No, they're not. If one person picks up a salvage, everyone gets an artifact, and yes, you all also get one from completing the objective.
Apologies, I meant each player can pick the artifact they get.
0
ApogeeLancks In Every Game EverRegistered Userregular
How's performance for everyone? I'm running a 7600X and 7800XT which should do just fine at 1440p, but in the tutorial mission my framerates were dropping to 30 whenever I looked at the fancy asteroid base (Ultra/High everything with raytracing off). This persisted even when I dropped settings a lot.
Anyone else having performance issues? Or is it just the tutorial area?
How's performance for everyone? I'm running a 7600X and 7800XT which should do just fine at 1440p, but in the tutorial mission my framerates were dropping to 30 whenever I looked at the fancy asteroid base (Ultra/High everything with raytracing off). This persisted even when I dropped settings a lot.
Anyone else having performance issues? Or is it just the tutorial area?
Ahh you made a classic mistake. You need to add an 8000 XTT to unlock the power of the trinity with that setup.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited February 9
I'm on a 5800X and 6800XT and with ray tracing on I was averaging about 70fps on Epic settings, at 3440x1440. Even looking at the asteroid base wasn't giving me any drops in framerate.
I shouldn't be getting better performance than you at a higher resolution with ray tracing on simply due to your video card being far better. The only think I could think of is my CPU is 8 core and yours is 6.
Also, this game in HDR on an OLED looks glorious.
edit - according to Adrenalin I averaged 102fps. That's pretty impressive with HDR on for a 6800xt.
-Loki- on
+1
ApogeeLancks In Every Game EverRegistered Userregular
Yeah, I tried Wargames and was getting ~100 FPS at 1440p. I'll play with it some more and see if I can make it run better.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
This hotfix is to test the update process and player impact after Homeworld 3 goes live on May 13. The hotfix contains two adjustments to the game:
Address a crash on game launch for players with their language set some non-English languages. This should resolve the issue for players using Chinese or Russian, making the demo possible to play.
Increased the default setting for camera speed and sensitivity to address the default tuning feeling sluggish. We saw a majority of players adjusting these settings and this should help new players have a more comfortable experience jumping in for the first time.
Note: This change will not impact players who have already modified their sensitivity settings in the menu. It only impacts the default setting.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I played a round of War Games and I think this might finally get me into multiplayer RTS?
I'm not a fan of playing against others because, frankly, I'm bad at RTS. But coop with actual missions to accomplish? That was a lot of fun.
Also after that round I was pretty comfortable with the new camera system.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
My fleet was in tatters, but I managed a second solo clear. The secret sauce do seem to be frigateballing, though man is that last mission not tuned for solo. Also the XP for a clear didn't seem notably different from what I'd been getting for losing to the BC.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I went through and tweaked some settings - turning off NLIPS, trying out the movement plane, and generally just having a better head around things... and also doing the recon fleet. It seemed to go much better, though sadly almost all my ships got eaten right before the battlecruiser appeared, and I had no resource collectors.
One thing that helped immensely was remembering the quick shortcuts: F4 for all military vehicles, then F5-F8 for the different classes. This cut down on trying to hunt down things to click on.
I also went through the compendium to see what all was in there.. and saw all the rewards for winning War Games. There are a heck of a lot of cool artifacts in there! It's kind of a shame they didn't turn on achievements with the demo, so you get a popup when you unlock those.
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited February 10
Hmm, theorycrafting a bit on wargame artifacts, I feel like the optimal solo play is to go in on assault frigates, assuming the tooltips are accurate the beam frigate (not the ion cannon frigate, the artifact-unlocked assault variant with ions) is good against the big stuff, while the vanilla assaults are good against small stuff, so a blob of those should be able to pick apart most things, and assuming the beam frigate gets assault frigate boosts you only need to invest in one line of ship to boost everything.
Probably still want at least the base Recon upgrade for that sensor range boost, to find artifacts quicker if nothing else.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Tried out the bomber fleet... and got absolutely smoked. Did not have enough resources to get anything going, and the RU fields were super far from any place that was useful. The bombers didn't put in much work, and having to hit fleeing transports with a ton of health just seemed to drain all my resources.
I still can't get my head around the new controls. Seems like they're really pushing the new FPS mode, but I guess I need to switch to always in FPS mode rather than the hold R Mouse. I keep trying to move the camera and forgetting to hold R Mouse, so instead I tell my ships to forget what they're doing and dock, etc.
