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[Diablo] Vessel of Hatred & S6: Spiritborn, etc. & Realmwalkers
Does this still require internet for single player?
if so, are there any easy workarounds?
It does. In the technical sense there is no single player. It's live, you will see other players a lot. You can completely ignore them and just play solo but not offline.
oh =/
so there's not even a way to make your own game or anything?
You start off in the same world as everyone, but you mainly just see people in town and maybe some will wander by as you ride around the open outdoor areas or do world bosses and realmwalkers.
A lot of the campaign and anything dungeon-like (excluding the new citadel) is instanced to your group- so if you don’t group with people than A LOT of the game feels like single player.
Does this still require internet for single player?
if so, are there any easy workarounds?
It does. In the technical sense there is no single player. It's live, you will see other players a lot. You can completely ignore them and just play solo but not offline.
oh =/
so there's not even a way to make your own game or anything?
Sadly, no Not my favorite choice by Blizzard, especially since it's so fun to play on Steam Deck, but it is always online.
GnomeTankWhat the what?Portland, OregonRegistered Userregular
I dropped Jacinth and am using Podigy's Tempo for CDR now, since I don't need Vicious Strikes anymore. It's nice not having the life drain, but equally not having the massive incoming healing is definitely requiring me to pay attention to different things. Probably need more barrier gen now.
Does this still require internet for single player?
if so, are there any easy workarounds?
yeah it does require internet and it is one of those things there is no workaround for because the client is super thin in some ways and it fucking sucks
love to play a game single player and have random connection issues just make shit break or get punted to a server with 120ms because of silent patching issues etc
people have basically accepted it at this point because the commercial logic is so obvious and its been the case since d3 but its entirely a negative coming from the pov of something like d2. they wont change it but by god i will never give up the fight because malding on forums is all we have left. shed your follicles brothers
god damn, had some good luck doing a boss-rush with a bud today.
Rogue scored Shroud of Fake Death, which is cool, but is also kind of annoying in learning to adjust my rotation that I need to stab the empty air with bladeshift in the middle of my buff combo before I start spinning. Worth it though, easy.
Then I also picked up a Doombringer, which looking at I was like "I guess this would... maybe be good for a Barb?"
And then I did a bit of reading online and found out apparently there's a meme barb build the doombringer is perfect for where you stack crazy thornbuffs and infinitely leech back life as hordes of enemies break themselves against you like insects assaulting a mountain.
...Sounds like fun, guess I should roll a barb.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 26
doombringer is good on everybody because it looks cool
but also tbf the raw value on it lets u be so lazy with ur build that losing a temper and aspect on ur mainhand is legit not a major downside because ur getting 70% max life, free dr a further 20% reduced damage from the proc and a shitload of free stats to trigger all ur 5th board passives without effort
why make effort when u can put on the funny sword and have 12k hp
let all classes dual wield swords btw its unfair i cant dual wield that with another funny sword on sorc
surrealitycheck on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 27
talking of silly swords
due to insomnia i ended up making a frostburn / azurewrath / blue rose lucky hit conjurer build. no frozen orbs no winterglass just manually casting ice blades and random conjurations the way jeffrey intended with enlightenment; its surprisingly functional. the procs get quite big and enlightenment gives you huge value from the mods on frostburn + blue rose, as enlightenment rolls all your ele damage mods together while its active
(lmao at the damage roll on this but duriel wont give me a better one so)
is it amazing? no ur obviously lacking a bunch of multipliers (and im not using spear aspect etc) but it is very fun and its doing completely fine in 70+ pit or torment 4 random stuff. you also cc bosses almost instantly which is funny. im running 2 points in unstable currents just for the low chance to proc a second lightning spear when i manually cast it and the 25% attack speed buff, the way deckard cain intended. the only problem is that finding an amulet with +3 to conjuration mastery is a nightmare whereas strapping on a fractured winterglass makes everything so much easier its hard to maintain the purity, but ive been sticking to a "shit uniques only" policy and its been v fun
surrealitycheck on
+3
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 27
found an oculus so am trying to kill things with teleport
surprisingly if stuff lines up it can do like 500m but need to really optimise gear for it
i tried it with cameo first but crackling energy is just so bad at the moment i got contact sadness and swapped to a normie amulet for more cdr
this is definitely deep into "do not do this" territory but it is funny teleporting on people
surrealitycheck on
+1
GnomeTankWhat the what?Portland, OregonRegistered Userregular
They're supposedly adding a double damage affix for Teleport in the next patch.
