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I'm not sure if this is old news or not, I apologize if it is. (I did a search for "Settlers" "Gamestop" and nothing came up.)
I just stopped by a Gamestop and saw an ad for "Gamestop Exclusive" Settlers II DS, and asked the clerk about it. He gave me the July 24th date. There's also the page on gamestop.com.
Go figure. Unfortunately, I don't see anything at all that indicates multiplayer play, wifi or otherwise. I'm picking up anyway, because Settlers is the HAPPIEST GAME ON THE PLANET.
Edit: The GameStop page has screenshots.
"The Lord of Murder shall perish. But in his doom he shall spawn a score of mortal progeny. Chaos will be sown from their passage."
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
You know that Anno 1701 is also coming out for the DS too? This is going to be awesome.
Holy crap. Does it have an American release date yet?
Boilerbird on
"The Lord of Murder shall perish. But in his doom he shall spawn a score of mortal progeny. Chaos will be sown from their passage."
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
What does a publisher gain from Gamestop exclusivity, exactly? 2 AM and it doesn't make sense.
Nothing, unless the game is shitty.
If the game is shitty then the publisher gets a bunch of extra money from GameStop and then GameStop trumpts up the game like the second coming of christ, which in turn leads the publisher actually selling the some copies of the game due to GameStop's relentless marketing. In return gamestop gets to say EXCLUSIVE EXCLUSIVE which makes people think that company is huge and important and has some kind of influence.
Well, in the case of the very, very good Taito Legends 2, which is Gamestop exclusive, the publisher doesn't have to put out that many copies of a niche game, and a specializing-in-games store is the most obvious place that people will look/go to buy a limited-published, niche game. Plus, GS may be the only place that would desire to stock the game in the first place, since niche games don't tend to fly off the shelves and places like Best Buy probably don't want to trouble with buying/stocking small quantities.
GS didn't market or advertise or really do anything for Taito 2, but it seems logical that the game would only go to 1 place at retail if they're only publishing very few copies.
Now, something like Tenchu DS, that game was utter crap, so perhaps it makes sense that it is released to GS for the reasons cited by Yodatuna.
However, niche games would make sense in specialty game stores, due to low print runs.
It's about colonizing America, IIRC. In real time, you land on a mostly-uninhabited continent and have to build the infrastructure from the ground up, trade/fight natives and competing nations. And the OP called it 'Settlers 2' because that's the PC game the devs say they're basing it on
I might have some details wrong. I've played the shit out of every realtime 4x game like this since they started being made, so it gets kind of muddled.
its not a real place you colonize, you have some settlers and you try to establish a colony, the main idea behind the game is get a working economy to support your military and knock out the enemy settlers
i'm going to buy this but i really wished they based it on settlers III or IV
shamelessly stolen from gamespot
The Settlers II is one of those brilliant little strategy games that mixes a bit of economics, a bit of combat, and a whole lot of watching cute little men stroll around the screen hitting things with various implements of destruction. The problem is, despite very pleasing economic models and visual delivery, there really isn't enough to do to make long-term world-building very satisfying.
From the intro screen, you can tackle individual scenarios (in which you take on the role of different races) or elect the campaign mode, which puts you in the shoes of a lost Roman army. Starting on a small island with a scattering of supplies and men, combatants must learn the secrets of construction from ancient monuments left behind, and the secrets of war from the local inhabitants. As play continues, the ragtag band will discover that their only way forward is to take possession of a series of magical gateways that are protected by increasingly fearsome opponents that include Nubian, Viking, and Asiatic tribes.
The Settlers II's strength is the complexity of its economic engine. Players must acquire raw materials through the actions of laborers who operate out of the buildings that you construct. These base materials are used in turn to develop more complex items that the settlers need like tools, weaponry, and food. One example of how twisted this scheme can get is in the production of the gold coins that are used to improve your soldiers' skill levels. In order to produce coins, you must take raw gold to a worker at your mint - in order to get the raw gold, you must feed meat to the pick-swingers in your gold mine - in order to get meat you must take pigs to the slaughterhouse - in order to get pigs, you must deliver grain and water, produced at the farm and the well respectively, to the pig farm. As you can imagine, trying to sort out which resources are being allocated to which production facilities can get pretty confusing, and a well-run village will require a great deal of patience and administrative skill.
