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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to join us.
Well, it seems like the [Creepy Thread] no clipped into the Backrooms.
I've always liked the creepy backrooms aesthetic. This vid came up in my feed the other day, I won't say it's amazing or prime watching material, but it was fun to have on my 2nd monitor while I was playing Satisfactory:
To add to this discussion, I missed the whole slenderman craze from several years ago, but lately I have been kind of fascinated by watching people play indie horror games on youtube.
A common theme in the backrooms levels is that they extend out to infinity. Especially, the early levels. You got an infinite office, infinite city, infinite ocean, and infinite caves.
Wow I read this years ago and have been trying to find it again! Didn't realize it was you @syndalis
Yep. My 20s were a rather interesting time!
+1
amateurhourOne day I'll be professionalhourThe woods somewhere in TennesseeRegistered Userregular
The Marble Hornets crew were coming up in the convention circuit around the same time wife and I did webcomics so we hung out with them at both of our first conventions in Alabama for about a year.
I always hate they imploded, as does happen with creative groups.
I was working on a game for them at the time (non Marble Hornet related, it was their other thing Nature Break)
Their series was definitely my favorite of the few that attempted.
Does anyone have the creepy shed pic from decades ago
I remember seeing it and thinking “it’s just a shed”
The pics that didn't survive from the last thread (from a user who's avatar met a similar fate)? Are you sure they were real or is this starting to evolve into one of those things.
I remember finding this rickety, old ghost sightings web site long ago.
I can't find it anymore.
Apparently, there is a haunted house in the town I live in. There was a TV episode about it.
Was it the one that broke down all the haunted locations in a state by city? That was a great little site, especially for someone who lived in Pennsylvania.
This seems like it might be the most "pure" backrooms experience because there's no monster or even an indication of anything dangerous or monstrous, except the knowledge that you could be trapped in an unchanging space forever. Your goal is to determine whether anything is "wrong" in the current version of the hallway. If something is wrong, turn around and go back. If nothing is wrong, move forward. If you missed an anomaly and go forward anyway, you lose progress. So finding something wrong is actually a relief--at least you have your answer. The scariest thing is a hallway where everything seems fine, because what if you missed something?
The fact that the game can train you to want to see things that are spooky and wrong, things that would be an indicator of danger in most games, as a relief. That it can train you to be afraid of the normal. That's some chef's kiss dread right there. I'm all for backrooms monsters and jumpscares. But the notion that you really should be afraid of not finding something in the Backrooms, that you'll never find anything there, ever, that's a super hard thing to convey in a game or a found footage video, so I'm super impressed that a game managed to attempt it.
Posts
They tend to be about the same on the early levels of the backrooms. I guess those have become canon.
https://store.steampowered.com/app/2141730/Backrooms_Escape_Together/
Here is another one, but it is a 22GB download. The previous one looks better.
https://store.steampowered.com/app/1943950/Escape_the_Backrooms/
https://forums.penny-arcade.com/discussion/comment/544375/#Comment_544375
I knew how to find this cursed text.
https://youtube.com/@geminihomeentertainment?si=kpxDmQ0nRkCzRt-P
Doesn't involve the backrooms, but has a wonderful sense of creepy without overplaying its hand.
I am not certain what levels they come from. Maybe level 4?
Yep. My 20s were a rather interesting time!
I always hate they imploded, as does happen with creative groups.
I was working on a game for them at the time (non Marble Hornet related, it was their other thing Nature Break)
Their series was definitely my favorite of the few that attempted.
I remember seeing it and thinking “it’s just a shed”
The pics that didn't survive from the last thread (from a user who's avatar met a similar fate)? Are you sure they were real or is this starting to evolve into one of those things.
It is almost like farting sideways is dangerous in the backrooms.
one time I got a little worried but I think it was a possum with kids.
yes, is me.
Also the deer woman story, which happened like a week before the car accident.
I can't find it anymore.
Apparently, there is a haunted house in the town I live in. There was a TV episode about it.
That seems like a good way to get got by a six eyed thing from outside reality.
Or worse, a possum mom and her babies.
https://forums.penny-arcade.com/discussion/comment/15861304#Comment_15861304
https://forums.penny-arcade.com/discussion/comment/16011020/#Comment_16011020
here's the car accident one, @Calica
https://forums.penny-arcade.com/discussion/comment/16863163/#Comment_16863163
Was it the one that broke down all the haunted locations in a state by city? That was a great little site, especially for someone who lived in Pennsylvania.
This video was pretty crazy, breaking down all the references and weirdness in myhouse.
https://www.ghostsofamerica.com/
https://store.steampowered.com/app/2653790/The_Exit_8/
This seems like it might be the most "pure" backrooms experience because there's no monster or even an indication of anything dangerous or monstrous, except the knowledge that you could be trapped in an unchanging space forever. Your goal is to determine whether anything is "wrong" in the current version of the hallway. If something is wrong, turn around and go back. If nothing is wrong, move forward. If you missed an anomaly and go forward anyway, you lose progress. So finding something wrong is actually a relief--at least you have your answer. The scariest thing is a hallway where everything seems fine, because what if you missed something?
The fact that the game can train you to want to see things that are spooky and wrong, things that would be an indicator of danger in most games, as a relief. That it can train you to be afraid of the normal. That's some chef's kiss dread right there. I'm all for backrooms monsters and jumpscares. But the notion that you really should be afraid of not finding something in the Backrooms, that you'll never find anything there, ever, that's a super hard thing to convey in a game or a found footage video, so I'm super impressed that a game managed to attempt it.