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[Baldur's Gate 3] Kiss a bear and grapple with the horrifying slug living in your brain

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    DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited September 2023
    Brolo wrote: »
    So I beat the game a few days ago and already started my 2nd playthrough (Dark Urge Drow Paladin) but I have a question about the ending.
    Is it possible to avoid having anyone turn into a Mind Flayer? I've done some poking around online and the choices appear to be limited to you, Orpheus and Karlach (she has to be in your party for this to be an option apparently). I thought I had found a workaround when Gale offered to blow himself up, except when I talked to Orpheus again, I got locked into making the choice. Wasn't a fan of that.

    I had my character make the choice but overall wasn't happy with that ending given how The Emperor made a pretty good case for why living as a Mind Flayer would suck. Then, after the credits, Withers makes the comment that Mind Flayers don't have souls...so yeah. I'm looking to dodge tentacle face completely, if possible.

    Either you, Orpheus or Karlach become a flayer

    Or Gale blows it up
    I didn't become one (nor did anyone else, and Gale didn't blow himself up either), but then I didn't free Orpheus on my first playthrough either. It's kinda funny, I didn't use any tadpoles either but I kept Orpheus in chains. This playthrough I'm eating tadpoles like they're candy and I'm gonna free Orpheus (but I'm also giving into every single dark urge that comes my way, even if they're not Dark Urges).

    BG3 is a land of contrasts, is what I'm trying to say

    Darmak on
    JtgVX0H.png
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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited September 2023
    Wrong thread

    Poorochondriac on
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    While this is very good news @Poorochondriac That seems more general video games than BG3 specific?

    Ideas hate it when you anthropomorphize them
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.

    Ideas hate it when you anthropomorphize them
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    ToxTox I kill threads he/himRegistered User regular
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.
    Shadowfire wrote: »
    I've only just started playing really, but I'm enjoying it so far. Fighter is level 3 and I went Eldritch Knight for spell shenanigans. Picked Shield for the bonus oh shit button, and Find Familiar. You know what rules? Having a crow that makes all your enemies blind while you wade into combat swinging a greatsword. Good shit.

    Twitter! | Dilige, et quod vis fac
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Tox wrote: »
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.
    Shadowfire wrote: »
    I've only just started playing really, but I'm enjoying it so far. Fighter is level 3 and I went Eldritch Knight for spell shenanigans. Picked Shield for the bonus oh shit button, and Find Familiar. You know what rules? Having a crow that makes all your enemies blind while you wade into combat swinging a greatsword. Good shit.

    Well, I'm just real blind and failing at reading comprehension then. WELP.

    Ideas hate it when you anthropomorphize them
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    ToxTox I kill threads he/himRegistered User regular
    Tox wrote: »
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.
    Shadowfire wrote: »
    I've only just started playing really, but I'm enjoying it so far. Fighter is level 3 and I went Eldritch Knight for spell shenanigans. Picked Shield for the bonus oh shit button, and Find Familiar. You know what rules? Having a crow that makes all your enemies blind while you wade into combat swinging a greatsword. Good shit.

    Well, I'm just real blind and failing at reading comprehension then. WELP.

    IRL frame drops

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    SixshotStrikerSixshotStriker Registered User regular
    Brolo wrote: »
    So I beat the game a few days ago and already started my 2nd playthrough (Dark Urge Drow Paladin) but I have a question about the ending.
    Is it possible to avoid having anyone turn into a Mind Flayer? I've done some poking around online and the choices appear to be limited to you, Orpheus and Karlach (she has to be in your party for this to be an option apparently). I thought I had found a workaround when Gale offered to blow himself up, except when I talked to Orpheus again, I got locked into making the choice. Wasn't a fan of that.

    I had my character make the choice but overall wasn't happy with that ending given how The Emperor made a pretty good case for why living as a Mind Flayer would suck. Then, after the credits, Withers makes the comment that Mind Flayers don't have souls...so yeah. I'm looking to dodge tentacle face completely, if possible.

    Either you, Orpheus or Karlach become a flayer

    Or Gale blows it up
    Gale was still able to blow up the brain even after I got tentalced, which was weird. Oh well. The plan going forward will probably involve Orpheus taking one for the team.

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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    edited September 2023
    Act 3 Steel Foundry
    Okay is there a trick to this zone or is it just supposed to be one of the most irritating fights in the game?

