On that page "Want to let others view your events? Send them the link to your event history, game history, latest draft or latest deck!"
Use those links.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
MODERN HORIZONS PROTIP
People do not understand how bestow works, so abuse that.
Humor can be dissected as a frog can, but dies in the process.
On that page "Want to let others view your events? Send them the link to your event history, game history, latest draft or latest deck!"
Use those links.
Whoops totally spaced that fixed them now. Thanks!
I think the first pack was mostly fine. You got offered a P1 with a ton of really strong cards, and maybe you take Cut In instead of Tanglespan lookout, but it was fine, and not rare-drafting the red mythic was probably smart since there was better removal (it's still not a bad card, though).
I think by Pack 2, it's pretty clear that you're going to be in BR go-wide aggro; you have Gnawing Crescendo and Song of Totentaz, along with a lot of 1-drops. Edgewall Paack is a much better card for you P2P4 than Tanglespan Lookout.
P2P8, I have no clue why you take Slumbering Keepguard. You probably aren't super happy about running Unruly Catapult and Ruby probably isn't worth a splash, but Keepguard is an actively bad card outside of your colors.
P2P9, I think Scream Puff might be a better card in isolation but think you probably want to pick Rat Out, Warehouse Tabby, or Wicked Visitor to fit your deck better; your top end is having multiple Apples.
P2P12, again, Sugar Rush is not a great card, but you aren't splashing green for a 1 drop so pick the on-color trick.
P3P1: Neva, Stalked by Nightmares is an actively bad card that you have to splash for. Voracious vermin is an extremely strong card for your archetype and Questing Druid is at least a much better card to splash; I'm not sure what you were doing here.
P3P3: Again, you're in BR and you're passing removal and adventure creatures for off-color buildarounds. Callous Sellsword is also an excellent combo with the theft cards and filled your two-drop spot with a solid creature.
P3P5: Skewer Slinger is not exciting, but your curve is extremely light on 2-drops and Raid Bombardment is not a great card.
Overall I think this was a draft that looked a lot more like it had a game plan with how the picks were going, but this time you weren't quite considering what the deck was or when you were locked into it when drafting, and that resulted in you building something that doesn't quite have the creature density it'd like.
I think you mostly cut some of the bad non-creature spells for the deck, like Dragon Mantle, Candy Trail, Sugar Rush, maybe a Not Dead After All, and just hope to really get under them here, but it's gonna be a bit rough because you're super light on those low drops.
I ate an engineer
+1
Zavianuniversal peace sounds better than forever warRegistered Userregular
with my pre-release kit's free draft token I just did a MH3 draft and got my first traditional draft win! I didn't really have anything too crazy, just made good use of the new energy mechanic (decree of justice + conduit goblin giving haste are what ended up being my finisher combo)
Looks really good, solid "just kill em" aggro list. I think that Party Thrasher definitely belongs in the main since it acts as better flood insurance than Ashling, which is mostly just a 4/4 for you. I'm also not sure if Muster the Departed will do much for you, since your best removal exiles, and a 1/1 for 3 is pretty rough.
muster the departed i was able to buff up the token to give it haste which helped out, but yeah very situational. good idea on swapping ashling for party thrasher though
I don't even know if you swap Ashling so much as run 16 lands + your witch, your curve is very low besides top end Skoa. I was just pointing it out as a comparison since Ashling was right there, its still another threat for the deck even if the double spell will never trigger.
I think the first pack was mostly fine. You got offered a P1 with a ton of really strong cards, and maybe you take Cut In instead of Tanglespan lookout, but it was fine, and not rare-drafting the red mythic was probably smart since there was better removal (it's still not a bad card, though).
I think by Pack 2, it's pretty clear that you're going to be in BR go-wide aggro; you have Gnawing Crescendo and Song of Totentaz, along with a lot of 1-drops. Edgewall Paack is a much better card for you P2P4 than Tanglespan Lookout.
P2P8, I have no clue why you take Slumbering Keepguard. You probably aren't super happy about running Unruly Catapult and Ruby probably isn't worth a splash, but Keepguard is an actively bad card outside of your colors.
P2P9, I think Scream Puff might be a better card in isolation but think you probably want to pick Rat Out, Warehouse Tabby, or Wicked Visitor to fit your deck better; your top end is having multiple Apples.
