-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited February 13
I’ve been trying to no avail to get Cataclysm to work in 21:9. Apparently a few registry edits fixes it but so far it’s eluded me.
Unlike Morninglord I cannot do 4:3 anymore. Such a constrained aspect ratio, I feel like I’m playing with one eye closed.
-Loki- on
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 13
I actually got my widescreen fix working but the game looks completely wrong in widescreen anyway, and it bothered me so much I swapped back. I got used to it in a few minutes and by mission 5 it doesn't matter at all. The monitor I played it on back in the day was not bigger than this!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
ApogeeLancks In Every Game EverRegistered Userregular
One other issue I had with HW:3, curious if it happened to anyone else:
In war games, I often ended up in a situation where after entering/clicking some commands, my interface would become unresponsive and hotkey panel buttons were all greyed out with a hovertext that said 'commands disabled'. No idea what turned that feature on, after a bunch of random button pushing it ended up working again. A half-dozen incidents later I still hadn't figured out what was prompting the 'no input' toggle.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
That prompt appears when you enable camera controls. There are known bugs where it will detect you in camera mode but not detect you exiting it, likely related to high DPU on the mouse or performing artifact actions at certain times.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 14
The ui was very buggy and units not responding to commands is an issue they know about. This is one of the reasons they delayed it I presume.
edit: You all have no idea how happy I was when the taiidan carrier was schlorped into my mothership in Mission 5 to sit right next to my two taiidan destroyers. Fuck I love stealing things in Homeworld 1.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Or I guess Blackbird isn't owned by Embracer, they're independent and just licensing the IP from gearbox (embracer). So layoffs might not be Embracer's fault, but they might be if Embracer was the one who Blackbird was doing the other undisclosed projects for that were canceled. We'll probably never know.
They went through a round of layoffs last year too, maybe even before the Embracer stuff started happening. Like a lot of companies, I think they expanded a bunch during the Covid games boom, and the fact of the matter is, I'm not sure BBI's actually had a single big hit yet. Their two licensed games, Crossfire: Legion and Minecraft Legends definitely didn't do it for them.
Yeaaah sounds like they had several projects going on and at least one was cancelled. I didn't know they were at 200+ employees either.
Layoffs always suck, but the tone of the dismissed employees that article quoted is fairly positive at least. The studio says they were given severance packages and it sounds like they were decent enough if those quotes are representative of the general attitude.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
It is also possible that because the game was supposed to "go gold" around this time, a lot of contractors for this like assets or core gameplay are no longer needed. It sucks, but seeing a smaller studio scale back feels normal.
The issue is the term layoffs, of course, and the bigger fuckery of Embracer. Perhaps they haven't paid BBI enough to retain all their staff during this last tweaking period.
Naturally I am not happy, but I am just hoping this doesn't affect the last cleanup pass they are about to do.
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Update, March 27th: War Games Feedback!
So what all can you do with a game in a couple months before it "goes gold?" Turns out.. a decent amount.
While the formatting has some issues (probably due to copy/paste from Steam), the article has 5 juicy bits of new information.
Controls have been revamped, and full remapping is now available
Ships have more health, and a bunch of other tweaks, and abilities are now more impactful and have longer cooldowns
They fixed Attack-Move (which was supposed to be there but was broken for the demo), and even improved its UI
They've re-scaled the UI, as well as allowed players to adjust the scale themselves. This also applies to NLIPS.
They've added in a bunch more War Games mission types - which was likely a given anyways. Also they've made Resource Controllers free so that your game won't just end if you are out of controllers and resources.
I especially like the callouts like having the support frigates actually auto-repair, which seems like a "duh" moment. They also admitted the tutorial wasn't comprehensive enough, which is nice.
wait support frigates weren't auto-repairing? that explains a lot
I'd noticed pretty early on that they did no work without being told and promptly stopped using them
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Homeworld: Vast Reaches is coming soon to Meta Quest 2 & Quest 3!
Homeworld: Vast Reaches lets players become Fleet Command in a new story in the Homeworld saga. Through a dramatic single-player campaign, direct your fleet to attack, defend, or capture strategic resources to build up your arsenal of ships and achieve victory.
