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🖥️️🎮 - KAKU, Moen & The Last Alchemist out today!

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    MadicanMadican No face Registered User regular
    edited July 10
    l
    Kadith wrote: »
    so did they take out all of the incest from princess maker 2 or what

    If you take out all the incest from royalty sims then there's not gonna be much left

    Madican on
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    LarsLars Registered User regular
    I haven't played them in a while, but I did play them a good bit when they came out, so here's a half-remembered rating of the writing in the Borderlands games relative to when they came out:
    • Borderlands 1: Non-existent outside of splash-screen jokes and Tannis audio logs.
    • Borderlands 1 DLC: Zombie Island was okay, the Arena had no writing, General Knoxx was good, and Ninja Claptrap was bad.
    • Borderlands 2: Mostly good.
    • Borderlands 2 DLC: Way too many to remember. Let's settle with okay to good.
    • Borderlands the Pre-Sequel: Good, I'll put it in 3rd place overall.
    • Tales from the Borderlands: Best in the franchise.
    • Borderlands 3: Worst in the franchise (that I played).
    • Borderlands 3 DLC: I only played the Casino Heist and Cthulu Weddings ones, they seemed okay from what I remember.
    • Tiny Tina's Wonderland: Good, 2nd place overall.
    • New Tales: Never played (though I hear it's worse than 3).

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    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited July 10
    It's Eli Roth doing Borderlands

    How could it possibly have gone right

    Poorochondriac on
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    Knight_Knight_ Dead Dead Dead Registered User regular
    gamepass is fine if you can get it on a deal and also use the console since it covers your gold sub too.

    20 dollars a month is a bit steep tho

    aeNqQM9.jpg
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    Undead ScottsmanUndead Scottsman Registered User regular
    After the sixth or seventh time I was like "I'll wait for that to hit gamepass" and then didn't bother playing it, I basically stopped using Gamepass and let the months and months of it I had accumulated just rot on the vine. I also basically stopped gaming for the most part and months went by without me even bothering to boot my Xbox for anything but blu-rays.

    By the time renewal came up, even if I wanted more, Microsoft's shenanigans with Activision and the revelation that Gamepass is actually kind of toxic made letting it expire so much easier.

    Then the Tango Gameworks thing happened and I'm kind of done with Xbox. Really the only compulsion I have towards the platform now is because it's hooked into my 4K TV and my new PC is not.

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    LarsLars Registered User regular
    Trying to adapt one of the games into a film was probably a bad idea from the get-go.

    Should have done what the first Tales did and just tell your own story in the universe with some cameos from known characters.

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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    That_Guy wrote: »
    My current main base and assorted perimeter equipment in Planet Crafter.
    owuuzaun12wp.jpg

    That whole lake used to be completely dry, and led down about 20 meters to where my old base was.

    This game is incredibly satisfying.

    I very nearly did the exact same thing but I'd seen @That_Guy start their base on slightly higher ground so I built on top of a couple layers of foundations on top of that hill to end up with a nice high vantage point.

    Although because of how the stairs snap to the iron foundations but the living quarters don't snap to that same grid on the foundations my front door is on a wonk which drives me nuts. I ended up putting in other entrances so I wasn't going in that way and I wouldn't get annoyed.

    Someone in the comments had tipped me off that the area I had built my first base was going to be underwater at some point. Glad I moved to higher ground. It's a super fun game. I should dive back into it at some point.

    Once you unlock the higher tiers of equipment (o2, boots and jetpack) it really strikes home just how tough it can be to start out. I'm scooting around the planet slurping up water from puddles with a backpack full of food on little errands to grab rare ore and I'm passing by all my little waypoint bases and remembering the fight to find 3 iron, 2 titanium and a silicon so I could throw up a shelter and a door to quickly get some o2 back.

    It's very calming now that I'm just worrying about food.

    This is making this game sound like landlubber Subnautica. Is that accurate?