So what's the verdict. Stick to old school mode or adapt and get gud on modern?
swphreak on
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I have found myself getting used to holding down right-click and panning around. I like having the option of quick buttons under my fingers, but admittedly I also have learned to turn off as much of the UI as I can when I'm not using it - making sure to press N at the start to turn off artifact display and B to turn off building.
Now that I'm seeing how fast things are dying regularly, I think I'm gonna go back to NLIPS on, but maybe at 50%. I am learning to identify things via them having contrails.
I think just hang in there is kind of the only answer. The starting fleet is not well tuned for frigates, so focus on cheaper stuff.
I have not had time to much more than complete the basic tutorial but my main takeaways are:
- woo yeah new homeworld!
- fuck my computer is a potato
- movement is commonly ' go way over here please' 'copy command, move two inches' '...'
- strike craft v strike craft dance a lot
- woo yeah new homeworld!
Gotta try some frigates in the wargames or whatever it is. Always liked assault frigates despite others generally being more effective in prior installments.
Game is definitely still a work in progress, had to quit cuz R Mouse wouldn't work, and my mouse curser was invisible.
I'm slowly adapting to the new controls.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
There is a suggestion to lower polling rate on the mouse, and the disappearing for me was fixed by dropping to the menu momentarily.
I agree on the distance thing. With the megaliths, I have a hard time judging distance. The movement plane should help.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I had a look at the encyclopedia and saw The Incarnate enemies, so I went and did a bit of looking around to see if there's been anything said about them.
They're being pretty tight lipped over them, but it's been noticed that they have been mentioning the Beast a fair bit on Twitter, and Somtaaws logo has been showing up a bit.
the history of homeworld video in the game conspicuously does not have any of the cataclysm lore in it, I assumed they cast it out of canon for some reason
BahamutZERO on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
the history of homeworld video in the game conspicuously does not have any of the cataclysm lore in it, I assumed they cast it out of canon for some reason
"However, while Gearbox Software have stated that they do not consider Cataclysm to "exactly" be canon, they have also indicated that "Cataclysm will be canon when it is necessary to progress the story"."
It's basically Homeworld Expanded Universe at this point.
It not being canon boils down to nothing in Cataclysm being mentioned in HW2 despite Cataclysm being depicted as a galaxy spanning conflict.
However, a few things are picked up for HW2 like the Bentusi largely disappearing from the galaxy. Also apparently (I haven't read it) Somtaaws entry in the Deserts of Kharak encyclopedia draws on a lot of Somtaaws backstory from Cataclysm.
So, 'it's complicated'.
-Loki- on
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
The tutorial featuring the Beastslayer Somtaaw logo as your ally should answer pretty much everything, IMO. Incarnate stuff reminded me more of Progenitor ships, but the beast returning would be a nice touch.
They just don't mention it at all, so it's canon if you want it to be.
Honestly, I'm more annoyed that they essentially made the background stuff in Homeworld 1 non-canon with all the Three Cores business.
Nobody remembers the singer. The song remains.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
They just don't mention it at all, so it's canon if you want it to be.
Honestly, I'm more annoyed that they essentially made the background stuff in Homeworld 1 non-canon with all the Three Cores business.
What in particular? I played through Homeworld 1 last year, and nothing in the HW2 plot seems to disagree with HW1. The implication is that the Hiigarans smuggled out the hyperspace core without the Taiidan realizing it. Even in HW1 they admit that they aren't even using a fraction of what the core seems capable of.
Damnit. I had a really good run going, with a combination of ion snipers, pacification torpedo frigates, and trying my best to use recons as my strike fleet of choice. But as I was in the middle of the 3rd mission, my mouse disappeared.
Turns out, it got locked into camera mode for some reason, thinking I was pressing the right mouse button when I wasn't.. I had to switch to modern camera to unlock things. I thought I could salvage it, but a Corvette parked near my carrier, and the carrier just went poof.
Athenor on
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Protip:
Don't send fleet bombers / tactical bombers to attack something without an escort. Despite the game saying "use heavy ordinance," turns out that even mild fighter resistance will win out.
I swear, the enemy corvettes are my biggest issue, and I have no clue how to counter them effectively. Not in the numbers the mission throws at me.
They just don't mention it at all, so it's canon if you want it to be.
