Just saw someone mention that in the comments on this (hour long) Castle Super Beast clip a few minutes ago, I'm glad to see it was as dumb as was relayed.
I was going to just sort of try not to think about SF6 until release, maybe play some Strive, but then Woolie and Pat talked about how rad it is in all ways for an hour while reminding me of how much I hate getting into matches in Strive and now I'm like, hm, well, I guess I could play the demo even though I don't play Ryu or Luke...
Kamar on
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited May 2023
My stick arrived today.
Its nothing special (Mayflash 300) but after a small adjustment period I was comfortable.
Fired up the copy of SFV i haven’t played in years, spent some time training then some causal matches. Won more than I lost.
I have some bad habits that have either crept back or I never got rid of: Button mashing (like I’ll tap a punch button 3 times to do a basic 2 hit medium/shoryuken combo), tensing up, etc. I’ll be spending a few days in SFV trying to uncrease those wrinkles before 6 hits.
I will say, after 2 entires and dozens of hours trying to make the dpad work, I was right back at home on the arcade stick. Just felt great.
I'm so bad about button mashing that it's hard for me to become aware of or control double tapping buttons, even when I'm sitting there actively thinking about it.
Sometimes I'll see the extra presses pop up in the feed and feel certain I didn't do it until I repeat it a few times.
+2
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
I'm so bad about button mashing that it's hard for me to become aware of or control double tapping buttons, even when I'm sitting there actively thinking about it.
Sometimes I'll see the extra presses pop up in the feed and feel certain I didn't do it until I repeat it a few times.
Yeah I spent some time stopping my button mashing when I play Souls and Monster Hunter, but something about that arcade stick just brought me back.
And remembering how people would just palm swipe the buttons back and forth during MvC2 supers.
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Its nothing special (Mayflash 300) but after a small adjustment period I was comfortable.
Fired up the copy of SFV i haven’t played in years, spent some time training then some causal matches. Won more than I lost.
I have some bad habits that have either crept back or I never got rid of: Button mashing (like I’ll tap a punch button 3 times to do a basic 2 hit medium/shoryuken combo), tensing up, etc. I’ll be spending a few days in SFV trying to uncrease those wrinkles before 6 hits.
I will say, after 2 entires and dozens of hours trying to make the dpad work, I was right back at home on the arcade stick. Just felt great.
Spoiler: The actual fighting is incredible, the World Tour mode is spotty.
I mean, I didn't expect a contender to Yakuza.
Would have been nice, but didn't expect it
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited May 2023
So yeah, I went from not being able to win a single fight for a long time in the ranked matches (or maintain any kind of league points at all) to going straight to Bronze in about 13 fights.
The stick really does make a difference, and I feel the tensing up kind of resolving itself?
Either way I think I'm going Juri in SF6. There's just something kind of satisfying about how she's based entirely on denial of options, rather than rushdown or zoning. It's cerebral as hell and requires you to really read your opponent, not just what their character is, and I enjoy that a lot.
I'll be working on the combos since I imagine they won't be markedly different in SF6.
It feels weird to be excited for a fighting game release, given how little luck I've always had with non-Smash fighting games in the past. I did have a pretty good time messing around with Juri during the open beta, though.
I ended up using Classic controls, since even as a total novice who watched a couple of guide videos I could feel how gutted her neutral was on Modern. I drop inputs way too often (especially DPs), and I haven't even started learning how to use Drive Rush yet (much less Feng Shui Engine), but I was actually winning most of the matches I got from randos interrupting my training. Admittedly, a lot of that was throwing out hard read Drive Impacts and praying, but it was something.
In the last few hours of the open beta, I tried ranked on a lark. Unfortunately for me, I somehow managed to win nine out of ten placement rounds (and the one loss was against a CPU, of all things), which resulted in me getting horribly misplaced in Gold. I absolutely did not win any sets against gold opponents (in fact I doubt I won more than 5-10% of rounds), and it didn't seem like it was possible to rank down no matter how many consecutive losses I had, so that's a scary prospect for the full release if it doesn't change. At least most of the losses weren't quite so horrible that I couldn't learn anything from them, and I occasionally managed to beat a Silver player here and there.
I'm looking forward to checking out Marisa when the full release happens. Maybe Cammy too, although the footage I've seen of her was so fast-paced that I'm worried she'll be too hard for me to play. Depends on how the inputs actually work, I guess. (EDIT: Oh, Hooligan followups are just buttons, apparently! We're back in business!)
To be honest, I think I might have had more fun screwing around with Giovanna in a Strive network test than Juri in the Street Fighter open beta (one button cancellable dash is too good), but my prospects trying to learn Street Fighter on day one are probably about a hundred times better than trying to learn Strive two years in.
Melty stream was basically just a live patch notes reading/demo with the devs, character announcement coming at Evo. Bunch of random buffs, but nothing that looks too crazy/impactful tbh
Patch is up on steam already, not sure about console.
