Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Avowed not looking ultra high budget is fine imo; I think not having everything being some AAA money pit with All The Graphics is good, and Obsidian sure as shit was never known for that.
Besides me being pretty blase about steampunk, imma definitely taking a looksee at Brian Fargo and the Inxile crew's new joint.
+6
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
Hexen wasn’t Id anyways. They’ve never been a high volume studio anyways so I would be surprised to see them having something to show. I hope they would take their time to make a good game after Eternal.
I’m more bummed we didn’t see anything Quake, it kinda seems like the worst kept secret machine games is making a new one. That said I think it was the strongest presentation of them all.
Hexen wasn’t Id anyways. They’ve never been a high volume studio anyways so I would be surprised to see them having something to show. I hope they would take their time to make a good game after Eternal.
I’m more bummed we didn’t see anything Quake, it kinda seems like the worst kept secret machine games is making a new one. That said I think it was the strongest presentation of them all.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Back during during some interview or another, Hexen (along with Kings Quest, sadly) was an IP Phil specifically mentioned as something he'd like to see revived
Machine Games is making indiana jones and still has Wolfenstein 3 to do. I don't think they're making a new Quake.
0
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
Yeah, I guess I conflated machine games doing new expansions for that recent release of Quake and a story about Id hiring up for something that sounds a lot like Quake.
The main issue for Xbox for me is it still lacks the big character action AAA blockbuster system sellers that Sony has, Spiderman, Uncharted, Horizon, Last of Us, Ghost of Tsushima, etc. particularly third person ones
fable and hellblade are the closest they have and Fable is years away and Hellblade seems to show off less of the game the more they show it. This trailer essentially was a crawling sequence and a cutscene. I’m sure the final game will be great, but what are we supposed to do with that sequence other than go “ok cool graphics”?
The big weakpoint in comparison to Sony is those big AAA action adventure blockbusters. And frankly Sony spent decades building them with studios that slowly got good over time. I don’t know how Microsoft matches that even with the stable it’s gobbled up.
Prohass on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
My theory is that Microsoft seems to care little about actual game development
I'm mostly thinking about how 343 has been treated the past few years, and how that's probably standing Microsoft policy on game developers that they own, which... boy if that's the case it's no wonder they don't have the body of talent able to keep up with the rest of the industry
Their strategy is mostly to buy preexisting developers (or entire publishers) and say "make video game"
I honestly think Avowed looks like hot garbage, and I don't mean not high budget enough. It just looks not fun/messy/bland.
I don’t know if it doesn’t look fun, but yeah nothing about it stood out on a technical level. The art style was forgettable, the technical quality looked average. I’m sure the writing will carry it but it was still pretty average looking, doesn’t make for a gripping trailer seeing kind of fumbly and stilted combat animations and mediocre environments
My issue with Sony is that a lot of their big AAA action games ultimately leave me cold, or I actively dislike them. I think it's that a lot of them go so hard into making everything look cinematic or real that the pace can show to a crawl, or the animations are so bespoke that it fucks up the gameplay to me. It's not...a universal problem with their exclusive games but I am becoming increasingly frustrated with games that think I want a long slow walking section where characters have a boring conversation that I can't skip before I trigger the motion captured cutscene that feeds into a fight in an engine that was built to be cinematic more than it was built to be fun.
It's not sony, but the trailer for senua saga was completely baffling to me. Just a long, boring cgi cutscene with no information on what's going on or what you would do in this game, portrayed as if it is the most serious important thing in the world.
I don't know why companies/devs are so certain that what I want is a not very good movie, instead of a video game.
More than even the trailer, I'm not even sure what the pitch for Hellblade 2 even is.
Like, Hellblade 1 is technically an action game, but its primarily a heavily metaphorical journey about trauma. loss, and acceptance from the perspective of an extremely heavily implied to be schizophrenic MC. And it's very, very good at portraying that and I enjoyed it a lot, but... I'm not sure how you have a sequel that doesn't either throw the character back into the trauma grinder or that doesn't discard a lot of what made the first game good in order to create a Dark Action Game.
It's not sony, but the trailer for senua saga was completely baffling to me. Just a long, boring cgi cutscene with no information on what's going on or what you would do in this game, portrayed as if it is the most serious important thing in the world.
I don't know why companies/devs are so certain that what I want is a not very good movie, instead of a video game.
Did you play the first one? If you did, that cutscene was essentially "more of the same". I took from it, "She's on a quest to magically(?) improve her mental health somewhat."
The first Hellblade was by design a confusing and off-putting and dreamlike (or nightmarish) game, and it was very good, and also absolutely not something I would ever want a sequel to
I'm into the sequel because the first one was very "proof of concept"y. With all the tech and performance aspects established, they can go really wild with this one.
