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🖥️🎮 - Penny Larceny: Gig Economy Supervillain out today!

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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    so you're saying to get you in a box trap all we need to put in there is an FF thread?

    interesting

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    No all you need is a practise mode inside the box I'll jump in and trigger the trap myself.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    milskimilski Poyo! Registered User regular
    Magic Pink wrote: »
    holy dang, it's a fighting game? i almost bought that thing; I suck mightily at those

    It's a character action game, something like Devil may Cry. It's not too difficult so far and there are accessories that you can put on that automate a lot of the trickier gameplay bits so while you won't be doing SSS rank combos you will also most likely not have a problem clearing things with those on regardless of skill.

    I ate an engineer
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    Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    milski wrote: »
    Magic Pink wrote: »
    holy dang, it's a fighting game? i almost bought that thing; I suck mightily at those

    It's a character action game, something like Devil may Cry.

    I'm even worse at those! I couldn't get anywhere in FF15 even

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    milskimilski Poyo! Registered User regular
    FF15 was not particularly well balanced or designed so FF16 would almost certainly be more approachable.

    I ate an engineer
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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited June 2023
    Theres actually a really sick accessory where instead of auto dodging for you, it does a bulletime just before the attack hits you so you have plenty of time to react and it even helpfully puts the dodge button on the screen with a little circle ticking down to tell you how long you have to press it.

    It makes fights pretty cinematic AND it shows you what incoming attacks look like, so youll start pressing it faster and faster.

    Its a training accessory.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Magic Pink wrote: »
    milski wrote: »
    Magic Pink wrote: »
    holy dang, it's a fighting game? i almost bought that thing; I suck mightily at those

    It's a character action game, something like Devil may Cry.

    I'm even worse at those! I couldn't get anywhere in FF15 even

    There is a demo that is the game's prologue. You could try it to see.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited June 2023
    https://www.youtube.com/watch?v=frmHi4KvQ9s
    Nova Lands is a factory building, exploration, and island management game. Explore, engage in combat, and automate your industry. The planet you’re on is full of mysteries, creatures, people, and things to do. Welcome to your new home amongst the stars!
    20230622 Nova Lands (Base Building Resource Management Automation)
    https://www.youtube.com/watch?v=e1HUAx-Yg_4
    A unique dating sim / RPG that gives you total freedom to romance five handsome guys in an open-world metropolis.
    20230622 Salty Hounds (Early Access Pixel Graphics Dating Sim Life Sim)
    https://www.youtube.com/watch?v=2_1MqAWC2OU
    Forever Skies is a first-person post-apocalyptic survival game. Return to Earth, ravaged by an ecological disaster. Fly, upgrade and customize your mobile high-tech airship base. Scavenge resources to survive, face dangers on the surface and hunt for viral pathogens to cure a mysterious illness.
    20230622 Forever Skies (Early Access Survival Base Building Adventure )
    https://www.youtube.com/watch?v=Lhrfya6B57A
    The Bookwalker is a narrative adventure in which you play as Etienne Quist, a writer-turned-thief with the ability to dive into books. Use your powers to journey between reality and book worlds, and steal legendary items like Thor's Hammer and Excalibur to restore your ability to write.
    20230622 The Bookwalker: Thief of Tales (Adventure Singleplayer Turn-Based Tactics Noir )
    https://www.youtube.com/watch?v=6cSbpGV6ecY
    Six Days in Fallujah is a realistic first-person tactical shooter based on true stories of Marines, Soldiers, and Iraqi civilians during the toughest urban battle since 1968.
    20230622 Six Days in Fallujah (Early Access FPS Military Tactical Shooter )
    https://www.youtube.com/watch?v=TgxwwAFdMec
    Feed All Monsters is a cute and cozy Line Puzzle game. Assist a team of delivery workers in their quest to bring tasty food to all the little monsters. Find the optimal path for each worker in order to get all the monsters fed.
    20230622 Feed All Monsters (Puzzle Wholesome Cozy Relaxing Casual )
    https://www.youtube.com/watch?v=6JIn1KIHLkY
    Build physically simulated rovers and transport awkwardly shaped cargo across the surface of Mars. Earn funds, unlock new parts, and use your ingenuity to help the martians establish a new home. Playable solo or in online co-op!
    20230622 Mars First Logistics (Early Access Co-op Mars Building Physics)
    https://www.youtube.com/watch?v=i1ilqfa65AI
    Grimlord is a dark fantasy action RPG built for VR. Use every type of weaponry and armaments with full customization and limitless move sets to annihilate anyone who dares to stand between you and your destiny
    20230622 Grimlord (Early Access VR Action RPG RPG Swordplay )

