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[No Man's Sky] It's a New Thread

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Posts

  • akTheraakThera akjak Registered User regular
    In bio-domes, but yes

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • The user and all related content has been deleted.

  • RatherDashingRatherDashing Registered User regular
    I thought I was being super clever building an underwater base next to a sunken freighter because I read the cargo crates would respawn. Either I messed it up by building too close or I was misinformed about respawning. Unless it takes upwards of a week to respawn.

  • kaidkaid Registered User regular
    akThera wrote: »
    Yep. Ship building/tinkering is the money sink.

    Good thing the spacebucks grow on trees, no?

    Pictures of trees.

  • akTheraakThera akjak Registered User regular
    I thought I was being super clever building an underwater base next to a sunken freighter because I read the cargo crates would respawn. Either I messed it up by building too close or I was misinformed about respawning. Unless it takes upwards of a week to respawn.

    They… do not respawn

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • Trajan45Trajan45 Registered User regular
    edited March 15
    Can someone help me understand how this game works if you want to play with friends? Can you have your own "world" that only friends are invited to? Or it is only SP or full MP and if you play MP it's with everyone?

    EDIT: nm haha. Reddit didn't answer my question but let me know it doesn't matter. MP seems to be a disaster in this game with friends not able to see creatures your fighting, issues with bases, and bugs galore.

    Trajan45 on
    Origin ID\ Steam ID: Trajan45
  • akTheraakThera akjak Registered User regular
    edited March 15
    Trajan45 wrote: »
    Can someone help me understand how this game works if you want to play with friends? Can you have your own "world" that only friends are invited to? Or it is only SP or full MP and if you play MP it's with everyone?

    EDIT: nm haha. Reddit didn't answer my question but let me know it doesn't matter. MP seems to be a disaster in this game with friends not able to see creatures your fighting, issues with bases, and bugs galore.

    Ok, so... NMS is unique for better or for worse. There is only one (1) universe. Unless you explicitly turn it off, it's an "MMO". If you *do* turn off multiplayer, you're in a weird limbo instanced space where you're still playing in the same universe, just with other players' (and their contributions) hidden from you (and you from them).

    MP is with "everyone," but since the galaxies are so vast you can functionally never encounter anyone else unless you're hanging out in the Anomaly and doing missions there. Your bases (and your friends') are largely viewable when you're all offline if you've interacted with the base computers and "uploaded" them. Yes, it's not perfect. Sometimes they just... won't be there for no reason.

    In your network settings you should set PvP to "no one," because there are a few trolls here and there. You should set "can edit your bases" to "friends/group", and then you'll be golden.

    Let's say you and a friend each made a base on the same planet. You'd still see when each other "entered the system" and see each others' ship and player markers when you're in the same star systems. This happens whether you're grouped up or not, but you can still group to make traveling to each other through the Space Anomaly easier. (And joining nexus missions together!)

    You can give each other resources and items, but not ships (well.... sort of? There's an exploit, but meh). You can enter each others freighters, and even warp travel that way. You can interact with placed technology*

    *all these things will sometimes have what I somewhat-affectionately call Multiplayer Weirds, where it will work for one session but not the next. Yeah. The multi needs a LOT of work. You will be mostly playing a single-player thing, together. If that makes sense.

    akThera on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • McFodderMcFodder Registered User regular
    I played through pretty much the whole main quest lines with a friend with I'll say minimal jankiness....not none, but nothing that stopped us enjoying flying around together and doing stuff. Some things it'd credit us both for if one did, some things it wouldn't, and occasionally we'd have something not trigger for one of us until they logged off and back in, but that's about all I remember.

    Switch Friend Code: SW-3944-9431-0318
    PSN / Xbox / NNID: Fodder185
  • RatherDashingRatherDashing Registered User regular
    akThera wrote: »
    I thought I was being super clever building an underwater base next to a sunken freighter because I read the cargo crates would respawn. Either I messed it up by building too close or I was misinformed about respawning. Unless it takes upwards of a week to respawn.

    They… do not respawn

    Actually, I just found out that they do; it takes exactly a week. I thought I had looted it first on Thursday but I realized it was Friday. And the next Friday, they were back.

