As far as I recall, they always affect ailment chance and critical hit rate, and from there have additional impacts on game specific random mechanics (smirk chance, instakill chance). The degree stats matter might change, but I don't think Luck has been weird and impacted a ton of random stuff since like, Megami Tensei II.
E: apparently luck did not affect ailment chance in SMT III, which dropped it from mostly to entirely useless as a stat
Can I just do the Persona 5 thing and instantly clear the first dungeon during day 1 of my free roam period?
Obviously won't know min/max strats until the full game is out, but in the demo at least, spending some time around town has already unlocked one whole other dungeon
I stopped playing after the first free roam day cause I always get choice paralysis in these games. Which I guess is gonna make this difficult since I don't want to wait for a guide to come out.
Can I just do the Persona 5 thing and instantly clear the first dungeon during day 1 of my free roam period?
Obviously won't know min/max strats until the full game is out, but in the demo at least, spending some time around town has already unlocked one whole other dungeon
The game helpfully points out that the extra dungeon is harder than the story one, and it's not lying, going by enemy levels.
I always do dungeon immediately and supplemental stuff after, so I didn't even get through all of the free roam days, and got cutoff when I went too far in the first palace
Well, I doubt there's a ton you're missing with them beyond just social stats anyways.
In pure resource management terms, I definitely did the first palace wrong - there's a class combo that lets someone just spend like, 1/4 their HP to do multiple AoE hits with the weakness of 90% of the enemies in there, and it would have let me blitz through so much faster.
For anyone curious, it's the Brawler class you get in that dungeon - it has a combo attack with Warrior for strike multihit, and all the undead in there are weak to strike and holy... and it's probably a lot more efficient to use that and kill everything than multiple Hamas from Healer.
Well, I doubt there's a ton you're missing with them beyond just social stats anyways.
In pure resource management terms, I definitely did the first palace wrong - there's a class combo that lets someone just spend like, 1/4 their HP to do multiple AoE hits with the weakness of 90% of the enemies in there, and it would have let me blitz through so much faster.
For anyone curious, it's the Brawler class you get in that dungeon - it has a combo attack with Warrior for strike multihit, and all the undead in there are weak to strike and holy... and it's probably a lot more efficient to use that and kill everything than multiple Hamas from Healer.
That + Knight might actually be pretty good, since the knight makes a really good tank, AND their first-aid skill is INSANELY MP efficient; you just cant use it in combat
Well, I doubt there's a ton you're missing with them beyond just social stats anyways.
If you use the bench for the day and then do the quest for the dude to help at the inn at night, you get just enough wisdom points to hit wisdom 2 on the first day, which unlocks the purify function at the church, allowing you to purify the two items you get in the mine, one of them being the greatsword you loot from killing the dragon. (doing so changes its melee damage type to fire and hugely jacks up its attack)
I’ve decided the weird chanting in the battle music is actually a good thing; it provides ample motivation to try and end the battle quickly enough so that I don’t have to hear it, by any means necessary
I love the chanting so much, I hope there's a dungeon with all chanting
More like
Final Chantasy
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Finished the demo I have to say I enjoyed it. Once I started understanding the nuances of the combat system it became pretty fun.
Also quick restart and being able to just kill trash mobs outright go a long way towards eliminating some of the slog that can weight turn-based games down.
Only thing I'm wondering now is if you have to play this game as perfectly as you do Persona if you want to see the majority of the game.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
+2
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Finished the demo I have to say I enjoyed it. Once I started understanding the nuances of the combat system it became pretty fun.
Also quick restart and being able to just kill trash mobs outright go a long way towards eliminating some of the slog that can weight turn-based games down.
Only thing I'm wondering now is if you have to play this game as perfectly as you do Persona if you want to see the majority of the game.
Don't know of it's accurate but they said you actually can't do a "perfect run". So maybe we'll need to make decisions no matter what.