The Settlers II has a few failings that keep it from ever achieving the level of success that it seems capable of. Combat, which is a fairly large part of the game, is merely a matter of sending your troops to attack the enemy's buildings, and hoping that your soldier has enough luck to take the victory. Once combat begins with an opponent, there's usually very little reason to continue expanding the economic development of your country, as most of your resources will be directed towards creating more soldiers and weapons. The game also provides very little to aspire to technology-wise. Once players have learned how to build the basic building types, there's nothing else to discover, a fact that makes world building for sheer entertainment's sake very limited. Each of the levels is designed to provide players with a problem (e.g. low resources, enemies on both sides, etc.) that has a fairly specific solution.
With its crisp graphics and stunning sound effects (let's try to forget about the mind numbingly repetitive soundtrack for now), The Settlers II creates an atmosphere that's hard not to like, at least for a little while. And for those who are into strategy games that require linear thinking and specific problem solving, the game probably will provide multiple hours of engrossing play. But those who are looking for a more open-ended game may find that Settlers II's low number of construction options and snore-inducing combat keep the game well within the bounds of strategy game mediocrity.
edit: the last paragraph is only the writer being a retard, pay him no heed
Just a bit of an update, Nintendo Power gave Settlers DS a 5.0. I'm still probably going to pick it up, but my expectations (and hopes, and dreams...) have been significantly diminished.
Boilerbird on
"The Lord of Murder shall perish. But in his doom he shall spawn a score of mortal progeny. Chaos will be sown from their passage."
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
Just a bit of an update, Nintendo Power gave Settlers DS a 5.0. I'm still probably going to pick it up, but my expectations (and hopes, and dreams...) have been significantly diminished.
Meh, have details on the review? Like poor review because its an old game, or poor review because it doesnt control well?
If this really is Settlers II (which is not at all the game harvest is thinking of) then it might be really good. THe PC version was anyway. In the US they released settlers 1 as "Serf City". Settlers II follows the same pattern but adds a bunch of kewl stuff.
They ruined the series in III. No rodes and waaay too easy.
Just a bit of an update, Nintendo Power gave Settlers DS a 5.0. I'm still probably going to pick it up, but my expectations (and hopes, and dreams...) have been significantly diminished.
Meh, have details on the review? Like poor review because its an old game, or poor review because it doesnt control well?
The review said that because they ported absolutely everything to the DS version "navigation around the world and through the many menus can be hopelessly confusing". The reviewer made a point to say that it "wasn't a bad game", but the interface wasn't to his liking.
Boilerbird on
"The Lord of Murder shall perish. But in his doom he shall spawn a score of mortal progeny. Chaos will be sown from their passage."
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
Just a bit of an update, Nintendo Power gave Settlers DS a 5.0. I'm still probably going to pick it up, but my expectations (and hopes, and dreams...) have been significantly diminished.
Meh, have details on the review? Like poor review because its an old game, or poor review because it doesnt control well?
The review said that because they ported absolutely everything to the DS version "navigation around the world and through the many menus can be hopelessly confusing". The reviewer made a point to say that it "wasn't a bad game", but the interface wasn't to his liking.
Damn it, stop remaking settlers 2 and remake settlers 1, you know, the good one. The one with the pure simplicity and zen like nature. The one with traffic jams so that good road building was an actual skill ratherthan being a side-show.
It's like they're taunting me with the posibility of the greatest game ever made being given a fresh lick of paint (and a 1280x1024 resolution) and they keep failing to follow through.
Damn it, stop remaking settlers 2 and remake settlers 1, you know, the good one. The one with the pure simplicity and zen like nature. The one with traffic jams so that good road building was an actual skill ratherthan being a side-show.
It's like they're taunting me with the posibility of the greatest game ever made being given a fresh lick of paint (and a 1280x1024 resolution) and they keep failing to follow through.
What are you on about? Settlers II was built on the same engine as 1 (aka Serf City). They added some new buildings and new skins for different civs (they are functionally the same, just look different) and a ton of new scenarios but the gameplay is essentially the same. Settlers II is the perfect example of an iterative improvement to a successful design. It is a much better product than I.
It wasn't until 3 that they got rid of roads and dumbed down the game.
Also, the review above is the perfect example of someone trying to review a game they never really bothered to understand. If nothing else, his comments about combat show that he probably never got past the tutorial. This game definetly is a niche product. A lot of people are just not going to like it. But the description given is not at all factually accurate.
Settlers is a game about building an efficient economy. The combat / war side of the game is really just a way of measuring who is doing a better job of it. There are buildings which produce / consume goods that are connected by a network of roads. Larger buildings can only be built where there is sufficiently flat ground. Likewise, roads built on slopes drasticially slow down the movement of goods.