    As far as I could tell, there was no hostile wildlife in Planet Crafter. While they are similar, I think Subnautica has is significantly different vibe.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    https://www.youtube.com/watch?v=_5C3uC214Ig
    Developer Motion Blur has announced Black State, a visually stunning new third-person action-adventure for PC that, if this gorgeous announcement trailer is accurate, mixes the espionage action of Metal Gear Solid with the reality-bending portal tech of Portal. It's powered by Unreal Engine 5.
    JTVW8JF.jpeg
    orn3BK5.jpeg

    this is another of those UE5 titles where the tech allows you to inexpensively create hyper-realistic environments by means of photogrammetry, but then you don't have the budget to make character models that match the fidelity of your environments, so they look kinda goofy and out of place in their surroundings

    also i'm betting the "portals take you through random locations" level design is another way of just hopping from one asset store environmental package to another

    which is a clever trick to save costs, but will probably cause some awkward gameplay navigation and story beats

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    SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    At the time I liked that Handsome Jack was basically the worst version of an internet shitlord. Exactly the guy who showers you with reddit memes. But it shouldn't have been the key to the franchise.
    The selling point for BL1 one was 'Look at this cool cell shaded environment and we have all these guns with crazy effects' and it turned into 'We have the stupidest quests in the world! Are you annoyed by Claptrap yet?!'

    Steam: SanderJK Origin: SanderJK
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Lars wrote: »
    I haven't played them in a while, but I did play them a good bit when they came out, so here's a half-remembered rating of the writing in the Borderlands games relative to when they came out:
    • Borderlands 1: Non-existent outside of splash-screen jokes and Tannis audio logs.
    • Borderlands 1 DLC: Zombie Island was okay, the Arena had no writing, General Knoxx was good, and Ninja Claptrap was bad.
    • Borderlands 2: Mostly good.
    • Borderlands 2 DLC: Way too many to remember. Let's settle with okay to good.
    • Borderlands the Pre-Sequel: Good, I'll put it in 3rd place overall.
    • Tales from the Borderlands: Best in the franchise.
    • Borderlands 3: Worst in the franchise (that I played).
    • Borderlands 3 DLC: I only played the Casino Heist and Cthulu Weddings ones, they seemed okay from what I remember.
    • Tiny Tina's Wonderland: Good, 2nd place overall.
    • New Tales: Never played (though I hear it's worse than 3).

    yeah i'm trying to remember any of the writing from BL1

    like claptrap was in the game, so there was some attempts at humor writing in it

    but I honestly don't remember what the tone of the game was at all, or really even the vaguest outline of the story aside from "you're on pandora, get to the vault and kill the guardian"

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    milskimilski Poyo! Registered User regular
    Madican wrote: »
    l
    Kadith wrote: »
    so did they take out all of the incest from princess maker 2 or what

    If you take out all the incest from royalty sims then there's not gonna be much left

    To be annoyingly pedantic here it's not really a royalty simulator, you're the knight who defeated the demon lord or whatever and then you get given a divine child to raise as a test for humanity, the incest is that one of the marriage options that can be tacked onto the ending is your daughter deciding to marry you and god being like "that's pretty weird but I'm not going to count it against Humanity's score here"

    I ate an engineer
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    Knight_Knight_ Dead Dead Dead Registered User regular
    borderlands really owes a lot to that cage the elephant song

    aeNqQM9.jpg
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    milskimilski Poyo! Registered User regular
    Knight_ wrote: »
    borderlands really owes a lot to that cage the elephant song

    Yeah, that trailer really gave the game a vibe that just like... didn't really actually exist there, you're not exactly bad guys doing bad things out of necessity so much as forces of destruction killing wild beasts and homicidal maniacs.

    I ate an engineer
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited July 10
    Knight_ wrote: »
    borderlands really owes a lot to that cage the elephant song

    It is absurd how much that intro in the first game carries so much

    A strong first impression can really do a lot for a game’s memory

    Also I haven’t gone back to revisit it but I’m pretty sure the best mainline Borderlands writing is the Secret Vault of General Knoxx or whatever it was called, because it was about a very tired and very normal man trapped in an absurdist cartoon universe. It was basically an extended Frank Grimes bit and it landed well!