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
I think the biggest sin it could commit in my eyes would be falling on its face when the big reveal on the nature of the "humans" comes around.
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
I think the biggest sin it could commit in my eyes would be falling on its face when the big reveal on the nature of the "humans" comes around.
The stuff with the book is already a little much for me, but these games always get to be a little much for me and that's fine, it comes with the territory
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
I think the biggest sin it could commit in my eyes would be falling on its face when the big reveal on the nature of the "humans" comes around.
Oh I'm already expecting
The eidar being the most rare and hated race for having access to some weird magic and looking the most like humans
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
To go into more detail on the dungeon thing, because I DID get out of it and it was wicked satisfying
There is a sidequest in town that required two Wisdom to unlock, so I made Wisdom a priority. I was able to scrape together enough points, and the sidequest unlocked a new dungeon.
I still haven't done the main quest dungeon at all, but since I heard the main quest dungeon ends the demo, I decided to take a run at the side dungeon.
I was level 10 when I started, and many of the mobs in the dungeon were level 16. It was hairy, but I got through to the boss - who proceeded to completely wreck my shit. Absolutely brutal difficulty cliff. Barely put a dent in him.
But I didn't want the day to go to waste. So I dug deeper into the systems, re-tooled my party, did some grinding, tried again and again. I ended up using damn near every item I had, but I made it through.
And now everyone's level 14, I've unlocked sick synergies and powers, everyone's kitted the fuck out, and I'm rich as hell.
I loved that the game gave me a cliff, AND let me climb it. So satisfying! What a generous demo, man.
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
To go into more detail on the dungeon thing, because I DID get out of it and it was wicked satisfying
There is a sidequest in town that required two Wisdom to unlock, so I made Wisdom a priority. I was able to scrape together enough points, and the sidequest unlocked a new dungeon.
I still haven't done the main quest dungeon at all, but since I heard the main quest dungeon ends the demo, I decided to take a run at the side dungeon.
I was level 10 when I started, and many of the mobs in the dungeon were level 16. It was hairy, but I got through to the boss - who proceeded to completely wreck my shit. Absolutely brutal difficulty cliff. Barely put a dent in him.
But I didn't want the day to go to waste. So I dug deeper into the systems, re-tooled my party, did some grinding, tried again and again. I ended up using damn near every item I had, but I made it through.
And now everyone's level 14, I've unlocked sick synergies and powers, everyone's kitted the fuck out, and I'm rich as hell.
I loved that the game gave me a cliff, AND let me climb it. So satisfying! What a generous demo, man.
If you don't mind my asking what did you end up doing to beat the boss? I got to him and was like eh this is too much I will come back in the full game later.
idk if other SMT games have had optional dungeons in the past but if that's their replacement of like, Mementos mission, then HUGE change. Mementos/Tartarus/etc are boring bullshit and I'd be very happy to see that format go away entirely
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
To go into more detail on the dungeon thing, because I DID get out of it and it was wicked satisfying
There is a sidequest in town that required two Wisdom to unlock, so I made Wisdom a priority. I was able to scrape together enough points, and the sidequest unlocked a new dungeon.
I still haven't done the main quest dungeon at all, but since I heard the main quest dungeon ends the demo, I decided to take a run at the side dungeon.
I was level 10 when I started, and many of the mobs in the dungeon were level 16. It was hairy, but I got through to the boss - who proceeded to completely wreck my shit. Absolutely brutal difficulty cliff. Barely put a dent in him.
But I didn't want the day to go to waste. So I dug deeper into the systems, re-tooled my party, did some grinding, tried again and again. I ended up using damn near every item I had, but I made it through.
And now everyone's level 14, I've unlocked sick synergies and powers, everyone's kitted the fuck out, and I'm rich as hell.
I loved that the game gave me a cliff, AND let me climb it. So satisfying! What a generous demo, man.
If you don't mind my asking what did you end up doing to beat the boss? I got to him and was like eh this is too much I will come back in the full game later.
