so my question is if SSC has any Lock chokepoints like that as well?
Morogrim is easier with lock ae, and locks are superior kiters for striders on the Vashj fight. I guess a hunter or mage could do it as well but the chore seems ideal for a warlock's skill set.
Leotheras is also reportedly a lot easier with lock FR tank then with a regular tank (because it's an enrage timed fight and if you normal tank it, melee can't DPS during that phase or get burninated).
In general, locks are made of win and awesome.
Locks are unbeatable for tanking Leo's demon phase. Searing Pain = Win.
Whoever said you need 4 Locks for mag, though... I disagree. It's easy with three, and can be done with two. 4 Locks is overkill.
Also, 1 lock is fine for TK trash, once you've got it down. Learn the trash with two locks, though. Definitely.
You need 2 locks for Maulgar, 4 Locks for Mag, 2 Locks for Void Reaver trash (trying to get to him with only one lock wasn't a good idea). We've only just set foot into The Eye today (trying to get to the Loot Pinata but the trash proved too difficult without Locks to keep those sawblading demons under control) so my question is if SSC has any Lock chokepoints like that as well?
We use a warlock to tank demon form Leotheras, but that can be done with a more conventional tank in FR gear.
Recruit. You'll want at least 2 more for Fathomlord.
so my question is if SSC has any Lock chokepoints like that as well?
Morogrim is easier with lock ae, and locks are superior kiters for striders on the Vashj fight. I guess a hunter or mage could do it as well but the chore seems ideal for a warlock's skill set.
Leotheras is also reportedly a lot easier with lock FR tank then with a regular tank (because it's an enrage timed fight and if you normal tank it, melee can't DPS during that phase or get burninated).
In general, locks are made of win and awesome.
No, warlocks are cheesy pieces of crap that need to get slapped around with the nerf bat like everyone else seems to.
We use a full on tank for the Leo demon, it works well enough for us. I can see it making it easier with a warlock because it means the melee dps doesn't have to worry about getting blasted, but I prefer to see it as a skill check than a problem with our tactics.
Melee dps seem to lose their head up their ass with infuriating regularity if you don't keep them on their toes, and nothing says situational awareness better than dying horribly because they were too busy watching their DPS counter to pay attention to the fight.
You need 2 locks for Maulgar, 4 Locks for Mag, 2 Locks for Void Reaver trash (trying to get to him with only one lock wasn't a good idea). We've only just set foot into The Eye today (trying to get to the Loot Pinata but the trash proved too difficult without Locks to keep those sawblading demons under control) so my question is if SSC has any Lock chokepoints like that as well?
We use a warlock to tank demon form Leotheras, but that can be done with a more conventional tank in FR gear.
Recruit. You'll want at least 2 more for Fathomlord.
We're in BT, we don't really see Fathomlord much these days
So I'm torn about respeccing my Rogue for raiding. She went from Seal Fate/Hemo to Mutilate after I hit lv 70. I'm liking Mutilate a lot in conjunction with Envenom. However, our two main Rogues are Combat, one swords the other daggers.
Now, I have a stance about not liking the Combat tree in that it makes Rogue'in dull (to me). However, I'm willing to try the Combat Daggers build once I get some epics. So now I'm trying to tinker around with some builds to try and come up with a raiding/pvp build. This is all depending on what weapon drops for me first. :P
Ok, so because my Rogue didn't have any special faction related profession (Herbalism/Enchanting), I dropped her into Aldor. Luckily there's a decent sword I could nab while I grind up for some good swords to drop. That or I can drop some dough for a Blinkstrike, although now that we have Netherspite on farm, I might be more inclined to just wait for some epics to drop.
Also, whats the usual order of finishers that people use to keep Rogue DPS up (raiding wise)? SnD -> Rupture -> Envenom/Eviscerate -> refresh ?
Speaking of Doomwalker/DLK, what gear level/raid size do you suggest for them?
Doomwalker? Karazhan gear and 25-30 people should make it possible. Everyone needs to have 8k hitpoints. Bringing 40 or more people can actually hurt, since everyone needs to spread out for his chain lightning.