    Brolo on
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited June 2023
    Some notes on Six Days in Fallujah

    https://www.polygon.com/2021/2/15/22279600/six-days-in-fallujah-interview-iraq-war-politics



    A new day, a new article with Tamte of Six Days in Falluja being openly dismissive of brown human lives and erading the actual war crimes the US committed on civilians. This one courtesy of @GIBiz. Just three things I want to point out here in this paragraph.

    Rami's got more thoughts on the game in his twitter thread.

    Brolo on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I mean if you're gonna use a survival horror metaphor here, I'm pretty sure the US soldiers would be the monsters

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    David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    I can't believe 14 years later, Six Days in Fallujah is still a thing.

    13iepvv6o8ip.png
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    captainkcaptaink TexasRegistered User regular
    milski wrote: »
    Magic Pink wrote: »
    holy dang, it's a fighting game? i almost bought that thing; I suck mightily at those

    It's a character action game, something like Devil may Cry. It's not too difficult so far and there are accessories that you can put on that automate a lot of the trickier gameplay bits so while you won't be doing SSS rank combos you will also most likely not have a problem clearing things with those on regardless of skill.

    Does it actually rank you in combat? That is game-poison to me.

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited June 2023
    captaink wrote: »
    milski wrote: »
    Magic Pink wrote: »
    holy dang, it's a fighting game? i almost bought that thing; I suck mightily at those

    It's a character action game, something like Devil may Cry. It's not too difficult so far and there are accessories that you can put on that automate a lot of the trickier gameplay bits so while you won't be doing SSS rank combos you will also most likely not have a problem clearing things with those on regardless of skill.

    Does it actually rank you in combat? That is game-poison to me.

    Not on first playthrough. Theres an optional mode that does for points chasers.

    No ranking at all first time through.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    captainkcaptaink TexasRegistered User regular
    Forever Skies looks a lot like Subnautica but in the sky. Which could be a good thing, Subnautica is one of the only survival games I've clicked with enough to actually beat. But TBH the worst part was no useful map/difficult navigation. This might not have that problem.

    How was Below Zero? Where does it land on the DLC to whole new game spectrum?

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    MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    About 1.5.

    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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    milskimilski Poyo! Registered User regular
    captaink wrote: »
    milski wrote: »
    Magic Pink wrote: »
    holy dang, it's a fighting game? i almost bought that thing; I suck mightily at those

    It's a character action game, something like Devil may Cry. It's not too difficult so far and there are accessories that you can put on that automate a lot of the trickier gameplay bits so while you won't be doing SSS rank combos you will also most likely not have a problem clearing things with those on regardless of skill.

    Does it actually rank you in combat? That is game-poison to me.

    To be clear here I was just using "SSS rank" to describe how DMC ranks combos as a shorthand, there are little icons that pop up when you do certain moves but no ranking or apparent change in rewards based on performance that I can see so far.

    I ate an engineer
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited June 2023
    captaink wrote: »
    milski wrote: »
    Magic Pink wrote: »
    holy dang, it's a fighting game? i almost bought that thing; I suck mightily at those

    It's a character action game, something like Devil may Cry. It's not too difficult so far and there are accessories that you can put on that automate a lot of the trickier gameplay bits so while you won't be doing SSS rank combos you will also most likely not have a problem clearing things with those on regardless of skill.