    I cleared the top floor no problem, but this lower level with a dozen Bainites and two Hellfire Watchers is just an absolute slog of a fight, especially because I have this useless extra party member who I'm supposed to be escorting.

    It feels like I should be able to stealth ahead to shut off the robots at least, but when I used some invisibility potions to do that it didn't go so well either.

    I know my party isn't well built for fighting the robots, but ugh, this feels more punishing than it should.

    Straightzi on
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Straightzi wrote: »
    Act 3 Steel Foundry
    Okay is there a trick to this zone or is it just supposed to be one of the most irritating fights in the game?

    I cleared the top floor no problem, but this lower level with a dozen Bainites and two Hellfire Watchers is just an absolute slog of a fight, especially because I have this useless extra party member who I'm supposed to be escorting.

    It feels like I should be able to stealth ahead to shut off the robots at least, but when I used some invisibility potions to do that it didn't go so well either.

    I know my party isn't well built for fighting the robots, but ugh, this feels more punishing than it should.

    It's just kinda arse, honestly. Even with OP monster team it's just a slog of fights and way too many suicidal npcs. def one of those "needed polish" areas.

    For a fun note tho, consider that the boss is *not* immune to Perilous Stakes when you get down there (assuming you have someone who can cast it)

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    So I beat the game a few days ago and already started my 2nd playthrough (Dark Urge Drow Paladin) but I have a question about the ending.
    Is it possible to avoid having anyone turn into a Mind Flayer? I've done some poking around online and the choices appear to be limited to you, Orpheus and Karlach (she has to be in your party for this to be an option apparently). I thought I had found a workaround when Gale offered to blow himself up, except when I talked to Orpheus again, I got locked into making the choice. Wasn't a fan of that.

    I had my character make the choice but overall wasn't happy with that ending given how The Emperor made a pretty good case for why living as a Mind Flayer would suck. Then, after the credits, Withers makes the comment that Mind Flayers don't have souls...so yeah. I'm looking to dodge tentacle face completely, if possible.

    You can, but:
    Only by keeping the Emperor alive and letting him chow down on Orpheus's brains. Which, you know, dick move. Also why you'd trust Emps after everything

    Ideas hate it when you anthropomorphize them
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    Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    Straightzi wrote: »
    Act 3 Steel Foundry
    Okay is there a trick to this zone or is it just supposed to be one of the most irritating fights in the game?

    I cleared the top floor no problem, but this lower level with a dozen Bainites and two Hellfire Watchers is just an absolute slog of a fight, especially because I have this useless extra party member who I'm supposed to be escorting.

    It feels like I should be able to stealth ahead to shut off the robots at least, but when I used some invisibility potions to do that it didn't go so well either.

    I know my party isn't well built for fighting the robots, but ugh, this feels more punishing than it should.

    Act 3 Steel Foundry
    It is not just you, I had to reload that fight three times before I finally got a handle on it. It is a slog, mostly because there are so many AI controlled enemies.

    I gave up on saving any of the Gondians who were not directly under my control and just let them eat hits and use up Spell Slots, since the Hellfire Watchers are immune to most forms of CC, so you can't even buy them a couple of turns to swoop in and save them.

    The Gondian Cleric following your party cannot do much of anything, so your best bet is to find a corner and stick him in it. I thought he might at least be able to deactivate the Explosive Collar devices, but he wouldn't do anything when I clicked the little gear. Not sure if it's a glitch, or a legitimate decision that he cannot use them.

    For actionable tips: If you have a save from before going down into the sublevel, if you look on the gantry level in the Security Office, there's a lever that activates a freight elevator back in the main hall of the Foundry. I used that to get in, it puts you in the lower division of the Lab, as far from the Hellfire Watchers as it is possible to get and behind a group of Banites / Gondians fighting on the stairs. The elevator's handy for hiding the Gondian follower in, and you can get some breathing room as long as you mop up the Banites on the stairs quickly enough and disable the explosive devices.

    Also: The Watchers are vulnerable to Lightning. Gale with an upcast Witch Bolt and 2 - 3 turns of uptime junks them, especially since they'll self-destruct around the time they hit 50 HP.

    It's just a really long fight that takes a while to push through, but FWIW, it does make it a lot easier if you plan to fight Gortash rather than teaming up with him.