Kazzak? Five holy priests/resto shaman in mid-Kara gear/good dungeon blues, 25 people. Again, bringing more than 25 actually hurts a little, since those people need to be healed. You can do it with less than one AoE healer per group, but it becomes more difficult than it should be. If you're short on healers (what guild has 5 active raiding holy priests?) I'd suggest doing him with another guild and just zerging him down.
We've killed him with 45ish people, and we've killed him with just under 25 people. It was a lot easier with a smaller raid. Slightly slower, but much more controlled.
Ok, so because my Rogue didn't have any special faction related profession (Herbalism/Enchanting), I dropped her into Aldor. Luckily there's a decent sword I could nab while I grind up for some good swords to drop. That or I can drop some dough for a Blinkstrike, although now that we have Netherspite on farm, I might be more inclined to just wait for some epics to drop.
Also, whats the usual order of finishers that people use to keep Rogue DPS up (raiding wise)? SnD -> Rupture -> Envenom/Eviscerate -> refresh ?
Well me and the other main rouge in our guild are using a Combat / Serrated Blades hemo build (11/28/22) but its really gear dependant (im sitting at 1600ap+ and 268 hit rating unbuffed). Only place we didnt enjoy it was VR and Hydross, and the cycles we use are 2/3 pt SnD - 5pt Rupture repeat, same with combat swords, enevenom tends to be wasted DPS.
Once I get my groove going, I usually go with 1 pt SnD / 5 pt Rupture.
God help me, I don't have a talent calculator here, but I've got... Ruthlessness and Relentless Strikes in Assassination? The extra energy and combo points from finishers, along with 5/5 T4, along with Combat Potency, so my energy and CP generation can get pretty crazy at times. If I find I'm ahead of the rotation by a significant amount, I'll sometimes build up to a slightly longer SnD or even try for a 3-5 point eviscerate, as long as it doesn't impede my ability to keep Rupture running. The 2 piece T4 bonus + imp SnD also helps a lot.
On Tidewalker I've sustained over 1000 dps (assuming I'm not ported) without a flask or haste potions, and burst over 2k on Mags during a banish phase. (over 1700 tps according to Omen)
Has anyone else noticed that Vanish doesn't do shit for dropping aggro on Magtheridon? Yeah, that burst? I didn't live long after that.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Not sure if I should put this in the chat thread or this thread ...
I've been asked to put together frost and nature resist sets for Hydross. The only thing is, I have no idea where to get all this. I looked up Fr and N resist armor on thottbot and wowhead and only came up with Naxxramas crafted items or Cenarion crafted items. Is this the resist gear I should be getting or are there easier items out there? I'm a druid if that helps.
Any help to keep me from going after the wrong stuff is much appreciated! :P
You want level 70 greens of the appropriate school of nature resist. The Naxx and Cenarion stuff have stamina values calculated under the old formula. Thus, the greens have a shit ton more.
We've killed him with 45ish people, and we've killed him with just under 25 people. It was a lot easier with a smaller raid. Slightly slower, but much more controlled.
Yep, much less opportunity for idiots to stand on top of each other and get chain zapped. Our first kill we just zerg invited everyone online, even non-raiders and level 68s or whatever, and it was messy as hell. Not as deadly as bringing idiots to Kazzak ("lol why did i blow up the raid?") but still more trouble than it's worth.
You want level 70 greens of the appropriate school of nature resist. The Naxx and Cenarion stuff have stamina values calculated under the old formula. Thus, the greens have a shit ton more.
Check the AH.
Also, there is crafted gear made by Blacksmiths (I assume you're a warrior) that is outstanding for both, and rings/necklaces that Jewelcrafters can make that can round out a set nicely. The rings/necks aren't too bad, but the armour itself might as well have "bend over and squeal real purty like" listed in the materials.
In the event you're a druid, I'm not sure if there's much in the way of Frost/Nature crafted stuff available, so AH greens might be your best starting bet.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
In pure stamina and resistance, level 70 greens are okay (due to the massive hp pool a druid commands), but I'm speaking in terms of availability. A full FrR/NR suit of quality greens can be hard to come by. While pricey, it's availability that I'm more concerned about.
