BroloBroseidonLord of the BroceanRegistered Userregular
https://www.youtube.com/watch?v=dorZuRoG_s4 A comic book adventure of freelance supervillainy, petting cats, and/or destroying capitalism in which your choices determine success in a series of daring heists and capers. 20230807 Penny Larceny: Gig Economy Supervillain (Visual Novel Comic Book LGBTQ+ Story Rich)
Hooray we no longer have two threads with Baldur's Gate in the title!
Finally took the tub of random change I've accrued over the last like 8 years to the Coinstar machine at the grocery store. Then saw they charged $0.50 +12% for cash, but there was no fee for gift cards, and Steam was one of the options.
And that's the story of how I'll be getting Starfield for half off.
As I am usually years late to games I'm veryate in saying Persona 5 is a lot of fun and other than using a guide to make sure I don't miss the DLC semester it's great to just kind of go through the game?
When I was younger I would make sure to take my time and unlock every single thing in a game, but as I've grown up I give mysf permission to just play the game and see where things land. It's very freeing.
The major recent exception to that is Elden Ring where I sunk 160 hours on my initial playthrough and scoured every goddamn inch of that world.
How does everyone around here approach games and completionist behavior? Especially for open world stuff.
As I am usually years late to games I'm veryate in saying Persona 5 is a lot of fun and other than using a guide to make sure I don't miss the DLC semester it's great to just kind of go through the game?
When I was younger I would make sure to take my time and unlock every single thing in a game, but as I've grown up I give mysf permission to just play the game and see where things land. It's very freeing.
The major recent exception to that is Elden Ring where I sunk 160 hours on my initial playthrough and scoured every goddamn inch of that world.
How does everyone around here approach games and completionist behavior? Especially for open world stuff.
I got so deep into Sekiro that eventually the only thing I had left was to get all the Achievements. It turns out that the fastest way to get the one for capping out every skill tree is to get to about the fourth cycle of NG+, go to a particular bridge with a lot of the strongest non-boss enemies in the game, perform about 14 chained backstabs in a row, and then use the idol to go back to the nearby statue and repeat. For... about an hour and a half, which is still faster than going up to the next level of NG+ and reaching the same spot.
After doing so, I stopped, looked at what that had produced-- a momentary notification and a record on my Steam account that I'd done it-- and have ever since been cured of doing something for no other reason that to put a check in a tickbox. I do something in a game if it feels meaningful to do it, particularly if there is some kind of narrative behind it. But for only the act of doing it? Never again.
On the other hand, I have also made an effort to meet games where they are-- the phrase I've used specifically in regards to BotW and TotK is "zenning out". Where the idea is less to have everything done and more to take joy in the act of doing. And likewise with, say, Disco Elysium: rather than save-scum for a desired outcome of the dice, I just took every roll as it was given to me. (It helps that that game is very intentionally designed to be played that way and "failures" lead to narratively interesting outcomes*.)
... I don't know how well that actually answers your question; I feel like this has been a diffuse ramble (including the footnote below, which I wrote before this). Short version: there is no sense in filling all the checkboxes just because they're there. These days I do only what actually feels significant (though I still fall into the trap of "But what if I need those quest rewards to be strong enough for the main plot eventually?").
* I'd meant to say this with regards to Baldur's Gate 3 and D&D-based games in general previously. In D&D, every character is a warrior. There is a <tacit assumption / general structure> that there are skills which may be used to avoid fighting if correctly executed, but failure always brings you closer to swords drawn. Which means that (especially in 3E), putting character-build resources into social, stealth, or other not-fighting abilities means weakening your focus on fighting, thereby taking a risk that, if you do fail out of avoiding combat, you then land in a situation that your character isn't optimized for and which also presents a hard stop-- you either win the fight or die, and dying ends the game. I think that's what leads to the sense that you must min-max, because the fear (whether well-founded or not) is that eventually you're going to hit a situation where the game simply will not let you proceed, despite (or even because of) your attempts to find a way around.
Kupi on
My favorite musical instrument is the air-raid siren.
@Kupi that does entirely answer my question and I appreciate your explanation of 'zenning out' which until now I didn't know what the term I would put to playing Batman Arkham City and just rolling around from fight to fight because the combat was so much fun. The actual gameplay was pleasant.
Disco Elysium also deserves a double shout out for 'i am absolutely not reloading anything' because failing and persisting in the story is the entire experience.