Experience this strategy space game through a new perspective — get up close and personal to epic space battles, commanding your ships in real-time all around you. Your fleet is at your fingertips in this new Homeworld story where you can execute strategic attacks on your enemies from any direction or angle. This new perspective in VR allows you to build units, shape fleet formations, and orchestrate combat tactics while you're in the middle of the action.
You can now wishlist Homeworld: Vast Reaches in the Meta Store.
Get more information on Homeworld: Vast Reaches on the website.
+5
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I am... decidedly meh on this. The audio sounded weird in the video, and frankly I don't have a Meta product and don't plan on ever owning one. It also looked super awkward to control. The big selling point seems to be seeing all the HW ships in proper scale, which I can get behind. But... I dunno. I also never really went for Homeworld: Mobile, so maybe there's just something about me not wanting to play in the spinoffs.
On the plus side, this particular game's Angel Moon logo looks cool.
I've always thought VR would be a great control interface for RTS, as there are games that do similar things. But the key is to attach it to a.....good RTS, which is always questionable as a lot of these Facebook licensed VR games are pretty low budget mini-game-esque simple affairs.
But something like Total War or a full Homeworld game would work amazingly well in VR. The motion controllers are great for pointing, clicking, drag selecting, all of that stuff that's pretty integral to a good RTS control scheme. And weirdly enough the DOTA 2 VR observer mode shows how awesome that can be. It lets you scale your character up and down between three sizes -- the smallest being "unit level" where you are the size of like a marine in Starcaft to get right in the action for cinematic purposes, the biggest being a map/world striding commander/god size allowing you to see the entire battlefield and issue commands as you will.
That would be so hot in a Total War battle, and yeah really easy to envision in Homeworld as well. Unfortunately I doubt that game will have the depth or quality to make it what I crave.
I am... decidedly meh on this. The audio sounded weird in the video, and frankly I don't have a Meta product and don't plan on ever owning one. It also looked super awkward to control. The big selling point seems to be seeing all the HW ships in proper scale, which I can get behind. But... I dunno. I also never really went for Homeworld: Mobile, so maybe there's just something about me not wanting to play in the spinoffs.
On the plus side, this particular game's Angel Moon logo looks cool.
Anyone with the Collector's edition will get the Year One Pass, which includes the 3 DLC updates that expand on War Games. The DLCs can also be puchased separately.
They also announced new system specs.
+1
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Awww looks like the paid DLC is just multiplayer races.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Awww looks like the paid DLC is just multiplayer races.
The dlc that was announced was for the war games content... Not even Skirmish. Gearbox (and by extension BBI) are going hard on that mode, to the point where I think the other modes are just window dressing.
There has already been a lot of discord talk about modding and what else might be in the pipeline.
I don't...see myself playing that much War Games and would much rather the new factions be added to skirmish/multiplayer.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
This effort is going to crater, nobody cares about War Games it was the number one complaint of the demo that it was just War Games!
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I liked it, but then again I'm a Homeworld Stan. When we get it properly tuned and what not, I think that will go a long way. But yeah.. they better support those fleets showing up in Single/multiplayer in some capacity.
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Awww looks like the paid DLC is just multiplayer races.
The dlc that was announced was for the war games content... Not even Skirmish. Gearbox (and by extension BBI) are going hard on that mode, to the point where I think the other modes are just window dressing.
There has already been a lot of discord talk about modding and what else might be in the pipeline.
Tbf, even if there are plans for campaign DLC, it wouldn't happen in the first year. Plus, it's not as though any other Homeworld games had DLC/expansion packs. As long as what's there is good and meaty, I'll be glad.
Cataclysm was originally going to be an expansion, before they made it a standalone game.
But yeah, I play this for the singleplayer stuff, so I doubt I'll touch any of the DLC unless Wargames really gets a hold of me (I can't even judge by the demo, by the time I was free to play it it wasn't available).
