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I think the only way to get character specific ones now is from the trust event on the safe floors. What I'd like to know is if there's a way to turn off or change the chain cancel button, cause it's bound to dodge and I've canceled many chains by accident by reflexively dodging right after triggering one
Character resonia is just random when you go to a rest point between floors. It's usually Anby for me who triggers hers.
That's the mindscape stuff, which can also gives some additional effect (eg Ellen leaves for a battle and comes back with full HP and a damage boost). You used to get a specific character resonia if you did a call agent event and told them to take a hike. Anby, for example, gave a resonia that increased damage dealt and damage taken. Rina's gave extra damage to normal enemies. Nicole's prevented any single attack from taking over 20% max HP. Ellen's gave healing every time you killed an enemy. Etc. Now you get to choose between three classes of resonia, but the character ones I've never seen show up in the General pool.
dunno, you might have to get those specific ones by recruiting and then replacing them with another agent? not sure since they changed it up, but for people who were intent on getting fixed team loadouts the extra flexibility for resoniums is kind of nice
anyways I did a hollow zero run where i scooped 8+ duel and dodge resoniums, 4 shield/ether/crit/assist or something and apparently there is a max amount of damage you can do in Inferno Reap
Wait you get resonia from not recruiting agents at those events? Because I've been running Zero with only three agents to ensure I get the ones I want
Yeah. After you have a full team, if you turn them down or kick someone out, they used to give you a specific general resonia depending on the character. Now they give you a choice of 3 types (one is always general) and you get a random A or S rank resonia from them. I always bring 6 people, but I use Ellen and Grace as my two mains and they're perfectly capable of solo handling the first couple floors even on the highest difficulty while the actual team trickles in, but there's lots of things you can use and abuse throwaway teammates for. Like the escalator gear coin squares where you trade HP for gear coins. There's also a bunch of event modifications/upgrades depending on who's in the active party you can abuse. Grace upgrades those 'fix a bangboo' squares to give 2x rewards, Ellen just straight up gives you a bunch of resonia for the beacon square that you normally need to send people away for a battle. Any of the short characters (eg Piper, Soukaku, Lucy) let you auto get gear coins from the collapsed building squares. Anby has a couple effects too on I think hollow raider and S6 squares.
I think the only way to get character specific ones now is from the trust event on the safe floors. What I'd like to know is if there's a way to turn off or change the chain cancel button, cause it's bound to dodge and I've canceled many chains by accident by reflexively dodging right after triggering one
Isn't it just in the key config? On mouse/keyboard, I had to go in and set it.
I think the only way to get character specific ones now is from the trust event on the safe floors. What I'd like to know is if there's a way to turn off or change the chain cancel button, cause it's bound to dodge and I've canceled many chains by accident by reflexively dodging right after triggering one
Isn't it just in the key config? On mouse/keyboard, I had to go in and set it.
Thanks, for some reason I didn't even think to check the key config. Now I've got it on the unused L2 button so there's no chance of accidentally using it anymore.
Wow, these new Looter missions are the fucking worst thing I've seen yet. Holy shit.
What insane asshole developed these and thought they'd be enjoyable in any way? From the same team that delivered every other god awful decision in this game I guess.
Wow, these new Looter missions are the fucking worst thing I've seen yet. Holy shit.
What insane asshole developed these and thought they'd be enjoyable in any way? From the same team that delivered every other god awful decision in this game I guess.
Which missions were those? I remember a bunch of new combat missions that had the "don't let anyone die" requirements, and some of them were very difficult (for me, anyway), but they weren't especially notable beyond that. Just the regular targetting issues.
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Orphanerivers of redthat run to seaRegistered Userregular
Wow, these new Looter missions are the fucking worst thing I've seen yet. Holy shit.
What insane asshole developed these and thought they'd be enjoyable in any way? From the same team that delivered every other god awful decision in this game I guess.
Which missions were those? I remember a bunch of new combat missions that had the "don't let anyone die" requirements, and some of them were very difficult (for me, anyway), but they weren't especially notable beyond that. Just the regular targetting issues.
i mean the series of missions released in this latest update are intended to be challenge missions so *shrug*
i know there's some sort of automatic level scaling within a range so you can conceivably tackle them at lower IK/agent levels but they probably also expect a certain level of preparedness in terms of gearing and leveled skills/core passives for you to get through those missions smoothly
The hardest combat mission for me... gonna put this in spoilers just in case.
