Dominions Priests, Prophets & Pretenders; 2: The Ascension Wars; 3: The Awakening; 4: Thrones of Ascension; 5: The Warriors of Faith 6: Rise of the Pantokrator
is a Fantasy 4x strategy game series by Illwinter Game Design Company. The latest installment was released on 17 January 2024, and includes some important changes to the long-running series.
In this game you take on the role of a Pretender God. The Pantokrator, the One True God, he who brought order from Chaos, has gone missing. You, as a Pretender God, seek to defeat all other contenders and take his now vacant throne, bringing order to the chaos, and becoming Pantokrator yourself.
The graphics are simple, but in also my opinion (:D) charming. There's a strategy map and a battle map, everything is in 2d sprites. You do not actually control the battles, rather they are fought by a battle AI, you can give commands to the AI before a battle (telling formations of troops to attack the closest, or to wait and attack the rear, etc. and you can give commanders more complex commands, giving them 5 specific commands and then one generic command to do)
There are a large number of nations, and 3 separate ages to start your game in which determine the nations, most of which will be versions of previous ones as they move and change through history. All nations have access to a number of different Pretender Gods to choose from, though there is overlap between nations of related cultural background (two of the three Norse inspired nations have access to the Allfather in the Early Ages for instance)
The game is also highly moddable, with everything from gameplay balance mods, to single units added to a single nation, to whole new nations created from whole cloth and added into the game. There are also hand drawn maps people have made which you can download, and you can randomly generate maps to your liking and save them.What makes Dominions 6 different from Dominions 5?https://www.youtube.com/watch?v=4d8fRkHp-FQ
Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 features a number of new nations as well. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
Missing from the official description on Steam (but first in the above video) is the very, very important fact that there are now DIPLOMACY OPTIONS in single-player! Game settings can cause those to be binding (e.g., you cannot declare war on someone you've got a peace treaty with without cancelling it and giving fair warning), weak (non-aggression pacts can be broken immediately without warning), or "totally off." For more info, you can check out here: https://www.illwinter.com/dom6/changes.htmlWhat makes Dominions 5 different from Dominions 4?
New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.
For more information on 5's changes, you can check them out here: https://www.illwinter.com/dom5/changes.html
Each game in the series builds on the last, with (nearly) all of the changes and improvements being brought forward and integrated with the new stuff. E.g., all of the work that went into specializing your Pretender God's most (un)holy blessing for your Sacred warriors that was built out for Dom5 is still present in Dom6, even though they've changed it around a bit. (In 5, you'd might have a Blessing where you could select 4 points of Nature bonuses and 5 points of Air bonuses; now, you might have 9 points of blessing to spend, and the highest value bonus you can pick is a 4-point Nature bonus or a 5-point Air bonus, but you can spend all 9 points on Air blessings if you want (a 5-point, a 2-point, and two 1-point bonuses, etc).)
[Information on how-to-play Dom6 will go here]http://www.illwinter.com/dom6/
I am, in fact, very much not good
at these games, but they're a blast to play.
OP largely based on @Lord_Asmodeus
's Dominions 4 OP
; thank you!