Big fan of the decision to make Mythics equippable at 35 instead of 60.
Got my new Barb to 35 and the dps power spike with Doombringer is hilarious, just cleaving through entire packs with one swing.
If anything, with the level revamp they should have lowered the level requirement rather than keep it at 35. Ideally a mythic should be equippable at level 1, but if for some reason that is just not acceptable, then 10 would work. In terms of exp needed, I think 15 actually maths closely to what 35 was then to 100.
20 if you want to keep it like the old system of 35 being, kind of sorta, a 3rd of the way to 100 simply as a ratio.
35 is way too late given how little time that is till 60.
If you are reading this add me.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
Big fan of the decision to make Mythics equippable at 35 instead of 60.
Got my new Barb to 35 and the dps power spike with Doombringer is hilarious, just cleaving through entire packs with one swing.
If anything, with the level revamp they should have lowered the level requirement rather than keep it at 35. Ideally a mythic should be equippable at level 1, but if for some reason that is just not acceptable, then 10 would work. In terms of exp needed, I think 15 actually maths closely to what 35 was then to 100.
20 if you want to keep it like the old system of 35 being, kind of sorta, a 3rd of the way to 100 simply as a ratio.
35 is way too late given how little time that is till 60.
1-50 leveling/xp was not really changed, aside from letting you do it faster if you can handle expert. Lvl 35 is near the start of your journey in both systems, 60 is far from the end.
Edit: actually if you want to basically skip to 35, just save four torment whispers caches.
Edit: actually if you want to basically skip to 35, just save four torment whispers caches.
That's it? Good to know, thanks for the tip.
So, after spending ~3 weeks doing our own thing, my wife and I decided to crowdsource upgrades to our builds, and see what they could do.
I went from a Jaguar heavy build that was a mix of my own thing and minor modifications based on some online suggestions, to the Quill Spray: EVERYTHING DIES build. I went from feeling mighty in T3 and comfortable in T4 to "WHY ISN'T THERE A T5 AND 6 THAT I MIGHT CONQUER AS WELL". 3 of my glyphs were level 15. Most of my gear was at Masterwork 8 or under. Nothing could stop me. We went from 'I guess Pit's in the 60's and maybe 70's are solid' to 'yeah, 110 and still climbing' in the span of one session. Glyphs are only in the 65-80 range, gear is still only around MW10, some of it is good but none of it is 'perfect rolled perfect tempers all best in slot every aspect, affix, and roll.
The jump in power is not to be underestimated. I thought I was at a 7 or 8 out of 10. This build is a 15, and I've barely gotten started.
Anyone who thinks Spiritborn aren't getting the shit nerfed out of them (not that anyone is claiming so here, but I've run across the sentiment elsewhere) is crazy. Fixing wildly unintended interactions like evade cancelling, and builds/effects that were tanking people's frame rates is a good bit of emergency triage, but I hope folks are enjoying this, because I think we're due for a reckoning by next season.
Which isn't to say that there won't still be very powerful SB builds out there. I'm sure there'll be plenty to enjoy, and it wouldn't be the first time that a given class had some crazy powerful builds in back to back seasons. But I'm hoping they at least reign it back down to an 11 or 12 out of 10 at peak, rather than the order of magnitude it's currently sitting at.
I don't know if this is even necessarily 'the best' build or not. Mostly I just had a Harlequin Crest and Shroud of False Death drop, and wanted to use them. A lot of builds are like 'lol mythics? Why would we, pshaw', but I like the consistency, and do appreciate that at least a number of uniques are commonly included, without it being all of our stuff (room for diversity and customization), while not having to chase 2-3+ quality rolls on every last thing we equip to get a good outcome either.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Quill Volley is The Build (tm) for Spiritborn after the evade fix. It's absolutely the one I see out in the wild the most. It also doesn't require hard to get gear, needing only Kepeleke and Ring of the Midnight Sun to go online. Both are easily farmed from ladder bosses if you don't get them naturally.