Thus, most of the playtime of the game is spent planning out your city for efficient product and distribution. Goods usually have to be processed before they are useful. EG: To get bread you need to grow grain at a farm (needs a large flat treeless area), sent it to a mill, send the flower to a bakery (which also needs fresh water).
The economy of the game eventually builds up to the smelting of metals and production of weapons and gold bars (each kind of mine needs a different kind of food, so having a fully productive metalsmithing operation requires a large city behind it). Given some weapons you can create a basic soldier. He will, however, completely suck in combat. Smelting more gold bars allows you to either upgrade soldiers or increase a general morale-bonus for all soldiers. If you just crank out some weapons and go to war you'll get slaughtered. A top-level soldier could probably take on 15 recruits at least.
From a strategic standpoint then, finding and securing gold, iron and coal veins is of the upmost importance. When you start out no ore veins are visible on the map. You need to send out geologists to prospect an area to figure out what it there. Then get out and secure that land with gaurd towers / castles etc... As these are sometimes a long distance from your starting castle building secondary resource centers is often needed.
Edit: I haven't played the DS version yet though I intend to purchase it. The above is based on extensive playing of the PC version. If anyone is interested the PC version is readily obtainable. Think of places where older games sometimes turn up on the web and it's probably there.
I bought this last week because I loved the PC version. I took it back today. The game is pretty well implemented on the DS. It does suffer from not having a big enough screen, especially when your settlement gets large, but the touch screen controls are tight. The second screen is basically used as a second monitor where you can put the various status screens. You can swap between the top and bottom screen just by tapping L - it all works pretty intutively, and I had been having a lot of fun with it. There's been some classic late night sessions, where you say to yourself 'I'll just build this' and another hour slips away.
So why did I take it back? Well in the 4th mission there's a game breaking bug that won't let you launch your ships from the harbour. They just sit there doing nothing and, if you've played the map on the PC version, you need to explore the other island to get iron in order to beat the other tribes. I tried for 2 hours to get the bloody thing to work, but nothing. Popping over to Gamefaqs I discover there's a couple more people had the exact same problem.
There's also some other bugs in it but you can work around these. The game always crashes when you zoom out after saving and halfway through the 3rd mission the zoom button disappeared altogether. There was a hole in the menu bar where the zoom button used to be!
Now I'm not sure if this affects all versions or mine was just in a bad batch. I took it back to Game and they hadn't had any other returns, but its only been out a week I think. At first they wouldn't give me a refund, claiming the game could only be faulty if other people had reported it as faulty. I tried to explain that was stupid because how does the first person (possibly me!) report it? They would replace it, but I explained I didn't want to redo the first 10 hours just to hit the bug again. Anyway after a bit of shouting, and after I'd shown one of the more sensible guys there the bug itself, they gave me my refund, as a 'gesture of goodwill' (hmmm I thought my statutory rights would have been a better reason).
Anyway alls well that ends well. I picked up with my refund Castlevania: Portrait of Ruin and Contact for £20 in Games buy one get one free offer. I also discovered last night that I still had the PC version installed on my PC. That installation has been through 5 major computer upgrades over 10 years. It works in XP and I can finally play it 1024x768 after all these years. The last save was 9 years ago and is in the middle of a two-player game between me and a friend - I'll have to get him around to finish it off.
Anyone else had the same problem?
Cullen on
0
Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited August 2007
So, they couldn't fix this well-known, game breaking bug after more then 10 years? I had exactly the same issue back when I was playing the PC version
oh, and does this game has one-catridge multiplayer? I might pick this up if I can find it cheap somewhere around here
I've played Settlers 2 a lot over the years, ever since it came out, in German, English and French, and never did I encounter a game-breaking bug that wasn't related to the total boredom that some campaigns could be. I never finished it because the last two scenarios sucked, but there was nothing broken about any of it.
I wish I could still play it properly, but DOSBox and VDMSound completely fail at running it, and I gave away my Win98 233mhz laptop a while ago.
Can anyone tell me if you can save mid-game in this version? I do love me some settlers, but i'd probably only play it for 15 or 20 minutes at a time, not long enough for a full scale game.
Can anyone tell me if you can save mid-game in this version? I do love me some settlers, but i'd probably only play it for 15 or 20 minutes at a time, not long enough for a full scale game.
Posts
Holy crap. Does it have an American release date yet?
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
I am a freaking nerd.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I'm so glad I own a DS.
Must have been and exclusive time period then. Because we had all sorts of marketing to set up about it. At any rate it was terrible.
Nothing, unless the game is shitty.