    Does it actually rank you in combat? That is game-poison to me.

    I know what you mean. I get in combat, do some neat stuff to beat all the enemies, feel like I've done well... and the game decides that it was a D minus performance because I didn't do all sort of weird frame optimization stuff. Like making yourself a sandwich and all of a sudden Gordon Ramsay rushes in yelling "you fucking donkey!"

    reVerse on
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    milskimilski Poyo! Registered User regular
    David_T wrote: »
    I can't believe 14 years later, Six Days in Fallujah is still a thing.

    you know how there are like, a ton of niche markets in gaming that don't get a lot of press but sell well enough to be consistently made? Like, there's a ton of simulation games that get judged on a wildly different axis from real gaming experiences, or dressup/doll fashion type games, or the glut of porn patreon games, or your horse games, or what have you?

    Well, Realistic Gun Fucker Sims are one of those niche genres at this point. From what (very limited) prerelease hype and stuff I've seen about the game, it's almost all being sold on extremely realistic gun mechanics in a sort of RDR2 horse-testicle kind of way. FOr a specific example, multiple different preview videos or people posting them called out that you can look down your iron sights from above the scope because the multiple magnification scope was default kit but nobody used them in urban environments; this makes looking down the sights more complicated mechanically and serves no purpose for gameplay, but does appeal to that sense of realism via in-your-face crufty details. Even if it's not a realistic portrayal of the combat scenario or the war, it's "realistic" in the sense of having these sorts of gun-fucker details.

    This crowd is also, not surprisingly, pretty pro-US military or at least not going to turn down the chance to play a game simulating their cool shinies just because it's ethically bankrupt, and by virtue of being such an insulated niche market, there's very little reason for the developers to care about mass appeal or wider criticisms of the game from an ethics/storytelling perspective. It's almost worse than if they thought they tried and failed to tell the story "well", because they're really just using it as set dressing and cheap shock value because they don't have to care about the ethics of making the game at all, as long as the bullet casings pop out of the gun the right way and the screen gets dustier when you shoot from a prone position and kick up dirt or whatever.

    I ate an engineer
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    David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    I mean, yes, but those niche games that sell well enough to be made are actually made. And sold.

    Six Days in Fallujah was announced in 2005.

    It's been in development longer than Star Citizen.

    13iepvv6o8ip.png
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    milskimilski Poyo! Registered User regular
    David_T wrote: »
    I mean, yes, but those niche games that sell well enough to be made are actually made. And sold.

    Six Days in Fallujah was announced in 2005.

    It's been in development longer than Star Citizen.

    It hasn't really been in development that long, though. It was a project vaguely aiming for Serious Cred by not being 100% pro-US military, canned because it was both too "play war crimes" for the crowd that might appeal to and too anti-military for the 2005-era public, and then revived because it had name recognition and easy marketing recently.

    I ate an engineer
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    ElkiElki get busy Moderator, ClubPA Mod Emeritus
    Fuck Steam for allowing this on their platform.

    smCQ5WE.jpg
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    KarlKarl Registered User regular
    Six Days in Fallujah is going to be peak 6/10 and I am surprised anyone bothered to resurrect it.

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    durandal4532durandal4532 Registered User regular
    Is FF16 coming out on PC? I thought that was PS5-exclusive. Looks neat, though!

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Is FF16 coming out on PC? I thought that was PS5-exclusive. Looks neat, though!

    It took 7R a while to make it to PC but it eventually made the jump, this'll likely be the same

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    DiarmuidDiarmuid Amazing Meatball Registered User regular
    Is FF16 coming out on PC? I thought that was PS5-exclusive. Looks neat, though!

    It's PS5 only for now, but it'll show up on PC eventually.

