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The [Fighting Game Thread] is ok if you're close to the router
Don't listen to this motherfucker, he's a god damned liar
Anyways, the old fighting game thread got Vanilla'd, so here you go.
Capcom Cup LCQ is happening now, Tekken 8 is out and fun, Uni2 PC port is working again
So yeah, much punching to be had, in whichever flavor you enjoy.
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Well I mean, I know why, it's cause there are a ton of really fun characters in Tekken 8 and I want to play them all but am super indecisive.
Also been messing around with Under Night 2 a bit. Still haven't really found a character I really fuck with yet, but the game itself is fun.
https://steamcommunity.com/profiles/76561197970666737/
some days it be like that
Nice version of Weight of the World. Be interesting to see how she feels.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
While the online isn't SF6 level it's way better than 7 and unlike 7 I don't have to wait 5 minutes to get a match.
Also being able to actually block and punish has really made ranking up a lot easier.
Notes for the Granblue patch.
Some minor character tweaks here and there but also some nice quality of life changes.
Being able to buffer crouching lights will make low checks a lot easier for some characters in example.
Huh, 2B has completely different system mechanics from every other granblue character.
3 different auto combo strings, no dash attacks (so no 66L), and a special resource gauge for skills/specials instead of the cooldown system, with 3 completely different variations for each skill depending on button strength used.
Looks interesting?
Uh... huh.
double-tap back
There’s plenty of literally free outfits, and their pricing is literally the exact same as Warframe’s Tennogen skins.
Like I want better for my game and videogames as a whole, but my worry was that it was going to be beyond the pale, and it surprisingly isn’t.
Warframe is free and needs to sell shit to live. Tekken 8 is $80 and already has additional monetization with character DLC. They have no excuse. As soon as I saw the initial customization options I knew they were gonna pull something like this. They even did the scumbag thing where they patch the cash shop in afterwards so it isn't mentioned in the initial coverage.
A. Was the initial price tag fair to you.
B. Is the asking price afterwards.
These days I kind of just pick and choose what I want. Or just wait for a sale.
That isn't to say complaining doesn't work though cause MK1 had some ridiculous prices before people complained. Still too high imo but better than what it was
Then I remember, I can just actually block and punish reliably now.
Also...I have been fighting Bears and Yoshimitsus and I'm just like what are they doing. Then I lose.
These prices don't look too bad now, but this is Bandai Namco. I can't assume things won't get silly.
If we go back to, say, Tekken 7, I can confidently state that, playing any character in the game, there is about a 0% chance I would lose to someone who is new to the game/in their first 100 hours or so.
I cannot say the same thing about Tekken 8.
And that’s very intentional, from a design perspective.
There’s a great match on YouTube, Themainmanswe, pretty much as talented as you can be without being a professional Tekken player, playing against a special mode Jin. And that Jin takes him to the BRINK.
And it’s not just simply an idiot savant vs expert situation. That Jin had the tools provided to him that allowed him to fight back against a person who dwarfed his relative experience. And all these tools were added starting at Tekken 7 into Tekken 8.
Tekken 8 feels the most like Street Fighter than it has ever been. Yes, even more than Tekken 7, when Akuma was literally in the game.
Between Heat Smash, Heat engagers, the Heat system as a whole, rage arts, and armored moves, all of those together finally provides a toolset in Tekken that allows anyone to say “Just fucking STOP.”.
I know that sounds like hyperbole, but I’m serious. In previous Tekken’s, the ability to just get someone to stop their offense was skill gated.
In Street Fighter, that’s been in the game since fucking Street Fighter 2, in the form of execution barriers for offense, and the most prominent example, the Dragon Punch.
You don’t have to have an intricate understanding of how your character works AND how your opponents character works in order to mash EX DP while you are in block stun hoping for your opponent to drop their pressure string. And if they DO, which is extremely easy, you get rewarded with massive damage, a knockdown, and more importantly, space to breathe and feel like you’re interacting with the game. Your opponent has stopped. You have a chance.
Sure you will probably get dusted in literally the next interaction because you’re playing Diago. But for that brief instant you FELT like you had an opportunity to turn the game around, or, dare I say, win. And that can happen every game. Even if you literally don’t know any other move other than dragon punch.
In Tekken 6(or god forbid Tekken Tag 2), if you did not have a fundamental understanding of how that game worked, you’re not getting up off the GROUND. There was no command in the game that existed that unilaterally told your opponent to just stop, for just a second.