+1
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I kind of want that Undernight rumor to be true.
Characters were a lot more interesting to me in that game but no rollback.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Posts
Hifight's final SFV combo video.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Asuka's theme, The Gravity
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Just saw someone mention that in the comments on this (hour long) Castle Super Beast clip a few minutes ago, I'm glad to see it was as dumb as was relayed.
https://www.youtube.com/watch?v=lTl0JQ7GJu0
I was going to just sort of try not to think about SF6 until release, maybe play some Strive, but then Woolie and Pat talked about how rad it is in all ways for an hour while reminding me of how much I hate getting into matches in Strive and now I'm like, hm, well, I guess I could play the demo even though I don't play Ryu or Luke...
M1K online test incoming.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
The Tekken instagram accidently posted the new character trailer super early, which means we get a funny Harada twitter post.
James Chen's guide on getting the best out of SF6's training mode.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
It be Bryan:
https://youtu.be/jA0cwK2V4og
Basketball is back on the menu while in Heat mode from the look of things.
~ Buckaroo Banzai
I am pleased
Its nothing special (Mayflash 300) but after a small adjustment period I was comfortable.
Fired up the copy of SFV i haven’t played in years, spent some time training then some causal matches. Won more than I lost.
I have some bad habits that have either crept back or I never got rid of: Button mashing (like I’ll tap a punch button 3 times to do a basic 2 hit medium/shoryuken combo), tensing up, etc. I’ll be spending a few days in SFV trying to uncrease those wrinkles before 6 hits.
I will say, after 2 entires and dozens of hours trying to make the dpad work, I was right back at home on the arcade stick. Just felt great.
Sometimes I'll see the extra presses pop up in the feed and feel certain I didn't do it until I repeat it a few times.
Yeah I spent some time stopping my button mashing when I play Souls and Monster Hunter, but something about that arcade stick just brought me back.
And remembering how people would just palm swipe the buttons back and forth during MvC2 supers.
Benchmark tool for SF6
bit.ly/SF6Benchmark
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Mayflash bros!
(Mine's an F500 Elite)
https://www.youtube.com/watch?v=jd-0bCZzrP0&ab_channel=Broski
Madness.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
https://www.reddit.com/r/StreetFighter/comments/13vjj8z/street_fighter_6_review_thread/
Spoiler: The actual fighting is incredible, the World Tour mode is spotty.
I mean, I didn't expect a contender to Yakuza.
Would have been nice, but didn't expect it
The stick really does make a difference, and I feel the tensing up kind of resolving itself?
Either way I think I'm going Juri in SF6. There's just something kind of satisfying about how she's based entirely on denial of options, rather than rushdown or zoning. It's cerebral as hell and requires you to really read your opponent, not just what their character is, and I enjoy that a lot.
I'll be working on the combos since I imagine they won't be markedly different in SF6.
https://www.youtube.com/watch?v=6fs8QcgY6KA
Show me more fucking gacha characters.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Or Nobunaga
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
I ended up using Classic controls, since even as a total novice who watched a couple of guide videos I could feel how gutted her neutral was on Modern. I drop inputs way too often (especially DPs), and I haven't even started learning how to use Drive Rush yet (much less Feng Shui Engine), but I was actually winning most of the matches I got from randos interrupting my training. Admittedly, a lot of that was throwing out hard read Drive Impacts and praying, but it was something.
In the last few hours of the open beta, I tried ranked on a lark. Unfortunately for me, I somehow managed to win nine out of ten placement rounds (and the one loss was against a CPU, of all things), which resulted in me getting horribly misplaced in Gold. I absolutely did not win any sets against gold opponents (in fact I doubt I won more than 5-10% of rounds), and it didn't seem like it was possible to rank down no matter how many consecutive losses I had, so that's a scary prospect for the full release if it doesn't change. At least most of the losses weren't quite so horrible that I couldn't learn anything from them, and I occasionally managed to beat a Silver player here and there.
I'm looking forward to checking out Marisa when the full release happens. Maybe Cammy too, although the footage I've seen of her was so fast-paced that I'm worried she'll be too hard for me to play. Depends on how the inputs actually work, I guess. (EDIT: Oh, Hooligan followups are just buttons, apparently! We're back in business!)
To be honest, I think I might have had more fun screwing around with Giovanna in a Strive network test than Juri in the Street Fighter open beta (one button cancellable dash is too good), but my prospects trying to learn Street Fighter on day one are probably about a hundred times better than trying to learn Strive two years in.
I know it's not going to be Chaos. But I need it to be Chaos. I desperately need that Jumping C back in my life.
Patch is up on steam already, not sure about console.
Characters were a lot more interesting to me in that game but no rollback.
I've also got some Sanwa silents (gen 2) in the mail. Hopefully I never have to open it ever again.