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Star Trek Online: Shipping Ezri Dax/Harry Kim January 23rd
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This is only on advanced difficulty, and just for the purpose of this video I'm not adding my dakkas into the mix, or GW+VCiS (no need for two big ships in this case anyway). I captured this at 720P, and I tried to brighten it up but STO is STO:
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- Three brand new starship bridges will be available on Xbox and PlayStation with the launch of Star Trek Online: Incursion! (Miranda, Yorktown, K'Tinga) (Source)
- We're updating how Remodulation works against the Borg on console. It'll no longer be a device you have to equip, and you can earn and build special remodulators! (Source)
- The Experimental Ship Upgrade path is opening even further. Apply more tokens to your ships, and get even more device, console, and trait slots - live soon on console! (Source)
The last one being the most interesting. Though I haven't really settled on a primary ship for any of my captains tbh. The KDF one is the closest to having one such that I'd even invest in using a token.
I think my main runs a Herald Baltim and/or Pilot Scibird or did before I just started doing mastery rotations. Have there been any other high mobility sci ships aside from the pilot escorts?
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edit: nm, it's a console not a seat that it adds
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The other Gorn ships really had a similar silhouette to the Galacticas... but sadly they never had a true carrier in the lot. :<
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It the perfect storm of annoying enemies, over tuned mechanics and like a literal instant death section. Its the worst. But either Tskenthi tfo sucks.
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Though the flat out battle cruiser fed ships still feel weird based on how most other fed ships are like multi purpose and these are specifically war ships.
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The sex candle ghost takes the shape of defeated enemies, so that's likely what you are looking most of the time. Though Assimilate IS a way to get rid of the skeletons faster.
Nah, they're definitely just assimilated, not sex ghosts (those are green).
Is it really a way to make it go faster though? It feels like there's just a bunch of assimilated drones surrounding the one or two skeles not in the light
Disco rep Gravity Containment Unit. It sucks the ghosts to your position so can just stand in the light and pull them to you. And good old Paradox Bomb, that pulls enemies to where the enemy you are aiming is, so you aim to the one skeleton on the light and it brings up the rest.
I run both for this and don't have a major issue besides the skeletons on the spiderweb hallway being annoying and people not pulling the levels while phased on the end boss (which is invulnerable until people do, so have to wait until someone that cares enough gets phased).
Is it better to craft stuff at mk2 and upgrade from there, or craft at mk12? Or is there some substantial variable to think about instead?
I know it requires more stuff to make it at mk12 from the start, and it seems like there's a lower chance to get ultra rare straight away, but I'm not yet familiar enough to evaluate the cost of either method.
oh, you didn't really explain how somebody assimilating the skeles makes a run faster... I've only seen the opposite.
Pull/push/root powers-used properly-make the goes faster for sure. I use those.
Please don't root your skeletons or knock them back into the hallway...
So it's possible people just have their assimilate on autorepeat and aren't disabling it? Unless there is an advantage that I just haven't figured out yet. o_o
edit: the funny thing about the interface is that while they don't have the mouse enabled, the keyboard is still partially enabled, so I can WASD and get to certain PC menus, but not actually use them.
Isn't that the one where you grab the doodads while avoiding falling into the black hole event horizon? I don't usually even engage the enemy for 90% of that. Just grab a doodad and fly over the top.
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Yes, that's the one.
Probably the biggest issue I have with it is the design inconsistency. Some interactions you can complete while attacking, some you can't, and some break if you take damage.
For upgrading stuff, if you can start at mk2, you have a much better chance at getting it to gold early. This is because the "chance to improve quality" doesnt really reset through multiple upgrades on the same points, so you can put say a phoenix upgrade in a mk2, get several levels worth of mk upgrade, each of which has a good chance to improve the quality. For consoles in particular, you can usually see several quality upgrades before you need to put in a second load of points.
Generally speaking though, most of the gear you want to use will be starting at around MK12 as it'll be rep or fleet items or sets etc.
embrace the bees *_*
how common are KDF players on PC? I just did a thing where I think somebody thought my KDF seeker drones were something unique because of how they look and it just occurred to me that maybe they literally haven't seen someone use em... I mean it feels like everybody just uses universal modules too so plus rarity. o_o
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Cryptic has said on several occasions that most of the playerbase doesn't even bother to do a non-Fed character.
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First, game is not going anywhere so far:
Moopsy is on very high demand:
Greatness was close and then it was taken away:
That's 100% Galaxy Quest, so hearing that we could have gotten that and plans fell through sucks major ass.
And on a personal interest: If they integrate them with the regular Andorian options like TOS Andorians it would be awesome.
Also this was a very obvious prediction:
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KDF was the second char I rolled, liberated Borg Klingon... having a funtime kayfabbing it up through the stuff. I ran her for a little bit then focused back on my Main and Fed chars.
The rest are different flavors of FED factions, with a Gamma-KDF that I just rolled during the 2018 gamma recruit. I think I just happened to get a notification about the event or something did it and logged out, lol.
I don't have a Discovery Fed since that was after my time, but I think if they get a recruiting event for them I will roll one. Kind of bummed that there was a KDF recruiting event and it granted 10% bonus endeavor experience and I completely whiffed that one. Maybe they'll rerun that one after Gamma?
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They'll probably use the Horta pets as a model, given that there's a similar behavior of "shuffles over to enemies and They Just Die".
Andromeda already had some Trek connection, being adapted from Rodenberry's napkin notes for a fall of the Federation series. The series was bad enough and it's most prominent actor is a nutjob but it's also far enough removed from public memory to just nab the ships and setting for the multiverse stuff and not bother with actors.
Galaxy Quest I considered the least likely of the four because I didn't think they could afford any of the major surviving actors and unlike Andromeda the setting is nothing without the cast. But that Kael quote seems to confirm that would have been it.
Orville I considered more likely since it's a recently active franchise with both fans and creators trying to extend its apparently expired lease on life. Lot of smaller name actors they could get, and if MacFarlane was on board the guy has the superpower of dragging people into things.
40k I actually considered the most likely. They've done several weird game crossovers recently, with characters showing up in unrelated gacha crap, the World of Tanks event, and the upcoming Power Wash Simulator crossover (really). Meanwhile STO has been going nuts with "big ship escalation" for years. There's also an interesting dynamic between the two franchises - 40k has vastly stronger technology, but doesn't actually understand any of it or effectively utilize what they have. And like nobody can afford the outlay of resources to stamp out the Tau, the Imperium wouldn't be able to dedicate numbers to invading a whole other universe and in its current state I think the Alliance could handily send a chapter or two and several guard regiments packing and close the door behind them.
Hell yeah.