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[Baldur's Gate 3] Four Halfing Barbarians Walk Into A Tavern...

ZavianZavian universal peace sounds better than forever warRegistered User regular
edited August 19 in Games and Technology
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https://youtu.be/C2ca6paV7i0

Release Date: August 3rd, 2023 (PC), Sept. 6 (PS5)
Platforms: PC (Steam, GOG), PS5
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil. From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.

Online multiplayer for up to four players
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.

Origin characters
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.

Evolved turn-based combat
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.

Define the future of the Forgotten Realms
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.

Player initiated turn-based mode
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
Difficulty Levels & Rules
In D&D, picking the right DM is key to defining the journey you want to embark on. In Baldur’s Gate 3, we’ve created three modes of play that essentially act as different types of DM: the forgiving, narrative driven DM, or the DM that isn’t afraid to let you die if your glass-cannon wizard decides to tickle an owlbear.

At launch, in addition to ‘Normal mode’ (which can be considered our default), players may avail of the following:

In Story mode, combat has been made more forgiving so players can fully immerse themselves in the narrative layer of this adventure. In this mode, friendly NPCs are harder to kill, trader prices are at a 20 percent discount, and you'll begin the game with a +2 starting proficiency bonus.

Hardcore mode, then, is where to test your mettle. In this mode, enemy lethality is cranked up to Brutal, ensuring that enemy AI are stronger, will prioritise squishier targets with low AC, and will seize opportunities to go in for the kill. Additionally, many adjustments have been made to the fights themselves specifically for Hardcore mode, with certain enemies receiving additional support through reinforcements, spells, or consumable items.

Changes Made From Tabletop 5E To BG3:
https://old.reddit.com/r/BaldursGate3/comments/15jgdf2/heres_a_list_of_all_the_changes_made_to_5e/

LAUNCH CLASSES/SUB-CLASSES:
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LAUNCH RACES/SUB-RACES:
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STATS:
Strength - A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack. Your Strength score determines the amount of weight you can bear.

Dexterity - A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. You add your Dexterity modifier to your attack roll and your damage roll when attacking with a ranged weapon, such as a sling or a longbow. You can also add your Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier. At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures’ turns in combat.

Constitution - Your character’s hit points define how tough your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice). Your Constitution modifier contributes to your hit points. Typically, you add your Constitution modifier to each Hit Die you roll for your hit points

Intelligence - An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast

Wisdom - A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks. Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast

Charisma - A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Bards, paladins, sorcerers, and warlocks use Charisma as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
https://baldursgate3.wiki.fextralife.com/Stats
EARLY ACCESS : Early access was available on PC, and comprised Act I. 'Early Access purchasers will receive a free upgrade to the Digital Deluxe Edition upon full release.' - Larian

INCLUDED IN BALDUR'S GATE 3 - DIGITAL DELUXE EDITION:

- Baldur's Gate 3 - Base Game
- Bard Song Pack - Astound audiences by performing this special set of new songs
- Exclusive Dice Theme - Roll checks with style
- Paintings from Rivellon - Discover a new collection of paintings across the Forgotten Realms
- Adventurer's Pouch - Receive a collection of camp supplies and potions to help get your journey started
- Digital OST* - Enjoy the music of Baldur's Gate 3 from composer Borislav Slavov
- Digital Artbook* - Explore the art and design of Baldur's Gate 3 in this digital artbook, written by Larian
- Digital Character Sheets* - Peruse a set of four-page D&D character sheets for each Baldur's Gate 3 origin character

AND AN ITEM PACK FROM THE WORLD OF DIVINITY: ORIGINAL SIN!

- Mask of the Shapeshifter - Headgear that allows you to change race and appearance on the fly, inspired by Fane of Divinity: Original Sin II
- Cape of the Red Prince - Cloak inspired by the Red Prince of Divinity: Original Sin II
- Lute of the Merryweather Bard - Playable instrument inspired by Lohse of Divinity: Original Sin II
- Needle of the Outlaw Rogue - Dagger inspired by Sebille of Divinity: Original Sin II
- Bicorne of the Sea Beast - Headgear inspired by Beast of Divinity: Original Sin II