The plate crafted stuff is excellent and should be easiliy available... but involves more primals than I care to talk about.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
edited August 2007
The Etherium Prison Key rep turn in can be a great source of resistance gear for Druids. The mobs will drop random resist items of various armor and slot types. And don't forget that elementals ignore armor (except earth) so cloth resist gear for a druid is fine (as well as warriors and paladins).
So, if a certain raiding hunter wanted to, say, join a (mostly, if not all) PA raiding guild that's currently learning SSC (FLK) and TK (A'Lar), where might said hunter look?
We've killed him with 45ish people, and we've killed him with just under 25 people. It was a lot easier with a smaller raid. Slightly slower, but much more controlled.
Yep, much less opportunity for idiots to stand on top of each other and get chain zapped. Our first kill we just zerg invited everyone online, even non-raiders and level 68s or whatever, and it was messy as hell. Not as deadly as bringing idiots to Kazzak ("lol why did i blow up the raid?") but still more trouble than it's worth.
Heh, it was a 75% guild run filled in with non-guildies we knew well and who were non-idiots. I don't think chain lightning killed a single person. Overrun however pwned me and the other warlocks. Damn DoTs...
Prince keeps fucking us over real bad. We're doing perfectly fine, having no problems keeping the MT and raid alive, and then an infernal lands on the healers and either blows up the healers, or the MT dies due to very little healing while we move out of the infernal.
So, if a certain raiding hunter wanted to, say, join a (mostly, if not all) PA raiding guild that's currently learning SSC (FLK) and TK (A'Lar), where might said hunter look?
Jeeze dude, socket / enchant your stuff. If you can't afford rare quality gems, even uncommon quality ones off the AH will do. You're really missing out on a lot of DPS...
So, if a certain raiding hunter wanted to, say, join a (mostly, if not all) PA raiding guild that's currently learning SSC (FLK) and TK (A'Lar), where might said hunter look?
Jeeze dude, socket / enchant your stuff. If you can't afford rare quality gems, even uncommon quality ones off the AH will do. You're really missing out on a lot of DPS...
I'm looking at your gear, and nothing is socketed either, so I'm guessing that's something to do with the armory. Unless you don't socket anything.
So, if a certain raiding hunter wanted to, say, join a (mostly, if not all) PA raiding guild that's currently learning SSC (FLK) and TK (A'Lar), where might said hunter look?
Posts
Locks are unbeatable for tanking Leo's demon phase. Searing Pain = Win.
Whoever said you need 4 Locks for mag, though... I disagree. It's easy with three, and can be done with two. 4 Locks is overkill.
Also, 1 lock is fine for TK trash, once you've got it down. Learn the trash with two locks, though. Definitely.
Recruit. You'll want at least 2 more for Fathomlord.
I'm looking at you vashj >:(
No, warlocks are cheesy pieces of crap that need to get slapped around with the nerf bat like everyone else seems to.
We use a full on tank for the Leo demon, it works well enough for us. I can see it making it easier with a warlock because it means the melee dps doesn't have to worry about getting blasted, but I prefer to see it as a skill check than a problem with our tactics.
Melee dps seem to lose their head up their ass with infuriating regularity if you don't keep them on their toes, and nothing says situational awareness better than dying horribly because they were too busy watching their DPS counter to pay attention to the fight.
It's infuriating when you're dying to it.. but once your guild aces it, it's a good feeling. You're all "yeah bitch, you just got owned."
Kael'thas is the same way. Kind of funny because in one of his speeches he admits he's making it unfair, but does it anyway.
We're in BT, we don't really see Fathomlord much these days
Now, I have a stance about not liking the Combat tree in that it makes Rogue'in dull (to me). However, I'm willing to try the Combat Daggers build once I get some epics. So now I'm trying to tinker around with some builds to try and come up with a raiding/pvp build. This is all depending on what weapon drops for me first. :P
Granted, he pops a haste potion every single time the cooldown is up, so I'm sure that helps.
Also, whats the usual order of finishers that people use to keep Rogue DPS up (raiding wise)? SnD -> Rupture -> Envenom/Eviscerate -> refresh ?
The last time I checked, haste potion didn't stack with slice 'n dice
Pretty sure it's always stacked, I've been using them since the first person got the recipe in early February.