It's clear the Spiritborn meta builds need a bunch of nerfs, they really need to start communicating how they're going to go about this. IMO they should do a series of rolling nerfs between the mid-season patch and the start of the next season. Keep each one small enough that they won't suddenly log on and have to drop 20 Pit tiers.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited October 28
Communicate what they've already communicated? They've said in several firesides their strategy is to not nerf things mid season. Let players have their fun for a season and then do a reset when everything starts over. Why mess around with things in the middle of a season? Just to make people salty? There's no serious competition in D4, no one is being actively hurt by Spirtiborn being this strong for a season.
They've said a few of the issues with SB are actually buggy interactions and did a Twitter poll on whether to fix them now or wait for the season and it was an overwhelming majority that said wait for the season. So just let it lie, let people have fun. It's been refreshing to see them take the stance of not nerfing fun things player find nearly instantly like most live service games. The ever-so-fun "you're not having fun the way we intended you to" sort of nerfs.
e: Case in point, the season Ball Lightning Sorc was over the top strong and was the meta dejour. Even though it was a buggy interaction that caused it, they left it for the season.
I agree, and that is what they've said, but at the same time the game is in a really good place right now (imo) and seems to be doing well.
Managing expectations is going to be important. Maybe small rolling nerfs isn't the way, but if Average Jane Gamer logs in at the start of S7, having not read the patch notes, having not watched the fireside chat, having not read the Epic Novel Length Screeds on one subreddit or another, they might be perturbed to find out that they actually have to put effort into getting up to T4 this time around.
I'm not saying they need to have a splash page with a captcha just to get into the game, announcing in excruciating detail how this is going to be, and must be done, but having SB go from OMGWTFBBQ!!!11!oneoneeleven! to just 'real fuckin' good' is still gonna drive some controversy.
But I admit, maybe as someone who has been enjoying D4 since it launched (and the improvements and iterations each season brought us) and also Helldivers 2, I might be a wee bit sensitive to what looks like an obvious landmine that a dev team might be about to step on.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Spiritborn is just so beyond any of the past bullshit. Pit 150 is like Pit 250/300 in the old scale. I'm not sure they will know what balance even looks like without taking out the egregious damage multiplier bugs first. A PTR is called for at the minimum.
Yeah I think this is probably the most severe imbalance they've ever had, and the class is wildly popular right now so a lot of people are affected. They should be communicating about it very plainly because their decision on this will determine what the baseline difficulty of the game is supposed to be after the 2.0 rework.
I mean having played all the prior seasons there has always been an easy mode option.... i guess you are just one shotting with the really bugged builds by like 1000% instead of 100% now with spiritborn? My T1 lilith kill on spirit born didnt seem any more easy as OP blood overpower necro was.
In the end do people actually care as they mostly consider D4 single player and play it as such most of the time anyway? Eh I dunno. I guess we will see but I think they will tone them down between seasons and most people will just keep on playing.
I don't expect a game as complex as D4 is (6 classes, a staggering array of skill loadouts, items interactions, random rolls, etc) to land on a 'everyone is the same power level +/- 10%', and I can even accept 'druids are OP this season, deal with it'.
But the disparity shown currently isn't healthy long term, imo.
According to the (unofficial) Pit leaderboard, 5 classes are doing tiers 108-120 in 13-14.5 minutes.
Spiritborn are doing 150 in 2:27 at the peak.
Yes, this is obviously comparing the top of the top end, and I'm not trying to say that it's universal or takes zero effort at all, but the first 350 names in the list are SB (including a couple of Hardcore?! WTF?!). Necros start showing up at 351, Barbarians at 356, Sorcerers at 359, Rogues at 377, and Druids at 385.
The very top end has a lot of similarity between the 5 classes, but the 6th blows them all out of the water by such a margin that 'can we do 150?' has been supplanted by 'how fast can we speedrun 150'?