*credit to korodullin for the prior BG thread which I've copied the following from!
http://www.baldursgate.com/ - Home of the BGEE
http://www.baldursgateii.com/ - Home of the BG2EE
Baldur's Gate: Enhanced Edition on Steam
Baldur's Gate I and II at GOG
Baldur's Gate I and II at Gamersgate

Zavian on
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Posts

  • cursedkingcursedking Registered User regular
    I’m right before the end game in act 3 and decided to start a new campaign as a warlock just to keep things going. I was able to equip gith lady with everburn without cheesing the fight at all and entered the groove at level three which feels hilarious.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • cursedkingcursedking Registered User regular
    Also, can anyone check to see if arcane gate works, because it seems to not at all

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
  • ChanceChance Registered User regular
    edited August 19
    cursedking wrote: »
    Also, can anyone check to see if arcane gate works, because it seems to not at all

    It absolutely works and in certain time-constrained instances it's a godsend.

    Edit: click the spell, click where you want the first gate in the world, click where you want the second gate. The gates can be placed in a fairly large sphere around the character, so if the goal is to cover the most ground as quickly as possible, position the caster between where you want the two gates.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited August 19
    There are so many random references to turnips in this game that if I get to Baldur's Gate and don't see Jan hustling his turnips in the market place, there will have been some cruel mindgames at play here.

    Dr. Chaos on
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  • DissociaterDissociater Registered User regular
    I'm finding progressing through act 3 is so slow because I keep stopping to see the sights and smell the flowers. There are so many nice little details.

    I found a music store and had a bardly conversation with the proprietor. Now I get a discount on all their rare instruments. Sometimes I go into large crowds and perform. When I finish, they all clap and throw me money. If there are other performer NPCs near by, they'll stop what they're playing to come join me and play the same tune. It's possible to have a whole band playing all the instruments!

    I've also used perform to distract guards so that I can sneak into certain places (like the stupid Baldur's Mouth broadsheet company).

    Donnictonjkylefultonph blaketwotimesadingohtmSteel AngelGiantGeek2020Mr RaySmrtnikFencingsaxMechMantischrono_travellerHeir
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    This early act 2 Isabel/Marcus encounter is kind of bullshit.

    tOkYVT2.jpg
    ChanceUnluckyEl Mucho
  • ChanceChance Registered User regular
    This early act 2 Isabel/Marcus encounter is kind of bullshit.

    That took me like 3 tries.

    'Chance, you are the best kind of whore.' -Henroid
    OrcaSmrtnikUnlucky
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited August 19
    Chance wrote: »
    This early act 2 Isabel/Marcus encounter is kind of bullshit.

    That took me like 3 tries.
    I certainly got lucky that fight. I was able to get into the "protect the President" formation right away. My Paladin introduced Marcus to the fucking floor with her shield and Karlach ended his life on her turn. The rest was mop up.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    I don't know what your spoiler policy is so I'll put this in one but this is act 1 stuff so idk if it's actually necessary.
    I cannot for the life of me find my way to the moon tower I'm supposed to be going to. I've been stumbling around the underdark for 4 sessions now and I found an anti-magic tree with a way point and a mage tower I can't really do anything with. Basically I want to know if I should keep going in this direction with the tree or if I missed the door to the moon tower and should double back. I'm pretty tired of aimlessly roaming around down there.

    I have never gotten far in these kinds of games, I get stuck trying to figure out what the game wants from me or get stuck in seemingly unwinnable combat and just end up quiting. I don't think I ever got much past the tutorial island in divinity original sin 2.

    I don't want it to go down that way this time, I'd love to at least actually eventually make it to the titular city.

    So I'm playing it on easy / story mode, and uh if this is easy I don't want to know how hard normal is. I've had to save scum so much just to get this far it's embarrassing.

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I don't know what your spoiler policy is so I'll put this in one but this is act 1 stuff so idk if it's actually necessary.
    I cannot for the life of me find my way to the moon tower I'm supposed to be going to. I've been stumbling around the underdark for 4 sessions now and I found an anti-magic tree with a way point and a mage tower I can't really do anything with. Basically I want to know if I should keep going in this direction with the tree or if I missed the door to the moon tower and should double back. I'm pretty tired of aimlessly roaming around down there.

    I have never gotten far in these kinds of games, I get stuck trying to figure out what the game wants from me or get stuck in seemingly unwinnable combat and just end up quiting. I don't think I ever got much past the tutorial island in divinity original sin 2.