Honestly, I'm more annoyed that they essentially made the background stuff in Homeworld 1 non-canon with all the Three Cores business.
What in particular? I played through Homeworld 1 last year, and nothing in the HW2 plot seems to disagree with HW1. The implication is that the Hiigarans smuggled out the hyperspace core without the Taiidan realizing it. Even in HW1 they admit that they aren't even using a fraction of what the core seems capable of.
The accompanying blurb in the manual clearly states that all their hyperspace engines are copies of the hyperspace core they found (scaling it up to 100 times the original to fit the Mothership), the original core never left Kharak.
Making it one of the Three Macguffins then meant they had to invent some new explanation for how all the other ships are able to jump as far as this super core. It also made the ancient Taiidan seem pretty inept, as they sent a conquered enemy into exile without ever checking to see if they had the super-valuable and easily detectable core hidden in their luggage.
Nobody remembers the singer. The song remains.
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Fair point! I went back and checked the manuals. The original clearly calls the mothership's core a copy of the Khar-Toba, but scaled up 12x (page 9). They call out the rarity of the materials meaning few prototypes were made before the mothership's. The Revised manual in the Remastered collector's edition adds a section saying that while they did build that larger module, it is no where near as powerful as the original. The materials needed to make the modules are super rare on kharak, so they made prototypes for testing on other ships. The language changes to reference "Refurbishment" (page 14/15).
There is a small out. The original manual described 2 components: An ancient fusion core and the hyperspace module connected to it. It is possible that the progenitor hyperspace module was the fusion core bit, and they instead boosted the module to envelop the ship without understanding the importance.
But that is just headcanon. I would've preferred HW2 didn't make the original mothership's core special, but instead just leave Karan as special and representing the next evolution towards Bentusi/Progenitor stuff. Just.. find the original core on Hiigara. Very simple answer.
I tried a solo wargame, do they scale with more/less players?
I just had time to do the first stage before kids woke up and some corvettes jumped my carrier when I did the objective.
Also is pause disabled in wargames? I was solo, pressed P and didn't get a pause, wanted to observe and issue orders but just kept going.
+1
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Homeworld is in this weird situation where they wrote extensive lore for it, and it’s good, but then the games just kinda ignore it.
The thing with the hyperspace cores works if you never read the first games manual because the game didn’t really explain anything about it. It’s a weird way to take the story but nothing between the games themselves is a problem.
I just preferred the initial story where it was a bunch of people who'd forgotten where they came from, a ragtag fugitive fleet on a lonely quest: a shining planet... known as EarthHiigara.
(I do find it funny that this started life as a Battlestar Galactica game until they couldn't get the license so they made a darker story of their own, then the darker BSG reboot happened)
Then 2 and Deserts of Kharak lean into the Super Special Chosen Ones Who Will Unite The Galaxy stuff, and that's less appealing to me.
Nobody remembers the singer. The song remains.
+2
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I tried a solo wargame, do they scale with more/less players?
I just had time to do the first stage before kids woke up and some corvettes jumped my carrier when I did the objective.
Also is pause disabled in wargames? I was solo, pressed P and didn't get a pause, wanted to observe and issue orders but just kept going.
The war games demo itself is the multiplayer one, but you can launch it solo. No clue if the full game will have a single player variant where pausing or slowdown is allowed.
I just preferred the initial story where it was a bunch of people who'd forgotten where they came from, a ragtag fugitive fleet on a lonely quest: a shining planet... known as EarthHiigara.
(I do find it funny that this started life as a Battlestar Galactica game until they couldn't get the license so they made a darker story of their own, then the darker BSG reboot happened)
Then 2 and Deserts of Kharak lean into the Super Special Chosen Ones Who Will Unite The Galaxy stuff, and that's less appealing to me.
They could have still done a Chosen Ones story in 2 without retconning HW1's story. Just say they found the core on Hiigara after they arrived. Or since there's a time jump, say they found it while exploring the galaxy post-arrival. Or even if they wanted the core being stolen aspect, say that research on Hiigara into the history of the exodus fleet located the core on another fleet ship somewhere besides Kharak. Which in turn becomes the obvious tutorial mission to start the game with. There was no need to modify HW1's backstory to do any of it.
The story of Deserts of Kharak would also play out the exact same without the ship's core being special. The Gaalsien can still know the mythology of the exodus fleet and want to protect the ship as a holy object without there being a special core inside.
