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Final Fantasy 14 thread: Dawntrail

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Posts

  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    So I have a two monitor setup on my PC, and one had started dying. So bit the bullet and upgraded to a UHD 4k one. And even my old man eyes can tell a difference with 14. Looks nice.

    What it also did was cause my 4+ year old PC to trip my ???+ year old surge protector. So I got a new SP. Says it handles up to 4000 joules. Should be enough, I'm hanging out in Limsa right now and while I can hear the fans get louder, haven't had another trip.

    I really should upgrade my PC but that'll take some time.

    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • ZythonZython Registered User regular
    So I have a two monitor setup on my PC, and one had started dying. So bit the bullet and upgraded to a UHD 4k one. And even my old man eyes can tell a difference with 14. Looks nice.

    What it also did was cause my 4+ year old PC to trip my ???+ year old surge protector. So I got a new SP. Says it handles up to 4000 joules. Should be enough, I'm hanging out in Limsa right now and while I can hear the fans get louder, haven't had another trip.

    I really should upgrade my PC but that'll take some time.

    Does it have HDR? FFXIV with Windows 11 auto HDR is fantastique.

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    The monitor does, yes. but I'm still on Win10 and I don't think I have anything that'll take advantage of HDR.

    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • ZythonZython Registered User regular
    The monitor does, yes. but I'm still on Win10 and I don't think I have anything that'll take advantage of HDR.

    Win 11 has auto HDR which applies HDR to applications that otherwise don’t support it. It actually works pretty well from what I can tell.

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
  • JarsJars Registered User regular
    ninja remains the coolest job even though they removed some of its best animations but holy shit no wonder no one plays this job

  • ZythonZython Registered User regular
    Jars wrote: »
    ninja remains the coolest job even though they removed some of its best animations but holy shit no wonder no one plays this job

    I like NIN. :C

    Switch: SW-3245-5421-8042 | 3DS Friend Code: 4854-6465-0299 | PSN: Zaithon
    Steam: pazython
  • CormacCormac Registered User regular
    I like Ninja a lot but it's another job like Monk that if I don't play for a while I completely forget how to play it.

    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
  • JarsJars Registered User regular
    I get why meisui exists, but it's pure button bloat. not being able to hold raiju charges also sucks.

    unforunately there's nothing to be done about mudra ghosting

  • PolaritiePolaritie Sleepy Registered User regular
    Yeah, I really want to like NIN but I can't handle juggling all the balls it wants me to keep in the air these days.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • DonnictonDonnicton Registered User regular
    A few announcements this morning.

    All Saint's Wake coming Oct 18, with a gorgeous black and purple suit and tie glam

    https://na.finalfantasyxiv.com/lodestone/special/2024/All_Saints_Wake/5or4qa29uw


    lu6qn9aaczva.png

    https://na.finalfantasyxiv.com/lodestone/topics/detail/988e282fcb36153b0c5aa67ca14bde5c1eaeb09f

    New mogstation stuff including an egg fry emote

    a5tvs2rg7jmr.png

    And a new set of free login days starting today.

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    Polaritie wrote: »
    Yeah, I really want to like NIN but I can't handle juggling all the balls it wants me to keep in the air these days.

    Maining NIN is the only way this game gets me to feel anything anymore. Playing any other class feels like wading through soup.

    l3icwZV.png
  • DarkPrimusDarkPrimus Registered User regular
    Nice of them to provide a free login campaign in time for me to get those snazzy duds, because I was not planning on re-upping for 7.1 at the moment.

  • Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    DarkPrimus wrote: »
    Nice of them to provide a free login campaign in time for me to get those snazzy duds, because I was not planning on re-upping for 7.1 at the moment.

    Yeah I'm waiting for some actual Plot or something else to really sink my teeth into. But I'd have been VERY sad if I missed out on this outfit, it's excellent.

  • JarsJars Registered User regular
    it's impressive how often ACT stops working for no fucking reason

  • JarsJars Registered User regular
    I made out this week with a glaze, chest coffer, legs coffer, and my 8th book so I bought a bunch of caster gear and the pct brush. I'm glad pct does so much damage and honestly all casters should do more damage, they're fucking hard and melee isn't.

  • PolaritiePolaritie Sleepy Registered User regular
    edited October 12
    Jars wrote: »
    I made out this week with a glaze, chest coffer, legs coffer, and my 8th book so I bought a bunch of caster gear and the pct brush. I'm glad pct does so much damage and honestly all casters should do more damage, they're fucking hard and melee isn't.

    RDM, SMN, and all three ranged DPS are kind of hurting atm. Melee and the other two casters are mostly even though.

    MCH in particular badly needs buffs.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • JarsJars Registered User regular
    I think this is going to be the last week for static clears, I don't think I am going to end up with another weapon which leaves me with the solvant I have for a tank weapon. it's hard to pick though, paladin might not be my favorite tank but those ranged attacks are hard to give up

  • Fig-DFig-D SoCalRegistered User regular
    This is going to be the first week I don't cap tomestones because Metaphor has devoured my gaming time. I might need to set a reminder to myself to log in and get my emo rock glam once the spooky event drops.

