Yes!
And Square is doing everything they possibly can to make sure
you don't know about it.https://fftcg.square-enix-games.com/na/card-browser
Not on my watch!
(Rule sheet
here if you'd like to read along.)
The basic gameplay involves each player starting with a hand of five cards.
Each turn, they can either:
-Burn a card to earn Crystal Points
-Use accrued Crystal Points
from that turn to play a card onto the field(they do not carry over between turns)
-Play a Forward onto the field(which are used to attack the other player, in addition to putting their abilities into play)
-Playing a Monster(same, slightly different rules per creature)
-Playing a Backup (can not attack, but have special abilities and can be tapped to generate Crystal Points each turn, a la Lands in M:TG)
or playing a Summon(one time, special effects)
The game ends when the other player takes seven points of damage, but they can use their forwards to block the damage, though if they have less HP than the attacker, it can remove them from the field.
That's the VERY short version, but if you want a long version, the website has a very efficient tutorial(though it may take a few plays to fully understand it).
https://fftcg.square-enix-games.com/na/play-article/learn-to-play
Or, in video form:
https://www.youtube.com/watch?v=jmvvVmRc1iMDeck Building?
In a nutshell, FF:TCG has six elements that make up assorted decks.
A deck has to to be made up of 50 cards, and there can be no more of three cards of a character in a deck, and only one in play at a time, unless it has an icon stating otherwise(three cards stacked together).
I'll quote another player who did an efficient breakdown of how each works:
Personally(though I'm an outlier here), I prefer to make a deck based around having characters I like, and adapting that to my playstyle, but you do you.
There's a very effective card browser here:
https://fftcg.square-enix-games.com/na/card-browser
For instance, here's three cards that work in conjunction together, and all happen to be Lightning based:
So if you want to make, say, a deck of just FFVIII characters, you can totally do that, but try to keep within an element,
because you only can generate Crystal Points using elements that you burn.
You can get starter packs at a handful of local stores, or they're dirt cheap on websites like TCGPlayer, so it's fortunately a buyer's market, at least until Magic releases their FF expansion and steals our thunder.
The newest set is Dawn of Heroes, which has a little of everything, mostly focused on FFXIV and older titles:
https://fftcg.square-enix-games.com/na/release/dawn-of-heroes
Did I mention how amazing the original art is? (This being the reason I got into the games.)
So yeah, feel free to discuss deck building, questions, and how to make the most awesome Type-0 deck.
(No bias, honest)
Posts
3DS Friend Code: 3110-5393-4113
Steam profile
Not to my knowledge, sadly, no(though I guess you could play it online with a lot of patience...).
Looks cool though
3DS Friend Code: 3110-5393-4113
Steam profile
Oh.
Right, let’s see. Here’s my deck.
Yeah, that can be a pain, but on the upside, if you have, say, "get a ninja out of your deck", it's pretty great that it lets you pull anyone from Shadow to Yuffie as long as they have that job.
Whoops, it is, more aggression based. It's one of the three in my deck.
Steam: https://steamcommunity.com/profiles/76561198004484595
https://fftcg.square-enix-games.com/en/news/beyond-destiny-card-of-the-week-ultimecia-21-023l
Beyond Destiny, a mixture of stuff from Stranger of Paradise, with a sprinkling of Type-0 and FF8 for some reason.
I got the Shiva Full Art, which is pretty gorgeous:
The next one is Crisis Core themed, which I'm really excited for.
https://fftcg.square-enix-games.com/na/news/beyond-destiny-card-of-the-week-zack-22-112r-viktora-22-114h-ace-22-116r
Not gonna lie, kind of confused, but basically it seems to require a separate deck, and you pay the base cost(four Ice points in Viktora's case) and two LB points(flipping over one LB card).