There's one of those "don't let anyone die" missions where they pit you against Jane Doe. Or a shadow of her, anyway. That mission took me some serious doing, which I thought was pretty interesting, because the other problematic missions all had you against two enemies at the same time. She was just so extremely aggressive, and also didn't get stunned for very long, so I could only get a few hits in before having to back off and play it safe again. Not a complaint, though; it was really satisfying when I finally cleared it.
My actual only beef with that mission is that it recommended using Physical or Fire units, and then gave a couple resonia that just buffed Physical. Minor complaint, though; I could've just backed out and made a new team, if my physical units were up to par.
Now that I have my ZY pretty much where I want (need more crit damage but whatever) I have no idea who to build next.
I feel like it's important to have an electric team with the current content the way it is, but Anby is part of my main squad and that leaves Rina, Anton, ??? depending on resists. I guess I should build anton since I have his MS6 and I'm mostly lacking damage. If I focus on Disc Drives first they should mostly translate anyways if I pull a better electric attacker later.
The other choices are basically soldier 11 and neko who are both partially built. Forgetting to grab Lucy out of the shop continues to annoy me re: soldier 11 as I can only pair her with Ben.
Neko is fine that could be fun but I don't really have an all phys team with billy, piper, and corin still at lvl 40
I haven't decided if I'm pulling for Jane Doe yet but if I do I feel like I don't want to invest a ton in piper (and not the biggest fan of how she plays anyways)
Wow, these new Looter missions are the fucking worst thing I've seen yet. Holy shit.
What insane asshole developed these and thought they'd be enjoyable in any way? From the same team that delivered every other god awful decision in this game I guess.
Which missions were those? I remember a bunch of new combat missions that had the "don't let anyone die" requirements, and some of them were very difficult (for me, anyway), but they weren't especially notable beyond that. Just the regular targetting issues.
No deaths, but enemy damage is cranked up so you die in two hits, plus each is two double boss fights in a row without a health refill or letting you restart from the second half, plus enemies take almost no damage until they're stunned.
Then the final battle blocks the horrible camera with one of the big vehicle bosses, then spawns a half dozen enemies with ranged homing attacks on the other side of it. Just absolute unfun garbage. The rewards were also trash as well, of course.
Reynolds on
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Orphanerivers of redthat run to seaRegistered Userregular
edited August 2024
as an experiment I decided to go and do all 3 missions but since my ZY and Nekomata are already level 60 I decided to use my next most leveled DPS who was Billy at level 40. i did benefit from a higher account level meaning I had a level 50 Starlight Engine and access to gold drive disks, but i also didn't max out the drive disks and still had some purples on billy because i was only casually leveling the discs so it wouldn't take forever
game scaled my mission difficulty to level 54 but I still managed to S-rank all 3 after a few retries here and there due to getting greedy or just misjudging timing
not like i played perfectly, i took several hits, but i don't really think they were that bad even if using an underleveled billy probably made it take twice as long as it would have using a level 50 attacker that does more dmg lol
looking back at the autogenerated thumbnails it is great how ZZZ is a game that looks cool and makes you feel cool
as an experiment I decided to go and do all 3 missions but since my ZY and Nekomata are already level 60 I decided to use my next most leveled DPS who was Billy at level 40. i did benefit from a higher account level meaning I had a level 50 Starlight Engine and access to gold drive disks, but i also didn't max out the drive disks and still had some purples on billy because i was only casually leveling the discs so it wouldn't take forever
game scaled my mission difficulty to level 54 but I still managed to S-rank all 3 after a few retries here and there due to getting greedy or just misjudging timing
not like i played perfectly, i took several hits, but i don't really think they were that bad even if using an underleveled billy probably made it take twice as long as it would have using a level 50 attacker that does more dmg lol
looking back at the autogenerated thumbnails it is great how ZZZ is a game that looks cool and makes you feel cool
Billy's concentrated damage might not be up to par, but it's definitely not as bad as people think. Considering your level, this seems pretty reasonable to me. And he works well for this mode, since you can play a bit safe and reposition while getting your damage in. You did a good job of picking your battles and moving when it got hairy.
It's pretty interesting to see the camera struggles on controller, though. There was a few situations (particularly in the last half of the 2nd video) where you really couldn't see what the other enemy was doing. For fights like these with multiple threatening enemies, I'm really seeing the advantage of keyboard & mouse. I usually don't need to focus on the enemy I'm currently wailing on, so pointing the camera elsewhere is incredibly helpful.
I didn't have issues with the Superior Firepower set.