EDIT: Most games with a roleplaying aspect I try to play, more or less as myself. A good guy willing to sacrifice, but also has no problems completely demolishing 'bad guys'. Sometimes that leads to, 'Well I'm going to do this and it's certainly going to fuck things up, but I think it's the right thing to do?'
MegaMan001 on
I am in the business of saving lives.
0
BroloBroseidonLord of the BroceanRegistered Userregular
I'll usually play every side quest I come across as long as they're not completely procgen, but tap out almost immediately at challenges and collectibles
I've collected every Riddler Trophy in every Arkham game twice, and wouldn't rule out doing it again.
There needs to be a way for me to know what collectibles I'm missing in order for me to try and get them all. Not like Assassin Creed 2 (I think it was) that had all those feathers hidden but no way of marking uncollected ones on a map or even telling how many were left in an area.
+8
ShadowfireVermont, in the middle of nowhereRegistered Userregular
Finally took the tub of random change I've accrued over the last like 8 years to the Coinstar machine at the grocery store. Then saw they charged $0.50 +12% for cash, but there was no fee for gift cards, and Steam was one of the options.
And that's the story of how I'll be getting Starfield for half off.
I used to do this with Amazon gift cards but it was almost always broken so I'd get the coins counted and get cash back for free. I think they fixed that little loophole eventually.
I've collected every Riddler Trophy in every Arkham game twice, and wouldn't rule out doing it again.
There needs to be a way for me to know what collectibles I'm missing in order for me to try and get them all. Not like Assassin Creed 2 (I think it was) that had all those feathers hidden but no way of marking uncollected ones on a map or even telling how many were left in an area.
AC2 had it marked by area and was therefore pretty easy. It was AC1 that was pure Hell with its 100 flags *waves hand vaguely* somewhere.
+3
Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
How much would you pay for a port of a 13 year-old game?
Heh, I looked up the Owlcat Pathfinder games because I didn't play them, and the 2021 one is review bombed because last month they added spyware and then immediately removed it.
The software in question was a tool intended to help us measure the effectiveness of our social media content and sales. It would allow us to optimize our marketing efforts, waste less budget and better spread information about the game.
However, the feedback of the community clearly reveals that this method is not acceptable for our audience at all. We've severely underestimated how much you guys would be frustrated over this, and we are sorry.
We heard you loud and clear. The 3rd party software has since been removed, old EULA returned and all the data already collected has been fully wiped. We admit our mistake and apologize for the disturbance caused.
I love how companies are always like sorry, we thought you wouldn't care 🥺 😭
Heh, I looked up the Owlcat Pathfinder games because I didn't play them, and the 2021 one is review bombed because last month they added spyware and then immediately removed it.
The software in question was a tool intended to help us measure the effectiveness of our social media content and sales. It would allow us to optimize our marketing efforts, waste less budget and better spread information about the game.
However, the feedback of the community clearly reveals that this method is not acceptable for our audience at all. We've severely underestimated how much you guys would be frustrated over this, and we are sorry.
We heard you loud and clear. The 3rd party software has since been removed, old EULA returned and all the data already collected has been fully wiped. We admit our mistake and apologize for the disturbance caused.
I love how companies are always like sorry, we thought you wouldn't care 🥺 😭
You can say a lot about gamers, God knows I have, but underestimating gamers' attention to granular details is a bad bet.
I'll hunt down the collectibles or side things if they're linked to story stuff, an optional boss, or just fun. Recently finishing up Spider-Man, I grabbed all the landmarks and backpacks because they had fun lore stuff and because roaming around the city was always a blast, did the challenge things because I wanted to see how they did that boss fight, but didn't touch 90% of the base things.
Side note, I'm years late on this but Spider-Man absolutely nails the superhero feeling that the Arkham games were always just on the cusp of, that "swinging across the city for an important mission and stopping to save someone being mugged or in a car crash". Plenty of complaints about the game but that specific vibe it just pulls off perfectly.
If the collectibles are on the map or if they give my character a buff like in the Crackdown games I'll go hunt them down, but other than that I don't care and I've never been much of an achievement hunter unless it's one that has me try out a different play style than I normally go with.
I think the insane requirements that the Gears games have for some of their achievements really helped to make completionism seem pointless and too much of a time sink.
If the collectibles are on the map or if they give my character a buff like in the Crackdown games I'll go hunt them down, but other than that I don't care and I've never been much of an achievement hunter unless it's one that has me try out a different play style than I normally go with.
I think the insane requirements that the Gears games have for some of their achievements really helped to make completionism seem pointless and too much of a time sink.
