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[WoW] Raid Discussion - Burning Crusade Edition

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Posts

  • rizriz Registered User regular
    edited November 2007
    Ledneh wrote: »
    I tried to compensate by Ferocious Biting at 5 points and just enough energy, but obviously that didn't help a lot. Should I be biting at full energy? Not biting at all? Oh god help

    I haven't played a DPS druid in BC so take this as you will, but I think a Mangle-bonused Shred will be better than a FB in any situation, so if you can't Rip just keep Shredding unless you need to refresh Mangle. Might want to ask in the druid thread or go poke around ElitistJerks though...

    riz on
  • LednehLedneh shinesquawk Registered User regular
    edited November 2007
    riz wrote: »
    Ledneh wrote: »
    I tried to compensate by Ferocious Biting at 5 points and just enough energy, but obviously that didn't help a lot. Should I be biting at full energy? Not biting at all? Oh god help

    I haven't played a DPS druid in BC so take this as you will, but I think a Mangle-bonused Shred will be better than a FB in any situation, so if you can't Rip just keep Shredding unless you need to refresh Mangle. Might want to ask in the druid thread or go poke around ElitistJerks though...

    Yeah, I'd posted at EJ already but I forgot about the local Druid thread.

    REPOST ACTION GOOOOOOOOOOOOOO~

    Ledneh on
  • OboroOboro __BANNED USERS regular
    edited November 2007
    For a Mutilate Rogue, which of the following off-hands is better?

    [Ced's Carver] or [Twin-Bladed Ripper]?

    I lose a tiny bit of crit on the Ripper, pick up more AP, but grab some +hit and soon-to-be Expertise that I really like. With my current PvE raiding set, I have 244 +hit, this would push it up near 260, which means with one or two Epic upgrades from Heroics/Kara would put me at the optimized cap for Mutilate.

    Is the loss of DPS/the lower bottom-end worth it, though?

    Oboro on
    words
  • WavechaserWavechaser Registered User regular
    edited November 2007
    Probably better off in the Rogue thread.

    But to answer your question, I'd probably stick with Carver, your hit looks good and I think you'll get more benefit out of Ced's at this point.

    Wavechaser on
  • OboroOboro __BANNED USERS regular
    edited November 2007
    Wavechaser wrote: »
    Probably better off in the Rogue thread.

    But to answer your question, I'd probably stick with Carver, your hit looks good and I think you'll get more benefit out of Ced's at this point.
    gud point

    But eh, I'll keep the Ripper banked in case upgrades start dropping my +hit.

    Oboro on
    words
  • CharusCharus Registered User regular
    edited November 2007
    Woo, got our second Vashj kill in as many weeks. I guess she's now "on farm," if that fight is ever really on farm.

    Charus on
    [SIGPIC][/SIGPIC]
  • SledneckSledneck Registered User regular
    edited November 2007
    Charus wrote: »
    Woo, got our second Vashj kill in as many weeks. I guess she's now "on farm," if that fight is ever really on farm.

    You guys got it. There's always one of those times where you'll wipe because something goes wrong with the strider kiting or a core gets thrown to the wrong person or you bring in a new hunter who can't keep the bats to a managable level.

    Sledneck on
  • rizriz Registered User regular
    edited November 2007
    Charus wrote: »
    if that fight is ever really on farm.

    It is as much as any other. There aren't really random elements to fuck you up once everyone knows how all the pieces fit together.

    riz on
  • TransporterTransporter Registered User regular
    edited November 2007
    So last night was interesting.

    I had my first 25 man experiance!

    It was in SSC.

    Now, I know what you're thinking. First? Wait, Gruul and Mags is before SSC. OH! He must be arean geared out or somthing.

    No, thats wrong. I am not arena geared out. In fact, I am about halfway through Karazahn gear. And I was Resto Shaman, in SSC.

    Yeeeaaaahhh......

    I was basically a warm body, but it was, an....interesting experiance to say the least. We were undermanned, with two people(Both Shamans, including me!) way WAY undergeared.

    We got to Lethoras the blind, which I would say was not too bad. We oneshot Lurker(which was a stupidly easy fight.), and just had a bunch of annoying wipes on trash.

    The motherfucking Belf was a bitch though. During his WW, pretty much all of the group healers are shut down, since, well, even I would pull aggro with a chain heal, despite being undergeared. And since the two top healers were group healers(Shaman and Holy priest, respectivly) we got fucking raped during it.

    It was still a blast though. I somehow managed to finish not last, and actually, respectable on the healing meters, but that's just because Chainheal is broke as fuck. i say this because, the other resto shaman that was with us dominated them quite easily, but, he was geared for the place anyway.