Now, the ones with the new 1.1 bosses? Those are rough. My anomaly team has two Evasive Assists instead of Defensive so they're bad at interrupting their long chained attacks, and I'm pretty sure you putting him in Shock puts him right back into his enhanced state. And they're both just aggressive as all fuck, so it's hard to even play defensively. Both being strong against Ice is doing my other team no favors either. Piper just cannot deal with aggressive enemies. Or mobile enemies. Or physical-resistant enemies. ...Jane is going to be such a godsend.
There's also a couple timed ones where the timer seems ridiculously tight to me. Like, kill 4 elites plus a boss plus run between areas four times, all in under 3 minutes? I can clear it, and it feels like I'm chopping straight through their HP, but clearly not fast enough, though I haven't really thrown myself at anything more than the initial clear just yet.
Picked up Qingyi after all, gave her the Lycaon ball I've had laying around and she's been doing pretty great with Zhu Yuan. One of the biggest weaknesses of Anby is how she needs to do a three hit combo before she can apply her element and daze building, so having Qingyi able to just start zapping from the start is a substantial increase in how fast I can stun.
Also helps that she flips around so much it counts as evasive movement, meaning when the big monkey Ethereal starts doing say his ground pound sequence I can alternate between attacking and actually evading to never break the combo. Twin Dancers also get bodied like this and if they didn't get invincibility during their two phase changes I could kill them very quickly.
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Orphanerivers of redthat run to seaRegistered Userregular
I didn't have issues with the Superior Firepower set.
Now, the ones with the new 1.1 bosses? Those are rough. My anomaly team has two Evasive Assists instead of Defensive so they're bad at interrupting their long chained attacks, and I'm pretty sure you putting him in Shock puts him right back into his enhanced state. And they're both just aggressive as all fuck, so it's hard to even play defensively. Both being strong against Ice is doing my other team no favors either. Piper just cannot deal with aggressive enemies. Or mobile enemies. Or physical-resistant enemies. ...Jane is going to be such a godsend.
There's also a couple timed ones where the timer seems ridiculously tight to me. Like, kill 4 elites plus a boss plus run between areas four times, all in under 3 minutes? I can clear it, and it feels like I'm chopping straight through their HP, but clearly not fast enough, though I haven't really thrown myself at anything more than the initial clear just yet.
the new boss type is definitely a step up in terms of aggressiveness and that challenge mission to clear within 3 mins certainly did take me several attempts practicing grouping/stun timing on the elite groups prior to the boss to finish within the time limit
again I think that the new missions are definitely intended to give people who were farther along something to chew on with higher leveled/geared out characters, and maybe if someone is struggling to do them you can just come back later when you are more prepared?
There's a couple timed missions that I feel are a bit overtuned. But for those, it's really not the end of the world to just leave them at 2 stars or whatever for now. I've certainly done that with a few of them, given a couple were before I had a limited S-rank character.
It's pretty interesting to see the camera struggles on controller, though. There was a few situations (particularly in the last half of the 2nd video) where you really couldn't see what the other enemy was doing. For fights like these with multiple threatening enemies, I'm really seeing the advantage of keyboard & mouse. I usually don't need to focus on the enemy I'm currently wailing on, so pointing the camera elsewhere is incredibly helpful.
this was more of an "i'm too lazy to reposition or rotate the camera to keep eyes on the other enemy so i'm going to try and react based off sound cues" which works on almost everything but the typhon challenger as you noted in the 2nd video because it has dummy thicc attacks and gapclose
but the controller lockon is definitely very annoying to break sometimes resulting in wasted attacks/time and rotating the camera is still going to be more troublesome than kbam since i would have to stop mashing attack buttons
Yeah I have no idea how people are blitzkrieging content this fast because I have been playing almost every day and just got to the end of 1.0, and am like interknot 38.
I'm pretty sure there's a manual lock on that I saw in the key config, but I've never used it and it wasn't set by default. I probably should though, because Grace can be frustrating when she wants to shoot at the enemy behind the camera instead of the one I'm looking at, but that's also largely a Thanatos problem, who's going to be a pain in the ass no matter what.
And I'm not frustrated yet. I haven't really had to grind out anything but the Jane/Mountain Lion boss missions. But they definitely should fix up the difficulty ratings because I roll into those with supposedly overleveled units and can slice through HP, but either the enemies are chunking people for like 35% HP back or the timers demand major efficiency.
