They keep remaking all my favorite games and it's a nightmare

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  • never dienever die Registered User regular
    The fun thing about the stage of Capitalism we are in is it also doesn’t matter how successful you are. Hi-Fi Rush was a critical darling that sold modestly and was also used to prop up a subscription service..and then the lack of sales was used to shutter the whole studio.

    THPS 1+2 was the best selling Tony Hawk game ever, selling like hotcakes, and was critically acclaimed. Activision had Tony Hawk waiting in the wings to do more shit together and sell more game with them. So Activision absorbed the studio into their Diablo and Call of Duty divisions and completely abandoned the Tony Hawk games.

  • DarkPrimusDarkPrimus Registered User regular
    edited December 2024
    It wasn't the lack of sales. It was literally "This studio just released a game, so it's going to take a while for them to make another game and make more money for us, but if we cut them now we can write it off for this quarterly report. We have to cut costs somewhere because of the very expensive acquisition/merger we just did. And my millions of dollars of bonuses can't go away."

    DarkPrimus on
  • never dienever die Registered User regular
    DarkPrimus wrote: »
    It wasn't the lack of sales. It was literally "This studio just released a game, so it's going to take a while for them to make another game and make more money for us, but if we cut them now we can write it off for this quarterly report. We have to cut costs somewhere because of the very expensive acquisition/merger we just did. And my millions of dollars of bonuses can't go away."

    Right I forgot that part. Literally a “we got what we wanted from you, bye”

    From one of the most profitable companies in the world.

  • NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    It seems like the business model demands endless growth or the appearance of it. The value and loyalty of the developers and good will of the consumer be damned I guess. Somewhere the cliff is approaching I bet.

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    It seems like the business model demands endless growth or the appearance of it. The value and loyalty of the developers and good will of the consumer be damned I guess. Somewhere the cliff is approaching I bet.

    I think that holds true for all of capitalism. I think if you remove shareholders, i think capitalism becomes much less suicidal, but i don't think that can happen. Like here in the States, the CEO has an actual legal obligation to make the shareholders as much money as possible called a fiduciary duty. It's an actual crime to not be as completely morally bankrupt and greedy as possible. So what happens when the line actually cannot go up anymore? Does the entire system collapse? I sure hope someone out there is trying to figure this out because we are on a train headed that way and the breaks were cut a while ago.

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  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    HerrCron wrote: »
    I mean, yeah. I don't have any idea what the cost of Calisto Protocol was, but if they were looking to sell five million, I'm gonna guess two wasn't really enough to justify the money spent on it.

    But Re4 Remake does bring up an interesting point of contrast, as it did well but the Dead Space remake didn't. I'd say that's a fair example of showing where public tastes are at right now more than anything.

    RE4 is an incredibly well regarded game. Possibly in the top ten of all time. DOesn't hurt the it saw multiple re-releases. (Wii version FTW)

    Dead Space 1 was less popular, more of a strong niche title, despite what EA wanted from it.

  • HydropoloHydropolo Registered User regular
    Remasters, remakes, and reboots, which are all very different things, are not inherently bad. FFXII Zodiac Age for instance, is imho much better than the original without really changing anytihng about the story. Sometimes, the originals just wouldn't hold up in a modern market. Everquest, Star Control 2, etc, i'm looking at you. That's not to say they are bad games, just that the current playerbase that would tolerate their style of game and lack of handholding and such is... not large. The Star Control: Origins reboot was much better than Star Control 3 however, while still no patch on Star Control 2.

  • localhjaylocalhjay Registered User regular
    I think WoW classic is a good example; they saw fans doing their own custom servers and rather than just shut it all down with lawyers Nintendo style, they decided to offer their own version of that to people. It's not perfect, it's not for everyone, but they went and did the thing and I respect them for at least selling what people have been asking for. I don't understand when companies are precious with their back catalog and refuse to sell us games.