    Everything past that has sucked on ice to the point that I can’t even enjoy the gameplay

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    Hello everyone. It's Wednesday so I'm here with another Youtube video. Today we're back in Dungeon Clawler covering a vampire poison build. It gets a little nuts toward the end with the stacking poison. I also mixed another SID Tune soundtrack

    https://youtu.be/8Au00PD8b6k

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    LarsLars Registered User regular
    Brolo wrote: »
    yeah i'm trying to remember any of the writing from BL1

    like claptrap was in the game, so there was some attempts at humor writing in it

    but I honestly don't remember what the tone of the game was at all, or really even the vaguest outline of the story aside from "you're on pandora, get to the vault and kill the guardian"

    Oh yeah, Marcus also had the bit at the beginning and end setting up the story. I forgot about that.

    In the first game, they didn't know the vault had a monster in it, they thought it was treasure until it was opened.

    I also remember that the albino lady who seemed to be the main villain all game was actually a Siren (of which I think there are only six in the universe?) but none of the games ever bothered to tell you that, nor do we know what her power was. Though that's probably for the best since we know the other 5 powers at this point, so if they ever want to introduce her replacement they'd be free to come up with a new power.

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    Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    Knight_ wrote: »
    borderlands really owes a lot to that cage the elephant song

    And I feel like I owe a little bit to Borderlands for introducing me to The Heavy.

    ygPIJ.gif
    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
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    MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    Borderlands 1 had the opening, great splash art jokes, the Tannis logs were very funny, and that extended bit with the blind guy, TK was great.

    Borderlands 2 threw all of that out the window and decided actually we are JUVENILE AND EDGY and poo poo pee pee so funny.

    Borderlands 3 is something I'd use as an example of some of the worst writing and plotting of any game I've ever played.

    And it's doubly annoying because the actual gameplay got so much better and intricate while the presentation went to hell.

    And I say this as a guy where my 360 was a Borderlands 1 machine. I don't think I played another game for months, maybe half a year? I also bought that Cage the Elephant album, it was great!

    I am in the business of saving lives.
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    ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    It's Eli Roth doing Borderlands

    How could it possibly have gone right

    Cate Blanchett's getup in the trailers was about the only thing selling me on the movie.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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    Undead ScottsmanUndead Scottsman Registered User regular
    That_Guy wrote: »
    That_Guy wrote: »
    My current main base and assorted perimeter equipment in Planet Crafter.
    owuuzaun12wp.jpg

    That whole lake used to be completely dry, and led down about 20 meters to where my old base was.

    This game is incredibly satisfying.

    I very nearly did the exact same thing but I'd seen @That_Guy start their base on slightly higher ground so I built on top of a couple layers of foundations on top of that hill to end up with a nice high vantage point.

    Although because of how the stairs snap to the iron foundations but the living quarters don't snap to that same grid on the foundations my front door is on a wonk which drives me nuts. I ended up putting in other entrances so I wasn't going in that way and I wouldn't get annoyed.

    Someone in the comments had tipped me off that the area I had built my first base was going to be underwater at some point. Glad I moved to higher ground. It's a super fun game. I should dive back into it at some point.

    Once you unlock the higher tiers of equipment (o2, boots and jetpack) it really strikes home just how tough it can be to start out. I'm scooting around the planet slurping up water from puddles with a backpack full of food on little errands to grab rare ore and I'm passing by all my little waypoint bases and remembering the fight to find 3 iron, 2 titanium and a silicon so I could throw up a shelter and a door to quickly get some o2 back.

    It's very calming now that I'm just worrying about food.

    This is making this game sound like landlubber Subnautica. Is that accurate?

    As far as I could tell, there was no hostile wildlife in Planet Crafter. While they are similar, I think Subnautica has is significantly different vibe.

    They're both first person exploration games with light survival elements, where you harvest resources that are lying around everywhere to go down a tech tree and build a base out of modular componants, but that's where the smilarites.

    Subnautica is far more story based, and has a strong horror element via thallasphobia with the dark and leviathans and whatnot.

    Planet Crafter is much, much lighter on story and is more about making the (terraforming) number go up. There's no enemies so the only hazards other than suffocating or starving is just environmental damage.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    I wonder if the inevitable borderlands 4 will do literally anything to update the decades old quest design

    or if it will still be

    NPC: "Hey vault hunter!