This also, of course, only represents players that have submitted runs, there is absolutely some self selection going on.
But it's not even remotely close, and there is very much room for improvement.
And on a game level, look, yes, coughing in the direction of a pack and having it fall over is fun and all, but it was also kind of anti-climactic (at least with my personal timing) to get to Torment 4 only to discover that EZ Mode is actually exactly that. Not like I needed perfectly rolled gear with greater affixes and full MW/Glyphs/etc. I don't plan to hit 150's tonight, but I'm already comfortable at 105, which puts a half assed kit almost in line with some of the best to submit a time/run that aren't SB themselves.
I like to think I'm pretty good at games, but I'm not that good.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I also don't think it's going to be the case long term
If we get to next season and the class is largely untouched then yeah, maybe it's something to worry about. but it's literally the first season the class has existed, it's a little too soon to really be worried at all
Again, I'm not worried about it. I think it'll be reigned in, even if they let them remain firmly 'really good', because the reality is that people buying an expansion and then finding the new class on the D tier of the Season 7 hot builds list would likely cause some consternation.
I'm just saying that we can probably expect to be reined in a little bit, which was my original point, and I felt folks weren't quite getting just how big the disparity is. Pit 150 was intended to be truly aspirational content, if I recall the chats and articles preceding the expansion's release.
'it's on farm/ez mode 3 weeks into the season' probably wasn't the plan, and anyone paying attention will recognize that it's not going to stay quite that stark.
Given the controversies of previous seasons, I imagine it'll be a matter of toning things down, and saying that they are/why, while probably avoiding overdoing it. Especially since the real paths are either toning the exceptions down, or elevating those falling behind up, and 'blow through the hardest thing the game has to offer 3 weeks into the season (or less)' probably isn't the plan. Buff the other classes a bit, sure, but SB are due for a reckoning as well, whether it happens in an iterative manner across the next few patches this season, or in bulk at the start of S7.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I finally managed to balance my armor/resistances on other gear enough to be able to slot in the Tibault's Will pants into my Dance build on T3, and man, it feels good.
Turned out the secret sauce was a helm tempering I had completely dismissed because I was always dodging like a motherfucker when levelling my rogue, and when a new good helm dropped, I was like "Wait a minute, I never actually use dodge anymore...", the one that gives you a hefty chunk of bonus armor with the downside of doubling the cooldown of dodge.
getting some weird lag with opening up vendors like the blacksmith/mystic. anything to do with inventory basically. anyone know of a way to smooth this out
There's some kind of memory leak and frequent crashing introduced with the latest patch. Suggestions I see are to disable DLSS or to start with the command line "-nostreamline".
Edit: actually if you want to basically skip to 35, just save four torment whispers caches.
That's it? Good to know, thanks for the tip.
So, after spending ~3 weeks doing our own thing, my wife and I decided to crowdsource upgrades to our builds, and see what they could do.
I went from a Jaguar heavy build that was a mix of my own thing and minor modifications based on some online suggestions, to the Quill Spray: EVERYTHING DIES build. I went from feeling mighty in T3 and comfortable in T4 to "WHY ISN'T THERE A T5 AND 6 THAT I MIGHT CONQUER AS WELL". 3 of my glyphs were level 15. Most of my gear was at Masterwork 8 or under. Nothing could stop me. We went from 'I guess Pit's in the 60's and maybe 70's are solid' to 'yeah, 110 and still climbing' in the span of one session. Glyphs are only in the 65-80 range, gear is still only around MW10, some of it is good but none of it is 'perfect rolled perfect tempers all best in slot every aspect, affix, and roll.
The jump in power is not to be underestimated. I thought I was at a 7 or 8 out of 10. This build is a 15, and I've barely gotten started.
Anyone who thinks Spiritborn aren't getting the shit nerfed out of them (not that anyone is claiming so here, but I've run across the sentiment elsewhere) is crazy. Fixing wildly unintended interactions like evade cancelling, and builds/effects that were tanking people's frame rates is a good bit of emergency triage, but I hope folks are enjoying this, because I think we're due for a reckoning by next season.