P2P12, again, Sugar Rush is not a great card, but you aren't splashing green for a 1 drop so pick the on-color trick.
P3P1: Neva, Stalked by Nightmares is an actively bad card that you have to splash for. Voracious vermin is an extremely strong card for your archetype and Questing Druid is at least a much better card to splash; I'm not sure what you were doing here.
P3P3: Again, you're in BR and you're passing removal and adventure creatures for off-color buildarounds. Callous Sellsword is also an excellent combo with the theft cards and filled your two-drop spot with a solid creature.
P3P5: Skewer Slinger is not exciting, but your curve is extremely light on 2-drops and Raid Bombardment is not a great card.
Overall I think this was a draft that looked a lot more like it had a game plan with how the picks were going, but this time you weren't quite considering what the deck was or when you were locked into it when drafting, and that resulted in you building something that doesn't quite have the creature density it'd like.
I think you mostly cut some of the bad non-creature spells for the deck, like Dragon Mantle, Candy Trail, Sugar Rush, maybe a Not Dead After All, and just hope to really get under them here, but it's gonna be a bit rough because you're super light on those low drops.
Yea I focused way too much on what cards were rated well and didn't focus up sadly. Thanks for the comments and advice!
I wanted to maybe try using 17Lands, but it looks like this
I would think it isn't supposed to have dark grey text on a dark grey background, but it does it in three different browsers and regardless of whether or not I'm logged in.
I think the first pack was mostly fine. You got offered a P1 with a ton of really strong cards, and maybe you take Cut In instead of Tanglespan lookout, but it was fine, and not rare-drafting the red mythic was probably smart since there was better removal (it's still not a bad card, though).
I think by Pack 2, it's pretty clear that you're going to be in BR go-wide aggro; you have Gnawing Crescendo and Song of Totentaz, along with a lot of 1-drops. Edgewall Paack is a much better card for you P2P4 than Tanglespan Lookout.
P2P8, I have no clue why you take Slumbering Keepguard. You probably aren't super happy about running Unruly Catapult and Ruby probably isn't worth a splash, but Keepguard is an actively bad card outside of your colors.
P2P9, I think Scream Puff might be a better card in isolation but think you probably want to pick Rat Out, Warehouse Tabby, or Wicked Visitor to fit your deck better; your top end is having multiple Apples.
P2P12, again, Sugar Rush is not a great card, but you aren't splashing green for a 1 drop so pick the on-color trick.
P3P1: Neva, Stalked by Nightmares is an actively bad card that you have to splash for. Voracious vermin is an extremely strong card for your archetype and Questing Druid is at least a much better card to splash; I'm not sure what you were doing here.
P3P3: Again, you're in BR and you're passing removal and adventure creatures for off-color buildarounds. Callous Sellsword is also an excellent combo with the theft cards and filled your two-drop spot with a solid creature.
P3P5: Skewer Slinger is not exciting, but your curve is extremely light on 2-drops and Raid Bombardment is not a great card.
Overall I think this was a draft that looked a lot more like it had a game plan with how the picks were going, but this time you weren't quite considering what the deck was or when you were locked into it when drafting, and that resulted in you building something that doesn't quite have the creature density it'd like.
I think you mostly cut some of the bad non-creature spells for the deck, like Dragon Mantle, Candy Trail, Sugar Rush, maybe a Not Dead After All, and just hope to really get under them here, but it's gonna be a bit rough because you're super light on those low drops.
Yea I focused way too much on what cards were rated well and didn't focus up sadly. Thanks for the comments and advice!
Neva, Stalked By Nightmares is a very weak card, so I am wondering what you're using that's suggesting she's rated well
I think the first pack was mostly fine. You got offered a P1 with a ton of really strong cards, and maybe you take Cut In instead of Tanglespan lookout, but it was fine, and not rare-drafting the red mythic was probably smart since there was better removal (it's still not a bad card, though).
I think by Pack 2, it's pretty clear that you're going to be in BR go-wide aggro; you have Gnawing Crescendo and Song of Totentaz, along with a lot of 1-drops. Edgewall Paack is a much better card for you P2P4 than Tanglespan Lookout.
P2P8, I have no clue why you take Slumbering Keepguard. You probably aren't super happy about running Unruly Catapult and Ruby probably isn't worth a splash, but Keepguard is an actively bad card outside of your colors.