    Thanks for helping me out back there, here take this." *hands you level 23 blue quality gun that makes fart sounds*

    "I have to stay here and lead every other Crimson Raiders in guarding the base. Meanwhile you need to drive to these 17 waypoints to collect the parts for the Maguffin device that will finally let us start our uprising against the tyranny of the Meme Baron, with a surprise assault that he will never see coming even though he can seemingly communicate with us at all times and knows exactly what we're doing and where we are."

    PLAYER CHARACTER: "I have no ability to make narrative decisions."

    NPC: "Good luck out there!"

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    BionicPenguinBionicPenguin Registered User regular
    That_Guy wrote: »
    That_Guy wrote: »
    My current main base and assorted perimeter equipment in Planet Crafter.
    owuuzaun12wp.jpg

    That whole lake used to be completely dry, and led down about 20 meters to where my old base was.

    This game is incredibly satisfying.

    I very nearly did the exact same thing but I'd seen @That_Guy start their base on slightly higher ground so I built on top of a couple layers of foundations on top of that hill to end up with a nice high vantage point.

    Although because of how the stairs snap to the iron foundations but the living quarters don't snap to that same grid on the foundations my front door is on a wonk which drives me nuts. I ended up putting in other entrances so I wasn't going in that way and I wouldn't get annoyed.

    Someone in the comments had tipped me off that the area I had built my first base was going to be underwater at some point. Glad I moved to higher ground. It's a super fun game. I should dive back into it at some point.

    Once you unlock the higher tiers of equipment (o2, boots and jetpack) it really strikes home just how tough it can be to start out. I'm scooting around the planet slurping up water from puddles with a backpack full of food on little errands to grab rare ore and I'm passing by all my little waypoint bases and remembering the fight to find 3 iron, 2 titanium and a silicon so I could throw up a shelter and a door to quickly get some o2 back.

    It's very calming now that I'm just worrying about food.

    This is making this game sound like landlubber Subnautica. Is that accurate?

    As far as I could tell, there was no hostile wildlife in Planet Crafter. While they are similar, I think Subnautica has is significantly different vibe.

    They're both first person exploration games with light survival elements, where you harvest resources that are lying around everywhere to go down a tech tree and build a base out of modular componants, but that's where the smilarites.

    Subnautica is far more story based, and has a strong horror element via thallasphobia with the dark and leviathans and whatnot.

    Planet Crafter is much, much lighter on story and is more about making the (terraforming) number go up. There's no enemies so the only hazards other than suffocating or starving is just environmental damage.

    Is there an end goal in Planet Crafter?

  • Options
    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Maybe they'll even manage to evolve the gameplay past the most basic arse implementations of shooter and looter!

    Ideas hate it when you anthropomorphize them
    Steam: https://steamcommunity.com/id/TheZombiePenguin
    Stream: https://www.twitch.tv/thezombiepenguin/
    Switch: 0293 6817 9891
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    durandal4532durandal4532 Registered User regular
    edited July 10
    Jeez, that Black State trailer looks actively bad.

    Like it is undeniably interesting how UE5 can just spit out nice looking environments but... it looks bad to be in. It looks like you're running through a VR house tour kicking mannequins.

    Objectively impressive as a technical artifact but it's just shiny waxed geometry if you're not doing anything interesting with it.

    Edit: Also "meets Portal" is so funny as a pitch when the game literally just has doors

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
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    The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    I'm still low key kinda mad we never got a fps that really went hard on the portal gun, in the way that hl2 had the gravity fun.

    I know there's that multiplier fps, but I'm much more interested in constructing infinite falls to then launch a dude beyond the horizon when it's a computer controlling said dude.

    Ideas hate it when you anthropomorphize them
    Steam: https://steamcommunity.com/id/TheZombiePenguin
    Stream: https://www.twitch.tv/thezombiepenguin/
    Switch: 0293 6817 9891
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    KadithKadith Registered User regular
    Jeez, that Black State trailer looks actively bad.

