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[Satisfactory] The Mysteries of the Plumbing & Train Simulator 2024

The Zombie PenguinThe Zombie Penguin Eternal Hungry CorpseRegistered User regular
edited October 2 in Social Entropy++
Satisfactory! It's a game about making cool factories in 3d.
?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[img][/img]

Wait, no, that's wrong. It's a game about making complicated plumbing and train networks that may contain factories. Maybe.
?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[img][/img]

It's also officially out of early access, and you can get it on Steam or Epic Games currently, with it coming to consoles SoonTM.

The official wiki can be found here, and is a goldmine of useful info: https://satisfactory.wiki.gg/wiki/Satisfactory_Wiki

Ideas hate it when you anthropomorphize them
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Posts

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    https://old.reddit.com/r/SatisfactoryGame/comments/1fsxq5j/psa_new_stream_type_event_called_the_spill/

    Next week Coffee Stain is hosting a different sort of strema than their usual weekly devstream. Most notably, this is going into what their post 1.0 plans are for Satisfactory.

    Ideas hate it when you anthropomorphize them
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  • Knight_Knight_ Dead Dead Dead Registered User regular
    speaking of pipelines to end the last thread, i did the exact same thing again that i was struggling with (battery water loopback) after setting it up entirely from scratch back to front and it worked as intended and as makes sense with how head lift is supposed to work.

    i think pipelines get a bit haunted whenever you start building them from either end and connect them in the middle, especially if you're doing a bit more weird/fiddly designs. i think pipes in factory games are just eternally a slightly haunted design space lol.

    aeNqQM9.jpg
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited October 2
    Choo-choo motherfuckers!

    Also. Stop signals are driving me nucking futs. I'm running.multiple trains on a bi directional track and I finally got things blocked out to everything moves(only one collision that wasn't caused by me manually blowing through the stations and fucking up on braking) until it hits a point where two trains end up nose to nose on a straightaway.

    I have too many block signal segments, but I try and take Block signals away I get errors... I.migjt Judy have to delete them all and start from scratch, working from one end of the line to the other.

    Gabriel_Pitt on
  • FFFF Once Upon a Time In OaklandRegistered User regular
    This game....this GAME, has its hooks in me but good, and I've only just barely unlocked oil.

    Huh...
  • Knight_Knight_ Dead Dead Dead Registered User regular
    imo bidirectional track is never worth it over just laying another line, unless you're doing it for cosmetic reasons at which point carry on.

    aeNqQM9.jpg
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    The thing that amuses me most is how it's helping me catch up on my reading. Since I'm in capable of doing one thing at a time, I put on an audio book the same time I boot up the game.

  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Yeah, don't run trains trying to go in different directions on a single track.

    You can make this work if there's only a single train running one that track, but it's just not worth the pain. Always double track

    Ideas hate it when you anthropomorphize them
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  • MuddBuddMuddBudd Registered User regular
    I have fully entered the phase of the game where all resourcing becomes 'run it through a hundred refineries or so'

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • PeewiPeewi Registered User regular
    I'm slowly getting started on trains. If I do an interchange, like the one pictured in the OP, is it okay that some tracks intersect if it's signaled?

  • Knight_Knight_ Dead Dead Dead Registered User regular
    use path signals for every entrance to the interchange block and block signals for every exit and it’ll work the way you want.

    aeNqQM9.jpg
  • RT800RT800 Registered User regular
    Anyone know what the fuel generator consumption rate is for Rocket Fuel?

    I can't seem to find it on the wiki for some reason.

  • TynnanTynnan seldom correct, never unsure Registered User regular
    I'm at work so I can't check the exact number, but I believe it's a bit over 4 cubic meters.

  • GarthorGarthor Registered User regular
    RT800 wrote: »
    Anyone know what the fuel generator consumption rate is for Rocket Fuel?

    I can't seem to find it on the wiki for some reason.

    https://satisfactory.wiki.gg/wiki/Fuel-Powered_Generator

    4.16667 m3/min

  • PeewiPeewi Registered User regular
    RT800 wrote: »
    Anyone know what the fuel generator consumption rate is for Rocket Fuel?

    I can't seem to find it on the wiki for some reason.

    The wiki lists them all on the Fuel-Powered Generator page. Rocket fuel burns at 4⅙ per minute.

    You can also see all the burn rates in-game. On the generator UI, click the button on the fuel slot.

  • RT800RT800 Registered User regular
    Well then....

    Instead of needing room for 87 generators I now need room for...

    ...240 generators...

    *sigh*

  • TynnanTynnan seldom correct, never unsure Registered User regular
    Look to the sky! Gases don't need inline pumps after all.

  • Al_watAl_wat Registered User regular
    edited October 2
    wait what

    rocket fuel is a gas?!?

    how did I not notice that!

    this changes many things

    Al_wat on
  • TynnanTynnan seldom correct, never unsure Registered User regular
    Once I have a few other things in place to run in the background, I have an idea for how I'll do my rocket fuel at the blue hole. A piece of upsetting architecture.