    [IMG][/img]
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    Romanian My EscutcheonRomanian My Escutcheon Two of Forks Registered User regular
    edited September 2023
    Act 3, Murder Tribunal & Orin
    Well, meeting with the Murder Tribunal went about as well as you'd expect. I had an idea of what to expect, so I brought Jaheira and Minsc. I haven't played BG1, but it was fun watching the three of them have an awkward, unplanned reunion that ended in Sarevok getting killed again.

    Unfortunately I burned way too many resources on that fight, then realized "Whoops, Orin will probably kill Lae'zel if I take a Long Rest." Cue swapping out Jaheira and Shadowheart for Gale and Astarion, and off we go!

    Murder Canyon was very nerve wracking, but after some trial and error I was able to murder the Power Word Kill guy but good.

    Orin fight was... a lot, but nowhere near as bad as I thought it'd be. I nearly managed to brute force solve the Unstoppable mechanic by burning through her shield each round and having Gale burn a bunch of high level slots on Scorching Ray and Artistry of War, but eventually he ran out and the action economy turned against us. Cue a reload and actually taking the time to deal with the chanting cultist fuckers once I realized they probably couldn't be ignored if there was a mechanic shielding Orin.

    Couple Cloudkills, one Repulsor, and a Thunderwave later, my group was able to form a circle around Orin and kick her to death without too much additional effort. Shout out to Minsc for being such a good main tank.

    All three stones acquired, now the Elder Brain awaits... after I help Astarion deal with Cazador... and free Orpheus with Lae'zel... after fighting Raphael... and then awaken the dragon under Wyrm's Rock for Wyll... and solve the haunting at the Jannath Estate...
    Act 3 has so much to do, and I love it, but also I am on the cusp of the endgame... and starting to think I have another 30 hours left. At minimum.

    Yay! Or... yay? Definitely yay. The level of yay is undetermined, I am having a lot of fun, but there is just... so much to do here, y'all. So much.

    Romanian My Escutcheon on
    [IMG][/img]
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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Tox wrote: »
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.
    Shadowfire wrote: »
    I've only just started playing really, but I'm enjoying it so far. Fighter is level 3 and I went Eldritch Knight for spell shenanigans. Picked Shield for the bonus oh shit button, and Find Familiar. You know what rules? Having a crow that makes all your enemies blind while you wade into combat swinging a greatsword. Good shit.

    Well, I'm just real blind and failing at reading comprehension then. WELP.

    I've been mucking around with a dagger+1 that I got and, while I get the whole throw it at them and get it back until they close range with me part, I don't have as much of the oompf that I want. Gonna have to keep playing a bit, maybe I'll find a good spear or something to hurl at fools.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Shadowfire wrote: »
    Tox wrote: »
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.
    Shadowfire wrote: »
    I've only just started playing really, but I'm enjoying it so far. Fighter is level 3 and I went Eldritch Knight for spell shenanigans. Picked Shield for the bonus oh shit button, and Find Familiar. You know what rules? Having a crow that makes all your enemies blind while you wade into combat swinging a greatsword. Good shit.

    Well, I'm just real blind and failing at reading comprehension then. WELP.

    I've been mucking around with a dagger+1 that I got and, while I get the whole throw it at them and get it back until they close range with me part, I don't have as much of the oompf that I want. Gonna have to keep playing a bit, maybe I'll find a good spear or something to hurl at fools.

    Your best bets then are the Returning Pike or the legendary thrown in act 3.

    Its really sad we didn't get a Mjolnir style legendary, or a legendary greatsword made for throwing so you can just lawnmower people.

    If you want to go hard on throwing though, make sure you pick up the Gloves of Uninhibited Kushigo, Ring of Flinging (both add 1d4 throwing) and the Tavern Brawler feat (doubles your strength mod for both damage and accuracy when throwing/doing improvised attacks).

    Frenzy Barbarian can also make throws as a bonus action while in frenzy, to hilarious effect

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    HellboreHellbore A bad, bad man Registered User regular
    edited September 2023
    Shadowfire wrote: »
    Tox wrote: »
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.
    Shadowfire wrote: »
    I've only just started playing really, but I'm enjoying it so far. Fighter is level 3 and I went Eldritch Knight for spell shenanigans. Picked Shield for the bonus oh shit button, and Find Familiar. You know what rules? Having a crow that makes all your enemies blind while you wade into combat swinging a greatsword. Good shit.