    I don't want it to go down that way this time, I'd love to at least actually eventually make it to the titular city.

    So I'm playing it on easy / story mode, and uh if this is easy I don't want to know how hard normal is. I've had to save scum so much just to get this far it's embarrassing.
    Theres plenty to do in act 1 and a lot of cool stuff in the underdark, no reason to rush to Moonrise.

    Just take your time exploring. :)

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    ZavianDanHibikiChanceDrovekMoridin889Smrtnik
  • ZavianZavian universal peace sounds better than forever war Registered User regular
    I don't know what your spoiler policy is so I'll put this in one but this is act 1 stuff so idk if it's actually necessary.
    I cannot for the life of me find my way to the moon tower I'm supposed to be going to. I've been stumbling around the underdark for 4 sessions now and I found an anti-magic tree with a way point and a mage tower I can't really do anything with. Basically I want to know if I should keep going in this direction with the tree or if I missed the door to the moon tower and should double back. I'm pretty tired of aimlessly roaming around down there.

    I have never gotten far in these kinds of games, I get stuck trying to figure out what the game wants from me or get stuck in seemingly unwinnable combat and just end up quiting. I don't think I ever got much past the tutorial island in divinity original sin 2.

    I don't want it to go down that way this time, I'd love to at least actually eventually make it to the titular city.

    So I'm playing it on easy / story mode, and uh if this is easy I don't want to know how hard normal is. I've had to save scum so much just to get this far it's embarrassing.

    act 1 spoiler
    the anti-magic flowers can be thrown at the arcane turrets protecting the mage tower to disable them. there's two more inside the tower which can similarly be disabled in that way

    TurambarDrovekOrcaGiantGeek2020DarkPrimusMazzyxHeir
  • TurambarTurambar Independent Registered User regular
    I don't know what your spoiler policy is so I'll put this in one but this is act 1 stuff so idk if it's actually necessary.
    I cannot for the life of me find my way to the moon tower I'm supposed to be going to. I've been stumbling around the underdark for 4 sessions now and I found an anti-magic tree with a way point and a mage tower I can't really do anything with. Basically I want to know if I should keep going in this direction with the tree or if I missed the door to the moon tower and should double back. I'm pretty tired of aimlessly roaming around down there.

    I have never gotten far in these kinds of games, I get stuck trying to figure out what the game wants from me or get stuck in seemingly unwinnable combat and just end up quiting. I don't think I ever got much past the tutorial island in divinity original sin 2.

    I don't want it to go down that way this time, I'd love to at least actually eventually make it to the titular city.

    So I'm playing it on easy / story mode, and uh if this is easy I don't want to know how hard normal is. I've had to save scum so much just to get this far it's embarrassing.

    Tip on where to go
    Did you fight some duergar (dark dwarves)?
    There's a boat you can use to get to a new area

    If you're only level 4 though there's probably more stuff you haven't done yet.
    Should probably be level 5 before taking the boat or going to the mountain pass

    Steam: turamb | Origin: Turamb | 3DS: 3411-1109-4537 | NNID: Turambar | Warframe(PC): Turamb
  • DanHibikiDanHibiki Registered User regular
    edited August 19
    I don't know what your spoiler policy is so I'll put this in one but this is act 1 stuff so idk if it's actually necessary.
    I cannot for the life of me find my way to the moon tower I'm supposed to be going to. I've been stumbling around the underdark for 4 sessions now and I found an anti-magic tree with a way point and a mage tower I can't really do anything with. Basically I want to know if I should keep going in this direction with the tree or if I missed the door to the moon tower and should double back. I'm pretty tired of aimlessly roaming around down there.

    I have never gotten far in these kinds of games, I get stuck trying to figure out what the game wants from me or get stuck in seemingly unwinnable combat and just end up quiting. I don't think I ever got much past the tutorial island in divinity original sin 2.

    I don't want it to go down that way this time, I'd love to at least actually eventually make it to the titular city.

    So I'm playing it on easy / story mode, and uh if this is easy I don't want to know how hard normal is. I've had to save scum so much just to get this far it's embarrassing.