    Like with Nintendo they do it about as unfriendly as possible. Look at Mario 3D All-Stars, they went the FOMO route and now you can't even get it save for secondhand copies that go for 100+ USD used. There's no reason for that in the digital age. There's no reason to withhold Mother 3. Hell even if a game doesn't have an English option, selling it on the US storefront would still generate sales for some of these rarer games I guarantee it

    The recent Marvel Vs Capcom collection is an example of doing it right, which is rare for Capcom who has been kinda phoning it in lately with their collections

  • PolaritiePolaritie Sleepy Registered User regular
    furlion wrote: »
    It seems like the business model demands endless growth or the appearance of it. The value and loyalty of the developers and good will of the consumer be damned I guess. Somewhere the cliff is approaching I bet.

    I think that holds true for all of capitalism. I think if you remove shareholders, i think capitalism becomes much less suicidal, but i don't think that can happen. Like here in the States, the CEO has an actual legal obligation to make the shareholders as much money as possible called a fiduciary duty. It's an actual crime to not be as completely morally bankrupt and greedy as possible. So what happens when the line actually cannot go up anymore? Does the entire system collapse? I sure hope someone out there is trying to figure this out because we are on a train headed that way and the breaks were cut a while ago.

    No, thats not what fiduciary duty means. The CEO only has an obligation to run the business "well" more or less. Its an extremely low bar and as long as they acting in good faith they basically can't fail to meet it.

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  • HydropoloHydropolo Registered User regular
    localhjay wrote: »
    I think WoW classic is a good example; they saw fans doing their own custom servers and rather than just shut it all down with lawyers Nintendo style, they decided to offer their own version of that to people. It's not perfect, it's not for everyone, but they went and did the thing and I respect them for at least selling what people have been asking for. I don't understand when companies are precious with their back catalog and refuse to sell us games.

    Like with Nintendo they do it about as unfriendly as possible. Look at Mario 3D All-Stars, they went the FOMO route and now you can't even get it save for secondhand copies that go for 100+ USD used. There's no reason for that in the digital age. There's no reason to withhold Mother 3. Hell even if a game doesn't have an English option, selling it on the US storefront would still generate sales for some of these rarer games I guarantee it

    The recent Marvel Vs Capcom collection is an example of doing it right, which is rare for Capcom who has been kinda phoning it in lately with their collections

    There's some portions of digital copyright, at least in the US, that need to be reformed to deal with both dead software and dead IP.

    That being said, the case of WoW classic is a very interesting one, because unlike a lot of other games that get remasters/etc, MMOs are a live service, and many other MMOs have done "classic" versions. EQ/EQ2 have been doing them for longer than wow, and Anarchy Online did one that was fun. Like with WoW, the EQ ones basically legitimized the emu servers to some degree, though the case of EQ was much more of a mutual benefit. WoW was "fortunate" in that it was done in a much more "modern" style of development, so they actually had the state of the code at the end of classic and could essentially branch it off as it was, fix up some things and move on. EQ on the other hand... was much more of a mess, and did I believe rely on some of the work of the emu servers. Interestingly, in the case of the EQ servers, and to a much lesser degree, the EQ2 servers, they are a HUGE driver of subscriptions (read: revenue), and EQ has been releasing new variants of their TLP servers about every 6 months, sometimes with new rulesets to spice things up.

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2024
    Forums ate my post, not gonna rewrite it but I fucking hate the attitude around game remakes that they replace the game, that the original is "unplayable" or that obviously the remake is how "it was always supposed to look/play"

    By all means do a remake but do a remake, take the original material and put your own spin on it. Give me John Carpenter's The Thing as a remake of The Thing From Anotber World, dont give me The Thing (2011)

    Or worse yet, don't give me a colorized/dubbed version of a silent movie, which is the vibe a lot of these remakes give off

    Speed Racer on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2024
    But anyway I'm a fucking mark so I'll prolly buy mgs delta

    Speed Racer on
  • StericaSterica Yes Registered User, Moderator mod
    Corporations literally can't afford to take risks anymore. Shit needs to sell a bajillion copies so you can't take a risk on some new IP anymore, and mid-tier titles just don't exist anymore because a lower-risk title can't make all the money.

