The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
Final Fantasy 14 thread: Dawntrail
Posts
one person makes a mistake and 3 people leave
repeat
Oh my god this is going to be hilarious
Getting all twelve of them in wasn't until Week 38 last tier.
With the game being as unresponsive as it is, and the reality that this isn't going to change anytime soon...kinda, yeah.
But also, without trying to sound rude...if the ff14 rotations are a bridge too far in terms of meeting a difficulty check, I don't know if just finding a different dial to turn would necessarily be the answer.
I like fights that throw puzzle elements at me, or just show me something coming at me and I gotta react to it (Sosano big sword, most of YohRa, Aurum Vale Coin Counter, managing aggro back in Heavensward). More of that would be cool for me. Every expansion there's usually something like that, and it can be actually challenging for me.
Different MMOs have different challenges, I just like Ffxiv for mostly everything besides the hard group content.
My brain cannot handle the jobs with more flexible rotations, but kudos to the folks that gel with them! And healing is right out, I am not able to multitask like that.
I would love MCH to get a battle rez someday though. Doubt it will, but it'd be nice to be able to help save a run if shit hits the fan
I think the closing in button is the only one you can't avoid now, since you have the option of not jumping out for the finisher.
Other DPS with damage+dash skills: SAM (Gyoten/Yaten), SMN (Crimson Cyclone), DRG (Dragonfire Dive), NIN (Forked Raiju)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
They both have 700 potency, I don't know what you mean by that.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
No? Shouldn't you just in melee and do your rotation? Or if you can't get into melee then just standing still and casting harpe is a lot less finicky and about as long.
Or maybe you dodge out of melee to avoid something and combine that with an instant harpe. Not sure I've ever been in a fight where the hellgate back is going to be worth it.
the others.. are pretty loose in terms of being movement skills. drg and nin already have regular movement skils and smn is pretty hard to call a movement skill like smudge/between the lines
you can throw one in during 2m if you don't have 25 kenki but I don't because we're talking about like 100 potency over the course of a fight unless you have a really buff heavy comp
even with a gyoten the rdm opener is quite a bit busier than sam with 12 ogcds. not quite drg levels, but up there
Forked Raiju shows conviction so the game rewards you with more DPS
(I am memeing, they do the same damage)
This literally never matters, maaaaaaybe it can come up in M4S before the knock to the other platform if you are behind for some reason (but even then it doesn't actually matter)
for potency? no. The Harpe doesn't become an oGCD, it just doesn't have a cast time anymore
it is useful for the 12,000 mechanics that force you out of melee this tier
I think if I had my time back (and I could influence PF), I'd do normal Sunrise. Uptime isn't hard per se, but it's the kind of mechanic where people will get someone murdered and not realize they were at fault, so they don't learn.
And if you are parsing/speedkilling than you should honestly just be skipping sunrise entirely
But none of this matters at all because NA PF is a fiend for any strat with the word "uptime" in the name so thems the breaks
Well, some of those Jolts are going to be Grand Impacts, so that’s part of it.
Steam: pazython