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Final Fantasy 14 thread: Dawntrail
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There's stat bonuses for including roles. BRD's actually parsing a lot closer to melee than I remembered (at the high end).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Healers, tanks, and melee DPS all get two slots per raid, meaning that even if one job is way ahead due to balance issues the rest of the field still has a path to relevance. Magic and ranged DPS never get more than a single slot each, so if the playerbase considers one job to be way ahead (Pictomancer) or behind (Machinist), the effects can be a lot more pronounced. The game didn't have to be designed in such a way that the second-best melee player gets a raid slot easily and the second-best caster or ranged player gets screwed, but it is.
Also, it just feels kind of bad emotionally being a ranged DPS and knowing that you only have a place on the team because the devs used stat and limit bonuses to force in a pity slot for you, and that you'd be cut for a quadruple-melee comp in a second if it were allowed.
I just can't imagine a situation in FFXIV where someone is losing their raid spot because their job isn't the #1. If you're going for a week 1 clear then your DPS are always going to play the first-through-forth best classes no matter what arrangement that requires. If you're not then you play whatever tf you want and who cares.
That's not really an argument that they shouldn't buff the underperforming classes, though.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I moved it to the spot I put the movement DPS button for sage, the one that uses up the charges they generate from their shields getting used up completely
I think p1 is really, really fun, like the concept of the transition (it goes on a bit too long and/or is a bit too simple but the vibes are great), but unfortunately p2 is just kinda ass imo (great music and visuals, incredibly boring mechanics into "does this group skip/know how to do sunrise")
its movement flexibility fool. if it took up glare 3's spot it would have no point
Like I didn't think that someone saying "damn, I wish the big Ultimate raid I've been gearing up and planning for didn't realease at the same time as this major family holiday, that kinda sucks" would be so controversial, and yet FF14 twitter manages to exceed(?) my expectations all the same!
Remember, TOP took seven days to clear and DSR took six. This isn't savage, where missing day 1 means a good chance of missing the entire race.
I guess they could delay 7.11 three weeks, but I'm not sure that'd be particularly popular outside the US?
Because I reckon that's probably pretty low.
*unless someone works in retail in which they might be double fucked
then a dps complained about the tank lb and I wanted to tell them to shut the fuck up
https://youtu.be/ZlboWk--HWI?t=306
Reaper ran to the correct marker, and ran to the correct side of the marker, but was not diligent in standing exactly on the edge of the marker, instead standing a few steps off to the side of it (I see this happening in a lot of different parties). Angle was off and Pictomancer died. And so you get players who clear after doing this and think, "What? I did was I was supposed to do. They must have been out of position over there." and queue up for Party Finder the next week not having learned of their own teamkilling ways. Sure, you can debug and analyze with videos like this or FFLogs replays and see what happened, but most players out there in PF PUGs never bother to try that.
Without logging tools or video instant replay, it's also kinda hard to see where everyone's standing with all the lasers in the way. The corpses at least stay where they are, but the alive players (such as this reaper in the example) quickly move from their spot before the dust has cleared up.
There is some RNG involved in many cases (order of attacks, or placement of patterns). In this case? They're complaining that this specific way of resolving a mechanic requires very precise positioning to avoid killing someone else. It's a case of there being more than one way to solve a mechanic and sometimes people pick a stupid one.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Uptime sunrise is the similar in that if anyone fucks up then someone will die, but figuring out which giant laser was off by whatever tiny amount is hard/impossible to see in the moment.
anyway, I wish they made more glaive type weapons for drk. there's only 2 and none have particle effects yet. This one will.. in about 5 years or so
1) Not running to your correct cannon
2) Not paying attention to where the towers are and flipping the cannon in the opposite direction as it should be
3) Standing too far left or right and causing the beam to hit other players (or, in Normal, trying to go too far left or right and contacting the deathwall)
4) Standing too far out from the cannon and getting sideswiped by someone else's beam (assuming that the player over there isn't messing up #3)
1 and 2 are universal, any strategy is going to have that, and any one cannon empty is probably going to cause a wipe because it's taking out tower players who are needed for the second set of cannons. 3 and 4 should be completely ameliorated by Uprise markers, but only if all eight players are actively thinking about how they need to be directly ON this specific spot of the floor and not vaguely NEAR this specific spot on the floor.
But I can also say this for Normal strat over Uprise: if you haven't messed up 1 or 2, then it's basically guaranteed that all four tower players are going to be alive to soak the second set of cannons, because all of them are being aimed directly away from the towers, not into a small gap between towers and an other-side-of-the-room cannoneer. If someone's cannon aim is bad enough that they took out tower players as well, then you don't have enough time to rez everyone up, and even if you did they're going to die again anyway because an early laser wiped out or doubled their existing polarity debuff.