The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Let the fires burn across Rubicon in [ARMORED CORE] VI
Posts
https://www.reddit.com/r/armoredcore/comments/170lu2l/here_the_image_for_the_update_6_image/
PSN:Furlion
I mean the zimmerman was fucking out of control.
The damage is great on them but the real pinnacle they provide is the immense stagger.
except ephemera core got absolutely brow beat wow (probably because of its generator adjustment stats)
Haven't tried the new iteration, but the pre-nerf Zims excelled in like every metric you might want in a weapon
Good damage, great stagger buildup, and a killer direct hit modifier, plus an ideal range that minimizes the chance that an enemy will dodge
Personally I'm excited to see handguns getting more ammo, dual laser handguns is fun but just not the same as the kinetic ones
My Steam
they're great, esp combo'd with the regular laser rifles, one of the generators that boosts energy weapons and (optionally) tank treads (wheelchair). just rolling around as the quad glacier
As a person playing a single player game, nah.
It would be nice if they did what they did for Elden Ring eventually and have split balance for PVP.
Steam
As a person playing a single player game, yah
It absolutely bugs me when there’s an obvious “correct” answer that makes the game way easier and using anything else feels way more suboptimal, and that’s kind of where the Zimmerman and Songbirds were at
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
They're a perfectly cool weapon concept entirely failed by the game's issues.
Back in the PS360 gen games they let you, if I remember right, change what kind of regulations you wanted to play under, so hopefully they’ll bring that back. I pretty sure changing from whatever the current one was locked PVP until you changed back, but it was set up basically so you could return to an earlier single player experience
I'm low key annoyed that my dreams of an Itano Circus are not possible in this game
I still think that my original build was the more 'fun' way to play the game but you just can't beat the fun of efficiency and winning.
Trying to parse this so forgive me. You mean specifically the range between mid to long? Because Mid and Mid-close both worked great.
i mean boost kick and the melee weapons in general. That's been an armored core staple for a while, though. Close range generally has the best stuff.
Mid range I would say there actually is a lot of? But anything further than that is basically moot.
So I never really tried it again and kinda stuck to my nice Dual songbirds/Linear Rifle/Flex Slot configuration.
Spoilers for mid game mission:
Granted, I'm not really talking about PvP here because I don't care about that at all.
Again I think mid range is viable. I don't think long range is but I also don't think it really should be better than the close range options because those require a lot more skill to effectively pull off.
Long range, as defined by the game, basically just doesn't work at all due to a combination of factors from long range fcs being bad, projectile travel speed feeling slow, and overall mobility meaning that those shots miss more than they hit.
Is it funny that it's not really that different from base except "missiles will basically never hit" and you have more generator energy
The game is very clearly Full Anime Bullshit where guns are just different types of swords and you're never meant to be more than two seconds from being capable of kicking an opponent.
PSN:Furlion