    And this isn't just video games. I mean, cinema is now awash with popcorn movies and it feels like little else can get greenlit. Next year families will take their kids to see a movie based on an IP that isn't from my generation or my parents' generation, but from when my grandparents were children.

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  • HydropoloHydropolo Registered User regular
    I mean, re-use and retelling of stories is a human trait as old as time. How many different versions of Shakespeares works are out there? The problem as noted before, isn't the stories themselves, it's the adaptation quality. Video games are fairly unique (though not utterly) where a pure remaster is an obvious step up. (The Star Trek stuff to high def is an example of a straight quality remaster that works, but is so expensive we probably won't see it for DS9/etc. Saying corps can't take risks anymore is also non sensical. MCU is always changing things up and people complain it's both not varying enougn and it's varying too much. We also have movies like Inside Out and Inside Out 2 or Everything Everywhere All at Once or the Spiderverse movies. Aside from the point about corps taking risks, the idea that retellings of stories is anything new is silly.

  • DelzhandDelzhand Agrias Fucking Oaks Registered User, Transition Team regular
    Are you holding up the MCU as an example of corporate risk taking

  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    If they're not, I will.
    Especially when it first started.

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  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    HerrCron wrote: »
    I mean, yeah. I don't have any idea what the cost of Calisto Protocol was, but if they were looking to sell five million, I'm gonna guess two wasn't really enough to justify the money spent on it.

    But Re4 Remake does bring up an interesting point of contrast, as it did well but the Dead Space remake didn't. I'd say that's a fair example of showing where public tastes are at right now more than anything.

    RE4 is an incredibly well regarded game. Possibly in the top ten of all time. DOesn't hurt the it saw multiple re-releases. (Wii version FTW)

    Dead Space 1 was less popular, more of a strong niche title, despite what EA wanted from it.

    Which does go back to a point near the start that we're not getting a Dead Space 4, because of how niche it is and the remaster definitely confirmed that the demand isn't really there to justify it.
    Which, honestly, makes sense to me.

    Looking through what I've been gifted this year and what I've been playing recently, Paper Mario: Thousand years door remake, Luigi's mansion HD, FF XII - ooops all zodiacs, and pokémon Brilliant Diamond.

    The evidence seems clear that I'm definitely a big fan of remakes/remasters and I think they're a good idea.

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  • localhjaylocalhjay Registered User regular
    It's funny there's so many Nintendo remakes on there- games that are only good because the originals were so good. Often these ports are lazy, but none more so than those shit ass Diamond and Pearl pokemon remakes. Which is a huge shame as it's one generation I never dug into, so it was a chance for them to sell me a modern Pokemon game had they put an ounce of effort in. We went from the Gen 1 & 2 remakes being fucking incredible to the saddest thing ever with the switch pokemon games. Huge let down of a franchise lately.

  • spool32spool32 Contrary Library Registered User, Transition Team regular
    Re: the OP, isn't this sort of thing the most standard EA behavior in history though? The company is utterly heartless. I mean they named theirh shitty online service after a legendary studio that they murdered years before.

    Its like naming your dog after that kid you shot a while back.

  • localhjaylocalhjay Registered User regular
    edited December 2024
    spool32 wrote: »
    Re: the OP, isn't this sort of thing the most standard EA behavior in history though? The company is utterly heartless. I mean they named theirh shitty online service after a legendary studio that they murdered years before.

    Its like naming your dog after that kid you shot a while back.

    Surprising? No. Obnoxious, terrible, sleazy, odious, evil, etc etc? Oh yes. Just because we're used to things being shit doesn't mean we should like stop talking about it, voicing our frustrations and otherwise hold them accountable for their past bullshit.

    And here's the thing, I wanna play these remakes! I love Dead Space! I wanna support it! But I didn't! Because they keep sucking my asshole so much! If they didn't I'd line up like a good boy for my recycled slop! But they can't even stop being shit long enough for me to enjoy a game for a minute. It's just constant. Fuck them.

    localhjay on
  • NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    edited December 2024
    furlion wrote: »
    It seems like the business model demands endless growth or the appearance of it. The value and loyalty of the developers and good will of the consumer be damned I guess. Somewhere the cliff is approaching I bet.