The retroactive changes made by HW2 were just unnecessary.
Just remember that half the people you meet are below average intelligence.
I wonder if a new Homeworld game will mean a new run or two of the Art of Homeworld book. I really want one, but that thing is going for crazy money these days.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I wonder if a new Homeworld game will mean a new run or two of the Art of Homeworld book. I really want one, but that thing is going for crazy money these days.
They did a 2nd printing as part of the Fig campaign, but it required you adding like $100-150 over even the CE price. Still not as high as the "own a share in the game" level, which I have NO CLUE how they are going to handle now.
Begging for the art of homeworld book, even in a digital form, is one of the most common things people ask for on the discord.
I can’t beat the war games solo! I rolled into the 3rd mission with 10k RUs, maxed out fleet and captured every fleet thing but didn’t have the juice left to kill the battlecruiser that warped in : /
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Same. It's just not a mission tuned to single player.
And sadly, my hopes of an extension of the demo so I could give it a try have fallen through.
[GBX] NoNoelleNo — Today at 11:51 AM
Hey @everyone! Thank you all for participating in the Homeworld 3 War Games demo!
We're extremely grateful for all of the support and your willingness to share and comment on what you experienced while playing the demo. Thank you, again, for all of your feedback and comments in hw3-wargames-demo and wargames-feedback-forum. We're taking a look at what we've seen there, and in other channels, and currently putting together a plan to address the core feedback.
As a reminder, the demo will be ending February 12, 2024 12:00 PM. Any error messages after the demo has ended when trying to launch the game is expected.
The Fleets and Artifacts you have unlocked WILL carry over when Homeworld 3 launches. For players not using Steam Cloud Saves or playing Homeworld 3 on EGS, make sure to NOT delete your demo files as we’ll be sharing info on the exact transfer process later.
We appreciate everyone who jumped into War Games, and we are excited to see you back in Homeworld 3 when the game launches on May 13 (or May 10, for those with advance access through Fig Rewards, the Fleet Command Edition, or the Collector's Edition) .
Berzerker frigate deathballs can carry you through the demo, but I do think people are sleeping on the railgun corvettes against the BC. 10 of them using their triple burst chunked out around a quarter of its HP bar. Also having a few support frigates healing my frigate blob the entire time meant I only lost a couple while facing it, and this is without the destroyer they give you.
I mean the issue was my fleet was in tatters and I had almost nothing left to fight the battle cruiser with
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 13
I played some of the wargames but that isn't my thing, so I reinstalled remastered to play the Classic version of homeworld, but its bugged and you can't dock fighters or corvettes with the kushan mothership (the banana).
This fucking sucks, so I tracked down my original homeworld disc buried in boxes, and got that working. I'm running it in integer scaled 4:3 with black bars because I care not about widescreen. I wish the game to be AUTHENTIC to my 20 years old experience. That means 4:3! That means open gl! That means the games terrible LOD and not running the mod to fix that!
I think it's even about the size of the original monitor I played it on.
Anyway I'm up to mission 5 and have fallen in love with this game again.
After this I'll play Cataclysm (just the gog version) and see if the remastered classic Homeworld 2 is also bugged. If it is I have the original HW2 discs sitting on the shelf right here. Then I'll play the remastered versions. And finally Deserts of Kharak. We going release order here!
I played a litte of the remastered version of 1, hating the changes all over again, but there's an important thing I noticed that I actually really like about the original HW1. How unafraid it is to make you wait. There's a ponderousness to its timing and pacing that makes you sit and observe whats going on, and what this does is let you zoom in on the cool ships and watch them do their thing without needing to deal with stressful situations all the time.
The remaster doesn't just make changes, everything happens much faster as well. Missions zip through at a breakneck pace. This is fine, I'm all for it, it's modern and people are busy, but that's not what I want from Homeworld 1.
I'm totally happy just waiting for things to happen. It makes the journey feel so much more real and epic and atmospheric. I love watching my little miner dudes do their thing. I love having the time to setup before a fight. Fights also take longer cos classic HW1 ships are way more durable, so there's less speed tactics going on. I can make my decisions in my own time.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
In selfish news, I finally got my shipping notice for my Homeworld: Fleet Command board game. Should be here on Wednesday.
Modepheus fucked up royally with how much errata the game needs, but hopefully they can turn around and produce the errata pack quickly.
Posts
Apologies, I meant each player can pick the artifact they get.