I'm pretty sure there's a manual lock on that I saw in the key config, but I've never used it and it wasn't set by default. I probably should though, because Grace can be frustrating when she wants to shoot at the enemy behind the camera instead of the one I'm looking at, but that's also largely a Thanatos problem, who's going to be a pain in the ass no matter what.
And I'm not frustrated yet. I haven't really had to grind out anything but the Jane/Mountain Lion boss missions. But they definitely should fix up the difficulty ratings because I roll into those with supposedly overleveled units and can slice through HP, but either the enemies are chunking people for like 35% HP back or the timers demand major efficiency.
The manual lock on definitely can be useful, but I'm not a fan of using it. Mostly because locking on to an enemy causes the camera to focus on them, and completely prevents you from moving it at all. But also because it still fucks up sometimes, because doing a defensive assist against an attack from a different enemy will cause the game to automatically lock on to that enemy instead. Honestly, if they could change those two things (or create a setting that allows us to change to those things if we want), it would be a massive improvement for me.
It can be useful when an enemy is stunned to make sure your attacks go on that enemy. Especially for a character like Zhu Yuan, blowing your ammo on the wrong enemy feels really bad, and she's prone to doing it even if the enemy you want to attack is the closest one. But it forces you to deal with those two issues. You need to run blind to other enemies for a bit, and if you choose to parry something instead of just dodge, you need to be aware that it will change your lock on.
I really don't use it often, and when I do, I'm quick to cancel the lock on again as soon as it's no longer convenient.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
They're called impact frames. Hand drawn and generally over-exposed or extremely saturated shots used for accentuating... impacts, usually. Hoyoverse really likes to use them in a ton of cutscenes and ultimates. Most of the ults use at least a couple, but some like Anby/Rina/Soukaku are really prominent.
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited August 2024
basically all the combat modifications to genshin in this are from mgr which is funny
the eye flash colour coding and shape are directly from mgr
the slide back on the heavy parry is the exact same camera angle and framing as raiden parrying the tutorial metal gear. the triggered combat events are functionally v similar to blade mode/zandatsu triggers. anby literally has ninja run with the same bullet parrying functionality
anbys eye flash and sword pose is literally the ripper mode eye flash (or arguably the menu pose which has sword held diagonally and an eye flash when u click to see the menu lol). a bunch of the animations are directly modelled on stuff from there including enemies (two of the mech enemies have combat behaviour that includes entire moves from mgr). in genshin a character had nero from dmc4s entire red queen light chain and now soldier 11 has max-act
It's pretty interesting to see the camera struggles on controller, though. There was a few situations (particularly in the last half of the 2nd video) where you really couldn't see what the other enemy was doing. For fights like these with multiple threatening enemies, I'm really seeing the advantage of keyboard & mouse. I usually don't need to focus on the enemy I'm currently wailing on, so pointing the camera elsewhere is incredibly helpful.
this was more of an "i'm too lazy to reposition or rotate the camera to keep eyes on the other enemy so i'm going to try and react based off sound cues" which works on almost everything but the typhon challenger as you noted in the 2nd video because it has dummy thicc attacks and gapclose
but the controller lockon is definitely very annoying to break sometimes resulting in wasted attacks/time and rotating the camera is still going to be more troublesome than kbam since i would have to stop mashing attack buttons
Nineveh fight is the only one I routinely have lock-on/camera problems with kbam when I'm like "please let me attack the hornets/tentacles while nineveh is invulnerable like she isn't even on my screen please please" and ZZZ is just like "no a million dash attacks the wrong direction "
Hit Interknot 50 and did the rankup quest pretty easily even though it said to use Fire/Physical and I just completely ignored that to unga-bunga with the usual Two Cops and a Con team (Zhu Yuan, Qingyi, and Nicole).
Now I have 60 batteries I've been hoarding for this moment that I can use for grinding up money and materials and I get the feeling I'm gonna need all of it.