Yeah things that offer a gameplay enhancent or exp or something sure maybe. But like just for a cheevo? Heh fuck you I got shit to do with my life.
I would like some money because these are artisanal nuggets of wisdom philistine.
If the collectibles are on the map or if they give my character a buff like in the Crackdown games I'll go hunt them down, but other than that I don't care and I've never been much of an achievement hunter unless it's one that has me try out a different play style than I normally go with.
I think the insane requirements that the Gears games have for some of their achievements really helped to make completionism seem pointless and too much of a time sink.
Yeah things that offer a gameplay enhancent or exp or something sure maybe. But like just for a cheevo? Heh fuck you I got shit to do with my life.
I had completely forgotten about Crackdown.
A game that lets me leap over tall buildings in a single bound to get better at leaping over tall buildings?
100%ing Mad Max was an enjoyable time, as every collectable is in a unique location and travelling around the map is a joy
This I agree with, I wanted to explore that world, so yeah let me find all the who dads and whatsits.
Like ultimately that's what I want from an ubisoft/open world game, a reason to explore your shit. I think Fall out 4 had that for me in spades as did rdr 2, just great environmental story telling.
I would like some money because these are artisanal nuggets of wisdom philistine.
I see that dark and darker got a publisher to put their game out? Chaf games? Never heard of them, but people expect an early access release anytime soon?
I would like some money because these are artisanal nuggets of wisdom philistine.
If I ever actually manage to get myself centered enough to publish a game of my own, and it includes some element where you're rewarded for collecting all of some kind of collectible, then I plan to abide by the rule that if the player must collect all of a thing, then the reward for collecting 90% of the things should be a locator for the remaining 10%.
My favorite musical instrument is the air-raid siren.
If I ever actually manage to get myself centered enough to publish a game of my own, and it includes some element where you're rewarded for collecting all of some kind of collectible, then I plan to abide by the rule that if the player must collect all of a thing, then the reward for collecting 90% of the things should be a locator for the remaining 10%.
Yes please jesus, an indicator, or god forbid a map that is purchaseable with some kind of in game blah to just find what I'm missing.
I would like some money because these are artisanal nuggets of wisdom philistine.
- The souls system is still really cool. Drop rate could stand to be better. The Peeping Eye gives 8 exp and I think I went from ~2100 down to ~700 before it dropped, and that was fairly late / high level. Worth it, though, to finally be able to see weak walls. I think it gave me 7 or 8 of them, and I doubt I would have found the one that's inside a secret room.
- I absolutely love that hearts simply refill mana. Keeps the motif around. They really ought to have done so in Harmony, because once you have a spell book, there was never any reason to use the base weapon.
- Julius was horrible for me. I could not figure the fight out for love or money and he has a ridiculous amount of HP.
- Died to Chaos my first time through, and it is such a perfect touch that this gives you a full ending cutscene: Soma lounging on the throne as Julius comes in; a wine glass is thrown; and cut to black.
where's my DS collection, Konami?
+2
BroloBroseidonLord of the BroceanRegistered Userregular
this video kept getting recommended to me, with the title "now this is voice acting"
I thought it was going to be something just making fun of some cheesy line delivery
but actually... someone really acted the shit out of this
which is impressive since someone who didn't have this kind of emotional and vocal range could have made this scene go completely sideways into a bad parody territory
I still say my favorite like total AC is origins. I loved the pirate ship parts of AC4, but god damn the assassin parts were some of the worst of the series.
I would like some money because these are artisanal nuggets of wisdom philistine.
If I ever actually manage to get myself centered enough to publish a game of my own, and it includes some element where you're rewarded for collecting all of some kind of collectible, then I plan to abide by the rule that if the player must collect all of a thing, then the reward for collecting 90% of the things should be a locator for the remaining 10%.
Yes please jesus, an indicator, or god forbid a map that is purchaseable with some kind of in game blah to just find what I'm missing.
At minimum, the things should have distinct names/entries in whatever in game tracker instead of just being some number of things. That way instead of just knowing you have 43 out of 45 things, you know you're missing #4 and #37, or whatever which means you can use the internet to locate the last couple instead of looking at all the possible locations.
I didn't like Dawn of Sorrow as much as Aria of Sorrow
And not just because the portraits took a dive in quality
I don't have any especially poor memories of it. I really want to revisit Portrait, though, as I recall having a really great time with that. And I'd like to finish Order of Ecclesia.