The key is a Knight/Warrior synergy attack that does Pierce damage. I can't recall the name of it off the top of my head, apologies. But with the Knight juiced with a Tarakuja, I was able to do 400+ damage per pounce.
The tricky part for me was that I was kinda low on SP, I had to get real precise with what attacks I used when, and I had to learn the boss's patterns pretty well. He has a big charge attack that can be disrupted with a paralyze arrow, that helped a lot. Being on top of positioning was crucial - he hits hard, so dropping back when using items/spells made a big difference. I had farmed a few deal-150-damage items from the hounds running around the dungeon, I burned through those with my non-knight characters.
Just a war of attrition that I threw every tool at, it was pretty fun
God it's been so long I barely remember, but now that you mention it yeah there were some short non-tartarus dark hour sequences in the story occasionally in P3 with some fights and boss encounters. Tartarus definitely felt like the Real Dungeon though, compared to Mementos feeling a lot like filler next to the palaces.
Anyway my main point was that if they pivot from a same/looking deep dungeon with a bunch of smaller dungeons, the same way that they went from Tartarus to palaces, that would be a good change imo
I’m gonna wait for release to play metaphor but I’m glad to hear that it’s good
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
To go into more detail on the dungeon thing, because I DID get out of it and it was wicked satisfying
There is a sidequest in town that required two Wisdom to unlock, so I made Wisdom a priority. I was able to scrape together enough points, and the sidequest unlocked a new dungeon.
I still haven't done the main quest dungeon at all, but since I heard the main quest dungeon ends the demo, I decided to take a run at the side dungeon.
I was level 10 when I started, and many of the mobs in the dungeon were level 16. It was hairy, but I got through to the boss - who proceeded to completely wreck my shit. Absolutely brutal difficulty cliff. Barely put a dent in him.
But I didn't want the day to go to waste. So I dug deeper into the systems, re-tooled my party, did some grinding, tried again and again. I ended up using damn near every item I had, but I made it through.
And now everyone's level 14, I've unlocked sick synergies and powers, everyone's kitted the fuck out, and I'm rich as hell.
I loved that the game gave me a cliff, AND let me climb it. So satisfying! What a generous demo, man.
Apparently they're expecting you to do it too, because there are some hyper expensive(50k) limited weapons/armor that show up in the shops back in the city.
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I don't know if they are expecting you to do it but I feel like they give you access to powerful items earlier just as a option for if you choose to do that stuff.
I do like how Metaphor uses the press turn system from mainline SMT. Always preferred that system to Persona's.
Interesting that they also have the stat point allocation from SMT. Hopefully they'll have some way to respec in the game cause I could 100% see myself building in one direction and then unlocking a new archetype and deciding I want to change my build to better suit the new class.
I'm mixed on Metaphor after the demo. It's hard to judge the combat at this early stage of the game, but I can easily see it growing into something that I'll like and I'm very fond of JRPG jobs systems.
The presentation of the world and it's characters is what makes me a little hesitant. There's just so much going on and the pacing is inconsistent. I feel like things the game could stand to linger on are passed over in two chat bubbles, while certain character beats are repeated several times in succession. I love the Persona games but I can admit that the pacing can be a little weird. This feels somehow worse and I'm not well-versed enough in narrative structure to really pin down and explain why I feel that way.
Also the use of violence and surface level world politics feel very FF16 to me. I can almost hear the game yelling "You don't see THIS in a Persona game!" in an attempt to make it's setting seem more adult. The Berserk trappings are in conflict with other parts of the world, and not in a "Puck is here because otherwise things would be too bleak" kind of way.