  • RatherDashingRatherDashing Registered User regular
    The thing that made us decide to not do the main questline at the same time in multiplayer was that anything that causes something to appear can be really wonky when playing together. We all picked up a Mission Hub quest to kill pirates, and flew out of the space station to immediately encounter three identical sets of 8 pirate ships, clipped on top of each other, shooting us all at once.

  • Trajan45Trajan45 Registered User regular
    The challenge for me is that 2-3 of the people in the group are not long time gamers. They'll have minimal patience for jank, as we could just be playing a board game that works. Some jank is fine, but game crashes (which doesn't seem like an issue here) or complex steps to just get to play together (sounds like an issue here) can check them out quick.

    Just sucks, I really want to try NMS and it's hard to find games that support more than 4 players co-op. This seems like the perfect game to do that with. We'd still have the challenge of no "main quest". Some folks in our group either like a victory condition or some main quest to complete together. But with all the smaller quests, could have still been fun.

    Origin ID\ Steam ID: Trajan45
  • akTheraakThera akjak Registered User regular
    The multiplayer loop of “meet on the space anomaly, pick up a mission, everyone join (up to 4), do mission, go back and turn in” works very well.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • SharpyVIISharpyVII Registered User regular
    edited March 23

    https://x.com/NoMansSky/status/1903577190928916492

    Can't figure out how to get it embed properly but Sean is back posting emojis.

    Just a 🦴 this time

    SharpyVII on
  • MajorEnfejarMajorEnfejar Registered User regular
    Obviously for the new Necromancer update

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Now I can look down at my boner in-game, nice

    JtgVX0H.png
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    https://www.youtube.com/watch?v=B3TWSQHaIMw

    "It belongs in a museum!" - The update.

  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Aww nuts

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  • RatherDashingRatherDashing Registered User regular
    Now that I have embraced that my friends and I are not going to stay at the same level progression-wise, I have been enjoying getting kitting out with tons of tech slots and feeling like I am "well geared". I started to think it was sort of pointless because there didn't seem to be "endgame content", but then I started the autophage quest and encountered monsters that were pretty close to unbeatable even with 4 S-Rank tech in pretty much every category. (weapon upgrades, shield upgrades, etc). I still mostly avoided the enemies but it was good at least to know that there was some point in getting geared out.

    Anyway now that my reputation is maxed (which also means all the storage upgrades and freighter techs I can eat) I think my next goal will be to try out an expedition. My understanding is that this is essentially playing a mini version of the game with a fresh character--does it matter whether I start the expedition from the menu screen or from within my main save? I know at the end of the expedition I can bring what I earn into my main save, but is the intended experience that I launch from a fresh character or from the main save? Or does it make any difference at all?

  • abotkinabotkin Registered User regular
    @RatherDashing It's entirely a preference thing. Going in from your main save lets you pay nanites to carry over things like your ship, and I think you can bring in some basic resources with you to help get started. But they're designed to be completable without too much effort off of a new save too - you get a lot of freebies from the objectives to help with progression.

    I get a lot of fun out of tracking down a good tool and ship, so I always just go in fresh with them.

    steam_sig.png
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Now that I have embraced that my friends and I are not going to stay at the same level progression-wise, I have been enjoying getting kitting out with tons of tech slots and feeling like I am "well geared". I started to think it was sort of pointless because there didn't seem to be "endgame content", but then I started the autophage quest and encountered monsters that were pretty close to unbeatable even with 4 S-Rank tech in pretty much every category. (weapon upgrades, shield upgrades, etc). I still mostly avoided the enemies but it was good at least to know that there was some point in getting geared out.

    Anyway now that my reputation is maxed (which also means all the storage upgrades and freighter techs I can eat) I think my next goal will be to try out an expedition. My understanding is that this is essentially playing a mini version of the game with a fresh character--does it matter whether I start the expedition from the menu screen or from within my main save? I know at the end of the expedition I can bring what I earn into my main save, but is the intended experience that I launch from a fresh character or from the main save? Or does it make any difference at all?

    If you start one from your save you can opt to bring a certain amount of materials and such into the expedition, plus your current multitool and ship. You don't get any of them immediately, you have to make it far enough in the expedition to reach the anomaly, then from there you can pick up the goodies you wanted to bring. I don't usually bother, I enjoy doing them completely fresh, but if you'd like an assist it's real nice. If you don't care about that then it won't matter whether you start the expedition from your save or start a new one just for it. I guess it cuts down on save file clutter if you start it from your save?