I could dig out the DS and go back through them, I guess. I may. I just really don't want to go back to the tiny screens on the handheld, especially when there's no real reason the game(s) can't work fine on a PC.
I still say my favorite like total AC is origins. I loved the pirate ship parts of AC4, but god damn the assassin parts were some of the worst of the series.
I prefer 4 pistols to zero pistols, advantage 4. (I hate the RPG games' combat systems and lack of climbing and equipment bloat and...)
Collectibles have never really triggered my impulse control for whatever reason, I have next to no compulsion to 100% a game unless I really, really like it. If there's lore or story content gated behind them then I will put an effort in (e.g. Control, Horizon: Zero Dawn) but otherwise I just don't need all the coins or feathers or whathaveyou
This might have to do with how games are primarily a storytelling medium for me and the gameplay tends to be secondary or tertiary to that, with maybe art style coming before gameplay in terms of my priority
Thinking about completionism, recently I tend to do completionist stuff while also chatting or watching something or whatnot. Sort of like knitting. If I’m going to actually pay attention I feel like I need to actually be engaged, which means actual interesting stuff and not just ticking off a list or repeating an action 500 times.
I do kinda like using achievements as an inducement to try new things as well. But yeah there are too many interesting things to do with your time to get like ‘purchased the Expensive Nonsense after spending 40 hours grinding the Good Drop’ just because it’s 0.5% completion rate.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I am compelled to grab collectibles that are in my eyeline, even though I will basically never 100% them.
If I am aware of them I will seek them out but if I'm not I do not give a shit.
Humor can be dissected as a frog can, but dies in the process.
I have a compulsion to collect them all. Hell when I play mass effect I have to do all the quests, if I fail to do one or fail to do one as I want to do it, I feel oddly bad about it.
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
Hooray we no longer have two threads with Baldur's Gate in the title!
And that's the story of how I'll be getting Starfield for half off.
When I was younger I would make sure to take my time and unlock every single thing in a game, but as I've grown up I give mysf permission to just play the game and see where things land. It's very freeing.
The major recent exception to that is Elden Ring where I sunk 160 hours on my initial playthrough and scoured every goddamn inch of that world.
How does everyone around here approach games and completionist behavior? Especially for open world stuff.
I got so deep into Sekiro that eventually the only thing I had left was to get all the Achievements. It turns out that the fastest way to get the one for capping out every skill tree is to get to about the fourth cycle of NG+, go to a particular bridge with a lot of the strongest non-boss enemies in the game, perform about 14 chained backstabs in a row, and then use the idol to go back to the nearby statue and repeat. For... about an hour and a half, which is still faster than going up to the next level of NG+ and reaching the same spot.
After doing so, I stopped, looked at what that had produced-- a momentary notification and a record on my Steam account that I'd done it-- and have ever since been cured of doing something for no other reason that to put a check in a tickbox. I do something in a game if it feels meaningful to do it, particularly if there is some kind of narrative behind it. But for only the act of doing it? Never again.
On the other hand, I have also made an effort to meet games where they are-- the phrase I've used specifically in regards to BotW and TotK is "zenning out". Where the idea is less to have everything done and more to take joy in the act of doing. And likewise with, say, Disco Elysium: rather than save-scum for a desired outcome of the dice, I just took every roll as it was given to me. (It helps that that game is very intentionally designed to be played that way and "failures" lead to narratively interesting outcomes*.)
... I don't know how well that actually answers your question; I feel like this has been a diffuse ramble (including the footnote below, which I wrote before this). Short version: there is no sense in filling all the checkboxes just because they're there. These days I do only what actually feels significant (though I still fall into the trap of "But what if I need those quest rewards to be strong enough for the main plot eventually?").
* I'd meant to say this with regards to Baldur's Gate 3 and D&D-based games in general previously. In D&D, every character is a warrior. There is a <tacit assumption / general structure> that there are skills which may be used to avoid fighting if correctly executed, but failure always brings you closer to swords drawn. Which means that (especially in 3E), putting character-build resources into social, stealth, or other not-fighting abilities means weakening your focus on fighting, thereby taking a risk that, if you do fail out of avoiding combat, you then land in a situation that your character isn't optimized for and which also presents a hard stop-- you either win the fight or die, and dying ends the game. I think that's what leads to the sense that you must min-max, because the fear (whether well-founded or not) is that eventually you're going to hit a situation where the game simply will not let you proceed, despite (or even because of) your attempts to find a way around.
Disco Elysium also deserves a double shout out for 'i am absolutely not reloading anything' because failing and persisting in the story is the entire experience.