Posts
E: apparently luck did not affect ailment chance in SMT III, which dropped it from mostly to entirely useless as a stat
Obviously won't know min/max strats until the full game is out, but in the demo at least, spending some time around town has already unlocked one whole other dungeon
The game helpfully points out that the extra dungeon is harder than the story one, and it's not lying, going by enemy levels.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
In pure resource management terms, I definitely did the first palace wrong - there's a class combo that lets someone just spend like, 1/4 their HP to do multiple AoE hits with the weakness of 90% of the enemies in there, and it would have let me blitz through so much faster.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
More like
Final Chantasy
Also quick restart and being able to just kill trash mobs outright go a long way towards eliminating some of the slog that can weight turn-based games down.
Only thing I'm wondering now is if you have to play this game as perfectly as you do Persona if you want to see the majority of the game.
Look no further than Nier.
https://youtu.be/pJm3RsAbksw?si=C5O4Ga632vF3GtKk
The story hasn't done anything annoying yet but it has a real high threat of doing something or other down the line that's annoying, if that makes sense
But it's fun! And it's let me get impressively far out over my skis in this dungeon. I think I can claw back, but man, I genuinely admire how (comparatively) early they took guardrails off
Don't know of it's accurate but they said you actually can't do a "perfect run". So maybe we'll need to make decisions no matter what.
We shall see!
I think the biggest sin it could commit in my eyes would be falling on its face when the big reveal on the nature of the "humans" comes around.
The stuff with the book is already a little much for me, but these games always get to be a little much for me and that's fine, it comes with the territory
But the demo doesn’t really unlock a lot of social links so it’s probably just too early to say
Oh I'm already expecting
Will definitely come into play later
To go into more detail on the dungeon thing, because I DID get out of it and it was wicked satisfying
I still haven't done the main quest dungeon at all, but since I heard the main quest dungeon ends the demo, I decided to take a run at the side dungeon.
I was level 10 when I started, and many of the mobs in the dungeon were level 16. It was hairy, but I got through to the boss - who proceeded to completely wreck my shit. Absolutely brutal difficulty cliff. Barely put a dent in him.
But I didn't want the day to go to waste. So I dug deeper into the systems, re-tooled my party, did some grinding, tried again and again. I ended up using damn near every item I had, but I made it through.
And now everyone's level 14, I've unlocked sick synergies and powers, everyone's kitted the fuck out, and I'm rich as hell.
If you don't mind my asking what did you end up doing to beat the boss? I got to him and was like eh this is too much I will come back in the full game later.
The tricky part for me was that I was kinda low on SP, I had to get real precise with what attacks I used when, and I had to learn the boss's patterns pretty well. He has a big charge attack that can be disrupted with a paralyze arrow, that helped a lot. Being on top of positioning was crucial - he hits hard, so dropping back when using items/spells made a big difference. I had farmed a few deal-150-damage items from the hounds running around the dungeon, I burned through those with my non-knight characters.
Just a war of attrition that I threw every tool at, it was pretty fun
Once again disappointed by forumers
Mementos required you to beat the whole thing eventually too, didn't it?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I mean neither was mementos; you had to do it either way
But both also had optional side objectives right?
Apparently they're expecting you to do it too, because there are some hyper expensive(50k) limited weapons/armor that show up in the shops back in the city.
Interesting that they also have the stat point allocation from SMT. Hopefully they'll have some way to respec in the game cause I could 100% see myself building in one direction and then unlocking a new archetype and deciding I want to change my build to better suit the new class.
The presentation of the world and it's characters is what makes me a little hesitant. There's just so much going on and the pacing is inconsistent. I feel like things the game could stand to linger on are passed over in two chat bubbles, while certain character beats are repeated several times in succession. I love the Persona games but I can admit that the pacing can be a little weird. This feels somehow worse and I'm not well-versed enough in narrative structure to really pin down and explain why I feel that way.
Also the use of violence and surface level world politics feel very FF16 to me. I can almost hear the game yelling "You don't see THIS in a Persona game!" in an attempt to make it's setting seem more adult. The Berserk trappings are in conflict with other parts of the world, and not in a "Puck is here because otherwise things would be too bleak" kind of way.