    JtgVX0H.png
  • akTheraakThera akjak Registered User regular
    The main thing is that starting from your main save file prevents you from having *checks notes* 17 (so far) extra save files because you’re too afraid to delete any saves.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • RatherDashingRatherDashing Registered User regular
    So it seems to me like the "correct" Expedition experience is to not port anything in (sounds more fun at least) but that I can still do that from within my primary character, by just not spending the nanites to import any gear.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    I've done several expeditions both ways, bringing in things, bringing in nothing; by and large bringing in stuff just saves a bit of time, it doesn't really change the experience, unless you find spending an extra 15 minutes farming materials for more warp cores and doing more intermediary jumps between rendezvous sites, particularly compelling.

    For sure, specific ones that focus on combat or something, yeah having your multitool or ship, can make it easier; it's just that beyond a few of the earlier expeditions, they now give you enough to make even the junk they give you in the expedition more than good enough for those tasks too. Seriously, weapon power (for the ship or multitool) are a lot more about mod placement and organization than (within reason, obviously an S is going to be far more powerful than a C, and have more stats available) anything else.

    And for collection requirements, many of the newer expeditions have changed the check on collecting things (like storm crystals for instance) to be from an object and not just taking from an inventory. Used to be that taking the crystals from the expedition terminal would finish it, but now it doesn't, you still have to go out and grab them in the wild. It isn't entirely consistent, but they're clearly working towards having imported stuff (or even duped stuff) not count towards completion.

    Anyway, now that there is cross save (dunno if it's turned on for everyone yet, I have it on now) I don't have to do every expedition 3x anymore, so I'm less inclined to throw everything at it to speed it up. I will still bring in my ship though because I find the series of hops between systems to be pretty tedious. Also free mods upon completion. Plus honestly with some fairly rare exceptions, anything you could bring over that you need, the expedition usually just hands it to you when you complete a milestone, or ushers you to planets that have what is needed anyway. The last several expeditions (at least) I've brough fewer and fewer individual items because I almost always end up sending them back unused (often with more from the expedition) and aside from just having the ship/multitool I want to bring over actively equipped, I rarely bother bringing things.

    HOWEVER! They have even changed how that works! So if you try to copy the ship and multitool you finished the expedition back into the main save, if it is the same ones you copied over, it'll just tell you that you already have them. So if you want to copy mods and such, you need to move them to a different ship or tool than you have in your main save and bring that back over (in theory, honestly I didn't try because I only did the expedition once and couldn't bring my ship back in.)

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 26
    Ok if the expedition doesn't reward that relic skin for the minotaur I'm going to be a very unhappy camper!

    EDIT: Looks like there's a relic player skin and backpack, no minotaur; bummer. Maybe down the road.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • McFodderMcFodder Registered User regular
    Yeah, previous expeditions I'd taken a few things in but the last few I've just started fresh, but have then imported my main ship when I got enough nanites to do so, mostly for increased warp jump economy.

    One bit of tech I wish I'd taken last time was rocket boots, playing in VR I can't use the melee jetpack boost so rocket boots feel kinda essential.

    Switch Friend Code: SW-3944-9431-0318
    PSN / Xbox / NNID: Fodder185
  • akTheraakThera akjak Registered User regular
    I cannot stress enough how much easier your expedition life is when you bring a minotaur. Extra storage and safety from 99% of environmental hazards is amazing. Especially now that you can bring the suit tech that lets you summon it anywhere. (Just don’t forget to bring enough salvage data to unlock the initial minotaur bay)

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    I have never been able to get into how the Minotaur handles, though.

    I mean, you could prove to me with evidence that it's actually faster than going by foot (or punch flying) and just the feel of it puts me off. It never quite feels like it's going the direction you want, and the hang between landing and when you can hop again feels (to me) ungodly long.

    For sure, i like to have one around, particularly with the AI upgrades, it makes dealing with hostiles and sentinels trivial. I just don't really care to be inside the damn thing.

    Maybe I should give it more of a go.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • The WolfmanThe Wolfman Registered User regular
    I think the Minotaur controls perfectly fine.