EDIT: Most games with a roleplaying aspect I try to play, more or less as myself. A good guy willing to sacrifice, but also has no problems completely demolishing 'bad guys'. Sometimes that leads to, 'Well I'm going to do this and it's certainly going to fuck things up, but I think it's the right thing to do?'
fuck you, you can't make me touch that
There needs to be a way for me to know what collectibles I'm missing in order for me to try and get them all. Not like Assassin Creed 2 (I think it was) that had all those feathers hidden but no way of marking uncollected ones on a map or even telling how many were left in an area.
I used to do this with Amazon gift cards but it was almost always broken so I'd get the coins counted and get cash back for free. I think they fixed that little loophole eventually.
AC2 had it marked by area and was therefore pretty easy. It was AC1 that was pure Hell with its 100 flags *waves hand vaguely* somewhere.
I hope you all answered FIFTY DOLLARS!
You can say a lot about gamers, God knows I have, but underestimating gamers' attention to granular details is a bad bet.
Side note, I'm years late on this but Spider-Man absolutely nails the superhero feeling that the Arkham games were always just on the cusp of, that "swinging across the city for an important mission and stopping to save someone being mugged or in a car crash". Plenty of complaints about the game but that specific vibe it just pulls off perfectly.
I think the insane requirements that the Gears games have for some of their achievements really helped to make completionism seem pointless and too much of a time sink.
{Twitter, Everybody's doing it. }{Writing and Story Blog}
Well the new port is on Switch, so in a way it is on PC as well
Yeah things that offer a gameplay enhancent or exp or something sure maybe. But like just for a cheevo? Heh fuck you I got shit to do with my life.
pleasepaypreacher.net
I had completely forgotten about Crackdown.
A game that lets me leap over tall buildings in a single bound to get better at leaping over tall buildings?
Beautiful design.
This I agree with, I wanted to explore that world, so yeah let me find all the who dads and whatsits.
Like ultimately that's what I want from an ubisoft/open world game, a reason to explore your shit. I think Fall out 4 had that for me in spades as did rdr 2, just great environmental story telling.
pleasepaypreacher.net
pleasepaypreacher.net
Yes please jesus, an indicator, or god forbid a map that is purchaseable with some kind of in game blah to just find what I'm missing.
pleasepaypreacher.net
- I absolutely love that hearts simply refill mana. Keeps the motif around. They really ought to have done so in Harmony, because once you have a spell book, there was never any reason to use the base weapon.
- Julius was horrible for me. I could not figure the fight out for love or money and he has a ridiculous amount of HP.
- Died to Chaos my first time through, and it is such a perfect touch that this gives you a full ending cutscene: Soma lounging on the throne as Julius comes in; a wine glass is thrown; and cut to black.
where's my DS collection, Konami?
this video kept getting recommended to me, with the title "now this is voice acting"
I thought it was going to be something just making fun of some cheesy line delivery
but actually... someone really acted the shit out of this
which is impressive since someone who didn't have this kind of emotional and vocal range could have made this scene go completely sideways into a bad parody territory
And not just because the portraits took a dive in quality
pleasepaypreacher.net
At minimum, the things should have distinct names/entries in whatever in game tracker instead of just being some number of things. That way instead of just knowing you have 43 out of 45 things, you know you're missing #4 and #37, or whatever which means you can use the internet to locate the last couple instead of looking at all the possible locations.
I don't have any especially poor memories of it. I really want to revisit Portrait, though, as I recall having a really great time with that. And I'd like to finish Order of Ecclesia.
I could dig out the DS and go back through them, I guess. I may. I just really don't want to go back to the tiny screens on the handheld, especially when there's no real reason the game(s) can't work fine on a PC.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I prefer 4 pistols to zero pistols, advantage 4. (I hate the RPG games' combat systems and lack of climbing and equipment bloat and...)
This might have to do with how games are primarily a storytelling medium for me and the gameplay tends to be secondary or tertiary to that, with maybe art style coming before gameplay in terms of my priority
3DS Friend Code: 0216-0898-6512
Switch Friend Code: SW-7437-1538-7786
I do kinda like using achievements as an inducement to try new things as well. But yeah there are too many interesting things to do with your time to get like ‘purchased the Expensive Nonsense after spending 40 hours grinding the Good Drop’ just because it’s 0.5% completion rate.
If I am aware of them I will seek them out but if I'm not I do not give a shit.
pleasepaypreacher.net