    If you're desperate to find the way
    There's two routes to get there but they are really tough encounters, so either way I'd encourage to explore and level up. Go back to the first area, sweep up any areas you haven't been to, there's an easy to miss area accessible by jumping over a collapsed bridge.
    When you feel your high enough level you can either enter moonrise by going through the Gith Creche, there's a tough fight with some Undead, or take the boats in the underdark to that duergar camp. There's a tough fight on the boat and after that I'd recommend turning back and resting then come back because there's a penalty to resting there, but not game breaking.

    After you clear them out there should be an elevator leading to the cursed lands map, which has moonrise tower.

    The main thing though, is keeping exploring and keep leveling up.

    DanHibiki on
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Alright, lads. Looks like we're going Berserker 9/Thief 3 after all.

    The Bonus Urge.

    My character only feels alive when he can buff and attack in the same turn.

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    Elvenshae
  • Raiden333Raiden333 Registered User regular
    edited August 19
    The game's horniness finally made me laugh.

    I've spent the entire game with my character explicitly being in a romance with Shadowheart, and participating in a revolving door of hard-rejecting everyone else who wants to ride this train. And now in act 3 it feels like the game is begging me to fuck around.
    8h4z2prqa8w6.png
    edit: like, this isn't any criticism of polycules or anything, they're totally legit relationships. Just, Halsin. You've been in my camp since act 1 buddy. Read the room.

    Raiden333 on
    There was a steam sig here. It's gone now.
    The_Infidel
  • cursedkingcursedking Registered User regular
    Chance wrote: »
    cursedking wrote: »
    Also, can anyone check to see if arcane gate works, because it seems to not at all

    It absolutely works and in certain time-constrained instances it's a godsend.

    Edit: click the spell, click where you want the first gate in the world, click where you want the second gate. The gates can be placed in a fairly large sphere around the character, so if the goal is to cover the most ground as quickly as possible, position the caster between where you want the two gates.

    ok i see why this was not working. There is no visual indicator that the spell has accepted the first gate command. You click and nothing happens. Which led to me clicking again, which put both gates right on top of each other. There are so many things in the UI that don't respond to the first click, like your portrait to change control etc., that it never occurred to me that the spell was accepting a command. Especially since the wall spells all show the exact path of the spell.

    Types: Boom + Robo | Food: Sweet | Habitat: Plains
    Chance
  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    Maybe I'd be in less of a hurry, more amenable to exploring, if every other npc wasn't (correctly) treating me and my tadpole like a walking time bomb.

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Maybe I'd be in less of a hurry, more amenable to exploring, if every other npc wasn't (correctly) treating me and my tadpole like a walking time bomb.

    It's the classic open world RPG problem. And there are times when there is an invisible clock running, but thankfully they aren't too common. The difficulty means you do need levels and just powering your way through isn't going to work well unless you've figured out the gaps in the game system and decided to exploit them or otherwise break the combat mechanics over your knee.

    Savescumming and strategic conversations can make a lot of fights easier, thankfully. But not all of them.

  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    edited August 19
    Yeh I noticed that, why are the levels so ridiculously huge, i feel like they could have added another digit, like i should be level 40 instead of 4.

    Is that just a d&d thing? I've played lots of tabletop, but basically no d&d, which means I don't get half the references in this game and have essentially no nostalgia for it past the basic concept of rolling dice.

    It's not like numerical levels come up that much in table top games, the dm isn't exactly going to hand you the stats sheet for the enemies or anything, so it could be that tabletop levels are just alway big and I never noticed.

    Edit : I guess the key for me is to just not let myself get frustrated. It's a single player game, I can just not play it for a day or two and come back with fresh energy. I think as long as I can keep making some kind of progress I can keep chipping away at it until it opens up a bit.

    I think the fact that I want so much to see what happens and how the characters develop and everything, despite having literally zero nostalgia for either the baldurs gate series or d&d in general, just tells you how good this game is.

    They just need to add a Very Easy mode lol.

    Monkey Ball Warrior on
    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • Raiden333Raiden333 Registered User regular
    edited August 19
    Yeh I noticed that, why are the levels so ridiculously huge, i feel like they could have added another digit, like i should be level 40 instead of 4.

    Is that just a d&d thing? I've played lots of tabletop, but basically no d&d, which means I don't get half the references in this game and have essentially no nostalgia for it past the basic concept of rolling dice.