If the game is shitty then the publisher gets a bunch of extra money from GameStop and then GameStop trumpts up the game like the second coming of christ, which in turn leads the publisher actually selling the some copies of the game due to GameStop's relentless marketing. In return gamestop gets to say EXCLUSIVE EXCLUSIVE which makes people think that company is huge and important and has some kind of influence.
GS didn't market or advertise or really do anything for Taito 2, but it seems logical that the game would only go to 1 place at retail if they're only publishing very few copies.
Now, something like Tenchu DS, that game was utter crap, so perhaps it makes sense that it is released to GS for the reasons cited by Yodatuna.
However, niche games would make sense in specialty game stores, due to low print runs.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
July-ish last I read.
Also, what is this game about? Sell it to me!
I might have some details wrong. I've played the shit out of every realtime 4x game like this since they started being made, so it gets kind of muddled.
i'm going to buy this but i really wished they based it on settlers III or IV
shamelessly stolen from gamespot
The Settlers II is one of those brilliant little strategy games that mixes a bit of economics, a bit of combat, and a whole lot of watching cute little men stroll around the screen hitting things with various implements of destruction. The problem is, despite very pleasing economic models and visual delivery, there really isn't enough to do to make long-term world-building very satisfying.
From the intro screen, you can tackle individual scenarios (in which you take on the role of different races) or elect the campaign mode, which puts you in the shoes of a lost Roman army. Starting on a small island with a scattering of supplies and men, combatants must learn the secrets of construction from ancient monuments left behind, and the secrets of war from the local inhabitants. As play continues, the ragtag band will discover that their only way forward is to take possession of a series of magical gateways that are protected by increasingly fearsome opponents that include Nubian, Viking, and Asiatic tribes.
The Settlers II's strength is the complexity of its economic engine. Players must acquire raw materials through the actions of laborers who operate out of the buildings that you construct. These base materials are used in turn to develop more complex items that the settlers need like tools, weaponry, and food. One example of how twisted this scheme can get is in the production of the gold coins that are used to improve your soldiers' skill levels. In order to produce coins, you must take raw gold to a worker at your mint - in order to get the raw gold, you must feed meat to the pick-swingers in your gold mine - in order to get meat you must take pigs to the slaughterhouse - in order to get pigs, you must deliver grain and water, produced at the farm and the well respectively, to the pig farm. As you can imagine, trying to sort out which resources are being allocated to which production facilities can get pretty confusing, and a well-run village will require a great deal of patience and administrative skill.
The Settlers II has a few failings that keep it from ever achieving the level of success that it seems capable of. Combat, which is a fairly large part of the game, is merely a matter of sending your troops to attack the enemy's buildings, and hoping that your soldier has enough luck to take the victory. Once combat begins with an opponent, there's usually very little reason to continue expanding the economic development of your country, as most of your resources will be directed towards creating more soldiers and weapons. The game also provides very little to aspire to technology-wise. Once players have learned how to build the basic building types, there's nothing else to discover, a fact that makes world building for sheer entertainment's sake very limited. Each of the levels is designed to provide players with a problem (e.g. low resources, enemies on both sides, etc.) that has a fairly specific solution.
With its crisp graphics and stunning sound effects (let's try to forget about the mind numbingly repetitive soundtrack for now), The Settlers II creates an atmosphere that's hard not to like, at least for a little while. And for those who are into strategy games that require linear thinking and specific problem solving, the game probably will provide multiple hours of engrossing play. But those who are looking for a more open-ended game may find that Settlers II's low number of construction options and snore-inducing combat keep the game well within the bounds of strategy game mediocrity.
edit: the last paragraph is only the writer being a retard, pay him no heed
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
Meh, have details on the review? Like poor review because its an old game, or poor review because it doesnt control well?
I am a freaking nerd.
They ruined the series in III. No rodes and waaay too easy.
The review said that because they ported absolutely everything to the DS version "navigation around the world and through the many menus can be hopelessly confusing". The reviewer made a point to say that it "wasn't a bad game", but the interface wasn't to his liking.
-So sayeth the wise Alaundo
Mario Kart friend code: 227.692.747.075
Tetris friend code: 742.696.731.030
Pokemon code: 2921 5590 8486
Super Smash Bros. Brawl: 0602-5937-3565
So it got a bad score for being.... settlers 2.
This is actually a good thing then.
I am a freaking nerd.
It's like they're taunting me with the posibility of the greatest game ever made being given a fresh lick of paint (and a 1280x1024 resolution) and they keep failing to follow through.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
What are you on about? Settlers II was built on the same engine as 1 (aka Serf City). They added some new buildings and new skins for different civs (they are functionally the same, just look different) and a ton of new scenarios but the gameplay is essentially the same. Settlers II is the perfect example of an iterative improvement to a successful design. It is a much better product than I.