I originally missed this because it was part of the "War Games" demo if you clicked around and found it. It wasn't front and center.. but it was quite purdy.
I think I've discussed it here before, but I still feel that having the Kushan hyperspace core being a legendary core in and of itself was not a great idea. I preferred the original interpretation where they reverse engineered one. But HW2 really retconned things hard.
Still, I think they are leading to a good place with the story.
+5
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Yeah the whole ‘3 great cores’ mythology wasn’t great.
I get they wanted some kind of ancient mythology given everything that happened in the first game but the hyperspace cores thing didn’t work well.
I hate the idea of super advanced lost technology that's completely beyond the current generation. If they're able to understand it enough to use it, they should be able to understand how it works and how to make more. I want them to announce that they took a look at one of the Great Cores and made a dozen perfect copies.
Nobody remembers the singer. The song remains.
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited April 23
It worked for me.
I can see the logic too.
The original game has the "lost ancient mythology" be hiigara and the history of the clans themselves, and the history of the universe.
The second game needs to also create a lost ancient mythology, but they've blown their gun. Only a tiny tweak and hey, ancient hyperspace cores.
As for being able to use things without really understanding it, that isn't remotely a hard sell for me. That sounds very normal. Humanity is totally capable of going "this is magic, but it works" we have done this for thousands of years. This whole "we totally understand why these objects we makes do what they do" is a tiny blip in our history and you've all grown up in a massively privileged time with abundant information and high education. It was very easy in history for someone to make something, die, and then people use it because it worked, without knowing why.
But yeah ultimately the whole thing just works for me I'm totally ok with it. I get if you don't, but I don't relate. I've seen all the arguments against it, believe me. I assure you there is no need to try and explain it to me. Everyone's "this works" is different, and for me it just works. And that's that.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I just feel like it doesn't fit with how they started. More than half of their basic technology was reverse-engineered from the wreckage they found, and during the game it was a part of gameplay that they'd encounter someone using frigates and ion beams, and they'd researched how to make their own by the end of the encounter. But this single piece of technology that's just a more powerful version of the ones they can make defies all understanding?
If it was happening on a larger scale I think I'd probably have less trouble accepting it. Kinda like how Stargate did it; first they find out where the trigger is, then they start pointing it at enemies. A few years later they might understand them enough to make their own knockoffs.
Nobody remembers the singer. The song remains.
+2
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited April 23
there's a difference between hyperspace and hyperspace cores.
hyperspace is a thing they reverse engineered from the core. all their smaller ships use it. the hyperspace core is a massively more powerful and energy hungry ability to far jump, travel massive distances, and this is a thing they could not replicate and nobody ever has.
but they certainly managed to take the ability to hyperspace off these things. the cores are not the sole ways to hyperspace in this society. they make cheap knockoffs, essentially. but they can't replicate the full power of a core. which isn't just a hyperspace ability but also a massive energy source. it's not just the hyperspace they have to deal with. they can't make the energy source either.
its completely cromulent worldbuilding its just different from the original. it retroactively fully explains the original ability to create hyperspace capable ships without being able to replicate the core.
there really isn't anything wrong with this idea at all and i don't fully get why people get all squirrelled up in it.
there's already things in the real world we can no longer make and dont even know how to make. if our societies manufacturing processes and god scale logistics went away overnight and you had a rag tag team of people in a lab somewhere they'd struggle to make most of the things we have today. even if they could understand them, which is honestly doubtful if all knowledge was lost and they had to start from scratch, they wouldn't be able to make them anyway. the capacity is gone. but they'd probably be able to jury rig something together, a knockoff version, just not as good.
so yeah sorry i dont buy the whole "it makes no sense" thing it makes perfect sense to me
i think the real issue here isn't the cores themselves, its just the very different tone. the original had a sci fi realism feel, with a little mysticism mixed in. 2 went full mystic, it went heavy religious, the tone was wildly different. an almost fanatical feel. this disconnect isn't just cos of a few cores. they went hog wild different. Dune instead of Star Trek. Chosen ones and prophecies instead of rag tag team of space nerds trying to get home. A gratingly different tone for many people.
