something I really appreciate about X: it has a very simple story, but it tells it beautifully.
Robert McKee is one of the authorities on screenwriting (his books are basically required reading in that field) and his refrain in the aptly titled Story: Substance, Structure, Style, and the Principles of Screenwriting is exactly that: "Good Story Well Told." The book is a bit of a slog to get through if I'm being honest (Save the Cat is much more entertaining and covers a lot of the same ground), but McKee is very thorough on what makes a good story for a screenplay, specifically that it highlights some fundamental truth of the human experience and contextualizes it through the events that happen on screen:
So even though FFX has these complex ideas of Aeons and Sin and a whole dream world of people, its story is an analog to things we care about: natural disasters (or more thematically Acts of God), corruption of power, the anxiety of living in a foreign country, and especially unrequited love. None of FFX's cast is particularly complex and only a few characters have any kind of a character arc, but that's to its benefit because it can focus on those themes while also introducing you to a very complex and fantastical world. The story, though simple, is told so well that people get super emotional at the end. And that ending along with the setting are what people remember from this game for decades. It's just really well crafted, and that's why FFX is in my top 3 Final Fantasy games. It's also why I'm really critical of the games that came afterwards. It seems like the various Final Fantasy teams (CBUIII being the exception) have forgotten a lot of the craft behind telling a good story: eschewing straightforward narratives for non-sequential ones, deep emotional relationships between characters for superficial ones, and broadly relatable themes for niche meta-focused ones. I hope FFXVI really delivers on this hype, and I hope that the rest of Square's creative writing team takes notes on it.
It's just a cool way of writing what's still in the end a saving-the-world narrative, but most of the time you're really not actually thinking about saving the world. I feel like FFX doesn't get enough credit for its writing because all anyone remembers is the frequently clunky translation and delivery.
XIV has it beat but thats an unfair comparison. 10+ years of building onto it with a lot of talent.
I think the only competition in the non-MMOs would be Ivalice?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Which has had, what, five games to build it up?
Of the Ivalice games... XII, Revenant Wings, and FFTA2 all take place in the same Ivalice. FFTA is a false Ivalice (based on the real one), but is the same world as the other three. FFT has some important differences (primarily the lack of other races) to where I'd call it a separate Ivalice really. Oh right, and XIV has it's own version of Ivalice too (it's kind of based on the XII Ivalice while drawing on both that and FFT for narrative elements).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
The timeline is:
XII -> Revenant Wings -> most of FFTA2 -> FFT (remember: Moogles did exist (see: Clockwork City of Goug's lore)) -> Vagrant Story ->some of FFTA (The wrapping St. Ivalice setting is considered in-canon by most, which makes sense, otherwise FFTA2 would have to be set aside as well).
FFTA's version of Ivalice is an illusion. But, TA2's is considered 'real'.
The XII era is the golden/mythological age. FFT the medieval. VS the Renaissance. The St. Ivalice era is the modern era.
XIV's version of Ivalice flips the timeline. In it, FFT was ages past and XII the modern day, with the player literally visiting the ruins (due to the Garlean Empire - the BBEG faction of the MMO until recently) of Rabinastre, among other locations. It's a "What If?"/Elseworlds version of the 'real' Ivalice.
Do we even know how many installments there will be.
3
https://www.gameinformer.com/2022/06/16/final-fantasy-vii-remake-is-a-three-game-series
Couldn't even finish the first part since Yuffie was made PS5(and PC) only.
Yeah, FF7R came out the same year as the PS5. Was never gonna happen.
St. Ivalice is pretty explicitly not a future Ivalice I'm pretty sure. Been a bit, but FFTA2 makes it pretty clear it's a parallel worlds situation iirc. And once you have two parallel worlds there's no reason you can't have more, which allows you to just shunt FFT and Vagrant Story off rather than deal with the differences in worldbuilding (the inevitable result of the time between the development of those and the later games).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Eorzea is the name of a continent. Ivalice is a country in Ilsabard (one of the other major continents)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
And honestly even playing it on the PS4 the signs of the aging hardware were there and I couldn't wait for an update.
That's totally fair, but let's be real, making the Yuffie DLC PS5 only was a pure dick move.
Count the crawl-through-narrow-spaces loading areas in Intermission. There aren't any.
The PS4 could not have run it like that.