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I'm just convinced that Six Days is entirely being sold to culture warriors at this point to whom "committing war crimes against civilians" is a feature.

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    milskimilski Poyo! Registered User regular
    Maddoc wrote: »
    I'm just convinced that Six Days is entirely being sold to culture warriors at this point to whom "committing war crimes against civilians" is a feature.

    The game is extremely gross conceptually but I'm pretty sure it's more that they know their audience doesn't care about the game being gross or glossing over warcrimes in service of getting their "realistic" tacticool urban gunfucker simulation than specifically trying to get people to Pay $40 To Commit War Crimes. This distinction doesn't really change how bad an idea the game is, obviously.

    I ate an engineer
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited June 2023
    captaink wrote: »
    Forever Skies looks a lot like Subnautica but in the sky. Which could be a good thing, Subnautica is one of the only survival games I've clicked with enough to actually beat. But TBH the worst part was no useful map/difficult navigation. This might not have that problem.

    How was Below Zero? Where does it land on the DLC to whole new game spectrum?

    There's a lot more doing stuff on land, which personally I enjoyed less than being in the water. It also felt less lonely and spooky than the first one IMO. And the biggest downside was the new vehicles. They're fine, but the Seamoth and Cyclops were fantastic and I missed them. But the base building is better, the story was serviceable, and there are some really pretty environments. I think it lacks a certain spark that the first game had, but overall it's decent. If you can get it on sale it's definitely worth playing for just more Subnautica.

    Edit: also if I'm remembering right it has a map, but you have to find it in the game world first and it doesn't have a marker to show your location. Which I think is a good compromise. I also hated the total lack of map in the first game and only got properly into it after getting a map mod.

    Brovid Hasselsmof on
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    durandal4532durandal4532 Registered User regular
    Game demos that I have enjoyed so far:

    Jumplight Odyssey: It's neat! Though I think there are a bunch of QoL things that need to be looked at. Stuff like when you're assigning people to away missions your Manifest starts out sorted by name or something, and you need to actively swap to sorting by Health if you want to avoid my mistake of sending a bunch of low-Health people on them during the tutorial. Also was kind of tough for me to figure out what I was supposed to intervene in directly, like some things you need to actually click on and activate and other stuff you leave to your crew, but when someone dropped unconscious after an away mission I spent a minute being like okay... is that it? They just lie down in the Hanger? Are they gonna die? I feel like there could be more clear communication there.

    I didn't have many pathing issues, unlike someone upthread. Overall, super neat theme, fun concept, and a neat wrinkle of the normal management-y sim with all the away missions and continuous forward movement. I also like that the enemy being on the move just starts a slow forward progression that you're supposed to actually actively time out like "I can do one set of away missions during the charge-up time of the Jumplight drive..." rather than just being a straightforward one-tick-per-jump thing that's standard in this sort of game map.

    Let's! Revolution!: A sorta Minesweeper RPG? It's a great concept executed well and brought to life with lovely detailed art for everything. You need to uncover tiles on a map to find the Evil King, who's hiding at the end of the Road. The Road tiles are kind of like Minesweeper's mines, in that any tile you're looking at has a number from 1-8 indicating how many Roads are adjacent to it. But Roads aren't 100% bad, they're just the place where your enemies, the King's Guard, are hiding. You only get hurt if you uncover one of them. So ideally you find out where a bunch of road tiles are, and then use a Special Move to uncover them all and kill some of the King's Guard in the process. But you can only do that so often, and you need to recover your Stamina to do so by... uncovering tiles. Also if you do happen to stumble onto a guard and reveal them, they'll attack in 4 moves, so you need to deal with them fast. Then there are a bunch of wrinkles like rewards for getting all the enemies on the map, shops and bonuses hidden at the dead ends of the road, and various special moves/interactions/etc from enemies and yourself.

    Truly a great idea that just works, fun on the early easy levels and gets more interesting as the challenge ramps up.