+1
Orphanerivers of redthat run to seaRegistered Userregular
edited August 2024
the Camellia Golden Week event has started with fresh town music, a single extra coffee drink a day (no bonus) on top of the regular coffee, and a large hollow map that you can explore over the course of the event
you can drop in and out of it at various checkpoints so that's pretty nice, and the event Wengine is about where I expected it at r5
~10% atk and 24% ex special dmg is probably not as good as an r5 Starlight Engine but it''s free to r5 as you play through the event so *shrug*
Posts
dunno, you might have to get those specific ones by recruiting and then replacing them with another agent? not sure since they changed it up, but for people who were intent on getting fixed team loadouts the extra flexibility for resoniums is kind of nice
anyways I did a hollow zero run where i scooped 8+ duel and dodge resoniums, 4 shield/ether/crit/assist or something and apparently there is a max amount of damage you can do in Inferno Reap
Yeah. After you have a full team, if you turn them down or kick someone out, they used to give you a specific general resonia depending on the character. Now they give you a choice of 3 types (one is always general) and you get a random A or S rank resonia from them. I always bring 6 people, but I use Ellen and Grace as my two mains and they're perfectly capable of solo handling the first couple floors even on the highest difficulty while the actual team trickles in, but there's lots of things you can use and abuse throwaway teammates for. Like the escalator gear coin squares where you trade HP for gear coins. There's also a bunch of event modifications/upgrades depending on who's in the active party you can abuse. Grace upgrades those 'fix a bangboo' squares to give 2x rewards, Ellen just straight up gives you a bunch of resonia for the beacon square that you normally need to send people away for a battle. Any of the short characters (eg Piper, Soukaku, Lucy) let you auto get gear coins from the collapsed building squares. Anby has a couple effects too on I think hollow raider and S6 squares.
Isn't it just in the key config? On mouse/keyboard, I had to go in and set it.
Thanks, for some reason I didn't even think to check the key config. Now I've got it on the unused L2 button so there's no chance of accidentally using it anymore.
What insane asshole developed these and thought they'd be enjoyable in any way? From the same team that delivered every other god awful decision in this game I guess.
Which missions were those? I remember a bunch of new combat missions that had the "don't let anyone die" requirements, and some of them were very difficult (for me, anyway), but they weren't especially notable beyond that. Just the regular targetting issues.
i mean the series of missions released in this latest update are intended to be challenge missions so *shrug*
i know there's some sort of automatic level scaling within a range so you can conceivably tackle them at lower IK/agent levels but they probably also expect a certain level of preparedness in terms of gearing and leveled skills/core passives for you to get through those missions smoothly
My actual only beef with that mission is that it recommended using Physical or Fire units, and then gave a couple resonia that just buffed Physical. Minor complaint, though; I could've just backed out and made a new team, if my physical units were up to par.
I feel like it's important to have an electric team with the current content the way it is, but Anby is part of my main squad and that leaves Rina, Anton, ??? depending on resists. I guess I should build anton since I have his MS6 and I'm mostly lacking damage. If I focus on Disc Drives first they should mostly translate anyways if I pull a better electric attacker later.
The other choices are basically soldier 11 and neko who are both partially built. Forgetting to grab Lucy out of the shop continues to annoy me re: soldier 11 as I can only pair her with Ben.
Neko is fine that could be fun but I don't really have an all phys team with billy, piper, and corin still at lvl 40
I haven't decided if I'm pulling for Jane Doe yet but if I do I feel like I don't want to invest a ton in piper (and not the biggest fan of how she plays anyways)
Ok Ben it is
No deaths, but enemy damage is cranked up so you die in two hits, plus each is two double boss fights in a row without a health refill or letting you restart from the second half, plus enemies take almost no damage until they're stunned.
Then the final battle blocks the horrible camera with one of the big vehicle bosses, then spawns a half dozen enemies with ranged homing attacks on the other side of it. Just absolute unfun garbage. The rewards were also trash as well, of course.
game scaled my mission difficulty to level 54 but I still managed to S-rank all 3 after a few retries here and there due to getting greedy or just misjudging timing
https://youtu.be/HK63OVGUtrg
https://youtu.be/avopcS-YgxM
https://youtu.be/zpzwwPTn3yM
not like i played perfectly, i took several hits, but i don't really think they were that bad even if using an underleveled billy probably made it take twice as long as it would have using a level 50 attacker that does more dmg lol
looking back at the autogenerated thumbnails it is great how ZZZ is a game that looks cool and makes you feel cool
Billy's concentrated damage might not be up to par, but it's definitely not as bad as people think. Considering your level, this seems pretty reasonable to me. And he works well for this mode, since you can play a bit safe and reposition while getting your damage in. You did a good job of picking your battles and moving when it got hairy.
It's pretty interesting to see the camera struggles on controller, though. There was a few situations (particularly in the last half of the 2nd video) where you really couldn't see what the other enemy was doing. For fights like these with multiple threatening enemies, I'm really seeing the advantage of keyboard & mouse. I usually don't need to focus on the enemy I'm currently wailing on, so pointing the camera elsewhere is incredibly helpful.