    Like it is undeniably interesting how UE5 can just spit out nice looking environments but... it looks bad to be in. It looks like you're running through a VR house tour kicking mannequins.

    Objectively impressive as a technical artifact but it's just shiny waxed geometry if you're not doing anything interesting with it.

    Edit: Also "meets Portal" is so funny as a pitch when the game literally just has doors

    sure seemed to capture the awful clunky movement of metal gear inspirations tho

    zkHcp.jpg
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    Undead ScottsmanUndead Scottsman Registered User regular
    That_Guy wrote: »
    That_Guy wrote: »
    My current main base and assorted perimeter equipment in Planet Crafter.
    owuuzaun12wp.jpg

    That whole lake used to be completely dry, and led down about 20 meters to where my old base was.

    This game is incredibly satisfying.

    I very nearly did the exact same thing but I'd seen @That_Guy start their base on slightly higher ground so I built on top of a couple layers of foundations on top of that hill to end up with a nice high vantage point.

    Although because of how the stairs snap to the iron foundations but the living quarters don't snap to that same grid on the foundations my front door is on a wonk which drives me nuts. I ended up putting in other entrances so I wasn't going in that way and I wouldn't get annoyed.

    Someone in the comments had tipped me off that the area I had built my first base was going to be underwater at some point. Glad I moved to higher ground. It's a super fun game. I should dive back into it at some point.

    Once you unlock the higher tiers of equipment (o2, boots and jetpack) it really strikes home just how tough it can be to start out. I'm scooting around the planet slurping up water from puddles with a backpack full of food on little errands to grab rare ore and I'm passing by all my little waypoint bases and remembering the fight to find 3 iron, 2 titanium and a silicon so I could throw up a shelter and a door to quickly get some o2 back.

    It's very calming now that I'm just worrying about food.

    This is making this game sound like landlubber Subnautica. Is that accurate?

    As far as I could tell, there was no hostile wildlife in Planet Crafter. While they are similar, I think Subnautica has is significantly different vibe.

    They're both first person exploration games with light survival elements, where you harvest resources that are lying around everywhere to go down a tech tree and build a base out of modular componants, but that's where the smilarites.

    Subnautica is far more story based, and has a strong horror element via thallasphobia with the dark and leviathans and whatnot.

    Planet Crafter is much, much lighter on story and is more about making the (terraforming) number go up. There's no enemies so the only hazards other than suffocating or starving is just environmental damage.

    Is there an end goal in Planet Crafter?

    Yeah, you can finish the game when you terraform the planet (and do a couple of other things depending which ending you want to go for.). Quite literally making the number go up.

  • Options
    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    Jeez, that Black State trailer looks actively bad.

    Like it is undeniably interesting how UE5 can just spit out nice looking environments but... it looks bad to be in. It looks like you're running through a VR house tour kicking mannequins.

    Objectively impressive as a technical artifact but it's just shiny waxed geometry if you're not doing anything interesting with it.

    Edit: Also "meets Portal" is so funny as a pitch when the game literally just has doors

    they don't even do a cool effect when you move between "portals"

    it just immediately toggles to the new environment

    hopefully something they work on as it develops, but like... that's also the kind of effect you need to fix before making a trailer to hype up your game

  • Options
    RoyceSraphimRoyceSraphim Registered User regular
    A tps or fps touring a world meshed together from multiple realities would be divine.

    Slamming different asset packs together and forcing adventures in an impossible reality would hearken back to the laytime of yor

    But would require creativity that doesnt rise CoD coattails

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    LarsLars Registered User regular
    I'm watching a youtube video about the Brady Games official strategy guide for Arkham Knight.

    Apparently it was the final strategy guide ever released by Brady Games before they ceased to exist, and was actually released a few weeks after they were officially absorbed by Prima.

    It's not quite as useless as the Final Fantasy IX guide ("log into PlayOnline for the info you bought this guide for--by the way that website no longer exists"), but it still has a lot of errors and way too vague advice for puzzles and such.

    What's strange those is how it handles spoilers.
    So Oracle's apparent death is never mentioned at all, and it makes no secret that she's still in the game later on and you are working with her. However, it never talks about Arkham Knight's true identity (it just stops talking about Arkham Knight at some point and starts talking about Red Hood instead).