    All in all, good times. I just wish I wasn't stuck on the Heroic/25 man gap for Resto gear upgrades.

    Transporter on
  • CharusCharus Registered User regular
    edited November 2007
    riz wrote: »
    Charus wrote: »
    if that fight is ever really on farm.

    It is as much as any other. There aren't really random elements to fuck you up once everyone knows how all the pieces fit together.

    I'll kind of agree there. We changed rosters a bit to get some other folks their vial, so it was kind of like a condensed version of last week's Vashj learning. There is one random element that can fuck you up, though, and that is spawn locations in phase 2.

    The tainted elementals LOVED north side today (after visiting me once over two days of being on the stairs last week), and so did the striders...twice while trying to loot the core, I was feared to a completely different set of stairs, and still in its kiting path when I came out of the fear, so I had to run a wide circle around it. A couple other spawn point shenanigans (naga spawning right on top of my healer and mowing her down on its way to our naga beacon paladin, a tainted spawning in the exact northeast corner while I was on the far west side of the north stairs and the east guy was on the far south side of the east stairs, etc.) basically contributed to every wipe we had before we got her again.

    Charus on
    [SIGPIC][/SIGPIC]
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited November 2007
    Vashj also gets a lot easier with gear. We did it for the first time in 5 weeks this week, with 20 BT raiders and 5 new guys (attunement run lolz). 1 shot with no real issues. So far, the only fights that appear to be farm unfriendly in MH/BT are Archimonde (1 mistake can wipe the raid), Teron (Some people are just no good at the ghosts) Bloodboil (Overaggro with Omen not being accurate and low tank threat, and cloth fel rages can very easily mess you up), Mother (If people are not fully focused, you'll never get that fight done), and phase2 Illidan (conjecture because haven't done it enough, but it's hard enough and mistakes are almost always wipes).

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited November 2007
    So last night was interesting.

    I had my first 25 man experiance!

    It was in SSC.

    Now, I know what you're thinking. First? Wait, Gruul and Mags is before SSC. OH! He must be arean geared out or somthing.

    No, thats wrong. I am not arena geared out. In fact, I am about halfway through Karazahn gear. And I was Resto Shaman, in SSC.

    Yeeeaaaahhh......

    I was basically a warm body, but it was, an....interesting experiance to say the least. We were undermanned, with two people(Both Shamans, including me!) way WAY undergeared.

    We got to Lethoras the blind, which I would say was not too bad. We oneshot Lurker(which was a stupidly easy fight.), and just had a bunch of annoying wipes on trash.

    The motherfucking Belf was a bitch though. During his WW, pretty much all of the group healers are shut down, since, well, even I would pull aggro with a chain heal, despite being undergeared. And since the two top healers were group healers(Shaman and Holy priest, respectivly) we got fucking raped during it.

    It was still a blast though. I somehow managed to finish not last, and actually, respectable on the healing meters, but that's just because Chainheal is broke as fuck. i say this because, the other resto shaman that was with us dominated them quite easily, but, he was geared for the place anyway.

    All in all, good times. I just wish I wasn't stuck on the Heroic/25 man gap for Resto gear upgrades.

    Leo is a weird fight. It looks and feels like a DPS race and when learning alot of people treat it like one (10 min enrage timer, oh noes!) but it's really just about control. Keep calm, DPS in whirlwind at max range, tanks pick him up on transitions, collect loot.

    I'm not saying it's an easy or trival fight to learn, but it's one of those fights that you wonder why you thought it was so hard before hand.

    Thomamelas on
  • JunpeiJunpei Registered User regular
    edited November 2007
    SanderJK wrote: »
    Vashj also gets a lot easier with gear. We did it for the first time in 5 weeks this week, with 20 BT raiders and 5 new guys (attunement run lolz). 1 shot with no real issues. So far, the only fights that appear to be farm unfriendly in MH/BT are Archimonde (1 mistake can wipe the raid), Teron (Some people are just no good at the ghosts) Bloodboil (Overaggro with Omen not being accurate and low tank threat, and cloth fel rages can very easily mess you up), Mother (If people are not fully focused, you'll never get that fight done), and phase2 Illidan (conjecture because haven't done it enough, but it's hard enough and mistakes are almost always wipes).

    Once people get their head around how phase 2 works, it's pretty repeatable. Archimonde and Mother are definitely the fights where getting it to "farm" status is something like saying you only wipe once or twice before you down it. This week we cleared BT and Hyjal in around 7 hours in total. I would've been less if we didn't spend time dicking around on Archimonde because people like dancing in Doomfires >.<

    For Teron, the only time a problem can happen is when one of your nohopers gets Ghosted first but other then that it's fairly easy for the previous ghost to help them out and solve the problem.