Anyone else having performance issues? Or is it just the tutorial area?
Ahh you made a classic mistake. You need to add an 8000 XTT to unlock the power of the trinity with that setup.
I shouldn't be getting better performance than you at a higher resolution with ray tracing on simply due to your video card being far better. The only think I could think of is my CPU is 8 core and yours is 6.
Also, this game in HDR on an OLED looks glorious.
edit - according to Adrenalin I averaged 102fps. That's pretty impressive with HDR on for a 6800xt.
I'm not a fan of playing against others because, frankly, I'm bad at RTS. But coop with actual missions to accomplish? That was a lot of fun.
Also after that round I was pretty comfortable with the new camera system.
Warframe/Steam: NFyt
One thing that helped immensely was remembering the quick shortcuts: F4 for all military vehicles, then F5-F8 for the different classes. This cut down on trying to hunt down things to click on.
I also went through the compendium to see what all was in there.. and saw all the rewards for winning War Games. There are a heck of a lot of cool artifacts in there! It's kind of a shame they didn't turn on achievements with the demo, so you get a popup when you unlock those.
Probably still want at least the base Recon upgrade for that sensor range boost, to find artifacts quicker if nothing else.
Warframe/Steam: NFyt
I still can't get my head around the new controls. Seems like they're really pushing the new FPS mode, but I guess I need to switch to always in FPS mode rather than the hold R Mouse. I keep trying to move the camera and forgetting to hold R Mouse, so instead I tell my ships to forget what they're doing and dock, etc.
So what's the verdict. Stick to old school mode or adapt and get gud on modern?
Now that I'm seeing how fast things are dying regularly, I think I'm gonna go back to NLIPS on, but maybe at 50%. I am learning to identify things via them having contrails.
I think just hang in there is kind of the only answer. The starting fleet is not well tuned for frigates, so focus on cheaper stuff.
- woo yeah new homeworld!
- fuck my computer is a potato
- movement is commonly ' go way over here please' 'copy command, move two inches' '...'
- strike craft v strike craft dance a lot
- woo yeah new homeworld!
Gotta try some frigates in the wargames or whatever it is. Always liked assault frigates despite others generally being more effective in prior installments.
I'm slowly adapting to the new controls.
I agree on the distance thing. With the megaliths, I have a hard time judging distance. The movement plane should help.
They're being pretty tight lipped over them, but it's been noticed that they have been mentioning the Beast a fair bit on Twitter, and Somtaaws logo has been showing up a bit.
Man I'd dig another storyline with the Beast.
I'd dig a remaster of Cataclysm as well.
"However, while Gearbox Software have stated that they do not consider Cataclysm to "exactly" be canon, they have also indicated that "Cataclysm will be canon when it is necessary to progress the story"."
It's basically Homeworld Expanded Universe at this point.
It not being canon boils down to nothing in Cataclysm being mentioned in HW2 despite Cataclysm being depicted as a galaxy spanning conflict.
However, a few things are picked up for HW2 like the Bentusi largely disappearing from the galaxy. Also apparently (I haven't read it) Somtaaws entry in the Deserts of Kharak encyclopedia draws on a lot of Somtaaws backstory from Cataclysm.
So, 'it's complicated'.
Honestly, I'm more annoyed that they essentially made the background stuff in Homeworld 1 non-canon with all the Three Cores business.
What in particular? I played through Homeworld 1 last year, and nothing in the HW2 plot seems to disagree with HW1. The implication is that the Hiigarans smuggled out the hyperspace core without the Taiidan realizing it. Even in HW1 they admit that they aren't even using a fraction of what the core seems capable of.
Damnit. I had a really good run going, with a combination of ion snipers, pacification torpedo frigates, and trying my best to use recons as my strike fleet of choice. But as I was in the middle of the 3rd mission, my mouse disappeared.
Turns out, it got locked into camera mode for some reason, thinking I was pressing the right mouse button when I wasn't.. I had to switch to modern camera to unlock things. I thought I could salvage it, but a Corvette parked near my carrier, and the carrier just went poof.
Don't send fleet bombers / tactical bombers to attack something without an escort. Despite the game saying "use heavy ordinance," turns out that even mild fighter resistance will win out.
I swear, the enemy corvettes are my biggest issue, and I have no clue how to counter them effectively. Not in the numbers the mission throws at me.