    I think that holds true for all of capitalism. I think if you remove shareholders, i think capitalism becomes much less suicidal, but i don't think that can happen. Like here in the States, the CEO has an actual legal obligation to make the shareholders as much money as possible called a fiduciary duty. It's an actual crime to not be as completely morally bankrupt and greedy as possible. So what happens when the line actually cannot go up anymore? Does the entire system collapse? I sure hope someone out there is trying to figure this out because we are on a train headed that way and the breaks were cut a while ago.

    I'm not going to go all out against capitalism, just the abusers of it. The dismantled regulations among other sins are killing the goose laying the golden eggs of an economy that had a moment where capitalism allowed a pretty good way of life for awhile. Going whole hog on it now with the glut of wealthy parasites is dragging a lot of things down. Not just the gaming industry. And there's room for that debate elsewhere.

    The good thing about remakes and remasters of any sort and quality is I think a win for game preservation though.

    Noneoftheabove on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    Consumers keep consuming, so there's nothing to break the cycle. The carrots and sticks to encourage good outcomes don't exist.

  • ElendilElendil Registered User regular
    Forums ate my post, not gonna rewrite it but I fucking hate the attitude around game remakes that they replace the game, that the original is "unplayable" or that obviously the remake is how "it was always supposed to look/play"

    By all means do a remake but do a remake, take the original material and put your own spin on it. Give me John Carpenter's The Thing as a remake of The Thing From Anotber World, dont give me The Thing (2011)

    Or worse yet, don't give me a colorized/dubbed version of a silent movie, which is the vibe a lot of these remakes give off
    sometimes i kinda do just want something that runs on modern hardware and just works

    like, the demon's souls remake: a couple nice extra additions and QoL improvements, smooth framerate and also absolutely an inferior product, artistically.

    compare that with the metroid prime remake that came out a couple years ago. runs on my current shit, looks good on my tv, looks like i remember and plays great, no complaints, 10/10

    emulation can take some of the sting away - i'm less irritated by the DeS remake now that i have a PC that can run the PS3 version pretty well but video games are so tied to hardware and tech that i'll accept a "boring" remake when it's warranted

  • localhjaylocalhjay Registered User regular
    The Metroid Prime remake is frustrating because yeah it looks incredible, but it's frustrating because Nintendo doesn't give that kinda care to all their releases. They are super inconsistent.
    https://youtu.be/_e3fXD-tJlU?si=e6MRVgr6HmEkYTIH

  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    Elendil wrote: »
    Forums ate my post, not gonna rewrite it but I fucking hate the attitude around game remakes that they replace the game, that the original is "unplayable" or that obviously the remake is how "it was always supposed to look/play"

    By all means do a remake but do a remake, take the original material and put your own spin on it. Give me John Carpenter's The Thing as a remake of The Thing From Anotber World, dont give me The Thing (2011)

    Or worse yet, don't give me a colorized/dubbed version of a silent movie, which is the vibe a lot of these remakes give off
    sometimes i kinda do just want something that runs on modern hardware and just works

    like, the demon's souls remake: a couple nice extra additions and QoL improvements, smooth framerate and also absolutely an inferior product, artistically.

    compare that with the metroid prime remake that came out a couple years ago. runs on my current shit, looks good on my tv, looks like i remember and plays great, no complaints, 10/10

    emulation can take some of the sting away - i'm less irritated by the DeS remake now that i have a PC that can run the PS3 version pretty well but video games are so tied to hardware and tech that i'll accept a "boring" remake when it's warranted

    I do own Thousand Year Door - but for a PAL console and I live in NTSC land these days, and I definitely owned Pokémon Diamond at some point (I think it didn't make it with one of the 20 odd moves i did in about a four year period back in the day).
    But I'd agree that I'd much rather have something that I can pop into modern hardware and it just works.
    Especially the case for things like Pokémon Diamond. I cannot be fucked trying to find a copy of it, hope that it's not a scam, then dig up my DS SP and hope that still works, when I can just buy it when I'm on the couch in my underwear.