The first Hellblade was by design a confusing and off-putting and dreamlike (or nightmarish) game, and it was very good, and also absolutely not something I would ever want a sequel to
Yeah, like to be more explicit and spoil the ending:
Senua's entire journey is a metaphor for her falling more and more deeply into a bad mental state after her Dillion's death, literally bringing herself deeper into hell as she clings to the thought he can be brought back. Her triumph at the end of the game is explicitly because she gives up on the illusion that she can save him and also because she recognizes her core problem isn't being mentally ill, it's herself and others treating her cruelly or as damaged because of her illness, and this revelation and ending leads to her literally escaping hell into the peak of a mountain in the daylight, with the voices in her head now working with her instead of against her. That final shot is very clearly different from everything else shown in the game to explicitly mark it as real, or at least closer to real, than the very metaphorical mental journey she had been through. It is very well done and while obviously a person with schizophrenic hallucinations isn't going to have an easy time, it's a justifiably earned happy ending and we can easily imagine her thriving in her own way from there.
To promise either an explicitly supernatural followup or a "whoops, more traumas to work through" sequel just seems either tacky or cruel. I could be wrong, because the pitch for Senua's Sacrifice itself was pretty "oh god how are they going to fuck this one up" to begin with, but it's an even harder sell for the sequel.
My issue with Sony is that a lot of their big AAA action games ultimately leave me cold, or I actively dislike them. I think it's that a lot of them go so hard into making everything look cinematic or real that the pace can show to a crawl, or the animations are so bespoke that it fucks up the gameplay to me. It's not...a universal problem with their exclusive games but I am becoming increasingly frustrated with games that think I want a long slow walking section where characters have a boring conversation that I can't skip before I trigger the motion captured cutscene that feeds into a fight in an engine that was built to be cinematic more than it was built to be fun.
Maybe I'm just taking about Naughty Dog.
I'm completely with you, these days. I was on board with those games up until the last batch with Uncharted 4, the first new God of War, Spider-man, Horizon and so on but none of the iterations on those hits have been working for me.
Considering the ongoing popularity of them with both consumers and critics I assume they will keep playing it safe for a while too, although I am hearing more and more folks echo our concerns. There was a significant "yeah, but" dissident voice in all my regular game journo/discussion haunts after God of War: Ragnarok came out, for example.
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BroloBroseidonLord of the BroceanRegistered Userregular
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Ubisoft opening with that Avatar game they announced
Boy it looks lame! Even for Avatar! Just looks like Far Cry with blue cat people! I dunno man, I imagine it’ll sell well because these movies make money for some reason, but jeez!
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
If Ubisoft doesn't get Skull and Bones out at some point they will owe the Signaporean government a massive amount of money, if not for that the project would have been shitcanned years ago.
+11
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
And they closed with the Star Wars Outlaws demo, which if I’m honest looked extremely fake
Like none of that looked like anything that will be in the game, it’s all bespoke E3 stuff, and besides that it looked REAL early
Shame it’s Ubisoft because it did look like it had promise, even if the character feels a bit… flat
I didn't watch the demo but Ubisoft makes, like, one type of open world game, right? If they poop out a Watch Dogs 2 or an Assassin's Creed Origins but with Star Wars smugglers, I could be down for that. And it's a female lead, so they're already moving in a bold direction compared to most Star Wars games that don't feature a character creator.
Avatar though. The whole franchise waffles between painfully generic and actively offensive so that's a hard pass from me.
If Ubisoft doesn't get Skull and Bones out at some point they will owe the Signaporean government a massive amount of money, if not for that the project would have been shitcanned years ago.
I don't know why they don't just poop something bad out and say it shipped then, there must be some real good language in their agreement
Another Ace Attorney Collection is good news and I'm glad it's coming.
Other than that, the Capcom Showcase had big "this meeting could have been an email" energy.
RE4 Remake VR is still coming. No mention of DLC though, which I thought was pretty likely.
The action game shown off at the Xbox conference, the name hasn't stuck with me yet. Same trailer.
An offline version of a Mega Man X mobile game? Huh. Alright.
Street Fighter 6 trailer. Pat ourselves on the back we made a good fighting game, here's an esports trailer, no DLC info outside of what was already announced, moving on.
Pragmata! It still exists! And it's delayed again! We don't know how long! Stay tuned!
Ghost Trick Remastered gets a demo, and the previously mentioned Ace Attorney Collection was announced.
Capcom 40th Anniversary... something? A digital theme park. A website, I guess.
Exoprimal is day one on Gamepass, which I think is a good idea.
I was worried the outlaws game was just going to be a division-like, so even tho a lot of that trailer is clearly highly crafted and stylised, I’m definitely excited about what they’re going for with a specific character narrative and just simple shooting instead of a looter shooter. The setting and characters look great. The division team is excellent at environments so that’s also exciting
Prohass on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I'd be interested if it wasn't ubisoft.
Humor can be dissected as a frog can, but dies in the process.
+4
ShadowfireVermont, in the middle of nowhereRegistered Userregular
Something about that Outlaws video looks wrong. Like.. too soft or smooth or something. I can't put my finger on it, but it really harkens back to the bullshot videos they used to publish.. well, always.