    It's not like numerical levels come up that much in table top games, the dm isn't exactly going to hand you the stats sheet for the enemies or anything, so it could be that tabletop levels are just alway big and I never noticed.

    that is how D&D 5e levels work, yeah. Level increases are almost always huge power spikes, some more massive than others, like 5.

    Raiden333 on
    There was a steam sig here. It's gone now.
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  • ED!ED! Registered User regular
    Chance wrote: »
    This early act 2 Isabel/Marcus encounter is kind of bullshit.

    That took me like 3 tries.

    I messed with this once (and boy am I sick of cutscenes throwing you into a fight - like there is zero buildup that is coming) and can't wait to get back to it (decided I wasn't ready to advance the story and had some stuff still to do on Act 1 maps).

    . . .also having SH in the party during this was hilarious. I'm like "Hey! Can we not antagonize my 'bosom buddie' - I'm the one that has to deal with this later!"

    "Get the hell out of me" - [ex]girlfriend
    El Mucho
  • Raiden333Raiden333 Registered User regular
    New candidate for most horrific video game bug-and-solution of the year

    Since I've been exclusive and 100% loved by Shadowheart this whole game, I was wondering why the one big romance scene wasn't triggering. Apparently I bugged something somewhere.

    Turns out the easy solution is to take your potential-but-not-triggering romantic partner somewhere. Then FUCKING MURDER THEM IN COLD BLOOD. And then ask Withers to revive them for a handfull of gold. Boom, romantic triggers reset, time to get romantic!

    There was a steam sig here. It's gone now.
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  • GoumindongGoumindong Registered User regular
    Burnage wrote: »

    This is something confusing me a bit.
    It almost feels like Monks have more item support than any other class when... we don't have a Monk companion? Feels like a weird imbalance.

    There is also a lot of item support for bards. I think a lot of is just so that PC's have things to use if they make an "off brand" class. Plus you can hire new companions for cheap plus you can respec any of the main companions to any class.

    wbBv3fj.png
  • CoinageCoinage Heaviside LayerRegistered User regular
    Sometimes we all need to be reset with a bonk on the head

    Siernanchrono_traveller
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Arcane Tower
    There's 2 things at play here:
    1: The towers hurt a ton and they they have both Sturdy (Only take damage if you get hit for more than 10 damage) and Resistance to or Immunity to many damage types. The best bet is electricity, but if you don't have that Force from Wyll also works. If he rolls above average on a damage roll on his cantrip he does damage.

    2. You can disable the turrets and empower the facility by putting a magic power in the machine in the basement. This also enables the elevator.

    Still in some ways it is a dead end, there's some loot there and some lore but I don't think there's much mission critical stuff.

    Steam: SanderJK Origin: SanderJK
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  • GoumindongGoumindong Registered User regular
    edited August 19
    I don't know what your spoiler policy is so I'll put this in one but this is act 1 stuff so idk if it's actually necessary.
    I cannot for the life of me find my way to the moon tower I'm supposed to be going to. I've been stumbling around the underdark for 4 sessions now and I found an anti-magic tree with a way point and a mage tower I can't really do anything with. Basically I want to know if I should keep going in this direction with the tree or if I missed the door to the moon tower and should double back. I'm pretty tired of aimlessly roaming around down there.

    I have never gotten far in these kinds of games, I get stuck trying to figure out what the game wants from me or get stuck in seemingly unwinnable combat and just end up quiting. I don't think I ever got much past the tutorial island in divinity original sin 2.

    I don't want it to go down that way this time, I'd love to at least actually eventually make it to the titular city.

    So I'm playing it on easy / story mode, and uh if this is easy I don't want to know how hard normal is. I've had to save scum so much just to get this far it's embarrassing.
    The moon tower is act 2 content. There is a good deal of act 2 content set up in act 1. If you get to the place where the moontower will be the game will be like "your quests will fail if you go that way"

    Moon Tower Location Spoilers
    There are two ways to get to the moon tower. 1 is by going through the Druegar area. The second is by going through the mountain pass.

    Mage tower spoiler
    The turrets are magical... and so can be shut off with anti-magic petals.(but they cannot be destroyed) You will need to run up to the turrets and tank some initial damage*. But once you do that you can leave one of the flowers at their feet. There is also a path to the side once you get past the first turret, that will have a couple more petals and a way into the tower from the first floor (which contains a way to shut the turrets off)

    *if you use turn based mode and a rogue you can probably get them the entire length of the turrets attack range in a single turn based turn.