    Li'l Guardsman: A very cute adventure game that takes place mostly on one screen, where you use your limited set of actions to determine whether to Admit or Deny various colorful characters. In the demo, you wind up also doing a little extra bit on a different screen that's also fun! I like the innovation of just... not traveling places during an Adventure Game With Puzzles. It's all there on the screen for you, and there's at minimum one interesting decision to make per character interaction. You can uncover other things via "interrogating" people by asking them things, or using some of your Special Tools like a metal detector or a whip. It's got a light comedic tone that works well with the VAs that they got. Nothing like wildly hilarious, but some solid jokes that work well with video-game dialog timing, and the aesthetic of fantasy-medieval-modern is done well. I was excited to keep playing after the demo, and to try more ways of interacting with the characters I met. It feels nice to have a game like this where there's no "Trapped for an hour checking five people who say 'I don't know what you mean by that' until I realize I was supposed to be five screens back attaching the rat to the sparkler to light the way to the sewer."

    En Garde!: This felt slightly janky at first but I think is really solid. It's a light platformer with a heavy focus on combat arenas where you "Duel" people, which is to say you're really good in a one-on-one fight but not great if you're surrounded. The part that felt weird to me is that I kept wanting to just do perfectly enough that I could take on 3-4 enemies at once, and it's really more interested in you breaking off from groups to hop around the arena doing stuff to knock them off-balance. Once you get used to the fact that you should be running around most of the time, it's a lot more fun. The platforming elements are pretty basic, but I think that's because they're only really present to get you used to hopping around the arenas to get around your enemies.

    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    You can jump whenever in FF XVI. It causes you to do this little happy skip animation that seems just as fast as running.

    Just skipping all over the place.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Talk of Subnautica reminded me of the end credits music. I think hearing this was one of the most surprising moments I've had in a game, beating out a lot of actual gameplay.

    https://youtu.be/nf30qQzw7rk

    What a gem of a game Subnautica was. One of those ones you can never experience properly a second time.

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    Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Also if you do the story difficulty in FF XVI it gives you rings that make the combat very easy. One just makes it like one button to do combos.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


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    BionicPenguinBionicPenguin Registered User regular
    captaink wrote: »
    Forever Skies looks a lot like Subnautica but in the sky. Which could be a good thing, Subnautica is one of the only survival games I've clicked with enough to actually beat. But TBH the worst part was no useful map/difficult navigation. This might not have that problem.

    How was Below Zero? Where does it land on the DLC to whole new game spectrum?

    There's a lot more doing stuff on land, which personally I enjoyed less than being in the water. It also felt less lonely and spooky than the first one IMO. And the biggest downside was the new vehicles. They're fine, but the Seamoth and Cyclops were fantastic and I missed them. But the base building is better, the story was serviceable, and there are some really pretty environments. I think it lacks a certain spark that the first game had, but overall it's decent. If you can get it on sale it's definitely worth playing for just more Subnautica.

    Edit: also if I'm remembering right it has a map, but you have to find it in the game world first and it doesn't have a marker to show your location. Which I think is a good compromise. I also hated the total lack of map in the first game and only got properly into it after getting a map mod.

    For the record, they backported all the new base building stuff (minus the seatruck dock) into the first Subnautica awhile back.

    I think Below Zero has my favourite biome and a better story, but the first game is the better overall package

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    milskimilski Poyo! Registered User regular
    edited June 2023
    Balatro was a very fun Next Fest game. It's a poker-like deckbuilder where your goal is just to build hands to hit high enough scores each round, but the ability to manipulate what cards are in your deck and add score multipliers with Jokers make it feel like you're constantly breaking the game more and more to outrace the (very aggressive) score requirement scaling. In the early game, you might, say, play a Two Pair for ~40 chips and a 3x multiplier, scoring 120 points against a target of 300 chips in four hands.