    Well, I'm just real blind and failing at reading comprehension then. WELP.

    I've been mucking around with a dagger+1 that I got and, while I get the whole throw it at them and get it back until they close range with me part, I don't have as much of the oompf that I want. Gonna have to keep playing a bit, maybe I'll find a good spear or something to hurl at fools.

    Your best bets then are the Returning Pike or the legendary thrown in act 3.

    Its really sad we didn't get a Mjolnir style legendary, or a legendary greatsword made for throwing so you can just lawnmower people.

    If you want to go hard on throwing though, make sure you pick up the Gloves of Uninhibited Kushigo, Ring of Flinging (both add 1d4 throwing) and the Tavern Brawler feat (doubles your strength mod for both damage and accuracy when throwing/doing improvised attacks).

    Frenzy Barbarian can also make throws as a bonus action while in frenzy, to hilarious effect

    There is a Dwarven Thrower in the game (Warhammer with Thrown and Returning, plus a set of conditional damage bonuses), but the merchant will only be available if
    you don't have Shadowheart in your party, otherwise he'll leave after the initial dialogue

    Hellbore on
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    SixshotStrikerSixshotStriker Registered User regular
    So I beat the game a few days ago and already started my 2nd playthrough (Dark Urge Drow Paladin) but I have a question about the ending.
    Is it possible to avoid having anyone turn into a Mind Flayer? I've done some poking around online and the choices appear to be limited to you, Orpheus and Karlach (she has to be in your party for this to be an option apparently). I thought I had found a workaround when Gale offered to blow himself up, except when I talked to Orpheus again, I got locked into making the choice. Wasn't a fan of that.

    I had my character make the choice but overall wasn't happy with that ending given how The Emperor made a pretty good case for why living as a Mind Flayer would suck. Then, after the credits, Withers makes the comment that Mind Flayers don't have souls...so yeah. I'm looking to dodge tentacle face completely, if possible.

    You can, but:
    Only by keeping the Emperor alive and letting him chow down on Orpheus's brains. Which, you know, dick move. Also why you'd trust Emps after everything
    I know, right? As soon as he got outed as a Mind Flayer, not to mention the one responsible for your infection in the first place*, all trust went out the window. And if you do any digging into his backstory it just gets exponentially worse.

    *That was him in the opening cinematic, right?

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    So I beat the game a few days ago and already started my 2nd playthrough (Dark Urge Drow Paladin) but I have a question about the ending.
    Is it possible to avoid having anyone turn into a Mind Flayer? I've done some poking around online and the choices appear to be limited to you, Orpheus and Karlach (she has to be in your party for this to be an option apparently). I thought I had found a workaround when Gale offered to blow himself up, except when I talked to Orpheus again, I got locked into making the choice. Wasn't a fan of that.

    I had my character make the choice but overall wasn't happy with that ending given how The Emperor made a pretty good case for why living as a Mind Flayer would suck. Then, after the credits, Withers makes the comment that Mind Flayers don't have souls...so yeah. I'm looking to dodge tentacle face completely, if possible.

    You can, but:
    Only by keeping the Emperor alive and letting him chow down on Orpheus's brains. Which, you know, dick move. Also why you'd trust Emps after everything
    I know, right? As soon as he got outed as a Mind Flayer, not to mention the one responsible for your infection in the first place*, all trust went out the window. And if you do any digging into his backstory it just gets exponentially worse.

    *That was him in the opening cinematic, right?

    No.

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    AstharielAsthariel The Book Eater Registered User regular
    So I beat the game a few days ago and already started my 2nd playthrough (Dark Urge Drow Paladin) but I have a question about the ending.
    Is it possible to avoid having anyone turn into a Mind Flayer? I've done some poking around online and the choices appear to be limited to you, Orpheus and Karlach (she has to be in your party for this to be an option apparently). I thought I had found a workaround when Gale offered to blow himself up, except when I talked to Orpheus again, I got locked into making the choice. Wasn't a fan of that.

    I had my character make the choice but overall wasn't happy with that ending given how The Emperor made a pretty good case for why living as a Mind Flayer would suck. Then, after the credits, Withers makes the comment that Mind Flayers don't have souls...so yeah. I'm looking to dodge tentacle face completely, if possible.