But I like both types so I was ok with it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited April 26
This is not really a major news impact, but it's worth knowing about if you aren't in the US.
[GBX] NoNoelleNo
—
Today at 2:45 PM
An update on Homeworld 3 Collector’s Edition Pre-Orders
We are aware that individuals from Europe who pre-ordered the Homeworld 3 Collector’s Edition from third-party retailers may have received messages from those retailers that delivery of their CE will be delayed. We are rapidly confirming which players are impacted, and will ensure those that are will have the ability to play at the start of Advanced Access on May 10 . We will share precise details with you all in the next several days.
The release date for Homeworld 3 remains unchanged. This development does not impact Fig backers in any region.
Edit: A day later and we got this:
[GBX] NoNoelleNo — Today at 2:51 PM
Resolution for European Homeworld 3 Collector's Edition Pre-Orders
We’ve confirmed our ability to distribute Fleet Command Edition Steam keys to players from select retailers in Germany, Sweden, Netherlands, Poland, France, Spain, Italy, the UK and Slovenia impacted by shipping delays.
The retailers will be reaching out those impacted players via email prior to Advanced Access with a Steam key, which will be redeemable on Friday, May 10, 2024 1:00 PM.
Athenor on
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited May 2
Jeez. 1 week. I really can't believe this, after so long.
Noelle at Gearbox posted an announcement today going over what to expect in regards to physical copies. I don't know if I am the only Fig backer on here or not.
[GBX] NoNoelleNo — Today at 4:01 PM Shipping Update: Homeworld 3 Collector's Editions for FIG BACKERS
We have started to see Fig Backers receiving their Collector’s Editions in various countries! Please keep posting pictures of them, we’re excited to see them in their new homes!
Common Questions We’ve Seen:
Regarding Tracking Numbers:
We will be sending tracking numbers out via email.
They will be sent out in two batches, with European tracking numbers going out first. We have started this distribution.
North American backers can anticipate an email with your tracking number next week.
International taxes & duties:
International customers, please note that duties and/or taxes may be due on or before delivery. Please work with FedEx to ensure that your delivery is not delayed.
Collector’s Edition Key Delivery:
Your Fleet Command Edition Steam game key will be printed on a card in the box. These codes will be activated at the start of Advance Access on May 10.
Collector’s Edition Key Contents:
We’ve seen reports of players redeeming their CE keys and only seeing base game contents. Pre-Order Bonuses, Year One Pass, Fleet Command Extra Content, and the Digital Soundtrack will appear on May 10.
Fig Exclusive Rewards:
Fig Backers who purchased a Collector’s Edition will receive a separate email with their exclusive rewards prior to the start of Advance Access.
Digital-only Fig Backer Key Delivery:
Fig Backers receiving a digital Steam game code will receive an email containing the edition they pledged for prior to the start of Advance Access. This key will also include Fig Backer rewards and the Pre-Order bonus.
A note on emails: all emails are sent to the email address used for your Fig account.
Additional questions for Fig Backers:
For any additional questions, please submit a ticket to Gearbox Customer Support.
See the latest information for international players that ordered the Collector's Edition from a third-party retailer (ex: Amazon) here: [Link to another Discord thread]
:HWbanana: ‼ JUST REVEALED ‼ What will the Fig Backer Exclusive Rewards look like?
... Not gonna lie, I'm VERY tempted to update my avatar to the Homeworld Banana.
Athenor on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2
Oh shit. Oh shit. I knew the date, but this snuck up on me! I guess I couldn't believe it's real! Please don't disappoint!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+2
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
It's.. really real. New update from Noelle...
Homeworld 3 Launch and Advance Access Timings
Homeworld 3 will unlock across Steam and Epic Game Store at the same times world wide. We will not have pre-loading for Homeworld 3.
Homeworld 3 Advance Access will unlock at approximately May 10, 2024 1:00 PM (11am PT).
This is when Fig Backer and Fleet Command/Collector's Edition game keys will activate and those players can start playing!
There's always the potential that something doesn't release at the exact time, so please give about an hour.