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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    Hydropolo wrote: »
    I mean, re-use and retelling of stories is a human trait as old as time. How many different versions of Shakespeares works are out there? The problem as noted before, isn't the stories themselves, it's the adaptation quality. Video games are fairly unique (though not utterly) where a pure remaster is an obvious step up. (The Star Trek stuff to high def is an example of a straight quality remaster that works, but is so expensive we probably won't see it for DS9/etc. Saying corps can't take risks anymore is also non sensical. MCU is always changing things up and people complain it's both not varying enougn and it's varying too much. We also have movies like Inside Out and Inside Out 2 or Everything Everywhere All at Once or the Spiderverse movies. Aside from the point about corps taking risks, the idea that retellings of stories is anything new is silly.

    Shakespeare himself used pyramus and thisbe like 3 different times.

  • never dienever die Registered User regular
    The big difference between people adapting Shakespeare versus say Donkey Kong also comes down to public domain. I can do whatever the fuck I want with Shakespeare. If I want to do my own spin on Donkey Kong I need the approval of Nintendo, even if I’m using only my money to make it.

    If remakes/reimaginings of games was coming from someone who wants to try their own hand at the story I feel like we would get a lot more interesting takes, more often.

  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2024
    Elendil wrote: »
    Forums ate my post, not gonna rewrite it but I fucking hate the attitude around game remakes that they replace the game, that the original is "unplayable" or that obviously the remake is how "it was always supposed to look/play"

    By all means do a remake but do a remake, take the original material and put your own spin on it. Give me John Carpenter's The Thing as a remake of The Thing From Anotber World, dont give me The Thing (2011)

    Or worse yet, don't give me a colorized/dubbed version of a silent movie, which is the vibe a lot of these remakes give off
    sometimes i kinda do just want something that runs on modern hardware and just works

    like, the demon's souls remake: a couple nice extra additions and QoL improvements, smooth framerate and also absolutely an inferior product, artistically.

    compare that with the metroid prime remake that came out a couple years ago. runs on my current shit, looks good on my tv, looks like i remember and plays great, no complaints, 10/10

    emulation can take some of the sting away - i'm less irritated by the DeS remake now that i have a PC that can run the PS3 version pretty well but video games are so tied to hardware and tech that i'll accept a "boring" remake when it's warranted

    Enhanced ports that make a game run on modern hardware make sense, yeah. I'm more complaining about the DeSo remakes of the world than the Metroid Primes

    Speed Racer on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    never die wrote: »
    The big difference between people adapting Shakespeare versus say Donkey Kong also comes down to public domain. I can do whatever the fuck I want with Shakespeare. If I want to do my own spin on Donkey Kong I need the approval of Nintendo, even if I’m using only my money to make it.

    If remakes/reimaginings of games was coming from someone who wants to try their own hand at the story I feel like we would get a lot more interesting takes, more often.

    You say that, but every IP that has recently entered the public domain (Winnie the Pooh, Steamboat Willie) has only produced Z-tier "original works." Not that copyright as is is fine (it's terrible), but being free to try on an IP doesn't attract creative people necessarily, it also speaks to a lot of hacks.

  • never dienever die Registered User regular
    never die wrote: »
    The big difference between people adapting Shakespeare versus say Donkey Kong also comes down to public domain. I can do whatever the fuck I want with Shakespeare. If I want to do my own spin on Donkey Kong I need the approval of Nintendo, even if I’m using only my money to make it.

    If remakes/reimaginings of games was coming from someone who wants to try their own hand at the story I feel like we would get a lot more interesting takes, more often.

    You say that, but every IP that has recently entered the public domain (Winnie the Pooh, Steamboat Willie) has only produced Z-tier "original works." Not that copyright as is is fine (it's terrible), but being free to try on an IP doesn't attract creative people necessarily, it also speaks to a lot of hacks.

    I chalk that up to two things: the rush to make a quick buck from some companies, and the fact that both of those are still tied up heavily with Disney. Winnie the Pooh the book is in the public domain but most of the iconic imagery, stories, etc. are still tied up in Disney copyright. Same with Steamboat Willie. And if you step even near that line Disney is gonna sue the shit out of you.

