Satisfactory! It's a game about making cool factories in 3d.
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Wait, no, that's wrong. It's a game about making complicated plumbing and train networks that
may contain factories. Maybe.
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It's also officially out of early access, and you can get it on Steam or Epic Games currently, with it coming to consoles SoonTM.
The official wiki can be found here, and is a goldmine of useful info:
https://satisfactory.wiki.gg/wiki/Satisfactory_Wiki
Posts
Next week Coffee Stain is hosting a different sort of strema than their usual weekly devstream. Most notably, this is going into what their post 1.0 plans are for Satisfactory.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
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i think pipelines get a bit haunted whenever you start building them from either end and connect them in the middle, especially if you're doing a bit more weird/fiddly designs. i think pipes in factory games are just eternally a slightly haunted design space lol.
Also. Stop signals are driving me nucking futs. I'm running.multiple trains on a bi directional track and I finally got things blocked out to everything moves(only one collision that wasn't caused by me manually blowing through the stations and fucking up on braking) until it hits a point where two trains end up nose to nose on a straightaway.
I have too many block signal segments, but I try and take Block signals away I get errors... I.migjt Judy have to delete them all and start from scratch, working from one end of the line to the other.
You can make this work if there's only a single train running one that track, but it's just not worth the pain. Always double track
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
The harder the rain, honey, the sweeter the sun.
I can't seem to find it on the wiki for some reason.
https://satisfactory.wiki.gg/wiki/Fuel-Powered_Generator
4.16667 m3/min
The wiki lists them all on the Fuel-Powered Generator page. Rocket fuel burns at 4⅙ per minute.
You can also see all the burn rates in-game. On the generator UI, click the button on the fuel slot.
Instead of needing room for 87 generators I now need room for...
...240 generators...
*sigh*
rocket fuel is a gas?!?
how did I not notice that!
this changes many things
I just figured this out in the last thread. (also hope you are using the Nitro alt-recipe it simplifies things)
Build what you need, then fill out the rest later if your power demands grow.
The harder the rain, honey, the sweeter the sun.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Construction was a breeze, adjusting the Blueprints to my liking and working out the kinks took a lot more time than the actual construction work. I'm really happe with how it turned out.
For connecting them I always use two versions of these blueprints with Input etc on alternatiing sides so I can connect them straight up. I never use the full space of the Blueprint designer so that I can put stuff on the outside wall and don't have problems connecting Conveyor Belts to wall holes.
Makes constructing so much easier having to just connect those Wall holes straight up.
Usually it works just fine but every once in a while the coal the trucks use (and is only put into the fuel section of the station) gets dropped into the regular storage. Which in turns stops all movement because my smart splitters are only set to sort rubber and plastic.
What is that? Because it's only about 6 pieces of coal every 4 or 5 hours. Never had that happen before.
(I did set the 3rd output on the smart splitter to coal and set up a sink to get rid of it)
Added windows and some slightly more decorative features, which feels good. Also doubled the iron smelting capacity just in this one building due to the upgrades. Think I'm going to start keeping smelting and minor component production near the resource locations and then funnel in the more complex items to an assembly site. That way those outer areas don't really need to be touched barring upgrades. Like I am a little screwed since my main building is built on top of three iron nodes.
One thing to note with that plan is which components compact and which components expand when crafted. For example, its very effective to smelt Caeterium on site, as bars compact from 3x ore. However, crafting screws on-site expands an iron ore into an iron bar into 4x screws, which means 4x the conveyor capacity required to take it back to a main site.
It also matters whether you are ever likely to use the ore for something else later. Iron ore might go into steel later and has a number of alternate alloy recipes, so having it built in a future proofed way is helpful. On the other hand, caeterium is again only used to make its own ingots so you never need to bring it off-site
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
i decided to fuck it try nuclear out since even tho i don’t really need the power due to rocket fuel i wanna give it a try. nuclear’s chain might be the most complex thing in the game that i’ve seen, it’s very spicy.
I've become partial to circling the entire map in Power Towers and ziplining everywhere.
The harder the rain, honey, the sweeter the sun.
You need to have the head lift for the output water you want to recycle back be substantially higher than the original water going into the system. You can use a pump if you need to.
Pipe up and put a small fluid buffer up near the top of the output head lift, then pipe back down and merge with the input. The water from the water extractors won’t be able to get up that far, and they shut down once things are filled past their head lift limit, essentially giving priority to the recycled water.
I’m sure I’m not the first to figure this out, but it works way better than trying to use valves in wonky ways.
Oh, if I load my save in the map, then I can sync it on the planner page.
I would suggest you use Satisfactory Tools instead, as it's a lot more powerful and easy to use - https://www.satisfactorytools.com/1.0/production
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
600 raw quartz , 200 nitrogen, 50 iron & 125 limestone in each minute, getting out 375 Quartz Crystals & 675 Silica out every minute.
Perfect water recycling too - 50 water in, 200 water recycled. Pretty damn painless to setup once i figured out the math. The other nice bit is once i've got T6 belts, i can just overclock everything, upgrade the pipes and boom. 750 Quartz Crystals out & 1350 Silica out every minute.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
You can use the rods to power drones and let the waste vanish into the ether.
but that also seems funny so i'll think about it.
You basically gain 50% of the previous step with ever process. 75,000 + 37,5000 + 18750 for a total of 131,250 megawatts. So you don't even double your power if you go through the entire chain. Though I didn't take alt-recipies into account.
That said, slapping down a power amplifier on that setup would net you over 13 gigawatts all by its lonesome, which is kinda wild.
I would love a screenshot of this when you get a chance. I'm just using valves to limit amounts atm, but haven't had these things running hard so who knows if it will be foolproof.
The harder the rain, honey, the sweeter the sun.