    But the absolute strangest is that the guide never mentions the Joker once. Including the entire ending sequence where you play as the Joker (it just gives nondescript "go left, shoot this" directions). This is the game that probably has more Joker content than any other, and he's not even mentioned.

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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    pt0hvYH.png

    damn he had a good run until this happened

    RIP

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    Undead ScottsmanUndead Scottsman Registered User regular
    Lars wrote: »
    I'm watching a youtube video about the Brady Games official strategy guide for Arkham Knight.

    Apparently it was the final strategy guide ever released by Brady Games before they ceased to exist, and was actually released a few weeks after they were officially absorbed by Prima.

    It's not quite as useless as the Final Fantasy IX guide ("log into PlayOnline for the info you bought this guide for--by the way that website no longer exists"), but it still has a lot of errors and way too vague advice for puzzles and such.

    What's strange those is how it handles spoilers.
    So Oracle's apparent death is never mentioned at all, and it makes no secret that she's still in the game later on and you are working with her. However, it never talks about Arkham Knight's true identity (it just stops talking about Arkham Knight at some point and starts talking about Red Hood instead).

    But the absolute strangest is that the guide never mentions the Joker once. Including the entire ending sequence where you play as the Joker (it just gives nondescript "go left, shoot this" directions). This is the game that probably has more Joker content than any other, and he's not even mentioned.
    They made a lot of hay (later shown to be a fakeout) about Mark Hammil retiring from voicing the Joker after the character died in Akrham City, so him being such a prominent role in Arkham Knight was supposed to be a big surprise.

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    Crippl3Crippl3 oh noRegistered User regular
    edited July 10
    FUCK WHATEVER YALL WERE TALKING ABOUT JUST NOW, BREAKING EXTREMELY IMPORTANT NEWS

    A group of TF2 community members were making their own version of the pretty much long abandoned Team Fortress Comics Issue #7, since it's been 7-and-a-half years since issue #6.
    wmywxgwypxri.png

    One of them contacted Jay Pinkerton at Valve, him and Erik Wolpaw were the writers on the comic and pretty much everything Valve related.
    https://x.com/shoun1c/status/1810891489934708912
    u6vblrhbb7u3.png
    GSGTGIUWEAAxPYa.jpg
    GSGTG1UWYAAj5fl.jpg
    It turns out they've been working on it the whole time in between other projects but never said anything. Jay Pinkerton even sent them a sneak peek of some art and the script for the page from a month ago:
    GSGUIpQWAAAHNjV.jpg
    GSGUJy-XoAAmsFW.png
    Wolpaw had even more to say, confirming that the screenshots and pics were real:
    https://x.com/Wolpaw/status/1810967968307724563
    https://x.com/Wolpaw/status/1811057658004222125
    1r38d9surccn.png

    I can not believe that it's actually real

    Crippl3 on
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    Knight_Knight_ Dead Dead Dead Registered User regular
    Brolo wrote: »
    pt0hvYH.png

    damn he had a good run until this happened

    RIP

    they're letting the 3rd best player on the team get the cover so the curse doesn't really matter.

    aeNqQM9.jpg
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    Undead ScottsmanUndead Scottsman Registered User regular
    I was just thinking about the TF2 comic the other day and some of the bonkers stuff in it
    Like Soldier dating the Heavy's sister, or Sniper turning out to actually be from New Zealand and was sent to Australia in a rocket ala Kal'El of Krypton.

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    JayKaosJayKaos Registered User regular
    Finding out they've been actually working on the comic on and off for 8 years and never said anything is just the most Valve thing.

    Steam | SW-0844-0908-6004 and my Switch code
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    DelduwathDelduwath Registered User regular
    It's Eli Roth doing Borderlands

    How could it possibly have gone right
    Maybe we can bring Uwe Boll in to do a, I dunno what we'd call it, Vault Hunter Cut. Just the best version of the movie, for the true fans.