  • localhjaylocalhjay Registered User regular
    Disney absolutely has fought tooth and nail against public domain especially for Mickey, luckily they have only had marginal success

  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    Mickey is one of the blandest trickster figures ever made and has no narrative to derive from. Winnie is a bit better, but he's still a fairly standard wise simple person with a living toy twist.

    Now Donald Duck, there's a character you can make something with.

  • RatherDashingRatherDashing Registered User regular
    Characters entering the public domain isn't necessarily good because everyone will come up with good uses of them. It's good (in theory )because it devalues that IP through the glut of slop made using it, forcing the original IP holder to actually do something new because the IP they were relying on isn't exclusive to them anymore. If anyone can make a garbage story using (popular character), it's not enough just to pull that character out anymore. You need to actually make something good with that character to stand out, or just make something else.

  • furlionfurlion Riskbreaker Lea MondeRegistered User regular
    localhjay wrote: »
    Disney absolutely has fought tooth and nail against public domain especially for Mickey, luckily they have only had marginal success

    I don't know if i would call extending copyright to 75 to 100 years marginal success. Not that Disney was alone in that.

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  • AngelHedgieAngelHedgie Registered User regular
    Incenjucar wrote: »
    Mickey is one of the blandest trickster figures ever made and has no narrative to derive from. Winnie is a bit better, but he's still a fairly standard wise simple person with a living toy twist.

    Now Donald Duck, there's a character you can make something with.

    Winnie the Pooh was literally built on childhood trauma (which is why the movie a few years back grated on my nerves, given the history of the real Chris Milne.)

    As for Donald, well...there's a reason that Carl Barks is hailed as one of the comic greats - after fans lifted him out of obscurity:

    https://youtu.be/twzAQcF7HdI

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  • localhjaylocalhjay Registered User regular
    furlion wrote: »
    localhjay wrote: »
    Disney absolutely has fought tooth and nail against public domain especially for Mickey, luckily they have only had marginal success

    I don't know if i would call extending copyright to 75 to 100 years marginal success. Not that Disney was alone in that.

    I think that's fair, but it's especially ironic considering how much of Disneys most famous folks are based on public domain stuff. They are happy to use public domain to their advantage but would very much like to be the exception to the rule.

  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    Characters entering the public domain isn't necessarily good because everyone will come up with good uses of them. It's good (in theory )because it devalues that IP through the glut of slop made using it, forcing the original IP holder to actually do something new because the IP they were relying on isn't exclusive to them anymore. If anyone can make a garbage story using (popular character), it's not enough just to pull that character out anymore. You need to actually make something good with that character to stand out, or just make something else.

    It's kinda the same issue when people make games using existing IPs they don't have the permission to use - usually it's because they don't have enough confidence in what they're making (if I'm being kind) or they've never had an original thought in their head (if I'm not).
    If you're making a homage to, or a spin on, let's say rare's old donkey kong platformers, your game will remain entirely the game if you make it with legally distinct character Dankey Kang instead. There's no real reason why you'd need to use someone elses IP, that's not the important part.
    And I kinda feel the same about things like Winnie the pooh and Steamboat mickey.
    Blood and Honey wouldn't have been any better or worse if it was about a version of Pooh with the serial numbers filed off.

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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    That is a staggeringly unkind way to frame fan works

  • never dienever die Registered User regular
    Yeah like, as a counterpoint, all of Arthurian literature is fans giving their own spin or interpretation of the King Arthur story over the last thousand years.

    As others have said, Disney built their empire on well done interpretations of popular public domain stories like Snow White, Cinderella, Sleeping Beauty, etc.

    People make stories based off of a body of work because they like the work, not because they are insecure or uncreative.

    Like for all the complaining GRRM has made about fan fics of his work, it’s hard to square with him buttering his bread writing for a Beauty and the Beast adaptation for TV. And his biggest work is a riff/fantasy version of the War of the Roses mixed in with his response to LOTR.

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