    General Combat tips

    Level 4 and level 5 are big power spikes. But you gotta well... know what to do
    I would recommend respeccing shadowheart into a life Cleric (or tempest or war... or any cleric that gets heavy armor). The reason for this is because you can then take heavy armor master and cast "warding bond" on your allies that you expect to take a good bit of damage. Warding bond gives the ally resistance to all damage but splits damage with the caster... But if shadowheart has heavy armor master then most damage will be reduced by 3. So if you get hit for 10, your main guy takes 3 and shadowheart takes 2. Plus there is an armor after a certain fight late in act 1 that has 2 flat DR on it which is huge.

    Sanctuary is a bonus action and has no save. So if you have a glass cannon you can have them do glass cannony stuff then bonus action make them immune to attack after the end of their turn with a cleric.

    Pushing enemies over cliffs is super powerful. As is setting up ambushes and using explosives. Unless its a big named enemy don't worry about their loot. It probably doesn't matter.

    Throw all the things. Do not worry about running out of consumables. You will not. They're easy to make (mess around with alchemy as an example). I ended up with like 10+ potions of speed at the end of act 1. Which trades 1 bonus action for 3 rounds of +1 action. Which is super huge. Use elixir's you will get plenty of them in the course of the game.

    Particularly powerful feats:

    Tavern Brawler (+str to attack and damage... and its a half feat. So if you start with 17 str and get tavern brawler you're attacking at +8+prof for 1d4+8 dmg(more if you're using a better weapon) the accuracy increase here is just super good.

    Heavy Armor Master: -3 dmg per attack for non-magical damage. Most enemies have non-magical damage.

    Polearm Master: This is generally 1 to 2 extra attacks/round. You lose on +1 to hit/dmg but like.. You will increase your number of attacks with your full strength mod while still having a two handed weapon.

    Shapshooter/Heavy Weapon Master; If you have high accuracy and the right weapons this is very good


    Level 5 is a huge power spike for everyone but rogues. Fireball is OP. Its just hella strong. 2 attacks is huge. Your two attacks can be split between throwing things as well. Haste is super huge. At level 5 your fighter might go from 1 attack to 4 attacks/round...



    Goumindong on
    wbBv3fj.png
    Heir
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited August 19
    I feel like I needed a water bottle to spray at Astarion.

    Had to turn him down three times before he finally got the message.

    "No! Bad horny vampire!"

    Dr. Chaos on
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  • GoumindongGoumindong Registered User regular
    SanderJK wrote: »
    Arcane Tower
    There's 2 things at play here:
    1: The towers hurt a ton and they they have both Sturdy (Only take damage if you get hit for more than 10 damage) and Resistance to or Immunity to many damage types. The best bet is electricity, but if you don't have that Force from Wyll also works. If he rolls above average on a damage roll on his cantrip he does damage.

    2. You can disable the turrets and empower the facility by putting a magic power in the machine in the basement. This also enables the elevator.

    Still in some ways it is a dead end, there's some loot there and some lore but I don't think there's much mission critical stuff.
    the towers resurrect if they die in like 1 or 2 rounds. So... you're far better off using the flowers

    wbBv3fj.png
  • TurambarTurambar Independent Registered User regular
    Raiden333 wrote: »
    New candidate for most horrific video game bug-and-solution of the year

    Since I've been exclusive and 100% loved by Shadowheart this whole game, I was wondering why the one big romance scene wasn't triggering. Apparently I bugged something somewhere.

    Turns out the easy solution is to take your potential-but-not-triggering romantic partner somewhere. Then FUCKING MURDER THEM IN COLD BLOOD. And then ask Withers to revive them for a handfull of gold. Boom, romantic triggers reset, time to get romantic!

    No wonder all the companions are attacted to the main character

    Because of the implication

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  • ZavianZavian universal peace sounds better than forever war Registered User regular
    edited August 19
    Goumindong wrote: »
    I don't know what your spoiler policy is so I'll put this in one but this is act 1 stuff so idk if it's actually necessary.
    I cannot for the life of me find my way to the moon tower I'm supposed to be going to. I've been stumbling around the underdark for 4 sessions now and I found an anti-magic tree with a way point and a mage tower I can't really do anything with. Basically I want to know if I should keep going in this direction with the tree or if I missed the door to the moon tower and should double back. I'm pretty tired of aimlessly roaming around down there.