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    Fig-DFig-D Tustin, CA, USRegistered User regular
    edited July 10
    Not sure why they thought Eli Roth was the right person to direct an action comedy. Kinda feels like they just wanted a name attached to attract investors. Actors too, I suppose.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
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    JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    edited July 10
    Mvrck wrote: »
    Fishman wrote: »
    Civ 6 is a game about territory, more than previous entries. Tall (a small number of big cities) is less effective than wide (a large number of smaller cities). This is because ultimately, resources (particularly the ones you don't see at the start of the game) are the fuel for the engine you build, and the more tiles you have the more resources you have to feed the engine.

    Once you kinda get used to that philosophy, it's all about numbers go up.

    To expand on this a little more, Tall in old Civ games might be 3-4 cities. In Civ 6 it's more like 6-8. It's not uncommon in Deity games, to get up to 15-20 cities by the end of the game and have that feel perfectly normal.

    Also, especially early on in a cities lifecycle, pop growth is king. Each pop consumes 2 food to sustain itself. Thus, a 3 food tile produces one extra food towards a new pop, infinitely more than a 2 food tile, which isn't hard to understand. But what trips up a ton of players, is that, a 4 food tile isn't ~33% better than a 3 food tile (4 total food vs 3 food), it's actually twice as strong for rapidly growing your cities population (2 surplus food vs 1).

    For opening buildings on new cities, it's generally Granary (gives housing for growth)/Monument (gives culture to expand the cities borders).

    Just understanding pop growth mechanics and building way more civilian units than you think you need. Seriously, every worked tile should be improved in some way, and if you can fit a city in a spot, if you can have it get fresh water (aqueducts provide fresh water from rivers and mountains - including volcanos - from one tile away), it's probably worth dropping one.

    Oh and if you do get into a war, fortifying on hills/forests gets you solid defensive bonuses for your units, and attacking across rivers gives the attacker a penalty to their combat strength.

    When you're starting out and futzing around, you can do worse than to look at the Tech and Civics trees and just try to knock out some inspirations. Each one has a requirement like Improve 3 Tiles or Settle a City on the Coast or Kill a Unit With a Slinger. Fulfilling the requirement reduces the associated research/culture cost by 40%, so they're a good thing to get. And they give you a set of short-term goals that give you something to focus on while you're learning all the nuts and bolts.

    I'd pick a civ that frontloads their unique units and advantages in the earlier ages, since you might not want to play your first few games all the way to the end. Poundmaker is good at claiming territory and his beefy scouts can save you some early barbarian frustration, Rome is a traditionally strong starter, Egypt's immunity to flooding and starting bias for floodplains gives you plenty of good tiles while sparing you a lot of nitpicky infrastructure repair.

    Gilgamesh gives you better rewards for dispersing barbarian encampments and starts you off with a rad ancient heavy cavalry unit, but comes with the devastating drawback of not getting to have Sweetest Boy Gilgamesh as your neighbor. Literally unplayable.

    Hammurabi can be a fun gimmick, he can put up advanced cities quickly and tech inspirations instantly award you the tech instead of reducing the cost by 40%. Since 60% of a shitload of beakers is still a shitload, this allows for some pretty ridiculous beelines deep into the tech tree just by keeping an eye on the inspiration requirements. Probably more fun after you've got a few games under your belt so you can appreciate how truly broken he is.

    Jedoc on
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    SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Yeah, inspirations are a few turns of a research, which adds up fast. The other things to really think about in civ 6 are card timings and district placement / farm triangles (or diamonds).

    In civ 6 you basically can never build all that you want, unless you've already basically won the game. One of the most important timings is when to make builders. and the simplest thing is to be really reticent until you unlock the cards with +2 charges and buy worker/settlers with faith in the second era.
    This is important because worker cost scales with each worker. Building 4 charge workers with faith is way more value for income than building them with production.
    In general aggressively switching cards is really important. Switch cards from settlers to wonders to cheap upgrades etcet.

    In midgame farms unlock extra food when they're adjacent. 3 farms in a triangle give a lot of food per worker charge, as does 4 farms in a diamond.

    The same goes for district placement/adjacency, this is more complicated but you rely on culture/faith/science a lot on these adjacency bonuses.

    Steam: SanderJK Origin: SanderJK
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