The accompanying blurb in the manual clearly states that all their hyperspace engines are copies of the hyperspace core they found (scaling it up to 100 times the original to fit the Mothership), the original core never left Kharak.
Making it one of the Three Macguffins then meant they had to invent some new explanation for how all the other ships are able to jump as far as this super core. It also made the ancient Taiidan seem pretty inept, as they sent a conquered enemy into exile without ever checking to see if they had the super-valuable and easily detectable core hidden in their luggage.
There is a small out. The original manual described 2 components: An ancient fusion core and the hyperspace module connected to it. It is possible that the progenitor hyperspace module was the fusion core bit, and they instead boosted the module to envelop the ship without understanding the importance.
But that is just headcanon. I would've preferred HW2 didn't make the original mothership's core special, but instead just leave Karan as special and representing the next evolution towards Bentusi/Progenitor stuff. Just.. find the original core on Hiigara. Very simple answer.
I just had time to do the first stage before kids woke up and some corvettes jumped my carrier when I did the objective.
Also is pause disabled in wargames? I was solo, pressed P and didn't get a pause, wanted to observe and issue orders but just kept going.
The thing with the hyperspace cores works if you never read the first games manual because the game didn’t really explain anything about it. It’s a weird way to take the story but nothing between the games themselves is a problem.
(I do find it funny that this started life as a Battlestar Galactica game until they couldn't get the license so they made a darker story of their own, then the darker BSG reboot happened)
Then 2 and Deserts of Kharak lean into the Super Special Chosen Ones Who Will Unite The Galaxy stuff, and that's less appealing to me.
The war games demo itself is the multiplayer one, but you can launch it solo. No clue if the full game will have a single player variant where pausing or slowdown is allowed.
They could have still done a Chosen Ones story in 2 without retconning HW1's story. Just say they found the core on Hiigara after they arrived. Or since there's a time jump, say they found it while exploring the galaxy post-arrival. Or even if they wanted the core being stolen aspect, say that research on Hiigara into the history of the exodus fleet located the core on another fleet ship somewhere besides Kharak. Which in turn becomes the obvious tutorial mission to start the game with. There was no need to modify HW1's backstory to do any of it.
The story of Deserts of Kharak would also play out the exact same without the ship's core being special. The Gaalsien can still know the mythology of the exodus fleet and want to protect the ship as a holy object without there being a special core inside.
The retroactive changes made by HW2 were just unnecessary.
They did a 2nd printing as part of the Fig campaign, but it required you adding like $100-150 over even the CE price. Still not as high as the "own a share in the game" level, which I have NO CLUE how they are going to handle now.
Begging for the art of homeworld book, even in a digital form, is one of the most common things people ask for on the discord.
And sadly, my hopes of an extension of the demo so I could give it a try have fallen through.
This fucking sucks, so I tracked down my original homeworld disc buried in boxes, and got that working. I'm running it in integer scaled 4:3 with black bars because I care not about widescreen. I wish the game to be AUTHENTIC to my 20 years old experience. That means 4:3! That means open gl! That means the games terrible LOD and not running the mod to fix that!
I think it's even about the size of the original monitor I played it on.
Anyway I'm up to mission 5 and have fallen in love with this game again.
After this I'll play Cataclysm (just the gog version) and see if the remastered classic Homeworld 2 is also bugged. If it is I have the original HW2 discs sitting on the shelf right here. Then I'll play the remastered versions. And finally Deserts of Kharak. We going release order here!
I played a litte of the remastered version of 1, hating the changes all over again, but there's an important thing I noticed that I actually really like about the original HW1. How unafraid it is to make you wait. There's a ponderousness to its timing and pacing that makes you sit and observe whats going on, and what this does is let you zoom in on the cool ships and watch them do their thing without needing to deal with stressful situations all the time.
The remaster doesn't just make changes, everything happens much faster as well. Missions zip through at a breakneck pace. This is fine, I'm all for it, it's modern and people are busy, but that's not what I want from Homeworld 1.
I'm totally happy just waiting for things to happen. It makes the journey feel so much more real and epic and atmospheric. I love watching my little miner dudes do their thing. I love having the time to setup before a fight. Fights also take longer cos classic HW1 ships are way more durable, so there's less speed tactics going on. I can make my decisions in my own time.
Modepheus fucked up royally with how much errata the game needs, but hopefully they can turn around and produce the errata pack quickly.