P2P9, I think Scream Puff might be a better card in isolation but think you probably want to pick Rat Out, Warehouse Tabby, or Wicked Visitor to fit your deck better; your top end is having multiple Apples.
P2P12, again, Sugar Rush is not a great card, but you aren't splashing green for a 1 drop so pick the on-color trick.
P3P1: Neva, Stalked by Nightmares is an actively bad card that you have to splash for. Voracious vermin is an extremely strong card for your archetype and Questing Druid is at least a much better card to splash; I'm not sure what you were doing here.
P3P3: Again, you're in BR and you're passing removal and adventure creatures for off-color buildarounds. Callous Sellsword is also an excellent combo with the theft cards and filled your two-drop spot with a solid creature.
P3P5: Skewer Slinger is not exciting, but your curve is extremely light on 2-drops and Raid Bombardment is not a great card.
Overall I think this was a draft that looked a lot more like it had a game plan with how the picks were going, but this time you weren't quite considering what the deck was or when you were locked into it when drafting, and that resulted in you building something that doesn't quite have the creature density it'd like.
I think you mostly cut some of the bad non-creature spells for the deck, like Dragon Mantle, Candy Trail, Sugar Rush, maybe a Not Dead After All, and just hope to really get under them here, but it's gonna be a bit rough because you're super light on those low drops.
Yea I focused way too much on what cards were rated well and didn't focus up sadly. Thanks for the comments and advice!
Neva, Stalked By Nightmares is a very weak card, so I am wondering what you're using that's suggesting she's rated well
I was using the 17lands tier list which had her as a c+ i think which was higher than the rest avalible.
What game mode is this new set even for? Doesn't seem like it works in alchemy, standard or even timeless. And all that horrible garbage is in timeless!
To add to other answers, they can add the cards for a potential modern format queue (several) years down the line.
What game mode is this new set even for? Doesn't seem like it works in alchemy, standard or even timeless. And all that horrible garbage is in timeless!
To add to other answers, they can add the cards for a potential modern format queue (several) years down the line.
That is something they have explicitly said they are not going to do. Especially not while MTGO is up.
Cephalids are dead - like the Viashino/Lizard update, Cephalids are errata'd with MH3 to be Octopus
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Where's the update that makes humans apes
Humor can be dissected as a frog can, but dies in the process.
+3
admanbunionize your workplaceSeattle, WARegistered Userregular
edited June 12
7-2 second draft:
enjoying the format a lot so far. Spell/land flip cards are so nice in limited formats.
(had one successful draft voice) marionette apprentice is my wife
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
edited June 12
with packs being so expensive for MH3, as well as the precons, I think I'm going to stick from now on after pre-release to just doing an occasional paper draft (which is $35 near me instead of the $20 it was for OTJ), and getting the rest of what I want in singles. The eldrazi face commander for example is only like $5, compared to the crazy $120+ for just the basic eldrazi precon, though of course if you went one for one it would probably get super pricey as well, but IMO it's just way cheaper to grab some of the new commanders for cheap as singles then build from there instead of playing the booster game or buying a super expensive precon (for example I probably have enough energy cards from doing pre-release events that I can do a decent creative energy ripoff just getting the face commander, eldrazi will probably require much more of an investment)
(had one successful draft voice) marionette apprentice is my wife
Fleshraker is this for me, so much free burn in Eldrazi decks.
I ate an engineer
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
edited June 12
question about marionette apprentice: would her ability work with food tokens as they're token artifacts? I'm strongly considering adding to my sam/frodo food commander deck
Im assuming so even though in paper no one ever puts tokens in graveyards
this question ALSO is for Coram, the Undertaker, if I have say a 10/10 token creature that dies, it goes in the graveyard even though its a token and Coram gets his ability buff from it? or I guess it would be the face value power of the token? I know it wouldn't include any +1/+1 counters when it dies
question about marionette apprentice: would her ability work with food tokens as they're token artifacts? I'm strongly considering adding to my sam/frodo food commander deck
Im assuming so even though in paper no one ever puts tokens in graveyards
this question ALSO is for Coram, the Undertaker, if I have say a 10/10 token creature that dies, it goes in the graveyard even though its a token and Coram gets his ability buff from it? or I guess it would be the face value power of the token? I know it wouldn't include any +1/+1 counters when it dies
The answer to these questions is basically the same: Tokens go where they're supposed to go, and then immediately disappear if that isn't the battlefield.