Homeworld 3 will officially launch at approximately May 13, 2024 1:00 PM (11am PT).
This is when Standard and Deluxe game keys will activate and everyone can play!
There's always the potential that something doesn't release at the exact time, so please give about an hour.
Fig Backers: Gearbox will be sending emails containing digital rewards (Game Codes and/or Fig Rewards) about an hour prior to the Advance Access. These codes will not activate until May 10, 2024 1:00 PM (11am PT).
For more information on Fig Rewards see this FAQ: [Homeworld 3] Fig Backer Delive…
3rd-Party Pre-Ordered Digital Rewards: While we do not own the delivery of these keys, we have made every effort to ensure that those keys would be delivered according the Edition level.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
But there's something even more real that has come in:
SQUEEEEEEE!!!!!
EVEN MORE SQUEE WHEN YOU CONFIRM IT!!!
Top and back
I can't remember if the original CE came with a slipcover to help keep it closed.
The first layer, with a print of the first concept art we saw of the mothership (in vertical flight mode):
Second layer: Deck of cards for flight identification, keychain, and thank you letter from BBI and Gearbox.
"Finally" indeed.
Layer 3, the instructions.
Layer 4, the star attraction! The Khar-Kushan in all her glory!
The underside / starboard side (I have it upside-down technically).
Sadly once you see the speaker holes, you can't unsee them.
In quite a cool touch, the hangar bay opens!
The stands. They went the smart, not cheap way and provided 2 to provide maximum stability.
The ships, definitely showing NLIPS is enabled (they are in no way scaled with the mothership right)
The deck of cards. The red faces show the enemy fleet, so I consider that a spoiler.. but the jokers are fun! I'm glad to see BBI/Gearbox are leaning into this.
When you power it on and press a button, it plays the warp sound! Then the lights come in.
Hangar bay open with the destroyer hanging out.
Engines powered up.
The underglow!
Comparing the HW: Remastered CE to the HW3 CE, which is quite a bit bigger in most dimensions.
And... the fleet itself.
Needless to say, this is VERY nice. The model's on par with the 2015 CE, but the deep blue of the lights is exquisite. There's a nice touch that the display stand for the hanger door is magnetic, so you can move it around safely and it will always stay in place. Unfortunately there is no adapter to mount it vertically with the hanger stand like that. In fact, I'd say vertical mounting is a bit of an afterthought, as there is a kind of really big speaker grille on the underside/port side of things. It's very obvious once you know what you are looking for.
That said? I'm still absolutely thrilled. I wish I could leave it on all the time, but sadly I am worried about long term degredation.
It's happening. It is really happening. And it is completely derailing my ability to work.
Posts
Unlike Morninglord I cannot do 4:3 anymore. Such a constrained aspect ratio, I feel like I’m playing with one eye closed.
In war games, I often ended up in a situation where after entering/clicking some commands, my interface would become unresponsive and hotkey panel buttons were all greyed out with a hovertext that said 'commands disabled'. No idea what turned that feature on, after a bunch of random button pushing it ended up working again. A half-dozen incidents later I still hadn't figured out what was prompting the 'no input' toggle.
edit: You all have no idea how happy I was when the taiidan carrier was schlorped into my mothership in Mission 5 to sit right next to my two taiidan destroyers. Fuck I love stealing things in Homeworld 1.
Or I guess Blackbird isn't owned by Embracer, they're independent and just licensing the IP from gearbox (embracer). So layoffs might not be Embracer's fault, but they might be if Embracer was the one who Blackbird was doing the other undisclosed projects for that were canceled. We'll probably never know.
Layoffs always suck, but the tone of the dismissed employees that article quoted is fairly positive at least. The studio says they were given severance packages and it sounds like they were decent enough if those quotes are representative of the general attitude.
The issue is the term layoffs, of course, and the bigger fuckery of Embracer. Perhaps they haven't paid BBI enough to retain all their staff during this last tweaking period.
Naturally I am not happy, but I am just hoping this doesn't affect the last cleanup pass they are about to do.