Which isn't to say that there won't still be very powerful SB builds out there. I'm sure there'll be plenty to enjoy, and it wouldn't be the first time that a given class had some crazy powerful builds in back to back seasons. But I'm hoping they at least reign it back down to an 11 or 12 out of 10 at peak, rather than the order of magnitude it's currently sitting at.
I don't know if this is even necessarily 'the best' build or not. Mostly I just had a Harlequin Crest and Shroud of False Death drop, and wanted to use them. A lot of builds are like 'lol mythics? Why would we, pshaw', but I like the consistency, and do appreciate that at least a number of uniques are commonly included, without it being all of our stuff (room for diversity and customization), while not having to chase 2-3+ quality rolls on every last thing we equip to get a good outcome either.
One of the biggest power gains you get as Spiritborn right now is from the paragon node that gives you 1% damage for 3% of your life as barrier, because it's based on your base life without any gear or paragon nodes, which is like 400hp. Combined with having 100% uptime on 100% of your life as barrier and stacking life, you can get to a ridiculous multiplier PLUS be able to tank just about every bit of damage in the game. I only die now if something manages to catch me running between packs when my barrier falls off.
Shroud of False Death and Banished Lords Talisman are both part of how you get to trillions in damage as Spiritborn.
i dont think theres any controversy here - everything that is happening now is absolutely part of the plan, its part of the d4 team's design philosophy of only nerfing if its crushing servers/stability - unless you were on extreme media blackout, everything going on was known about all thru the open beta, people are just managing to polish the broken bullshit into a finely tuned beast - sb was strong, stronger than any other class, ever; blizzard knew, they wanted to keep it there, its the diamond of the new xpac. its just not a big deal, they will do what they always have done, nobody is going to shed a tear when they aren't a gigapowered sb anymore next season - its the reason that seasonal arpgs are so freeing; something can be busted and everybody can know it, and you can just roll with it because in 3 months its all new and clean and the next rollercoaster will be prepped and ready for you to ride.
This is the future. This is what we built. This is what we wanted. It must have been. Because we all had the fucking choice, didn't we? It is only our money that allows commercial culture to flower. If we didn't want to live like this, we could have changed it at any time, by not fucking paying for it.
So let's celebrate by all going out and buying the same burger. -transmet
i dont think theres any controversy here - everything that is happening now is absolutely part of the plan, its part of the d4 team's design philosophy of only nerfing if its crushing servers/stability - unless you were on extreme media blackout, everything going on was known about all thru the open beta, people are just managing to polish the broken bullshit into a finely tuned beast - sb was strong, stronger than any other class, ever; blizzard knew, they wanted to keep it there, its the diamond of the new xpac. its just not a big deal, they will do what they always have done, nobody is going to shed a tear when they aren't a gigapowered sb anymore next season - its the reason that seasonal arpgs are so freeing; something can be busted and everybody can know it, and you can just roll with it because in 3 months its all new and clean and the next rollercoaster will be prepped and ready for you to ride.
People will absolutely be livid when SB gets predictably nerfed.
i dont think theres any controversy here - everything that is happening now is absolutely part of the plan, its part of the d4 team's design philosophy of only nerfing if its crushing servers/stability - unless you were on extreme media blackout, everything going on was known about all thru the open beta, people are just managing to polish the broken bullshit into a finely tuned beast - sb was strong, stronger than any other class, ever; blizzard knew, they wanted to keep it there, its the diamond of the new xpac. its just not a big deal, they will do what they always have done, nobody is going to shed a tear when they aren't a gigapowered sb anymore next season - its the reason that seasonal arpgs are so freeing; something can be busted and everybody can know it, and you can just roll with it because in 3 months its all new and clean and the next rollercoaster will be prepped and ready for you to ride.
People will absolutely be livid when SB gets predictably nerfed.