Food tokens go to the graveyard, so marionette apprentice triggers off of them.
A 10/10 token does go to the graveyard, but immediately disappears, so Coram can't ever see it.
Hey so I just ran into a fun new bug. Helm of the host will currently make a copy of every creature, yours or your opponent's, which is equipped with anything.
So that seems somewhat broken.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
To keep things honest instead of only posting the successes, I just absolutely bombed a draft 0-3 with what I thought was a pretty decent RW aggro list (splashing black for Sorin). First two games I found zero white or zero red sources and died (in one case, with literally any action being a win with an Extort trigger), and in the last game I got ran over by a significantly better RW aggro deck that had removal for my perfect opener of Sorin into Conduit Goblin extorted into flip Sorin and win the game.
Sometimes shit doesn't break the way you want it to. Still a pretty sweet format so far.
I ate an engineer
+2
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, sometimes you just don’t draw the card you need or your opponent drops a T3 bomb and you have no answers
Humor can be dissected as a frog can, but dies in the process.
+1
admanbunionize your workplaceSeattle, WARegistered Userregular
To keep things honest instead of only posting the successes, I just absolutely bombed a draft 0-3 with what I thought was a pretty decent RW aggro list (splashing black for Sorin). First two games I found zero white or zero red sources and died (in one case, with literally any action being a win with an Extort trigger), and in the last game I got ran over by a significantly better RW aggro deck that had removal for my perfect opener of Sorin into Conduit Goblin extorted into flip Sorin and win the game.
Sometimes shit doesn't break the way you want it to. Still a pretty sweet format so far.
I 2-3ed with an Esper deck where I felt like I was getting passed absolute nuts 11th-14th picks. My card quality was insane but I didn't have a single coherent plan and got rolled over.
Zavianuniversal peace sounds better than forever warRegistered Userregular
edited June 12
I've been working on upgrading my Coram, the Undertaker commander deck (I'm going for a more 'casual fun' deck like including a bunch of Godzilla cards instead of competitive); here's what I have so far, only at 90 but I have one more prerelease kit and a draft coming before the next commander event so might add some stuff from that, and I need to add more protection/buffs for Coram (thinking I might just borrow Mithril Coat and Whispersilk Cloak from my LOTR commander decks):
Coram, The Undertaker X Godzilla
Commander
1 Coram, the Undertaker
Deck
1 Accursed Marauder
1 Arcane Signet
1 Buried Alive
1 Canyon Slough
1 Cinder Glade
1 Command Tower
1 Cursed Mirror
1 Detective's Phoenix
1 Diregraf Rebirth
1 Dragonskull Summit
1 Emerald Medallion
1 Faithless Looting
1 Feed the Swarm
1 Festering Gulch
2 Forest
1 Forgotten Cave
1 Gemrazer (Anguirus, Armored Killer)
1 Grapple with the Past
1 Grisly Salvage
1 Kolaghan's Command
1 Liliana, Death's Majesty
1 Lion Umbra
1 Molten Duplication
3 Mountain
1 Necrogoyf
1 Riveteers Charm
1 Ruby Medallion
1 Selvala, Heart of the Wilds
1 Sheltered Thicket
1 Smoldering Marsh
1 Stitcher's Supplier
1 Stump Stomp
5 Swamp
1 Syr Konrad, the Grim
1 Temple of Abandon
1 Temple of Malady
1 Temple of Malice
1 Thrill of Possibility
1 Titanoth Rex
1 Victimize
1 Void Beckoner (Spacegodzilla, Death Corona)
1 Wight of the Reliquary
1 Worn Powerstone
1 Yidaro, Wandering Monster (Godzilla, Doom Incarnate)
1 Zilortha, Strength Incarnate (Godzilla, King of the Monsters)
I'm planning to pivot my golgari decks to a Coram deck and there are some key cards I'd recommend in theory:
- You want a lot of mill, because any cards you mill are basically part of your hand for that turn. This means some real power-mill cards like Mesmeric Orb (which mills others too...), Out of the Tombs, or Altar of Dementia; it means dredge cards like Golgari Grave Troll, Golgari Thug, Life from the Loam, Dakmor Salvage, and Stinkweed Imp; it means small but steady mill with extra synergies like Nyx Weaver and Splinterfright.