Now, the ones with the new 1.1 bosses? Those are rough. My anomaly team has two Evasive Assists instead of Defensive so they're bad at interrupting their long chained attacks, and I'm pretty sure you putting him in Shock puts him right back into his enhanced state. And they're both just aggressive as all fuck, so it's hard to even play defensively. Both being strong against Ice is doing my other team no favors either. Piper just cannot deal with aggressive enemies. Or mobile enemies. Or physical-resistant enemies. ...Jane is going to be such a godsend.
There's also a couple timed ones where the timer seems ridiculously tight to me. Like, kill 4 elites plus a boss plus run between areas four times, all in under 3 minutes? I can clear it, and it feels like I'm chopping straight through their HP, but clearly not fast enough, though I haven't really thrown myself at anything more than the initial clear just yet.
You don't have a character better than level 40 billy?
Also helps that she flips around so much it counts as evasive movement, meaning when the big monkey Ethereal starts doing say his ground pound sequence I can alternate between attacking and actually evading to never break the combo. Twin Dancers also get bodied like this and if they didn't get invincibility during their two phase changes I could kill them very quickly.
the new boss type is definitely a step up in terms of aggressiveness and that challenge mission to clear within 3 mins certainly did take me several attempts practicing grouping/stun timing on the elite groups prior to the boss to finish within the time limit
again I think that the new missions are definitely intended to give people who were farther along something to chew on with higher leveled/geared out characters, and maybe if someone is struggling to do them you can just come back later when you are more prepared?
oh, sorry, next time i'll try to use the starter units they give you since the characters i was using were too good
this was more of an "i'm too lazy to reposition or rotate the camera to keep eyes on the other enemy so i'm going to try and react based off sound cues" which works on almost everything but the typhon challenger as you noted in the 2nd video because it has dummy thicc attacks and gapclose
but the controller lockon is definitely very annoying to break sometimes resulting in wasted attacks/time and rotating the camera is still going to be more troublesome than kbam since i would have to stop mashing attack buttons
And I'm not frustrated yet. I haven't really had to grind out anything but the Jane/Mountain Lion boss missions. But they definitely should fix up the difficulty ratings because I roll into those with supposedly overleveled units and can slice through HP, but either the enemies are chunking people for like 35% HP back or the timers demand major efficiency.
And since almost every fight is against 2+ enemies in a tiny room, it might as well not exist.
I really don't use it often, and when I do, I'm quick to cancel the lock on again as soon as it's no longer convenient.
4 frames from anbys eye flash in her super
https://www.youtube.com/watch?v=qJhECQP2Wxw
Kafka and Jingliu are big impact frame abusers in HSR as well.
https://www.youtube.com/watch?v=EJVW0KP8GtI
the eye flash colour coding and shape are directly from mgr
the slide back on the heavy parry is the exact same camera angle and framing as raiden parrying the tutorial metal gear. the triggered combat events are functionally v similar to blade mode/zandatsu triggers. anby literally has ninja run with the same bullet parrying functionality
anbys eye flash and sword pose is literally the ripper mode eye flash (or arguably the menu pose which has sword held diagonally and an eye flash when u click to see the menu lol). a bunch of the animations are directly modelled on stuff from there including enemies (two of the mech enemies have combat behaviour that includes entire moves from mgr). in genshin a character had nero from dmc4s entire red queen light chain and now soldier 11 has max-act
if ur gonna steal steal from something good
Nineveh fight is the only one I routinely have lock-on/camera problems with kbam when I'm like "please let me attack the hornets/tentacles while nineveh is invulnerable like she isn't even on my screen please please" and ZZZ is just like "no a million dash attacks the wrong direction "
https://www.youtube.com/watch?v=pu9FP6xjMbQ
Pretty much just the 1.1 stuff plus a Burnice/Caesar teaser at the very end.
https://www.youtube.com/watch?v=7vHqHxP_oa0
Video: *puts Xingyi animations in SS tier*
This is a very common form of clickbait I've been seeing for awhile. Basically lying in the thumbnail to get someone to click and hear the reasoning.
I guess if you were being generous, you could argue that they avoid spoiling their actual opinions.
I enjoy listening to Goo talk about animation so if it gets him clicks whatevs.
Now I have 60 batteries I've been hoarding for this moment that I can use for grinding up money and materials and I get the feeling I'm gonna need all of it.
you can drop in and out of it at various checkpoints so that's pretty nice, and the event Wengine is about where I expected it at r5
~10% atk and 24% ex special dmg is probably not as good as an r5 Starlight Engine but it''s free to r5 as you play through the event so *shrug*