Ubi frustrates the shit out of me because they have a ton of games that feel good to play, look great, but then go absolute pants on head in terms of progression and game-as-a-service bullshit. Oh, and the sexual harassment and shitass culture.
Posts
Besides me being pretty blase about steampunk, imma definitely taking a looksee at Brian Fargo and the Inxile crew's new joint.
I’m more bummed we didn’t see anything Quake, it kinda seems like the worst kept secret machine games is making a new one. That said I think it was the strongest presentation of them all.
Steam
No, Hexen was Raven.
*Eyes the Activision Blizzard pending sale*
Steam
fable and hellblade are the closest they have and Fable is years away and Hellblade seems to show off less of the game the more they show it. This trailer essentially was a crawling sequence and a cutscene. I’m sure the final game will be great, but what are we supposed to do with that sequence other than go “ok cool graphics”?
The big weakpoint in comparison to Sony is those big AAA action adventure blockbusters. And frankly Sony spent decades building them with studios that slowly got good over time. I don’t know how Microsoft matches that even with the stable it’s gobbled up.
I'm mostly thinking about how 343 has been treated the past few years, and how that's probably standing Microsoft policy on game developers that they own, which... boy if that's the case it's no wonder they don't have the body of talent able to keep up with the rest of the industry
Their strategy is mostly to buy preexisting developers (or entire publishers) and say "make video game"
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I don’t know if it doesn’t look fun, but yeah nothing about it stood out on a technical level. The art style was forgettable, the technical quality looked average. I’m sure the writing will carry it but it was still pretty average looking, doesn’t make for a gripping trailer seeing kind of fumbly and stilted combat animations and mediocre environments
Maybe I'm just taking about Naughty Dog.
I don't know why companies/devs are so certain that what I want is a not very good movie, instead of a video game.
Like, Hellblade 1 is technically an action game, but its primarily a heavily metaphorical journey about trauma. loss, and acceptance from the perspective of an extremely heavily implied to be schizophrenic MC. And it's very, very good at portraying that and I enjoyed it a lot, but... I'm not sure how you have a sequel that doesn't either throw the character back into the trauma grinder or that doesn't discard a lot of what made the first game good in order to create a Dark Action Game.
Did you play the first one? If you did, that cutscene was essentially "more of the same". I took from it, "She's on a quest to magically(?) improve her mental health somewhat."
Yeah, like to be more explicit and spoil the ending:
To promise either an explicitly supernatural followup or a "whoops, more traumas to work through" sequel just seems either tacky or cruel. I could be wrong, because the pitch for Senua's Sacrifice itself was pretty "oh god how are they going to fuck this one up" to begin with, but it's an even harder sell for the sequel.
Nothing earth shaking and it'll definitely give me a few dozen hours of entertainment, which is all I need really
I'm completely with you, these days. I was on board with those games up until the last batch with Uncharted 4, the first new God of War, Spider-man, Horizon and so on but none of the iterations on those hits have been working for me.
Considering the ongoing popularity of them with both consumers and critics I assume they will keep playing it safe for a while too, although I am hearing more and more folks echo our concerns. There was a significant "yeah, but" dissident voice in all my regular game journo/discussion haunts after God of War: Ragnarok came out, for example.
ubisoft also sucks for non-game title reasons
Boy it looks lame! Even for Avatar! Just looks like Far Cry with blue cat people! I dunno man, I imagine it’ll sell well because these movies make money for some reason, but jeez!
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
D3 Steam #TeamTangent STO
Aren't they legally obligated to produce a game due to subsidies given to them by the Singapore government?
Its the reason they haven't shitcanned it like five years ago.
Like none of that looked like anything that will be in the game, it’s all bespoke E3 stuff, and besides that it looked REAL early
Shame it’s Ubisoft because it did look like it had promise, even if the character feels a bit… flat
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Avatar though. The whole franchise waffles between painfully generic and actively offensive so that's a hard pass from me.
And I'm a sucker for cute animal companions and Droid companions. So there we go!
I don't know why they don't just poop something bad out and say it shipped then, there must be some real good language in their agreement
Other than that, the Capcom Showcase had big "this meeting could have been an email" energy.
The action game shown off at the Xbox conference, the name hasn't stuck with me yet. Same trailer.
An offline version of a Mega Man X mobile game? Huh. Alright.
Street Fighter 6 trailer. Pat ourselves on the back we made a good fighting game, here's an esports trailer, no DLC info outside of what was already announced, moving on.
Pragmata! It still exists! And it's delayed again! We don't know how long! Stay tuned!
Ghost Trick Remastered gets a demo, and the previously mentioned Ace Attorney Collection was announced.
Capcom 40th Anniversary... something? A digital theme park. A website, I guess.
Exoprimal is day one on Gamepass, which I think is a good idea.
More Dragon's Dogma II footage, which is cool.
https://en.m.wikipedia.org/wiki/Axolotl
https://media.gettyimages.com/photos/ambystoma-mexicanum-f-leucistic-picture-id1058304880
Turning Prince of Persia into more of a Metroidvania is really not that far of a step from what it already was but I'm definitely interested.