It wasn't until 3 that they got rid of roads and dumbed down the game.
Also, the review above is the perfect example of someone trying to review a game they never really bothered to understand. If nothing else, his comments about combat show that he probably never got past the tutorial. This game definetly is a niche product. A lot of people are just not going to like it. But the description given is not at all factually accurate.
Settlers is a game about building an efficient economy. The combat / war side of the game is really just a way of measuring who is doing a better job of it. There are buildings which produce / consume goods that are connected by a network of roads. Larger buildings can only be built where there is sufficiently flat ground. Likewise, roads built on slopes drasticially slow down the movement of goods.
Thus, most of the playtime of the game is spent planning out your city for efficient product and distribution. Goods usually have to be processed before they are useful. EG: To get bread you need to grow grain at a farm (needs a large flat treeless area), sent it to a mill, send the flower to a bakery (which also needs fresh water).
The economy of the game eventually builds up to the smelting of metals and production of weapons and gold bars (each kind of mine needs a different kind of food, so having a fully productive metalsmithing operation requires a large city behind it). Given some weapons you can create a basic soldier. He will, however, completely suck in combat. Smelting more gold bars allows you to either upgrade soldiers or increase a general morale-bonus for all soldiers. If you just crank out some weapons and go to war you'll get slaughtered. A top-level soldier could probably take on 15 recruits at least.
From a strategic standpoint then, finding and securing gold, iron and coal veins is of the upmost importance. When you start out no ore veins are visible on the map. You need to send out geologists to prospect an area to figure out what it there. Then get out and secure that land with gaurd towers / castles etc... As these are sometimes a long distance from your starting castle building secondary resource centers is often needed.
Edit: I haven't played the DS version yet though I intend to purchase it. The above is based on extensive playing of the PC version. If anyone is interested the PC version is readily obtainable. Think of places where older games sometimes turn up on the web and it's probably there.
It is coming out in the UK right?
So why did I take it back? Well in the 4th mission there's a game breaking bug that won't let you launch your ships from the harbour. They just sit there doing nothing and, if you've played the map on the PC version, you need to explore the other island to get iron in order to beat the other tribes. I tried for 2 hours to get the bloody thing to work, but nothing. Popping over to Gamefaqs I discover there's a couple more people had the exact same problem.
There's also some other bugs in it but you can work around these. The game always crashes when you zoom out after saving and halfway through the 3rd mission the zoom button disappeared altogether. There was a hole in the menu bar where the zoom button used to be!
Now I'm not sure if this affects all versions or mine was just in a bad batch. I took it back to Game and they hadn't had any other returns, but its only been out a week I think. At first they wouldn't give me a refund, claiming the game could only be faulty if other people had reported it as faulty. I tried to explain that was stupid because how does the first person (possibly me!) report it? They would replace it, but I explained I didn't want to redo the first 10 hours just to hit the bug again. Anyway after a bit of shouting, and after I'd shown one of the more sensible guys there the bug itself, they gave me my refund, as a 'gesture of goodwill' (hmmm I thought my statutory rights would have been a better reason).
Anyway alls well that ends well. I picked up with my refund Castlevania: Portrait of Ruin and Contact for £20 in Games buy one get one free offer. I also discovered last night that I still had the PC version installed on my PC. That installation has been through 5 major computer upgrades over 10 years. It works in XP and I can finally play it 1024x768 after all these years. The last save was 9 years ago and is in the middle of a two-player game between me and a friend - I'll have to get him around to finish it off.
Anyone else had the same problem?
oh, and does this game has one-catridge multiplayer? I might pick this up if I can find it cheap somewhere around here
The GameStop site says it doesn't even ship til the 21st of this month. My local GameStop hasn't even heard of it, so they claim. =\
---
V
Des
it's a 1:1 port of settlers 2
has anyone tried out the settlers 6 open beta yet? I haven't played a settlers game since the second one, but from what I heard it sounds intriguing
Oh. I read somewhere it was essentially a port of Settlers IV.
It was in the PC version too? Well I'm even more glad I took it back - I refuse to support sloppy ports with my money.
As for multiplayer I don't even remember there being an option for it, but I can't check now as I don't own it anymore.
I wish I could still play it properly, but DOSBox and VDMSound completely fail at running it, and I gave away my Win98 233mhz laptop a while ago.
You can but it takes about 2 minutes to save.