Lots of upvotes on reddit for people expecting the other five classes to be brought up to match.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
gloves display as being level 25 equippable, equipping them works, putting the shield on sets the gloves to level 30 required and disables them, removing them visually displays they're back to 25, but now they cannot be equipped until i relog, at which point the cycle repeats. more funny than anything but i wonder what's going on there
Posts
You start off in the same world as everyone, but you mainly just see people in town and maybe some will wander by as you ride around the open outdoor areas or do world bosses and realmwalkers.
A lot of the campaign and anything dungeon-like (excluding the new citadel) is instanced to your group- so if you don’t group with people than A LOT of the game feels like single player.
Sadly, no Not my favorite choice by Blizzard, especially since it's so fun to play on Steam Deck, but it is always online.
yeah it does require internet and it is one of those things there is no workaround for because the client is super thin in some ways and it fucking sucks
love to play a game single player and have random connection issues just make shit break or get punted to a server with 120ms because of silent patching issues etc
people have basically accepted it at this point because the commercial logic is so obvious and its been the case since d3 but its entirely a negative coming from the pov of something like d2. they wont change it but by god i will never give up the fight because malding on forums is all we have left. shed your follicles brothers
Rogue scored Shroud of Fake Death, which is cool, but is also kind of annoying in learning to adjust my rotation that I need to stab the empty air with bladeshift in the middle of my buff combo before I start spinning. Worth it though, easy.
Then I also picked up a Doombringer, which looking at I was like "I guess this would... maybe be good for a Barb?"
And then I did a bit of reading online and found out apparently there's a meme barb build the doombringer is perfect for where you stack crazy thornbuffs and infinitely leech back life as hordes of enemies break themselves against you like insects assaulting a mountain.
...Sounds like fun, guess I should roll a barb.
but also tbf the raw value on it lets u be so lazy with ur build that losing a temper and aspect on ur mainhand is legit not a major downside because ur getting 70% max life, free dr a further 20% reduced damage from the proc and a shitload of free stats to trigger all ur 5th board passives without effort
why make effort when u can put on the funny sword and have 12k hp
let all classes dual wield swords btw its unfair i cant dual wield that with another funny sword on sorc
due to insomnia i ended up making a frostburn / azurewrath / blue rose lucky hit conjurer build. no frozen orbs no winterglass just manually casting ice blades and random conjurations the way jeffrey intended with enlightenment; its surprisingly functional. the procs get quite big and enlightenment gives you huge value from the mods on frostburn + blue rose, as enlightenment rolls all your ele damage mods together while its active
(lmao at the damage roll on this but duriel wont give me a better one so)
is it amazing? no ur obviously lacking a bunch of multipliers (and im not using spear aspect etc) but it is very fun and its doing completely fine in 70+ pit or torment 4 random stuff. you also cc bosses almost instantly which is funny. im running 2 points in unstable currents just for the low chance to proc a second lightning spear when i manually cast it and the 25% attack speed buff, the way deckard cain intended. the only problem is that finding an amulet with +3 to conjuration mastery is a nightmare whereas strapping on a fractured winterglass makes everything so much easier its hard to maintain the purity, but ive been sticking to a "shit uniques only" policy and its been v fun
surprisingly if stuff lines up it can do like 500m but need to really optimise gear for it
i tried it with cameo first but crackling energy is just so bad at the moment i got contact sadness and swapped to a normie amulet for more cdr
this is definitely deep into "do not do this" territory but it is funny teleporting on people
they need to add a brain damage protection temper if ur using the oculus mein gott
mash dodge, watch as the camera desperately tries to figure out what to do, laugh maniacally
2 hours later ur found dead. the build was perfect
Got my new Barb to 35 and the dps power spike with Doombringer is hilarious, just cleaving through entire packs with one swing.
If anything, with the level revamp they should have lowered the level requirement rather than keep it at 35. Ideally a mythic should be equippable at level 1, but if for some reason that is just not acceptable, then 10 would work. In terms of exp needed, I think 15 actually maths closely to what 35 was then to 100.
20 if you want to keep it like the old system of 35 being, kind of sorta, a 3rd of the way to 100 simply as a ratio.
35 is way too late given how little time that is till 60.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
1-50 leveling/xp was not really changed, aside from letting you do it faster if you can handle expert. Lvl 35 is near the start of your journey in both systems, 60 is far from the end.