- You want beefy boys in the graveyard, so you've got a lot of those covered, but there's also Malignus, Yargle and Multani, Daemogoth Titan, Lord of Extinction, Lost Souls, etc. Anything with a * power and creatures/permanents/cards in graveyards is good.
- Wincons probably take advantage of having some big beefy boys out, or Coram's own beefy condition. So Jarad, Golgari Lich Lord and Chandra's Ignition are primo, but there's also stuff like Fling, Essence Harvest, Rite of Consumption, etc
- High power creatures can also get you lots of card draw, so Disciple of Bolas, Greater Good, Shadowheart, Rishkar's Expertise, etc
- Altar of the Wretched // Wretched Bonemass probably does almost everything you want, drawing and milling based on creature power. And then you can mush a bunch of guys into one huge guy like an ice cream scoop. Gross.
- Stuff that likes being in your graveyard is also excellent - Anger, Brawn, to a lesser extent maybe Genesis
- Kagha, Shadow Archdruid doubles up on the "cast or play a card that was milled" effect and is herself a source of mill
Some of these are expensive power cards, some of them are bargain prices. I suspect this deck can be kind of explosive (if you ramp a bit and get Coram out t3, and then as you attack you mill a Maligus or Yargle and Multani, suddenly you're on track to end the game very quickly), so if you don't want to overtune it, that's a factor.
Deck was superb. Low-to-the-ground aggro backed up by +1/+1 counters and a bunch of removal just got underneath, over, and occasionally straight through opponents. Dreamdrinker Vampire continues to be a pet card, especially with this many ways to keep it menacing. Fangs of Kalonia was a great way to slam the door shut on board stalls, forcing all kinds of ugly blocks and often gaining me a ton of life if not ending the game outright.
My favorite win was the game where I only cast two spells: Expanding Ooze, and the Springheart Nantuko I bestowed upon it (which then modified it and let it attack as a 5/5); made three copies before the opponent scooped. Springheart Nantuko is just crazy in general, but putting it on something like (one of my two copies of) Wight of the Reliquary is probably a war crime. Getting it back with Six was also on the table.
A few relevant sideboard cards, but the only one I actually brought in was a Fowl Strike vs a UW Energy deck.
I'm planning to pivot my golgari decks to a Coram deck and there are some key cards I'd recommend in theory:
- You want a lot of mill, because any cards you mill are basically part of your hand for that turn. This means some real power-mill cards like Mesmeric Orb (which mills others too...), Out of the Tombs, or Altar of Dementia; it means dredge cards like Golgari Grave Troll, Golgari Thug, Life from the Loam, Dakmor Salvage, and Stinkweed Imp; it means small but steady mill with extra synergies like Nyx Weaver and Splinterfright.
- You want beefy boys in the graveyard, so you've got a lot of those covered, but there's also Malignus, Yargle and Multani, Daemogoth Titan, Lord of Extinction, Lost Souls, etc. Anything with a * power and creatures/permanents/cards in graveyards is good.
- Wincons probably take advantage of having some big beefy boys out, or Coram's own beefy condition. So Jarad, Golgari Lich Lord and Chandra's Ignition are primo, but there's also stuff like Fling, Essence Harvest, Rite of Consumption, etc
- High power creatures can also get you lots of card draw, so Disciple of Bolas, Greater Good, Shadowheart, Rishkar's Expertise, etc
- Altar of the Wretched // Wretched Bonemass probably does almost everything you want, drawing and milling based on creature power. And then you can mush a bunch of guys into one huge guy like an ice cream scoop. Gross.
- Stuff that likes being in your graveyard is also excellent - Anger, Brawn, to a lesser extent maybe Genesis
- Kagha, Shadow Archdruid doubles up on the "cast or play a card that was milled" effect and is herself a source of mill
Some of these are expensive power cards, some of them are bargain prices. I suspect this deck can be kind of explosive (if you ramp a bit and get Coram out t3, and then as you attack you mill a Maligus or Yargle and Multani, suddenly you're on track to end the game very quickly), so if you don't want to overtune it, that's a factor.
those are some great recommends! Kagha, Shadow Archdruid, Fling, Yargle and Multani, and Golgari, Grave-Troll are all together only $4.15 at my local shop! Life from the Loam is just under $9 but does seem like a great add. might pick them up later this week/weekend, thanks!
I tried drafting MH3. I was pretty happy with my decks right up until I went 2/3 and 1/3.