So what all can you do with a game in a couple months before it "goes gold?" Turns out.. a decent amount.
https://www.homeworlduniverse.com/war-games-feedback/
While the formatting has some issues (probably due to copy/paste from Steam), the article has 5 juicy bits of new information.
I especially like the callouts like having the support frigates actually auto-repair, which seems like a "duh" moment. They also admitted the tutorial wasn't comprehensive enough, which is nice.
I'd noticed pretty early on that they did no work without being told and promptly stopped using them
Warframe/Steam: NFyt
https://www.youtube.com/watch?v=y_RJdWtWw_E
To quote the Gearbox community manager:
On the plus side, this particular game's Angel Moon logo looks cool.
You'll have to point me towards the bundles you are considering, given that I went all-in on the collector's edition many, many years ago.
But something like Total War or a full Homeworld game would work amazingly well in VR. The motion controllers are great for pointing, clicking, drag selecting, all of that stuff that's pretty integral to a good RTS control scheme. And weirdly enough the DOTA 2 VR observer mode shows how awesome that can be. It lets you scale your character up and down between three sizes -- the smallest being "unit level" where you are the size of like a marine in Starcaft to get right in the action for cinematic purposes, the biggest being a map/world striding commander/god size allowing you to see the entire battlefield and issue commands as you will.
That would be so hot in a Total War battle, and yeah really easy to envision in Homeworld as well. Unfortunately I doubt that game will have the depth or quality to make it what I crave.
I'm leaning toward basic I think. I hate game pass stuff.
e: Actually as I read more about the pass opening up more coop stuff, I think deluxe might be it.
In VR! On Meta! -> My avatar for the rest of the gif.
CONTENT ROADMAP!
COLLECTOR'S EDITION UNBOXING!
OPTIMIZED SYSTEM SPECS!
https://www.homeworlduniverse.com/collectors-edition-unboxing-year-one-roadmap-reveal/
Anyone with the Collector's edition will get the Year One Pass, which includes the 3 DLC updates that expand on War Games. The DLCs can also be puchased separately.
They also announced new system specs.
The dlc that was announced was for the war games content... Not even Skirmish. Gearbox (and by extension BBI) are going hard on that mode, to the point where I think the other modes are just window dressing.
There has already been a lot of discord talk about modding and what else might be in the pipeline.
I was hoping for single player campaign DLC.
But yeah, I play this for the singleplayer stuff, so I doubt I'll touch any of the DLC unless Wargames really gets a hold of me (I can't even judge by the demo, by the time I was free to play it it wasn't available).
The Story So Far...
https://youtu.be/u6ze8vP8brc?si=WFZ9hRD-V4wgbJMk
I originally missed this because it was part of the "War Games" demo if you clicked around and found it. It wasn't front and center.. but it was quite purdy.
I think I've discussed it here before, but I still feel that having the Kushan hyperspace core being a legendary core in and of itself was not a great idea. I preferred the original interpretation where they reverse engineered one. But HW2 really retconned things hard.
Still, I think they are leading to a good place with the story.
I get they wanted some kind of ancient mythology given everything that happened in the first game but the hyperspace cores thing didn’t work well.
I can see the logic too.
The original game has the "lost ancient mythology" be hiigara and the history of the clans themselves, and the history of the universe.
The second game needs to also create a lost ancient mythology, but they've blown their gun. Only a tiny tweak and hey, ancient hyperspace cores.
As for being able to use things without really understanding it, that isn't remotely a hard sell for me. That sounds very normal. Humanity is totally capable of going "this is magic, but it works" we have done this for thousands of years. This whole "we totally understand why these objects we makes do what they do" is a tiny blip in our history and you've all grown up in a massively privileged time with abundant information and high education. It was very easy in history for someone to make something, die, and then people use it because it worked, without knowing why.
But yeah ultimately the whole thing just works for me I'm totally ok with it. I get if you don't, but I don't relate. I've seen all the arguments against it, believe me. I assure you there is no need to try and explain it to me. Everyone's "this works" is different, and for me it just works. And that's that.