    SteamID - Fig-D :: PSN - Fig-D
  • JarsJars Registered User regular
    mog event is live, first one to feature a gwiber and savage mount. I don't really like msq or pvp(who does) but I guess I can level some jobs while getting tomes

  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    Jars wrote: »
    I find uptime to be easier, but you can skip sunrise so it doesn't matter much
    A competent and geared static can and will skip Sunrise regularly, and I suppose barse parties do (though I've never joined those), but I merely PF the fight for regular clears, and I'm up to 48 M4S completions by now with only 2 of those having managed to fully skip cannons.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Uptime seems way easier because dancing against the wall inside a cannon's hitbox is an absolute nightmare.

  • JavenJaven Registered User regular
    Uptime definitely seemed easier to me hearing people talk about it because in terms of solving mechanics, ones where you can always use waymark positions are typically the easier solve than ones that don’t. ‘Uptime’ kind of gives it a bad rep because the major advocates for it tend to care less about the extra GCDs, and more about being able to use markers

    Ive done multiple clears with multiple statics, one that does uptime and one that doesn’t, and I think in terms of ‘difficulty in executing the strat’ they’re pretty much the same. The only edge I think ‘aim guns out’ has over uptime is that if one gun is slightly out of place, chances are that gun only kills one person. In uptime, there’s a much higher chance of killing 3+ and making recovery very unlikely, especially if it’s the first round.

  • JarsJars Registered User regular
    that's why it seems easier to me, all you do is stand on the edge of a marker. it's like beat 3 in m2s where everyone wants to mess with colors. just do clocks and go to your fucking marker

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Jars wrote: »
    that's why it seems easier to me, all you do is stand on the edge of a marker. it's like beat 3 in m2s where everyone wants to mess with colors. just do clocks and go to your fucking marker

    At first I just wanted to be able to egress straight out at the end of her combo and not have to think about any extra movement, but it’s definitely more error-prone and doesn’t actually make a difference in uptime once you know the fight.

    My M2S confession is that I never remember to track my marker because it takes a lot of focus to not drift or lose uptime during that mechanic so I just look at where our dancer is and go 90° from him.

  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    Jars wrote: »
    that's why it seems easier to me, all you do is stand on the edge of a marker.
    It is fairly simple in concept. In execution, maybe a bit more fine-tuning of movement to get precisely on the midpoint of the line segment. All that's out the window if one other player only has in mind, "I'm going to my marker." They're killing other(s) and possibly themselves. Even if they do also know about standing on the edge of the marker, they can often choose the wrong edge, or on the correct edge but not aim for the midpoint of it, or stand inside the marker, or stand right next to the marker on its outside. That close to the cannon, minor variations in positioning cause enough change in angle to swing the beam wildly into a lethal range once it's across the room.

    Also, there are actually two different sets of markers out there:
    K1F1OqC.jpeg
    They both refer to the exact same measured point on the floor, but one set of markers has you choosing the edge that's facing the wall the tower is on, while the other set of markers has you choosing the edge that's facing towards the near tower. The latter markers are basically limited to Materia servers, but when I DC travel into there to get a reclear, it's another thing I've got to keep track of.

  • BahamutZEROBahamutZERO Registered User regular
    edited October 16
    Oh is THAT what sunrise is
    That's brutal lol, aiming a beam from an origin that close and if you're off a few degrees you kill people

    If that diagram is accurate it does seem like there's at least a Lines On The Flooooooor mark you can use as reference, the end of the decorative corner line there

    BahamutZERO on
    BahamutZERO.gif
  • DarkPrimusDarkPrimus Registered User regular
    Jars wrote: »
    mog event is live, first one to feature a gwiber and savage mount. I don't really like msq or pvp(who does) but I guess I can level some jobs while getting tomes

    Only the one Gwiber this time around. Cool, I can probably grind all the tomes for the few things I'd want during that free play time.

  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    My beef with uptime sunrise isn't just that you're so close to the beam that being slightly off can get someone killed, but also that you likely won't know if you were at fault when someone dies. I had people asking me if it's safer to stand slightly outside the marker or slightly inside the marker, even showing clips where they died and would have been safe if they were standing slightly outside. And I just had to stress, it wasn't our fault, standing slightly outside could just get someone else killed. If we didn't save clips and watch replays on fflogs, I couldn't have been confident about that.

  • BahamutZEROBahamutZERO Registered User regular
    Sounds like a poorly designed mechanic

    BahamutZERO.gif
  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    Poorly designed strategy more like. Obvious as hell what went wrong with the standard strat

  • SegSeg Registered User regular
    DarkPrimus wrote: »
    Jars wrote: »
    mog event is live, first one to feature a gwiber and savage mount. I don't really like msq or pvp(who does) but I guess I can level some jobs while getting tomes

    Only the one Gwiber this time around. Cool, I can probably grind all the tomes for the few things I'd want during that free play time.