I tried using 17Lands and I'm a little confused about what it actually offers. There's a bunch of data that seems difficult to read, and it logs your drafts. Does it not offer hints on what to pick during the draft?
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I decided to buy 4 packs of modern horizons and managed to pull a full art tamiyo.
kinda wanna sell her ASAP and make my money back a bit...
Humor can be dissected as a frog can, but dies in the process.
Genku is on my list to try building as a commander, since he can make use of both traditional blink stuff but also bouncing things. So just throwing out Whitemane Lion every turn triggers him, bounce lands trigger him... and most amusingly, Moonfolk abilities (which all involve bouncing your lands as part of the cost). Which leads to looking into how many ways there are to fix that issue... and actually it's not bad if you're doing things like blinking Claim Jumper (tutor a pair of plains directly into play!) and such. Needs a Training Grounds for the deck for sure...
I tried drafting MH3. I was pretty happy with my decks right up until I went 2/3 and 1/3.
I tried using 17Lands and I'm a little confused about what it actually offers. There's a bunch of data that seems difficult to read, and it logs your drafts. Does it not offer hints on what to pick during the draft?
A far as I can tell alot of it is stuff like X card wins this % of time or this is when people pick this card in what drafts. So you could look at some data to see if a card generally wins, or if you should pick up a card cause it will be gone later or something from my understanding.
Posts
That's the same link.
On that page "Want to let others view your events? Send them the link to your event history, game history, latest draft or latest deck!"
Use those links.
People do not understand how bestow works, so abuse that.
Whoops totally spaced that fixed them now. Thanks!
Overall I think this was a draft that looked a lot more like it had a game plan with how the picks were going, but this time you weren't quite considering what the deck was or when you were locked into it when drafting, and that resulted in you building something that doesn't quite have the creature density it'd like.
I think you mostly cut some of the bad non-creature spells for the deck, like Dragon Mantle, Candy Trail, Sugar Rush, maybe a Not Dead After All, and just hope to really get under them here, but it's gonna be a bit rough because you're super light on those low drops.
muster the departed i was able to buff up the token to give it haste which helped out, but yeah very situational. good idea on swapping ashling for party thrasher though
Yea I focused way too much on what cards were rated well and didn't focus up sadly. Thanks for the comments and advice!
I would think it isn't supposed to have dark grey text on a dark grey background, but it does it in three different browsers and regardless of whether or not I'm logged in.
Neva, Stalked By Nightmares is a very weak card, so I am wondering what you're using that's suggesting she's rated well
I was using the 17lands tier list which had her as a c+ i think which was higher than the rest avalible.
He don't talk trash about my girl like that!
But no seriously she has to be built around. A legendary Gravedigger with menace isn't quite enough on its own.
To add to other answers, they can add the cards for a potential modern format queue (several) years down the line.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
That is something they have explicitly said they are not going to do. Especially not while MTGO is up.
enjoying the format a lot so far. Spell/land flip cards are so nice in limited formats.
Fleshraker is this for me, so much free burn in Eldrazi decks.
Im assuming so even though in paper no one ever puts tokens in graveyards
this question ALSO is for Coram, the Undertaker, if I have say a 10/10 token creature that dies, it goes in the graveyard even though its a token and Coram gets his ability buff from it? or I guess it would be the face value power of the token? I know it wouldn't include any +1/+1 counters when it dies
The answer to these questions is basically the same: Tokens go where they're supposed to go, and then immediately disappear if that isn't the battlefield.
Food tokens go to the graveyard, so marionette apprentice triggers off of them.
A 10/10 token does go to the graveyard, but immediately disappears, so Coram can't ever see it.
So that seems somewhat broken.
What a dreadful card
Sometimes shit doesn't break the way you want it to. Still a pretty sweet format so far.
I 2-3ed with an Esper deck where I felt like I was getting passed absolute nuts 11th-14th picks. My card quality was insane but I didn't have a single coherent plan and got rolled over.