    I have never gotten far in these kinds of games, I get stuck trying to figure out what the game wants from me or get stuck in seemingly unwinnable combat and just end up quiting. I don't think I ever got much past the tutorial island in divinity original sin 2.

    I don't want it to go down that way this time, I'd love to at least actually eventually make it to the titular city.

    So I'm playing it on easy / story mode, and uh if this is easy I don't want to know how hard normal is. I've had to save scum so much just to get this far it's embarrassing.
    The moon tower is act 2 content. There is a good deal of act 2 content set up in act 1. If you get to the place where the moontower will be the game will be like "your quests will fail if you go that way"

    Moon Tower Location Spoilers
    There are two ways to get to the moon tower. 1 is by going through the Druegar area. The second is by going through the mountain pass.

    Mage tower spoiler
    The turrets are magical... and so can be shut off with anti-magic petals.(but they cannot be destroyed) You will need to run up to the turrets and tank some initial damage*. But once you do that you can leave one of the flowers at their feet. There is also a path to the side once you get past the first turret, that will have a couple more petals and a way into the tower from the first floor (which contains a way to shut the turrets off)

    *if you use turn based mode and a rogue you can probably get them the entire length of the turrets attack range in a single turn based turn.

    General Combat tips

    Level 4 and level 5 are big power spikes. But you gotta well... know what to do
    I would recommend respeccing shadowheart into a life Cleric (or tempest or war... or any cleric that gets heavy armor). The reason for this is because you can then take heavy armor master and cast "warding bond" on your allies that you expect to take a good bit of damage. Warding bond gives the ally resistance to all damage but splits damage with the caster... But if shadowheart has heavy armor master then most damage will be reduced by 3. So if you get hit for 10, your main guy takes 3 and shadowheart takes 2. Plus there is an armor after a certain fight late in act 1 that has 2 flat DR on it which is huge.

    Sanctuary is a bonus action and has no save. So if you have a glass cannon you can have them do glass cannony stuff then bonus action make them immune to attack after the end of their turn with a cleric.

    Pushing enemies over cliffs is super powerful. As is setting up ambushes and using explosives. Unless its a big named enemy don't worry about their loot. It probably doesn't matter.

    Throw all the things. Do not worry about running out of consumables. You will not. They're easy to make (mess around with alchemy as an example). I ended up with like 10+ potions of speed at the end of act 1. Which trades 1 bonus action for 3 rounds of +1 action. Which is super huge. Use elixir's you will get plenty of them in the course of the game.

    Particularly powerful feats:

    Tavern Brawler (+str to attack and damage... and its a half feat. So if you start with 17 str and get tavern brawler you're attacking at +8+prof for 1d4+8 dmg(more if you're using a better weapon) the accuracy increase here is just super good.

    Heavy Armor Master: -3 dmg per attack for non-magical damage. Most enemies have non-magical damage.

    Polearm Master: This is generally 1 to 2 extra attacks/round. You lose on +1 to hit/dmg but like.. You will increase your number of attacks with your full strength mod while still having a two handed weapon.

    Shapshooter/Heavy Weapon Master; If you have high accuracy and the right weapons this is very good


    Level 5 is a huge power spike for everyone but rogues. Fireball is OP. Its just hella strong. 2 attacks is huge. Your two attacks can be split between throwing things as well. Haste is super huge. At level 5 your fighter might go from 1 attack to 4 attacks/round...



    mage tower spoiler
    for the arcane turrets, you can switch to turn-based mode while out of range, run up and throw the flowers to then avoid taking any turret damage

    EDIT whoops saw that was already mentioned!
    also
    there's a Mundane Chest that has a magic property of reducing item weight of whatever you put in, handy for inventory space! it weighs 40 by itself though.

    also the magic giant stool can be broken, and you can then loot a magical giant's club!

    Zavian on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Dr. Chaos wrote: »
    I feel like I needed a water bottle to spray at Astarion.

    Had to turn him down three times before he finally got the message.

    "No! Bad horny vampire!"

    I had Lae'zel be all like, "I see you're a gith. I, too, am gith. Let's gith nasty."