If it was happening on a larger scale I think I'd probably have less trouble accepting it. Kinda like how Stargate did it; first they find out where the trigger is, then they start pointing it at enemies. A few years later they might understand them enough to make their own knockoffs.
hyperspace is a thing they reverse engineered from the core. all their smaller ships use it. the hyperspace core is a massively more powerful and energy hungry ability to far jump, travel massive distances, and this is a thing they could not replicate and nobody ever has.
but they certainly managed to take the ability to hyperspace off these things. the cores are not the sole ways to hyperspace in this society. they make cheap knockoffs, essentially. but they can't replicate the full power of a core. which isn't just a hyperspace ability but also a massive energy source. it's not just the hyperspace they have to deal with. they can't make the energy source either.
its completely cromulent worldbuilding its just different from the original. it retroactively fully explains the original ability to create hyperspace capable ships without being able to replicate the core.
there really isn't anything wrong with this idea at all and i don't fully get why people get all squirrelled up in it.
there's already things in the real world we can no longer make and dont even know how to make. if our societies manufacturing processes and god scale logistics went away overnight and you had a rag tag team of people in a lab somewhere they'd struggle to make most of the things we have today. even if they could understand them, which is honestly doubtful if all knowledge was lost and they had to start from scratch, they wouldn't be able to make them anyway. the capacity is gone. but they'd probably be able to jury rig something together, a knockoff version, just not as good.
so yeah sorry i dont buy the whole "it makes no sense" thing it makes perfect sense to me
i think the real issue here isn't the cores themselves, its just the very different tone. the original had a sci fi realism feel, with a little mysticism mixed in. 2 went full mystic, it went heavy religious, the tone was wildly different. an almost fanatical feel. this disconnect isn't just cos of a few cores. they went hog wild different. Dune instead of Star Trek. Chosen ones and prophecies instead of rag tag team of space nerds trying to get home. A gratingly different tone for many people.
But I like both types so I was ok with it.
Edit: A day later and we got this:
Noelle at Gearbox posted an announcement today going over what to expect in regards to physical copies. I don't know if I am the only Fig backer on here or not.
... Not gonna lie, I'm VERY tempted to update my avatar to the Homeworld Banana.
SQUEEEEEEE!!!!!
EVEN MORE SQUEE WHEN YOU CONFIRM IT!!!
Top and back
I can't remember if the original CE came with a slipcover to help keep it closed.
The first layer, with a print of the first concept art we saw of the mothership (in vertical flight mode):
Second layer: Deck of cards for flight identification, keychain, and thank you letter from BBI and Gearbox.
"Finally" indeed.
Layer 3, the instructions.
Layer 4, the star attraction! The Khar-Kushan in all her glory!
The underside / starboard side (I have it upside-down technically).
In quite a cool touch, the hangar bay opens!
The stands. They went the smart, not cheap way and provided 2 to provide maximum stability.
The ships, definitely showing NLIPS is enabled (they are in no way scaled with the mothership right)
The deck of cards. The red faces show the enemy fleet, so I consider that a spoiler.. but the jokers are fun! I'm glad to see BBI/Gearbox are leaning into this.
When you power it on and press a button, it plays the warp sound! Then the lights come in.
Hangar bay open with the destroyer hanging out.
Engines powered up.
The underglow!
Comparing the HW: Remastered CE to the HW3 CE, which is quite a bit bigger in most dimensions.
And... the fleet itself.
Needless to say, this is VERY nice. The model's on par with the 2015 CE, but the deep blue of the lights is exquisite. There's a nice touch that the display stand for the hanger door is magnetic, so you can move it around safely and it will always stay in place. Unfortunately there is no adapter to mount it vertically with the hanger stand like that. In fact, I'd say vertical mounting is a bit of an afterthought, as there is a kind of really big speaker grille on the underside/port side of things. It's very obvious once you know what you are looking for.
That said? I'm still absolutely thrilled. I wish I could leave it on all the time, but sadly I am worried about long term degredation.
It's happening. It is really happening. And it is completely derailing my ability to work.