Commander
1 Coram, the Undertaker
Deck
1 Accursed Marauder
1 Arcane Signet
1 Buried Alive
1 Canyon Slough
1 Cinder Glade
1 Command Tower
1 Cursed Mirror
1 Detective's Phoenix
1 Diregraf Rebirth
1 Dragonskull Summit
1 Emerald Medallion
1 Faithless Looting
1 Feed the Swarm
1 Festering Gulch
2 Forest
1 Forgotten Cave
1 Gemrazer (Anguirus, Armored Killer)
1 Grapple with the Past
1 Grisly Salvage
1 Kolaghan's Command
1 Liliana, Death's Majesty
1 Lion Umbra
1 Molten Duplication
3 Mountain
1 Necrogoyf
1 Riveteers Charm
1 Ruby Medallion
1 Selvala, Heart of the Wilds
1 Sheltered Thicket
1 Smoldering Marsh
1 Stitcher's Supplier
1 Stump Stomp
5 Swamp
1 Syr Konrad, the Grim
1 Temple of Abandon
1 Temple of Malady
1 Temple of Malice
1 Thrill of Possibility
1 Titanoth Rex
1 Victimize
1 Void Beckoner (Spacegodzilla, Death Corona)
1 Wight of the Reliquary
1 Worn Powerstone
1 Yidaro, Wandering Monster (Godzilla, Doom Incarnate)
1 Zilortha, Strength Incarnate (Godzilla, King of the Monsters)
- You want a lot of mill, because any cards you mill are basically part of your hand for that turn. This means some real power-mill cards like Mesmeric Orb (which mills others too...), Out of the Tombs, or Altar of Dementia; it means dredge cards like Golgari Grave Troll, Golgari Thug, Life from the Loam, Dakmor Salvage, and Stinkweed Imp; it means small but steady mill with extra synergies like Nyx Weaver and Splinterfright.
- You want beefy boys in the graveyard, so you've got a lot of those covered, but there's also Malignus, Yargle and Multani, Daemogoth Titan, Lord of Extinction, Lost Souls, etc. Anything with a * power and creatures/permanents/cards in graveyards is good.
- Wincons probably take advantage of having some big beefy boys out, or Coram's own beefy condition. So Jarad, Golgari Lich Lord and Chandra's Ignition are primo, but there's also stuff like Fling, Essence Harvest, Rite of Consumption, etc
- High power creatures can also get you lots of card draw, so Disciple of Bolas, Greater Good, Shadowheart, Rishkar's Expertise, etc
- Altar of the Wretched // Wretched Bonemass probably does almost everything you want, drawing and milling based on creature power. And then you can mush a bunch of guys into one huge guy like an ice cream scoop. Gross.
- Stuff that likes being in your graveyard is also excellent - Anger, Brawn, to a lesser extent maybe Genesis
- Kagha, Shadow Archdruid doubles up on the "cast or play a card that was milled" effect and is herself a source of mill
Some of these are expensive power cards, some of them are bargain prices. I suspect this deck can be kind of explosive (if you ramp a bit and get Coram out t3, and then as you attack you mill a Maligus or Yargle and Multani, suddenly you're on track to end the game very quickly), so if you don't want to overtune it, that's a factor.
Deck was superb. Low-to-the-ground aggro backed up by +1/+1 counters and a bunch of removal just got underneath, over, and occasionally straight through opponents. Dreamdrinker Vampire continues to be a pet card, especially with this many ways to keep it menacing. Fangs of Kalonia was a great way to slam the door shut on board stalls, forcing all kinds of ugly blocks and often gaining me a ton of life if not ending the game outright.
My favorite win was the game where I only cast two spells: Expanding Ooze, and the Springheart Nantuko I bestowed upon it (which then modified it and let it attack as a 5/5); made three copies before the opponent scooped. Springheart Nantuko is just crazy in general, but putting it on something like (one of my two copies of) Wight of the Reliquary is probably a war crime. Getting it back with Six was also on the table.
A few relevant sideboard cards, but the only one I actually brought in was a Fowl Strike vs a UW Energy deck.
those are some great recommends! Kagha, Shadow Archdruid, Fling, Yargle and Multani, and Golgari, Grave-Troll are all together only $4.15 at my local shop! Life from the Loam is just under $9 but does seem like a great add. might pick them up later this week/weekend, thanks!
delete ur account
My shaaaaaaame
I tried using 17Lands and I'm a little confused about what it actually offers. There's a bunch of data that seems difficult to read, and it logs your drafts. Does it not offer hints on what to pick during the draft?
kinda wanna sell her ASAP and make my money back a bit...
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A far as I can tell alot of it is stuff like X card wins this % of time or this is when people pick this card in what drafts. So you could look at some data to see if a card generally wins, or if you should pick up a card cause it will be gone later or something from my understanding.