    Threat issues on Gurtogg shouldn't happen, the only class that can have an issue with it is Shadow Priests, anyone else is just not paying correct attention to whats going on. His enrage timer is very very lenient, calm and easy dps in p1 and then allout smackdown in p2 and it's a doddle.

    Junpei on
  • SvidrigailovSvidrigailov Registered User regular
    edited November 2007
    Junpei wrote: »
    Threat issues on Gurtogg shouldn't happen, the only class that can have an issue with it is Shadow Priests, anyone else is just not paying correct attention to whats going on. His enrage timer is very very lenient, calm and easy dps in p1 and then allout smackdown in p2 and it's a doddle.
    Ever see the <Blood Legion> WWS with Lars and his Warglaives getting the taunt debuff three times in a row? > 4000 fight dps. :p

    Svidrigailov on
    Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
  • JunpeiJunpei Registered User regular
    edited November 2007
    Yeah, we've got our own rogue with warglaives. Him getting fel rage even once is like shortening the fight by a minute ridiculous dps >.<

    Junpei on
  • rizriz Registered User regular
    edited November 2007
    So, WWS for Shade of Akama is pretty funny.

    riz on
  • JunpeiJunpei Registered User regular
    edited November 2007
    Yeah, most definitely

    http://wowwebstats.com/1klfvlyxd51aw?s=6294-6332

    Thats our fastest I think, 36s

    Essence of Anger is better though

    http://wowwebstats.com/pv45ctns5xmh1?s=3334-3372

    Junpei on
  • CharusCharus Registered User regular
    edited November 2007
    So, at what point do the bosses in Hyjal or BT become more difficult than the attunement? If a guild doesn't break up or suddenly stop raiding, are they pretty much guaranteed to at least see Illidan and Archimonde?

    Charus on
    [SIGPIC][/SIGPIC]
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited November 2007
    Tougher then Kael'thas? Illidan is certainly. Archimonde allows 0 mistakes basicly, but it's shorter. Trust every member in the raid to do their job for 8mins basicly. The rest, i'm not so sure if it's harder. MH boss 3/4 waves are not overly easy, Azgalor depends a lot of strat (we struggled for weeks till we brought Thrall on the boss). In BT, Essence of Souls is a gearcheck, and Mother is a huge farm and can still be hard with people fucking up. Illidari council is stressful on the healers, there's a lot of high AoE damage going around, unpredictably.

    But in short, if you can kill Kael, chances are your gonna go all the way. It may take a while, but BT is not really that hard.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • rizriz Registered User regular
    edited November 2007
    Junpei wrote: »
    Yeah, most definitely

    http://wowwebstats.com/1klfvlyxd51aw?s=6294-6332

    Thats our fastest I think, 36s

    Essence of Anger is better though

    http://wowwebstats.com/pv45ctns5xmh1?s=3334-3372

    /drool

    riz on
  • JunpeiJunpei Registered User regular
    edited November 2007
    When we were learning BT and Hyjal, things became tougher around Teron/Mother and at Azgalor.

    For Hyjal, Azgalor is the first time that the boss himself is harder to defeat then the trash waves preceding him.

    In BT, Teron can fill you with nightmares for weeks if you have enough window lickers who can't handle their ghostly duties and Mother has stopped many guilds, I still remember her from prenerfed state and it's enough to have me crying myself to sleep. Gurtogg isn't necessarily difficult, it's a seemingly difficult fight that is easily broken down into 3 basic components (tank swapping, bloodboil groups, masses of healing all round). You can hit him with 11 healers and still kill him well within the enrage period. The more healers you throw at that fight, the easier it gets. Reliquary of Souls, phase 2 will give you plenty of nightmares while your rogues/warriors/mages/warlocks are learning the ropes and you hope they aren't interrupting deadens. So it mostly comes down to Teron and Mother, council is a ridiculous fight we'd have killed it our first night there and had an hour to spend on Illidan if the instance server hadn't decided to keel over and spit us out. Naj, Supremus and Akama are all free loot pinatas that could arguably be done in Kara/EarlyT5 gear. Hell we've had a healadin in greens healing just fine through a full clear and a resto druid who had only just hit 70 a few days before as well.

    As long as everyone can handle the ideas of movement inherent in nearly every BT fight, they are all very easy to learn and do by rote. Most of them are farm status the day you kill them because of the large amount of repeatability. Illidan is the least random fight there and once you've killed it, it's simply going by the numbers every time.