Doomwalker? Karazhan gear and 25-30 people should make it possible. Everyone needs to have 8k hitpoints. Bringing 40 or more people can actually hurt, since everyone needs to spread out for his chain lightning.
Kazzak? Five holy priests/resto shaman in mid-Kara gear/good dungeon blues, 25 people. Again, bringing more than 25 actually hurts a little, since those people need to be healed. You can do it with less than one AoE healer per group, but it becomes more difficult than it should be. If you're short on healers (what guild has 5 active raiding holy priests?) I'd suggest doing him with another guild and just zerging him down.
We've killed him with 45ish people, and we've killed him with just under 25 people. It was a lot easier with a smaller raid. Slightly slower, but much more controlled.
Well me and the other main rouge in our guild are using a Combat / Serrated Blades hemo build (11/28/22) but its really gear dependant (im sitting at 1600ap+ and 268 hit rating unbuffed). Only place we didnt enjoy it was VR and Hydross, and the cycles we use are 2/3 pt SnD - 5pt Rupture repeat, same with combat swords, enevenom tends to be wasted DPS.
God help me, I don't have a talent calculator here, but I've got... Ruthlessness and Relentless Strikes in Assassination? The extra energy and combo points from finishers, along with 5/5 T4, along with Combat Potency, so my energy and CP generation can get pretty crazy at times. If I find I'm ahead of the rotation by a significant amount, I'll sometimes build up to a slightly longer SnD or even try for a 3-5 point eviscerate, as long as it doesn't impede my ability to keep Rupture running. The 2 piece T4 bonus + imp SnD also helps a lot.
On Tidewalker I've sustained over 1000 dps (assuming I'm not ported) without a flask or haste potions, and burst over 2k on Mags during a banish phase. (over 1700 tps according to Omen)
Has anyone else noticed that Vanish doesn't do shit for dropping aggro on Magtheridon? Yeah, that burst? I didn't live long after that.
I've been asked to put together frost and nature resist sets for Hydross. The only thing is, I have no idea where to get all this. I looked up Fr and N resist armor on thottbot and wowhead and only came up with Naxxramas crafted items or Cenarion crafted items. Is this the resist gear I should be getting or are there easier items out there? I'm a druid if that helps.
Any help to keep me from going after the wrong stuff is much appreciated! :P
Check the AH.
Yep, much less opportunity for idiots to stand on top of each other and get chain zapped. Our first kill we just zerg invited everyone online, even non-raiders and level 68s or whatever, and it was messy as hell. Not as deadly as bringing idiots to Kazzak ("lol why did i blow up the raid?") but still more trouble than it's worth.
Also, there is crafted gear made by Blacksmiths (I assume you're a warrior) that is outstanding for both, and rings/necklaces that Jewelcrafters can make that can round out a set nicely. The rings/necks aren't too bad, but the armour itself might as well have "bend over and squeal real purty like" listed in the materials.
In the event you're a druid, I'm not sure if there's much in the way of Frost/Nature crafted stuff available, so AH greens might be your best starting bet.
This would be the pertinent point that I missed.
Compared to warriors, you're SOL.
this is up for debate, have you looked at the mats for the armor?
The plate crafted stuff is excellent and should be easiliy available... but involves more primals than I care to talk about.
Heh, it was a 75% guild run filled in with non-guildies we knew well and who were non-idiots. I don't think chain lightning killed a single person. Overrun however pwned me and the other warlocks. Damn DoTs...
9%. Wipe.
30-35%. Several wipes.
Prince keeps fucking us over real bad. We're doing perfectly fine, having no problems keeping the MT and raid alive, and then an infernal lands on the healers and either blows up the healers, or the MT dies due to very little healing while we move out of the infernal.
*shakes fist*
Jeeze dude, socket / enchant your stuff. If you can't afford rare quality gems, even uncommon quality ones off the AH will do. You're really missing out on a lot of DPS...
I'm looking at your gear, and nothing is socketed either, so I'm guessing that's something to do with the armory. Unless you don't socket anything.
Now if we could only get those Murlocs sorted Tidewalker can give up the Sword
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