  • MuddBuddMuddBudd Registered User regular
    RT800 wrote: »
    Well then....

    Instead of needing room for 87 generators I now need room for...

    ...240 generators...

    *sigh*

    I just figured this out in the last thread. (also hope you are using the Nitro alt-recipe it simplifies things)

    Build what you need, then fill out the rest later if your power demands grow.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    If you overclock rocket fuel generators to 240%, they take exactly 10 a minute, which is helpful.

    Ideas hate it when you anthropomorphize them
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  • GokerzGokerz Registered User regular
    edited October 2
    I had to do something about my Plastic situation, so decided to do that recipe where you make 900 or something Plastic out of 300 Crude Oil. Normally that would be a bit too daunting compared to just plopping down a few more refineries in other places with the simple Plastic recipe but I wanted to try out those stackable Blueprints I had been working on.
    Construction was a breeze, adjusting the Blueprints to my liking and working out the kinks took a lot more time than the actual construction work. I'm really happe with how it turned out.
    zxogrzsvsc40.jpg
    2ewxb81h4hl4.jpg
    The darker building on the left in the first picture is an earlier iteration of the Blueprint, each one got a bit more finetuned.
    For connecting them I always use two versions of these blueprints with Input etc on alternatiing sides so I can connect them straight up. I never use the full space of the Blueprint designer so that I can put stuff on the outside wall and don't have problems connecting Conveyor Belts to wall holes.
    999lk2sg2yfh.jpg
    Makes constructing so much easier having to just connect those Wall holes straight up.

    Gokerz on
    causality.png
  • MulletudeMulletude Registered User regular
    edited October 3
    Guessing this is just a bug. Have two truck stations set up to move rubber and plastic to my main area.

    Usually it works just fine but every once in a while the coal the trucks use (and is only put into the fuel section of the station) gets dropped into the regular storage. Which in turns stops all movement because my smart splitters are only set to sort rubber and plastic.

    What is that? Because it's only about 6 pieces of coal every 4 or 5 hours. Never had that happen before.

    (I did set the 3rd output on the smart splitter to coal and set up a sink to get rid of it)

    Mulletude on
    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Just cleaned my whole main building to reset. Took a while to find all the drop crates. Lot of them were annoying buried in the floors.

    Added windows and some slightly more decorative features, which feels good. Also doubled the iron smelting capacity just in this one building due to the upgrades. Think I'm going to start keeping smelting and minor component production near the resource locations and then funnel in the more complex items to an assembly site. That way those outer areas don't really need to be touched barring upgrades. Like I am a little screwed since my main building is built on top of three iron nodes.

    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • milskimilski Poyo! Registered User regular
    Just cleaned my whole main building to reset. Took a while to find all the drop crates. Lot of them were annoying buried in the floors.

    Added windows and some slightly more decorative features, which feels good. Also doubled the iron smelting capacity just in this one building due to the upgrades. Think I'm going to start keeping smelting and minor component production near the resource locations and then funnel in the more complex items to an assembly site. That way those outer areas don't really need to be touched barring upgrades. Like I am a little screwed since my main building is built on top of three iron nodes.

    One thing to note with that plan is which components compact and which components expand when crafted. For example, its very effective to smelt Caeterium on site, as bars compact from 3x ore. However, crafting screws on-site expands an iron ore into an iron bar into 4x screws, which means 4x the conveyor capacity required to take it back to a main site.

    It also matters whether you are ever likely to use the ore for something else later. Iron ore might go into steel later and has a number of alternate alloy recipes, so having it built in a future proofed way is helpful. On the other hand, caeterium is again only used to make its own ingots so you never need to bring it off-site

    I ate an engineer
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    I'm building some cross map hypertube cannons. gets me to the Gold Coast, grassy fields, swamp and desert, then I have return cannons to get me back to the rocky desert and my base

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • Knight_Knight_ Dead Dead Dead Registered User regular
    i find you have enough air control that like a general cannon down the center lets you just go wherever you want more or less lol

    i decided to fuck it try nuclear out since even tho i don’t really need the power due to rocket fuel i wanna give it a try. nuclear’s chain might be the most complex thing in the game that i’ve seen, it’s very spicy.

    aeNqQM9.jpg
  • MuddBuddMuddBudd Registered User regular
    webguy20 wrote: »
    I'm building some cross map hypertube cannons. gets me to the Gold Coast, grassy fields, swamp and desert, then I have return cannons to get me back to the rocky desert and my base

    I've become partial to circling the entire map in Power Towers and ziplining everywhere.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • DocDoc Registered User, ClubPA regular
    I finally figured out the trick to fool-proofing liquid feedback (eg putting your aluminum water back into your sloppy alumina refinery).

    You need to have the head lift for the output water you want to recycle back be substantially higher than the original water going into the system. You can use a pump if you need to.

    Pipe up and put a small fluid buffer up near the top of the output head lift, then pipe back down and merge with the input. The water from the water extractors won’t be able to get up that far, and they shut down once things are filled past their head lift limit, essentially giving priority to the recycled water.