    You can, but:
    Only by keeping the Emperor alive and letting him chow down on Orpheus's brains. Which, you know, dick move. Also why you'd trust Emps after everything
    I know, right? As soon as he got outed as a Mind Flayer, not to mention the one responsible for your infection in the first place*, all trust went out the window. And if you do any digging into his backstory it just gets exponentially worse.

    *That was him in the opening cinematic, right?
    I had a pleasure of saying that I dont trust him when he tries to be all relatable and empathetic in a dream vision (and also with a naked chest, ready for sexing).

    His reaction was very iluminating on whether or not he should be trusted.

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    edited September 2023
    3cl1ps3 wrote: »
    So I beat the game a few days ago and already started my 2nd playthrough (Dark Urge Drow Paladin) but I have a question about the ending.
    Is it possible to avoid having anyone turn into a Mind Flayer? I've done some poking around online and the choices appear to be limited to you, Orpheus and Karlach (she has to be in your party for this to be an option apparently). I thought I had found a workaround when Gale offered to blow himself up, except when I talked to Orpheus again, I got locked into making the choice. Wasn't a fan of that.

    I had my character make the choice but overall wasn't happy with that ending given how The Emperor made a pretty good case for why living as a Mind Flayer would suck. Then, after the credits, Withers makes the comment that Mind Flayers don't have souls...so yeah. I'm looking to dodge tentacle face completely, if possible.

    You can, but:
    Only by keeping the Emperor alive and letting him chow down on Orpheus's brains. Which, you know, dick move. Also why you'd trust Emps after everything
    I know, right? As soon as he got outed as a Mind Flayer, not to mention the one responsible for your infection in the first place*, all trust went out the window. And if you do any digging into his backstory it just gets exponentially worse.

    *That was him in the opening cinematic, right?

    No.

    It was. He's the only one with that specific armour in the game.
    he's also by that point grabbed the astral prism, which is why the githyanki are after him. So he's probably operating freely again

    The Zombie Penguin on
    Ideas hate it when you anthropomorphize them
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    he's just a good friend who wants what's best for you

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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Brolo wrote: »
    he's just a good friend who wants what's best for you

    Totally.

    Honestly, he's a magnificent piece of character work. He's genuinely somewhat heroic(ish), while also being a deeply manipulative asshole who has massive, massive blindspots and a deep inability to trust anyone who's not himself.

    It's good stuff!

    Ideas hate it when you anthropomorphize them
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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Shadowfire wrote: »
    Tox wrote: »
    Shadowfire wrote: »
    Straightzi wrote: »
    You could take the tavern brawler feat to do extra damage with thrown instead if you'd like, although I'd still recommend switching to another weapon. You can get the returning pike in Act I, that's a solid choice for it (spears are cooler than swords anyways).

    This is also a good option. Heck, you can even go down the Dex fighter route and murder everything with bow and rapier if you feel like it. Fighters have a ton of options

    I know these are all routes I can take. I had just wanted to go greatsword because I like my big brute of a half-elf with his greatsword and his wiggly fingers and the thought of throwing a greatsword at someone who thinks "big dumb fighter!" and tries to pull out a bow only to be hit with a Magic Missile right after was too delicious to me. It's just not to be.

    Oh, that should be totally doable, you can just go Eldritch Knight. I believe they even get war casting. And Eldritch knight even lets them bind a weapon. Dosent give it the thrown tag (i think), but does give it the returning tag.
    Shadowfire wrote: »
    I've only just started playing really, but I'm enjoying it so far. Fighter is level 3 and I went Eldritch Knight for spell shenanigans. Picked Shield for the bonus oh shit button, and Find Familiar. You know what rules? Having a crow that makes all your enemies blind while you wade into combat swinging a greatsword. Good shit.

    Well, I'm just real blind and failing at reading comprehension then. WELP.

    I've been mucking around with a dagger+1 that I got and, while I get the whole throw it at them and get it back until they close range with me part, I don't have as much of the oompf that I want. Gonna have to keep playing a bit, maybe I'll find a good spear or something to hurl at fools.

    Your best bets then are the Returning Pike or the legendary thrown in act 3.

    Its really sad we didn't get a Mjolnir style legendary, or a legendary greatsword made for throwing so you can just lawnmower people.