    Junpei on
  • CharusCharus Registered User regular
    edited November 2007
    posting while waiting for Kael's trash to repop:

    Any tips for getting Capernian into position? She always wants to run straight into conflag range and conflag me, which typically ends up being a wipe. Sometimes letting her start casting then backing out of conflag works, sometimes that just makes her run on top of me.

    Charus on
    [SIGPIC][/SIGPIC]
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited November 2007
    I think how we do is this: 20s in advance, the warlock that tanks runs into position. The rest of the raid clears a path between the warlock and her free of conflags, then starts running to the other end of the room. A hunter then misdirects. (I joined my guild after Kael, so i'm not 100% sure what's done, cept that it works)

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • CharusCharus Registered User regular
    edited November 2007
    SanderJK wrote: »
    I think how we do is this: 20s in advance, the warlock that tanks runs into position. The rest of the raid clears a path between the warlock and her free of conflags, then starts running to the other end of the room. A hunter then misdirects. (I joined my guild after Kael, so i'm not 100% sure what's done, cept that it works)

    That's not really the problem, that's exactly what happens here. Actually, just let me run down how we do this:

    ~ 75% on Sanguinar, I stop dps, click off salv, and run slightly ahead of where I want to be standing when I tank her (close to the south end of the room).

    Some time later my healers show up, and the raid leader calls for the raid to clear a path.

    I get a Misdirect.

    Capernian is aggrod onto me, and starts running down the room.

    This is where things get messy. Either she stops 30-36 yards away and I'm good, She stops just shy of 30 yards away from me, I take two steps back and I'm good, she runs to 20 yards away from me, conflags me, and runs away which is not good, or I'm too far ahead of where I want to be because I ran out of space to the wall on the previous attempt, she stops too close to the center of the room and conflags everyone else.

    Charus on
    [SIGPIC][/SIGPIC]
  • rizriz Registered User regular
    edited November 2007
    If you read EJ it seems to be a VERY common problem that she's inconsistent on where she stops and a lot of people have a secondary tank just in case. I don't know if there's a way to get it right 100% of the time. I get a misdirect as she's spawning and stand in the exact same spot every time (it's hard to describe, since I have trouble estimating game yards... but there's a design on the floor, like an inverted V, maybe 20' from the back wall?) and she usually stops right before the purple part of the floor ends and starts fireballing. Every once in awhile she keeps running closer though, and conflags me before anyone has done anything to get aggro (or so they claim), and she snaps to fireball the next closest person, which is usually another warlock. If healers are paying attention it doesn't matter, they can heal the other person and then I'll spam SP after the conflag ends and pick her back up quickly and proceed as usual.

    She's just as bitchy in phase 3 though. Sometimes I'll grab her and she never moves, sometimes she seems fine and then runs forward anyway, sometimes she'll be a bit too far into the room so I back up to make her move, and she runs REALLY close before casting again. So I move back to avoid conflag, but keeping within fireball range, yet she runs closer again anyway. It's dumb. Fortunately with the mace healing buff and the staff aura, eating the conflag is irrelevant, my paladin healer can keep me up no problem even if she conflags me the entirety of phase 3. (He'd usually rather have me eat the conflag than us keep moving around and maybe have people wander into her.) On that note I don't wear FR, just regular gear and my merciless robe for extra HP.

    Sometimes I suspect the phase 1 thing might be the other warlock standing too close when she runs by or something, so someone besides me gets some sort of aggro, but I don't know. Part of a night when he wasn't there, I almost never got conflagged in phase 1, and a mage ate all the conflags by moving in to DPS after I had her. But that could just have been a coincidence...

    riz on
  • Soviet WaffleSoviet Waffle Registered User regular
    edited November 2007
    We use secondary tanks, just because of how inconsistent she is. At the moment raid DPS suffers quite a bit if you have another tank in FR Gear, so, be ready to spam heals on whoever is second in aggro (It's survivable)

    Soviet Waffle on
    League of Legends: Studio
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited November 2007
    All caster mobs do what she does, actually; if they're moving toward you, they'll run a bit closer than their max range before the start casting. The problem is that she moves so fast, and you don't have much room to play with.

    What we do is have a misdirect onto a lock who's already in the back in position, and then I run in behind her after she goes by and find my max range. Usually if she's too close to the MT and he gets conflagged, she snaps onto me without running any more, and we're okay.