    I’m sure I’m not the first to figure this out, but it works way better than trying to use valves in wonky ways.

  • bobAkirafettbobAkirafett Registered User regular
    edited October 3
    Is there a way to get the satisfactory-calculator planner site to remember or learn which alternate recipes I have/selected? I can't seem to register for an account there.

    Oh, if I load my save in the map, then I can sync it on the planner page.

    bobAkirafett on
    akirasig.jpg
  • Knight_Knight_ Dead Dead Dead Registered User regular
    nuclear is a trip, got to fuel rods last night up on a rise where i'm doing the fuel processing, now i gotta drone them down to the ocean and make a power plant. should be interesting. very glad i automated iodine filters.

    aeNqQM9.jpg
  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Is there a way to get the satisfactory-calculator planner site to remember or learn which alternate recipes I have/selected? I can't seem to register for an account there.

    Oh, if I load my save in the map, then I can sync it on the planner page.

    I would suggest you use Satisfactory Tools instead, as it's a lot more powerful and easy to use - https://www.satisfactorytools.com/1.0/production

    Ideas hate it when you anthropomorphize them
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  • The Zombie PenguinThe Zombie Penguin Eternal Hungry Corpse Registered User regular
    Quartz Purification factory done!

    tbs1l022shqm.jpg

    600 raw quartz , 200 nitrogen, 50 iron & 125 limestone in each minute, getting out 375 Quartz Crystals & 675 Silica out every minute.

    Perfect water recycling too - 50 water in, 200 water recycled. Pretty damn painless to setup once i figured out the math. The other nice bit is once i've got T6 belts, i can just overclock everything, upgrade the pipes and boom. 750 Quartz Crystals out & 1350 Silica out every minute.

    Ideas hate it when you anthropomorphize them
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  • MulletudeMulletude Registered User regular
    Man, Somersloop's are so helpful when making space elevator parts. Why yes I'd like to double my production for free and cut this wait in half.

    XBL-Dug Danger WiiU-DugDanger Steam-http://steamcommunity.com/id/DugDanger/
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    I mean, not quite free... The amount of power it gulps down is pretty hair raising, but seeing your manufacturer spit out pink smoke and a lot of parts is cool. Also, throwing yourself into the laser of the power enhancement building can REALLY launch you, but you're also invincible while rag dolled. XD

  • Knight_Knight_ Dead Dead Dead Registered User regular
    i assume the correct thing to do with nuclear is burn the uranium rods and then process the plutonium to rods and sink them? the extra power doesn't seem worth doing the whole fiscit rods chain to fully ditch the waste, and plutonium rods look like they're worth a lot of points.

    aeNqQM9.jpg
  • TomantaTomanta Registered User regular
    Probably still the best thing to do, yeah

    You can use the rods to power drones and let the waste vanish into the ether.

  • Knight_Knight_ Dead Dead Dead Registered User regular
    it seems a bit dangerous to have rods wander with drones around irradiating the landscape randomly.

    but that also seems funny so i'll think about it.

    aeNqQM9.jpg
  • TynnanTynnan seldom correct, never unsure Registered User regular
    Disposal by aerial dispersal is definitely the funniest approach. Do the drone ports get spicy as their fuel storage fills up?

  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    In my first playthrough, I turned 600 uranium into 3 rods a minute, which gave me 30 nuclear plants for 75 gigawatts of power. After recycling got implemented, I took that 300/min nuclear waste and turned it into 1.5 plutonium fuel rods, which I sunk. Had I used their power, I would have gotten an additional 15 power plants (another 37,500 megawatts) producing 15 plutonium waste a minute. With the new stuff, I could use that waste to generate 7.5 ficsonium fuel rods a minute, which is another 7.5 powerplants, or 18.750 more power.

    You basically gain 50% of the previous step with ever process. 75,000 + 37,5000 + 18750 for a total of 131,250 megawatts. So you don't even double your power if you go through the entire chain. Though I didn't take alt-recipies into account.

    That said, slapping down a power amplifier on that setup would net you over 13 gigawatts all by its lonesome, which is kinda wild.

  • MuddBuddMuddBudd Registered User regular
    Doc wrote: »
    I finally figured out the trick to fool-proofing liquid feedback (eg putting your aluminum water back into your sloppy alumina refinery).

    You need to have the head lift for the output water you want to recycle back be substantially higher than the original water going into the system. You can use a pump if you need to.

    Pipe up and put a small fluid buffer up near the top of the output head lift, then pipe back down and merge with the input. The water from the water extractors won’t be able to get up that far, and they shut down once things are filled past their head lift limit, essentially giving priority to the recycled water.

    I’m sure I’m not the first to figure this out, but it works way better than trying to use valves in wonky ways.

    I would love a screenshot of this when you get a chance. I'm just using valves to limit amounts atm, but haven't had these things running hard so who knows if it will be foolproof.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
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