    If you want to go hard on throwing though, make sure you pick up the Gloves of Uninhibited Kushigo, Ring of Flinging (both add 1d4 throwing) and the Tavern Brawler feat (doubles your strength mod for both damage and accuracy when throwing/doing improvised attacks).

    Frenzy Barbarian can also make throws as a bonus action while in frenzy, to hilarious effect

    I've got the returning part down thanks to the class. Really feels like a gap there with the class in the game, but also you only get their best ability at level 15 in the pen and paper version.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    milskimilski Poyo! Registered User regular
    I really wish there had been an achievement for
    Killing the Emperor by having Orpheus eat his brain in combat
    .

    Just felt too ironic to not get called out

    I ate an engineer
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    milski wrote: »
    I really wish there had been an achievement for
    Killing the Emperor by having Orpheus eat his brain in combat
    .

    Just felt too ironic to not get called out

    it's kinda weird that there's no anything when that guy is killed

    I almost thought it was a trick

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    AstharielAsthariel The Book Eater Registered User regular
    Ending is really undercooked, and at some points stops making sense.

    It is sad, but unavoidable for Larian, im afraid, despite all the improvements they have made since their last game.

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    cursedkingcursedking Registered User regular
    Straightzi wrote: »
    Act 3, Steel Watchers
    Cleared the Iron Throne, zero casualties after a couple of tries to figure out my priorities, and went to free the Gondians. I sneak around the side of the building, wait for the Watcher to walk past, and get into the main room where the Gondians are about to start fighting the Bainites. Take care of that fight, it's a bit dicey because I'm lower on resources and they keep covering me in grease for no discernable reason, but make it through.

    At which point the Gondians go and run right out the front door to get slaughtered by the Watcher that I carefully snuck past. I reloaded to go with them and give it another shot, but despite inventing the damn things that don't seem to realize that you need to get away once they start to self destruct (which, given that everything is covered in grease for some reason, is doubly a nightmare).

    I think I'm going to need to just painstakingly take out the Watcher myself before the fight so these idiots don't get themselves killed. Not difficult, but frustrating when my team is all using piercing weapons and mind control magic and nobody really does electricity.

    I don't know if you have a wizard/spell caster, but for that fight I found banish to be invaluable. You can banish the watchers when they go into self destruct, and they'll blow up in a different plane.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    milski wrote: »
    I really wish there had been an achievement for
    Killing the Emperor by having Orpheus eat his brain in combat
    .

    Just felt too ironic to not get called out

    similarly:
    Uw61Sc9h.jpg

    tArVPiGh.jpg

    you'd think he'd be immune

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    milskimilski Poyo! Registered User regular
    TBF with infinite uses of that last reaction he kinda is?

    I ate an engineer
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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    cursedking wrote: »
    Straightzi wrote: »
    Act 3, Steel Watchers
    Cleared the Iron Throne, zero casualties after a couple of tries to figure out my priorities, and went to free the Gondians. I sneak around the side of the building, wait for the Watcher to walk past, and get into the main room where the Gondians are about to start fighting the Bainites. Take care of that fight, it's a bit dicey because I'm lower on resources and they keep covering me in grease for no discernable reason, but make it through.

    At which point the Gondians go and run right out the front door to get slaughtered by the Watcher that I carefully snuck past. I reloaded to go with them and give it another shot, but despite inventing the damn things that don't seem to realize that you need to get away once they start to self destruct (which, given that everything is covered in grease for some reason, is doubly a nightmare).

    I think I'm going to need to just painstakingly take out the Watcher myself before the fight so these idiots don't get themselves killed. Not difficult, but frustrating when my team is all using piercing weapons and mind control magic and nobody really does electricity.

    I don't know if you have a wizard/spell caster, but for that fight I found banish to be invaluable. You can banish the watchers when they go into self destruct, and they'll blow up in a different plane.

    Hmm, that's an interesting thought, I'll give it a try. I've been searching for a use case for that spell that makes it better than a hold for a while.

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    DonnictonDonnicton Registered User regular
    cursedking wrote: »
    Straightzi wrote: »
    Act 3, Steel Watchers
    Cleared the Iron Throne, zero casualties after a couple of tries to figure out my priorities, and went to free the Gondians. I sneak around the side of the building, wait for the Watcher to walk past, and get into the main room where the Gondians are about to start fighting the Bainites. Take care of that fight, it's a bit dicey because I'm lower on resources and they keep covering me in grease for no discernable reason, but make it through.