    In the last hand I played before hitting the round limit on the demo, I played a QhQhQhJhJh Flush House for a base of 100 chips and a 10x multiplier, got 150 extra chips from the face cards due to a Scary Face Joker card (it makes face cards worth more!), added a ~30x multiplier due to another couple of Joker cards that were mostly passive at that point, got 50 chips added in passively by my foil Pair+ Joker card, which also added in another 5x multiplier because a Flush House contains a pair, added another 5x multiplier from my Holographic Loyalty Card Joker, which then multiplied my total multiplier by 4x because it was my fifth stamp, and then added another 20 chips for each of my two remaining discards then multiplied my final multiplier by another 3x with a Polychromatic Discard Joker, giving me a base of about 340 chips multiplied by a total multiplier of around 600, scoring around 200,000 chips for the hand.

    milski on
    I ate an engineer
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    captaink wrote: »
    Forever Skies looks a lot like Subnautica but in the sky. Which could be a good thing, Subnautica is one of the only survival games I've clicked with enough to actually beat. But TBH the worst part was no useful map/difficult navigation. This might not have that problem.

    How was Below Zero? Where does it land on the DLC to whole new game spectrum?

    There's a lot more doing stuff on land, which personally I enjoyed less than being in the water. It also felt less lonely and spooky than the first one IMO. And the biggest downside was the new vehicles. They're fine, but the Seamoth and Cyclops were fantastic and I missed them. But the base building is better, the story was serviceable, and there are some really pretty environments. I think it lacks a certain spark that the first game had, but overall it's decent. If you can get it on sale it's definitely worth playing for just more Subnautica.

    Edit: also if I'm remembering right it has a map, but you have to find it in the game world first and it doesn't have a marker to show your location. Which I think is a good compromise. I also hated the total lack of map in the first game and only got properly into it after getting a map mod.

    For the record, they backported all the new base building stuff (minus the seatruck dock) into the first Subnautica awhile back.

    I think Below Zero has my favourite biome and a better story, but the first game is the better overall package

    Oh really? That's cool. I'd like to replay it, I'm just waiting for enough distance to maybe forget some of the details first.

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Zxerol wrote: »
    Still moving along in System Shock 2023, taking my time and enjoying the experience, and I'm just about at the end stretch of the game, so I decided to clear our some cheevo shit before I finish, cuz why not.

    There's one called "In The Not Too Distant Future," and what the hell guys.

    Game rules face.

    It's really good, I'll probably wrap up this weekend. I never played the original but the remake is making a strong case for one of my favorite games of all time.

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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    I'm having a kind of videogame paralysis moment rn

    * Diablo is most fun with friends. I need to catch up with my friends b/c they're on endgame but I'm kinda whatever on playing it solo
    * SF6 owns but it's the kind of game I just keep around for foolin'. There's no story so I don't feel urgency, it's something I will just pick up when I feel like it
    * I started Fallout 1 but a combination of the interface (esp the limited pathfinding range so it takes like 12 clicks to cross a Junktown map screen) and the fact that I have a hard time seeing the small objects that aren't in containers is kinda stymieing my enthusiasm
    * I poopsocked City of Heroes for like three months over the holidays and winter and made some cool friends and stuff but I need to let it cool off a bit
    * I'm halfway into Lost Judgment but I think I need to recharge my Yakuza batteries and let it sit for a while

    so I'm looking at my library like ???

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    I needed anime to post.I needed anime to post. boom Registered User regular
    play Holocure, the vampire survivors-like fangame featuring virtual idols

    liEt3nH.png
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    JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    play Holocure, the vampire survivors-like fangame featuring virtual idols

    this post has extremely trap-like energy

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    I needed anime to post.I needed anime to post. boom Registered User regular
    it's honestly actually maybe the best VS-like because it adds a few important innovations

    -every character starts with a unique weapon that no one else gets
    -characters have unique skills that you can level up that makes them feel meaningfully different from one another
    -a strafe button

    liEt3nH.png
This discussion has been closed.