Edit: actually if you want to basically skip to 35, just save four torment whispers caches.
That's it? Good to know, thanks for the tip.
So, after spending ~3 weeks doing our own thing, my wife and I decided to crowdsource upgrades to our builds, and see what they could do.
I went from a Jaguar heavy build that was a mix of my own thing and minor modifications based on some online suggestions, to the Quill Spray: EVERYTHING DIES build. I went from feeling mighty in T3 and comfortable in T4 to "WHY ISN'T THERE A T5 AND 6 THAT I MIGHT CONQUER AS WELL". 3 of my glyphs were level 15. Most of my gear was at Masterwork 8 or under. Nothing could stop me. We went from 'I guess Pit's in the 60's and maybe 70's are solid' to 'yeah, 110 and still climbing' in the span of one session. Glyphs are only in the 65-80 range, gear is still only around MW10, some of it is good but none of it is 'perfect rolled perfect tempers all best in slot every aspect, affix, and roll.
The jump in power is not to be underestimated. I thought I was at a 7 or 8 out of 10. This build is a 15, and I've barely gotten started.
Anyone who thinks Spiritborn aren't getting the shit nerfed out of them (not that anyone is claiming so here, but I've run across the sentiment elsewhere) is crazy. Fixing wildly unintended interactions like evade cancelling, and builds/effects that were tanking people's frame rates is a good bit of emergency triage, but I hope folks are enjoying this, because I think we're due for a reckoning by next season.
Which isn't to say that there won't still be very powerful SB builds out there. I'm sure there'll be plenty to enjoy, and it wouldn't be the first time that a given class had some crazy powerful builds in back to back seasons. But I'm hoping they at least reign it back down to an 11 or 12 out of 10 at peak, rather than the order of magnitude it's currently sitting at.
For reference, I'm using the Quill Volley build, and my wife is using the Touch of Death build.
I don't know if this is even necessarily 'the best' build or not. Mostly I just had a Harlequin Crest and Shroud of False Death drop, and wanted to use them. A lot of builds are like 'lol mythics? Why would we, pshaw', but I like the consistency, and do appreciate that at least a number of uniques are commonly included, without it being all of our stuff (room for diversity and customization), while not having to chase 2-3+ quality rolls on every last thing we equip to get a good outcome either.
They've said a few of the issues with SB are actually buggy interactions and did a Twitter poll on whether to fix them now or wait for the season and it was an overwhelming majority that said wait for the season. So just let it lie, let people have fun. It's been refreshing to see them take the stance of not nerfing fun things player find nearly instantly like most live service games. The ever-so-fun "you're not having fun the way we intended you to" sort of nerfs.
e: Case in point, the season Ball Lightning Sorc was over the top strong and was the meta dejour. Even though it was a buggy interaction that caused it, they left it for the season.
Rip Kirin, I only had a season with you but yoh will live on in memory.
D3: HexDex#1281, PSN: DireOtter, Live: DireOtter
Managing expectations is going to be important. Maybe small rolling nerfs isn't the way, but if Average Jane Gamer logs in at the start of S7, having not read the patch notes, having not watched the fireside chat, having not read the Epic Novel Length Screeds on one subreddit or another, they might be perturbed to find out that they actually have to put effort into getting up to T4 this time around.
I'm not saying they need to have a splash page with a captcha just to get into the game, announcing in excruciating detail how this is going to be, and must be done, but having SB go from OMGWTFBBQ!!!11!oneoneeleven! to just 'real fuckin' good' is still gonna drive some controversy.
But I admit, maybe as someone who has been enjoying D4 since it launched (and the improvements and iterations each season brought us) and also Helldivers 2, I might be a wee bit sensitive to what looks like an obvious landmine that a dev team might be about to step on.
Won't an individual who goes in blind for a new season most likely just be a type to just watch a Rhykker vod?
They have done pretty massive overhauls each season to class balance so the landmine was already shown to not be a big issue?