    At which point the Gondians go and run right out the front door to get slaughtered by the Watcher that I carefully snuck past. I reloaded to go with them and give it another shot, but despite inventing the damn things that don't seem to realize that you need to get away once they start to self destruct (which, given that everything is covered in grease for some reason, is doubly a nightmare).

    I think I'm going to need to just painstakingly take out the Watcher myself before the fight so these idiots don't get themselves killed. Not difficult, but frustrating when my team is all using piercing weapons and mind control magic and nobody really does electricity.

    I don't know if you have a wizard/spell caster, but for that fight I found banish to be invaluable. You can banish the watchers when they go into self destruct, and they'll blow up in a different plane.

    That was the worst six seconds of some extraplanar creature's life.

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    DarkPrimusDarkPrimus Registered User regular
    Act 3 Steel Watchers:
    For the final room I just had everyone else go outside and had one party member pop an Invisibility potion and saunter up to the console. As long as you don't cast Guidance or anything that will break your Invisibility in the middle of the dialogue box, the enemies in the final room will never aggro and you can safely detonate the manufactory and flee via cutscene.

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    KnobKnob TURN THE BEAT BACK InternetModerator Mod Emeritus
    Y'know, out of all the many, many, many things I love about this game, that's one of the main ones.

    You can puzzle out and try a wild solution to a problem, and 90% of the time it actually works. And 90% of those times, the game anticipates and acknowledges your approach.

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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    New frustration with the same area
    Okay so I don't have lightning anything so I decided to run to Sorcerous Sundries to grab a stack of scrolls. This is mildly irritating because all robots are currently hostile, but with fast travel I can do it.

    But in the process I somehow lost Toobin. I assumed he just stayed at the Foundry when I traveled, but apparently not.

    Obviously I can just detach a party member and have them run for supplies on their own, but it's just another vexation on an already frustrating zone.

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    KnobKnob TURN THE BEAT BACK InternetModerator Mod Emeritus
    Evil Durge and Gale:
    Can I actually do anything with Gale's hand, or is it just a fun trophy?

    Sometimes I throw it at an enemy while yelling 'WIZARD CASTS FIST', but otherwise I got nothing.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Knob wrote: »
    Evil Durge and Gale:
    Can I actually do anything with Gale's hand, or is it just a fun trophy?

    Sometimes I throw it at an enemy while yelling 'WIZARD CASTS FIST', but otherwise I got nothing.

    you can use it in place of a similar trophy later on, but that seems to be it

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    An Act 3 sin that I've not seen much commented upon is how underwhelming the reward on the Dribble the Clown quest is

    It's such a long, sprawling pain in the ass, and then you get some weaksauce caster gloves at the end. Boo!

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    KnobKnob TURN THE BEAT BACK InternetModerator Mod Emeritus
    An Act 3 sin that I've not seen much commented upon is how underwhelming the reward on the Dribble the Clown quest is

    It's such a long, sprawling pain in the ass, and then you get some weaksauce caster gloves at the end. Boo!

    Those gloves are absolutely the best caster item in the game

    Possibly the best item in the game all around

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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    An Act 3 sin that I've not seen much commented upon is how underwhelming the reward on the Dribble the Clown quest is

    It's such a long, sprawling pain in the ass, and then you get some weaksauce caster gloves at the end. Boo!

    I mean honestly just what a bad quest

    Find a bunch of hidden items with no indications as to where they are as you explore the city

    Give me like an astral bloodhound that starts barking when I get near a body part or something, it's a quest simply designed for you to follow a guide to complete

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    Knob wrote: »
    An Act 3 sin that I've not seen much commented upon is how underwhelming the reward on the Dribble the Clown quest is

    It's such a long, sprawling pain in the ass, and then you get some weaksauce caster gloves at the end. Boo!

    Those gloves are absolutely the best caster item in the game

    Possibly the best item in the game all around

    But by the time I got them, any of my casters could functionally delete anything they looked at anyway. It didn't change up how I played em or anything, it just went from "instant death in one turn" to "instant death but the number is bigger." It comes so late in the game and is such a pain in the ass to get that "extra damage" just didn't feel like much to me.

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