    The Nautilon however... what in the fuck is going on with that thing?

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    It feels a lot better since the Worlds 2 patch, for what it's worth. When I saw the milestone to reach 1000u deep I groaned because of the Nautilon being the Nautilon, but they improved its speed and handling dramatically.

    Personally the deep ocean stuff is my favorite part of that patch. While I wouldn't say that I am in love with the Nautilon now, it feels usable in a way it didn't before, and I do plan on, at some point, getting a super deep water base when I get around to actually playing the game more than just for expeditions again, sometime.

    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • akTheraakThera akjak Registered User regular
    Minotaur is very much “point in one direction and jump-pack your way there.”

    With upgrades, it goes high and far, rivaling your own jump-pack. Whatever the “on foot” time estimate is to get somewhere, the Minotaur will cut it to a fraction. I’ve never done the math, but it’s about “2 minutes” of distance per jump (5ish seconds).

    Yeah, when you land sometimes it wants to twist around, but it is a big stompy boi. The price you pay for hazard immunity, and amphibious travel (yes, it even walks underwater safely).

    For sheer ease and speed of terrestrial travel, the best hands down is a speedy companion mount. Skyrim horse all up ins, “auto-pilot”, and no fuel or research/technology required. No hazard protection or storage are the downsides.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    akThera wrote: »
    Minotaur is very much “point in one direction and jump-pack your way there.”

    With upgrades, it goes high and far, rivaling your own jump-pack. Whatever the “on foot” time estimate is to get somewhere, the Minotaur will cut it to a fraction. I’ve never done the math, but it’s about “2 minutes” of distance per jump (5ish seconds).

    Yeah, when you land sometimes it wants to twist around, but it is a big stompy boi. The price you pay for hazard immunity, and amphibious travel (yes, it even walks underwater safely).

    For sheer ease and speed of terrestrial travel, the best hands down is a speedy companion mount. Skyrim horse all up ins, “auto-pilot”, and no fuel or research/technology required. No hazard protection or storage are the downsides.

    I forget, is speed something you can breed for? I only remember size and personality being breedable but speed would be cool too. If so I'd try to get one of the robot dogs as fast as possible, and big enough to mount and also put the laser on them (it's decorative but I believe if you breed them to be aggressive they'll use that instead of biting/swiping. I also think they'll use it to mine if you breed em to be helpful? I forget the details exactly, I never delved real deep into the pet stuff)

    JtgVX0H.png
  • akTheraakThera akjak Registered User regular
    I don’t really think so, but they do have some kind of internal speed value; so you can always leave an empty spot and try it.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Ah, I wonder if that speed value is per species or per individual creature or a combination? Per species would kinda suck because then I'd have to planet hop a billion times to find a creature I even liked the look of, much less one that was fast enough. If it was per individual that'd be better, I could find a planet with one I liked and catch a bunch over and over until I found one fast enough.

    JtgVX0H.png
  • akTheraakThera akjak Registered User regular
    That I couldn't say, but I suspect it's by species.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • akTheraakThera akjak Registered User regular
    Finished the expedition, boy howdy this one was a bit tedious.

    Two tips to make the two most tedious tasks less... Tedious?

    Make Shadow Lures and fish the deep water (deeper than 50u) of the toxic planet at Dig 3. Each cast you'll have two chances at one of the two types of bonefish for the milestone. Took me 29 fish.

    Fossil beds respawn. When you look ahead and realize you need *checks notes* 80 goddamn fossils, you can find one good fossil bed with multiple bones in it, and just save/reload on that one bed to harvest them again.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • MadPoetMadPoet Registered User regular
    Do you have to use a shadow lure? I fish during meetings so I don't care how long it takes since it will feel like forever anyways.

  • akTheraakThera akjak Registered User regular
    No, but it makes it easier. Here are the two fish:

    An S-rank from deep-water toxic
    A B-rank from deep-water at night (anywhere)

    Each time you craft Shadow Lure, you get 30 of them. So making 2-3 stacks (pretty ez to do), and just parking in someone’s deep water fishing shack (there are many on the toxic planet) is highly efficient. You don’t have to care if it’s day or night.. the Shadow Lure gets you “night” fish any time of day.

    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
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