    I said I was down to clown because while she seems like she might be tsundere and I'm not normally into that, she is the only other gith I've met so far.

    JtgVX0H.png
    ElvenshaeFencingsaxyossarian_lives
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    I did get to basically ask her,
    "If you're so into me, why are you such a bitch all the time?"
    , which made me laugh a LOT

    JtgVX0H.png
    ElvenshaeFencingsaxHeir
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    I suddenly can't get any of my saves to load, even after file verifications.

    tOkYVT2.jpg
  • ZavianZavian universal peace sounds better than forever war Registered User regular
    I think Ive rejected more romantic interests directly coming on to me in BG3 than I have my entire IRL life

    the BG3 characters have so far taken it WAY better

    Smrtnik
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Zavian wrote: »
    I think Ive rejected more romantic interests directly coming on to me in BG3 than I have my entire IRL life

    the BG3 characters have so far taken it WAY better

    Lae'zel coming onto me is on more often than it's happened to me IRL lol

    JtgVX0H.png
  • DonnictonDonnicton Registered User regular
    Raiden333 wrote: »
    The game's horniness finally made me laugh.

    I've spent the entire game with my character explicitly being in a romance with Shadowheart, and participating in a revolving door of hard-rejecting everyone else who wants to ride this train. And now in act 3 it feels like the game is begging me to fuck around.
    8h4z2prqa8w6.png
    edit: like, this isn't any criticism of polycules or anything, they're totally legit relationships. Just, Halsin. You've been in my camp since act 1 buddy. Read the room.

    Halsin is outwardly very wise druid nature hippie energy but give him like 5 seconds and that philosophy goes into some real Bloodhound Gang territory.

    htm
  • htmhtm Registered User regular
    Are there any consequences for...

    (Act 1 spoilers)
    ...murdering all the Zhentarim in the Zhentarim hideout after you've returned the Caravan Strongbox to them? I gave it back to them before I realized that I probably should have lockpicked it first, but now they consider me "a friend of the family" so maybe that's better.

    That being said, I kind of want to pickpocket and murder them for the XP, but one of them says something about working with the Zhentarim again in Baldur's Gate now that we're friends. If that's the case, I don't want to murder a potential quest giver.

  • Raiden333Raiden333 Registered User regular
    htm wrote: »
    Are there any consequences for...

    (Act 1 spoilers)
    ...murdering all the Zhentarim in the Zhentarim hideout after you've returned the Caravan Strongbox to them? I gave it back to them before I realized that I probably should have lockpicked it first, but now they consider me "a friend of the family" so maybe that's better.

    That being said, I kind of want to pickpocket and murder them for the XP, but one of them says something about working with the Zhentarim again in Baldur's Gate now that we're friends. If that's the case, I don't want to murder a potential quest giver.

    You can ABSOLUTELY miss out on stuff as consequences.

    I'm in act 3 and kicking myself for missing out on particular items I heard I could have gotten if I allied with them.

    There was a steam sig here. It's gone now.
    htm
  • htmhtm Registered User regular
    Donnicton wrote: »
    Raiden333 wrote: »
    The game's horniness finally made me laugh.

    I've spent the entire game with my character explicitly being in a romance with Shadowheart, and participating in a revolving door of hard-rejecting everyone else who wants to ride this train. And now in act 3 it feels like the game is begging me to fuck around.
    8h4z2prqa8w6.png
    edit: like, this isn't any criticism of polycules or anything, they're totally legit relationships. Just, Halsin. You've been in my camp since act 1 buddy. Read the room.

    Halsin is outwardly very wise druid nature hippie energy but give him like 5 seconds and that philosophy goes into some real Bloodhound Gang territory.

    God damn it, I haven't thought about the Bloodhound Gang in like... decades, and now I have "Bad Touch" stuck in my head. Thanks for that.

  • ChanceChance Registered User regular
    Dr. Chaos wrote: »
    I feel like I needed a water bottle to spray at Astarion.

    Had to turn him down three times before he finally got the message.

    "No! Bad horny vampire!"

    Yeah but I'll be honest, his persistence makes me wanna give it a shot. He really wants me - but I'm shooting for Lae'zel on the new playthrough.

    'Chance, you are the best kind of whore.' -Henroid
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