    I don't know if it is the same for everyone but doing five of the Party Based treasure maps is the 50 tomestone challenge for two of my characters.

  • PolaritiePolaritie Sleepy Registered User regular
    Map dungeons are pretty fast, just RNG on how many maps it takes.

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • WyvernWyvern Registered User regular
    Polaritie wrote: »
    Jars wrote: »
    I made out this week with a glaze, chest coffer, legs coffer, and my 8th book so I bought a bunch of caster gear and the pct brush. I'm glad pct does so much damage and honestly all casters should do more damage, they're fucking hard and melee isn't.

    RDM, SMN, and all three ranged DPS are kind of hurting atm. Melee and the other two casters are mostly even though.

    MCH in particular badly needs buffs.
    Unfortunately this is an issue that I expect will never be resolved. They made the decision long ago that melee is supposed to do more damage than anyone else (because of "uptime" or whatever, despite this almost never having any practical relevance), and they have doubled down on this decision continually ever since. Now double melee is the only comp anyone runs on purpose, which is apparently the design intent because new melee jobs get released twice as often as the other DPS roles.

    I guess Pictomancer making the distinction between the haves and have-nots more stark MIGHT lead to some some sort of realignment, but honestly even then I think they'd be more likely to toss Pictomancer a token extra support ability and crater their damage because that's a cheaper and easier design change than a game-wide DPS paradigm shift.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Yeah heaven forbid they actually make a mechanic that requires ranged DPS to utilize their mobility.

    Pretty crazy that over 10 years there's been like 1 raid fight where you've had to flex your kiting skills (Melusine Savage).

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
  • JarsJars Registered User regular
    ucob has one part for them so that's one modern fight out of, uh, a hundred

  • SCREECH OF THE FARGSCREECH OF THE FARG #1 PARROTHEAD margaritavilleRegistered User regular
    you can jump over the eggs in ucob. but its hard

  • ph blakeph blake Registered User regular
    Bringing back proximity baits would be a start, I don't think we've had a proper "phys ranged needs to handle this" proximity bait since uhhhh

    Superjump in BJCC phase in TEA I think?

    Every other proximity bait I can think of since then has been either "it's also a tankbuster" (e3s, e12s) or some kind of stack mechanic (raining cats)

    7h8wnycre6vs.png
  • JavenJaven Registered User regular
    edited October 17
    Lots of proximity bait mechanics M4S witch hunt, P12S limit cut, P8S between snake 1/dog 1, P4S act 3, I'm definitely missing many just from fights other than the final fight of each respective tier but it's a very very common thing to put into mechanics.

    Making rphys essentially support classes with their extra mit/healing abilities is a fantastic niche, haters be damned

    Javen on
  • PolaritiePolaritie Sleepy Registered User regular
    edited October 17
    Wyvern wrote: »
    Polaritie wrote: »
    Jars wrote: »
    I made out this week with a glaze, chest coffer, legs coffer, and my 8th book so I bought a bunch of caster gear and the pct brush. I'm glad pct does so much damage and honestly all casters should do more damage, they're fucking hard and melee isn't.

    RDM, SMN, and all three ranged DPS are kind of hurting atm. Melee and the other two casters are mostly even though.

    MCH in particular badly needs buffs.
    Unfortunately this is an issue that I expect will never be resolved. They made the decision long ago that melee is supposed to do more damage than anyone else (because of "uptime" or whatever, despite this almost never having any practical relevance), and they have doubled down on this decision continually ever since. Now double melee is the only comp anyone runs on purpose, which is apparently the design intent because new melee jobs get released twice as often as the other DPS roles.

    I guess Pictomancer making the distinction between the haves and have-nots more stark MIGHT lead to some some sort of realignment, but honestly even then I think they'd be more likely to toss Pictomancer a token extra support ability and crater their damage because that's a cheaper and easier design change than a game-wide DPS paradigm shift.

    It's not so much melee being more damage as this idea that having a panic button you ideally never use should cost you damage output - BLM has always been well ahead of RDM/SMN on damage (and competitive with melees), the latter two basically being penalized for being able to revive people when everything goes to hell (not that RDM seems to suffer more than SMN despite being significantly better at it).

    Last expansion with melee basically never having to disengage also put the lie to the excuse of ranged dps having the worst damage because they're "easier" or whatever too. The idea that melee gets higher dps because sometimes they have to stop attacking to dodge (which has never made a ton of sense anyways - because if that was happening at any meaningful level their final dps would be similar)

    And similarly, the idea that DNC should have lower damage because they buff so much stops making much sense when you realize that even in 8-man groups adding SAM with their total lack of any party buffs would give you more damage than DNC.

    Polaritie on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • BahamutZEROBahamutZERO Registered User regular
    DNC+damage from the rest of the party due to the DNC's damage buffs does come out to about the same as other DPS though

    BahamutZERO.gif
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