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Penny Arcade - Comic - Over

DogDog Registered User, Administrator, Vanilla Staff admin

Over!

Penny Arcade - Comic - Over

Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.

Read the full story here

Posts

  • DjiemDjiem Registered User regular
    You mean Blizzard lied?!

    Anyway, time for breakfast.

  • OverkillengineOverkillengine Registered User regular
    Yeah Activision-Blizzard joined the ranks of "no thanks" years ago along with EA, WotC, et al. Once institutional rot has set in past a certain point, it is quicker to fell the tree and grow a new one than to try to save the dying one.

  • ironzergironzerg Registered User regular
    I've found over the last decade or so, Blizzard has gotten tremendously good at crafting games, while equally worse at building immersion.


    It's a feeling that's hard for me to put into words. But (at least for me) it's virtually impossible these days to play something attached to Blizzard without being reminded every single second of the experience that this is a video game, and it has all the video gamey things, and the entire purpose of the video game is to video game it.

  • v2miccav2micca Registered User regular
    What saddens me the most regarding this announcement was how utterly predictable it was. Seriously, I had been expecting Blizzard/Activision to make this pivot for close to a year now. They know that money is in a streamlined repeatable gameplay look that lures specific clientele with gobs of disposable income to continue spending insane amounts of money. It allows them to maximize their returns on their investments with minimal input. This the direction that almost all AAA studios are currently heading. Mobile gaming was their beach head and they are now using it to move deep into the console and pc territory.

  • GrendusGrendus Registered User regular
    edited May 2023
    Tycho has this one completely right: do not allow hope to take root.

    There are plenty of excellent games being made. Yeah, sometimes a beloved series turns into a soulless cash grab. Don't let the hope take root, don't mourn what could have been, live in the now. Play the ones that are good and ignore the bad ones. There are always new idealistic studios making their first big indie or AA game, and even some AAA studios still putting out polished experiences.

    Frustrating as it is with so many games being "live service" whale farms, we're living in a golden age of polished single player experiences as well. For every AAA live service bomb like Anthem or Avengers, there's a polished Tears of the Kingdom or an ambitious Shadows of Doubt.

    Grendus on
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    I think the rot started to set in right after Starcraft 2 came out. I can still quote lines from Starcraft 1 & Brood War.
    They just don't make RTS's of that type (Dark Colony, Total Annihilation etc) quality any more. It's still a damn shame that Starcraft: Ghost never came out.

    That version of Blizzard simply doesn't exist these days.

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    AAA gaming is mostly a dead eye soul-less corpse, looking for the next whale to feast off, but there is hope in the indie space. And even in the smaller AAA space. From Software continues to make difficult games entirely on their own terms and achieve critical and commercial success. I am not sure where exactly the cut off is better AA and AAA anymore but I know I rarely venture into the latter. Honestly it's mostly Sony first party stuff like God of War and Horizon.

    sig.gif Gamertag: KL Retribution
    PSN:Furlion
  • dennisdennis aka bingley Registered User regular
    furlion wrote: »
    AAA gaming is mostly a dead eye soul-less corpse, looking for the next whale to feast off, but there is hope in the indie space. And even in the smaller AAA space. From Software continues to make difficult games entirely on their own terms and achieve critical and commercial success. I am not sure where exactly the cut off is better AA and AAA anymore but I know I rarely venture into the latter. Honestly it's mostly Sony first party stuff like God of War and Horizon.

    Yeah, I play almost no AAA titles. They just have this gross feel to them. Tears of the Kingdom is really the one exception since maybe Breath of the Wild. It's the kind of game a AAA studio could make, if they weren't concerned with squeezing every last bit of money from it, with a guarantee of success.

  • QuidQuid Definitely not a banana Registered User regular
    At this point I just wait for AAA games to go on sale since these days they're never actually finished on release.

    Satisfactory and Hades were more complete in early access than anything EA or Blizzard has released in a decade.

  • ArmsForPeace84ArmsForPeace84 Your Partner In Freedom Registered User regular
    edited May 2023
    Quid wrote: »
    At this point I just wait for AAA games to go on sale since these days they're never actually finished on release.

    Satisfactory and Hades were more complete in early access than anything EA or Blizzard has released in a decade.

    That's where I'm at. I'll buy the new Armored Core, and From Software's next Soulsborne, right at launch. Along with probably GTA6. And if Namco Bandai gives Ace Combat another sortie, I'll plan on picking that up, too.

    Most other AAA games I'd pay full retail to get right when they release are deep into hypotheticals. With titles like Titanfall 3, Front Mission 6: The Unjust Peace, NFS: Shift 3 Unbound, DriveClub: The Next Chapter, Sylpheed: Project Ares, or Condemned: Oro Invictus.

    ArmsForPeace84 on
    Nothing personal. It's just business.
  • dennisdennis aka bingley Registered User regular
    Oh, I guess I did buy Elden Ring. That's probably the only non-Nintendo AAA I've bought that wasn't on deep steam discount like 5 years later, I bought, and then didn't even play (I'm looking at your, Shadow of War).

  • GaddezGaddez Registered User regular
    It's funny because the handling of this reminds me of how blizz handled warcraft adventures; they'd been working on a monkey island style adventure game in the late 90's but between the state of that genre and the relative quality of the game they had blizzard made the heavy hearted decision to cancel the title rather then push a bad one. This decision while disapointing to a bunch of the fans helped to solidify blizzards reputation as a company that might not make a lot of games but they could be counted on to prize quality above all else.

    By contrast Overwatch 2 has been mired in frustration from the announcement; the original pitch for overwatch was that this was a game that would never charge players for additional content. Players would never have to pay for characters or weapons or maps or modes and in an era where loot boxes were directly impacting gameplay this was a huge change of pace. This promise ultimately ran up against a huge obstacle when the Team had to announce that they were doing overwatch 2 which initially promised players that they'd still be able to play overwatch 1 and that the reason for the new game was that they needed new programming for the PVE modes which a lot of players had looked forward to as events in OW1.

    Cracks continued to form in Blizzard's long since tarnished image when the deciison was made to shut down OW1's servers (effectively killing it) but it was ok because blizzard still had PVE coming... right...?

    And now it doesn't even have that.

    My question to the company is: given what you promised and what you've delivered why should anyone trust blizzard after they swindled everyone over a glorified patch?

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