    There's another guild on my server (the most progressed guild, actually) who I guess doesn't use a misdirect, and instead has two locks aggro her at the platform, then slowly walk her back by leapfrogging eachother. Not sure how that works out, but they've had it on farm for months, so.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • CharusCharus Registered User regular
    edited November 2007
    Anyone know the correct syntax to macro the staff of disintegration's use ability? I want to have two macros, one which equips and immediately uses the staff's ability, and then another one that uses the staff's ability every time I cast my spam nuke (I may need three, then, since I'm searing pain spamming in Phase 1 and just dpsing her phase 3 since I've got like a minute to build aggro). I wish I could just fucking drag the staff onto an action bar, but Trinity won't let me change the contents of my action bars in combat.

    Charus on
    [SIGPIC][/SIGPIC]
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    edited November 2007
    That was a crazy ass raid. At the start we went with two healers and had a third on standby (Basically, an an alt of our warlock). On Moroes, the other healer went down when Moroes was still at like 50%. So I was the only healer in the raid at the same time I was managing a shackle. That was friggin' insane AND we took him down. :D

    We had trouble with our melee on Maiden not spacing and she dropped a nuclear bomb on them. Insta-wipe.

    Curator went down like the bitch he was and then we lost a bunch of people because it was late. So, we limped through to chess, had an awful first game (First time I've seen a loss) and then won the second game and called it.

    Strange night.

    EDIT: It has now been three months since I've rolled on anything in Kara. Blizzard hates me. :(

    Nova_C on
  • rizriz Registered User regular
    edited November 2007
    Charus wrote: »
    Anyone know the correct syntax to macro the staff of disintegration's use ability? I want to have two macros, one which equips and immediately uses the staff's ability, and then another one that uses the staff's ability every time I cast my spam nuke (I may need three, then, since I'm searing pain spamming in Phase 1 and just dpsing her phase 3 since I've got like a minute to build aggro). I wish I could just fucking drag the staff onto an action bar, but Trinity won't let me change the contents of my action bars in combat.

    #showtooltip
    #show Shadow Bolt
    /stopcasting
    /use Staff of Disintegration
    /stopcasting
    /cast Shadow Bolt

    I think is mine... using the aura is just /use Staff of Disintegration definitely though.

    riz on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited November 2007
    I'm getting very tired of never seeing that spellcaster mace trash drop. I've had a raidattendance of ~75% since it was introduced, it dropped once while i was not there. I've seen every other trash epic at least 3 times, except the healer cloak (2x).

    Tonight i won't be raiding, so i'm betting it'll drop :(

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • EchoEcho ski-bap ba-dapModerator mod
    edited November 2007
    So ZA is in 2.3, right? Looks like we'll head there on thursday then.

    Echo on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2007
    I'm looking forward to it. Is it supposed to be between t4 and t5 or t5 and t6, equipment-wise?

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • EchoEcho ski-bap ba-dapModerator mod
    edited November 2007
    Yet another 10-man dungeon that will refuse to drop a healy mace for me!

    Echo on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited November 2007
    I'm looking forward to it. Is it supposed to be between t4 and t5 or t5 and t6, equipment-wise?

    From the look of the gear I think tier4 to tier 5

    Brainleech on
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited November 2007
    bah :<
    maybe this will give me gear good enough to switch to destro

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited November 2007
    The pieces vary. Some of it seems fairly worthless, espcially as a caster, but some of it seems pretty awesome for being ten man content. There's a cloth head that's better than the one off VR, if I remember right.

    Eat it You Nasty Pig. on
    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    edited November 2007
    It's plain t5 equivalent gear. iLvl 128-132 or such. For casters, it's not heaven, but it does drop an improved version of the heroic caster trinket, which for affl warlocks/shadowpriests is probably the new #1 trinket (I'll end up dualing it and the caster trinket).

    I mostly like it for the concept of "2h run, 6 bosses, everyone gets something guaranteed (10 heroic badges), if you are fast, you get more loot, if not, try again in 4 days. Almost none of the items are "endgame" in the best in slot sense, but there are worthy upgrades in there for pretty much everyone in my guild, which started BT 2 months ago.

    SanderJK on
    Steam: SanderJK Origin: SanderJK
  • rizriz Registered User regular
    edited November 2007
    bah :<
    maybe this will give me gear good enough to switch to destro

    The odd thing about ZA gear is it all seems like t5 ilevel but with t6 stats, i.e., most of the caster pieces have spell damage and haste, but no points left over to add hit or crit. It's odd. Definitely will fill in some gaps for people but probably won't replace t5 stuff. I wish the robe was better. More chance of getting that than Vashj's robe now. ;__;

    riz on
  • OboroOboro __BANNED USERS regular
    edited November 2007
    So how much more difficult is ZA for a DPS than Karazhan? Is it enough to be able to clear Kara and have a few pieces from it, or should you have Kara on farm before you're really ready for Zul'Aman?

    Oboro on
    words
This discussion has been closed.