Our main character, Special Mode Jin lost that match against Mainman, one of the most famous Tekken players in the world. But by god he took two rounds and did enough to have a Youtube vid made about him. I bet he feels GREAT, in comparison to that same exact situation in Tekken 6, where he would have gotten triple perfected and tossed the game into the bin.
TL;DR: Tekken 8 allows a new player to bring a sword to a gun fight, rather than a rather limp noodle vs a nuclear bomb that was previous Tekken’s.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Between heat smash, power crush, rage art there is just a lot of really strong defensive options and that's before you get to the standard Tekken stuff.
Well, kind of but that's if you aren't playing long sets.
Veterans players will usually try to figure out what kind of player you are so it'll feel like you're doing more. But once they figure you out they probably gonna steamroll you.
Less experienced players are usually on autopilot they ain't playing attention to anything you do and they have a predetermined response to most things. But if you aren't ready to stop them it will probably feel like you're getting rolled. But on the other hand once you do figure them out its usually difficult for them to counteradapt.
The feeling out period in Tekken is much, MUCH shorter than most fighting games.
And even then that window can get even smaller depending on the character the veteran is playing.
This is going to sound completely insane, but Knob and other Tekken people can back me up on this.
I(and all Tekken vets)can tell your skill floor usually about 5 seconds into a match, just by how you move.
After that, it depends on the character they are playing.
If the vet is playing a fairly honest character and you don’t have clean KBD’s and movement, they’ll just immediately rush you and go into their offense, typically involving a quick knockdown and applying the primary “Tekken test”, ie, can you get up? And if so how do you usually do so?” And go from there.
More….lets just say….dishonest characters will immediately quiz you on if you know how to handle their gimmick after assessing your skill floor. Depending on the results on, I’d say roughly two of those tests back to back, and how you did on it, will determine how the rest of the match goes.
If you got a 50%, they’ll probably stop the quiz, but file away that result in their back pocket for the clutch/big swings to regain momentum.
If you passed with a 100% you get to play Tekken now(with a caveat that you might need to take the quiz again later.)
If you failed you get to take the quiz again until your lifebar is at zero.
Unless you’re playing against Hwoarang. His entire character revolves around constantly forcing you to take the test, because that’s literally all he has.
It is important to know, that outside of most Mishima’s(specifically Kaz and Reina.), literally no one get’s an automatic pass on the test, at every level of play, even professionals.
Tekken 8 simply has a mechanic that makes 'whirlwind of nonstop mindless aggression' temporarily viable for part of each round.
I feel like the people who are having the most success early on are the ones who are making an effort to play Tekken 8 instead of still playing T7, or worse, still playing legacy fundamental tekken. You absolutely have to play around the heat mechanic.
You'll be in deep shit if you think I can't adapt though.
I know some solid players who only ever bd twice.
Also how to you beat Yoshi's flash. Do you really have to just guess?
But even when I need it, I can't do it that much, so I save it for serious situations.
I should clarify.
Not being able to cleanly KBD doesn’t mean you aren’t good. Hell there are PRO’S who don’t KBD.
I mean like, in ranked or just sitting down with someone, if I see clean movement(god knows I don’t have clean movement just look at my replays.), then there’s a higher likelihood they’ll be ready for SHENANIGANS, so I won’t necessarily try. Maybe.
Like it goes like this.
Clean KBD: Higher risk if I try something dumb I’ll get blown up. Probably confident in the game. Spring exam at random time.
Nearly any other movement, ie 95% of people: usually a toss up, could kick the shit out of me, or just be okay at the game/new. Proceed with exam.
Walking backward: Oh you sweet summer child.(I’ve lost to this person.)
Like anything however, this isn’t an absolutely airtight system.
I have gotten washed by people who didn’t sidestep. And I’ve perfected people who had crispy electrics, wave dashes, and flawless kbd’s because they had the execution but didn’t know how to properly use it in a match.
Flash is Yoshi’s specific panic move, typically. At least that’s how your typical Yoshi uses it.
It’s hard for even experienced players to deal with, but a rule of thumb you can use is that if you got hit with flash, you were in a position to get hit with flash, since you have to be basically on top of him pressing a button.
Which is like, TEKKEN, so that doesn’t make it easier to deal with. But you can at least anticipate when it’s coming and change your offense accordingly.
Oh okay...so I can use long range pokes if I think he's going for it.
Hmm I'll have to test it in practice but thanks.
What you’re trying to do is not trigger that flight response in the first place, which is why lows or moves outside of Yoshi’s flash range can work.
This is like, standard Yoshi advice tho. The good ones will only do it randomly to tilt the fuck out of you.
No safe on block twin pistons is right and good. See I lost a little bit of health perfectly balanced.