In the end do people actually care as they mostly consider D4 single player and play it as such most of the time anyway? Eh I dunno. I guess we will see but I think they will tone them down between seasons and most people will just keep on playing.
But the disparity shown currently isn't healthy long term, imo.
According to the (unofficial) Pit leaderboard, 5 classes are doing tiers 108-120 in 13-14.5 minutes.
Spiritborn are doing 150 in 2:27 at the peak.
Yes, this is obviously comparing the top of the top end, and I'm not trying to say that it's universal or takes zero effort at all, but the first 350 names in the list are SB (including a couple of Hardcore?! WTF?!). Necros start showing up at 351, Barbarians at 356, Sorcerers at 359, Rogues at 377, and Druids at 385.
The very top end has a lot of similarity between the 5 classes, but the 6th blows them all out of the water by such a margin that 'can we do 150?' has been supplanted by 'how fast can we speedrun 150'?
This also, of course, only represents players that have submitted runs, there is absolutely some self selection going on.
But it's not even remotely close, and there is very much room for improvement.
And on a game level, look, yes, coughing in the direction of a pack and having it fall over is fun and all, but it was also kind of anti-climactic (at least with my personal timing) to get to Torment 4 only to discover that EZ Mode is actually exactly that. Not like I needed perfectly rolled gear with greater affixes and full MW/Glyphs/etc. I don't plan to hit 150's tonight, but I'm already comfortable at 105, which puts a half assed kit almost in line with some of the best to submit a time/run that aren't SB themselves.
I like to think I'm pretty good at games, but I'm not that good.
If we get to next season and the class is largely untouched then yeah, maybe it's something to worry about. but it's literally the first season the class has existed, it's a little too soon to really be worried at all
I'm just saying that we can probably expect to be reined in a little bit, which was my original point, and I felt folks weren't quite getting just how big the disparity is. Pit 150 was intended to be truly aspirational content, if I recall the chats and articles preceding the expansion's release.
'it's on farm/ez mode 3 weeks into the season' probably wasn't the plan, and anyone paying attention will recognize that it's not going to stay quite that stark.
Given the controversies of previous seasons, I imagine it'll be a matter of toning things down, and saying that they are/why, while probably avoiding overdoing it. Especially since the real paths are either toning the exceptions down, or elevating those falling behind up, and 'blow through the hardest thing the game has to offer 3 weeks into the season (or less)' probably isn't the plan. Buff the other classes a bit, sure, but SB are due for a reckoning as well, whether it happens in an iterative manner across the next few patches this season, or in bulk at the start of S7.
Turned out the secret sauce was a helm tempering I had completely dismissed because I was always dodging like a motherfucker when levelling my rogue, and when a new good helm dropped, I was like "Wait a minute, I never actually use dodge anymore...", the one that gives you a hefty chunk of bonus armor with the downside of doubling the cooldown of dodge.
One of the biggest power gains you get as Spiritborn right now is from the paragon node that gives you 1% damage for 3% of your life as barrier, because it's based on your base life without any gear or paragon nodes, which is like 400hp. Combined with having 100% uptime on 100% of your life as barrier and stacking life, you can get to a ridiculous multiplier PLUS be able to tank just about every bit of damage in the game. I only die now if something manages to catch me running between packs when my barrier falls off.
Shroud of False Death and Banished Lords Talisman are both part of how you get to trillions in damage as Spiritborn.
So let's celebrate by all going out and buying the same burger. -transmet
People will absolutely be livid when SB gets predictably nerfed.
Lots of upvotes on reddit for people expecting the other five classes to be brought up to match.
upvote if u cri every time
talking of cursed i upgraded cleglaw gloves to exceptional because im doing cleglaw sorc and uhhh
https://medal.tv/games/diablo-2-resurrected/clips/iZ6Q9EUj8Ibah4bVu?invite=cr-MSw5T3MsMTU3ODYzOTYwLA
gloves display as being level 25 equippable, equipping them works, putting the shield on sets the gloves to level 30 required and disables them, removing them visually displays they're back to 25, but now they cannot be equipped until i relog, at which point the cycle repeats. more funny than anything but i wonder what's going on there