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Final Fantasy 14 thread: Dawntrail
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What it also did was cause my 4+ year old PC to trip my ???+ year old surge protector. So I got a new SP. Says it handles up to 4000 joules. Should be enough, I'm hanging out in Limsa right now and while I can hear the fans get louder, haven't had another trip.
I really should upgrade my PC but that'll take some time.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Does it have HDR? FFXIV with Windows 11 auto HDR is fantastique.
Steam: pazython
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Win 11 has auto HDR which applies HDR to applications that otherwise don’t support it. It actually works pretty well from what I can tell.
Steam: pazython
I like NIN. :C
Steam: pazython
unforunately there's nothing to be done about mudra ghosting
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
All Saint's Wake coming Oct 18, with a gorgeous black and purple suit and tie glam
https://na.finalfantasyxiv.com/lodestone/special/2024/All_Saints_Wake/5or4qa29uw
https://na.finalfantasyxiv.com/lodestone/topics/detail/988e282fcb36153b0c5aa67ca14bde5c1eaeb09f
New mogstation stuff including an egg fry emote
And a new set of free login days starting today.
Maining NIN is the only way this game gets me to feel anything anymore. Playing any other class feels like wading through soup.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah I'm waiting for some actual Plot or something else to really sink my teeth into. But I'd have been VERY sad if I missed out on this outfit, it's excellent.
RDM, SMN, and all three ranged DPS are kind of hurting atm. Melee and the other two casters are mostly even though.
MCH in particular badly needs buffs.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Ive done multiple clears with multiple statics, one that does uptime and one that doesn’t, and I think in terms of ‘difficulty in executing the strat’ they’re pretty much the same. The only edge I think ‘aim guns out’ has over uptime is that if one gun is slightly out of place, chances are that gun only kills one person. In uptime, there’s a much higher chance of killing 3+ and making recovery very unlikely, especially if it’s the first round.
At first I just wanted to be able to egress straight out at the end of her combo and not have to think about any extra movement, but it’s definitely more error-prone and doesn’t actually make a difference in uptime once you know the fight.
My M2S confession is that I never remember to track my marker because it takes a lot of focus to not drift or lose uptime during that mechanic so I just look at where our dancer is and go 90° from him.
Also, there are actually two different sets of markers out there:
They both refer to the exact same measured point on the floor, but one set of markers has you choosing the edge that's facing the wall the tower is on, while the other set of markers has you choosing the edge that's facing towards the near tower. The latter markers are basically limited to Materia servers, but when I DC travel into there to get a reclear, it's another thing I've got to keep track of.
That's brutal lol, aiming a beam from an origin that close and if you're off a few degrees you kill people
If that diagram is accurate it does seem like there's at least a Lines On The Flooooooor mark you can use as reference, the end of the decorative corner line there
Only the one Gwiber this time around. Cool, I can probably grind all the tomes for the few things I'd want during that free play time.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I don't know if it is the same for everyone but doing five of the Party Based treasure maps is the 50 tomestone challenge for two of my characters.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I guess Pictomancer making the distinction between the haves and have-nots more stark MIGHT lead to some some sort of realignment, but honestly even then I think they'd be more likely to toss Pictomancer a token extra support ability and crater their damage because that's a cheaper and easier design change than a game-wide DPS paradigm shift.
Pretty crazy that over 10 years there's been like 1 raid fight where you've had to flex your kiting skills (Melusine Savage).
Switch Friend Code: SW-1406-1275-7906
Superjump in BJCC phase in TEA I think?
Every other proximity bait I can think of since then has been either "it's also a tankbuster" (e3s, e12s) or some kind of stack mechanic (raining cats)
Making rphys essentially support classes with their extra mit/healing abilities is a fantastic niche, haters be damned
It's not so much melee being more damage as this idea that having a panic button you ideally never use should cost you damage output - BLM has always been well ahead of RDM/SMN on damage (and competitive with melees), the latter two basically being penalized for being able to revive people when everything goes to hell (not that RDM seems to suffer more than SMN despite being significantly better at it).
Last expansion with melee basically never having to disengage also put the lie to the excuse of ranged dps having the worst damage because they're "easier" or whatever too. The idea that melee gets higher dps because sometimes they have to stop attacking to dodge (which has never made a ton of sense anyways - because if that was happening at any meaningful level their final dps would be similar)
And similarly, the idea that DNC should have lower damage because they buff so much stops making much sense when you realize that even in 8-man groups adding SAM with their total lack of any party buffs would give you more damage than DNC.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy