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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
[No Man's Sky] It's a New Thread
Posts
Twitch: akThera
Steam: Thera
Pictures of trees.
They… do not respawn
Twitch: akThera
Steam: Thera
EDIT: nm haha. Reddit didn't answer my question but let me know it doesn't matter. MP seems to be a disaster in this game with friends not able to see creatures your fighting, issues with bases, and bugs galore.
Ok, so... NMS is unique for better or for worse. There is only one (1) universe. Unless you explicitly turn it off, it's an "MMO". If you *do* turn off multiplayer, you're in a weird limbo instanced space where you're still playing in the same universe, just with other players' (and their contributions) hidden from you (and you from them).
MP is with "everyone," but since the galaxies are so vast you can functionally never encounter anyone else unless you're hanging out in the Anomaly and doing missions there. Your bases (and your friends') are largely viewable when you're all offline if you've interacted with the base computers and "uploaded" them. Yes, it's not perfect. Sometimes they just... won't be there for no reason.
In your network settings you should set PvP to "no one," because there are a few trolls here and there. You should set "can edit your bases" to "friends/group", and then you'll be golden.
Let's say you and a friend each made a base on the same planet. You'd still see when each other "entered the system" and see each others' ship and player markers when you're in the same star systems. This happens whether you're grouped up or not, but you can still group to make traveling to each other through the Space Anomaly easier. (And joining nexus missions together!)
You can give each other resources and items, but not ships (well.... sort of? There's an exploit, but meh). You can enter each others freighters, and even warp travel that way. You can interact with placed technology*
*all these things will sometimes have what I somewhat-affectionately call Multiplayer Weirds, where it will work for one session but not the next. Yeah. The multi needs a LOT of work. You will be mostly playing a single-player thing, together. If that makes sense.
Twitch: akThera
Steam: Thera
PSN / Xbox / NNID: Fodder185
Actually, I just found out that they do; it takes exactly a week. I thought I had looted it first on Thursday but I realized it was Friday. And the next Friday, they were back.
Just sucks, I really want to try NMS and it's hard to find games that support more than 4 players co-op. This seems like the perfect game to do that with. We'd still have the challenge of no "main quest". Some folks in our group either like a victory condition or some main quest to complete together. But with all the smaller quests, could have still been fun.
Twitch: akThera
Steam: Thera
https://x.com/NoMansSky/status/1903577190928916492
Can't figure out how to get it embed properly but Sean is back posting emojis.
Just a 🦴 this time
Steam: https://steamcommunity.com/profiles/76561198004484595
"It belongs in a museum!" - The update.
Anyway now that my reputation is maxed (which also means all the storage upgrades and freighter techs I can eat) I think my next goal will be to try out an expedition. My understanding is that this is essentially playing a mini version of the game with a fresh character--does it matter whether I start the expedition from the menu screen or from within my main save? I know at the end of the expedition I can bring what I earn into my main save, but is the intended experience that I launch from a fresh character or from the main save? Or does it make any difference at all?
I get a lot of fun out of tracking down a good tool and ship, so I always just go in fresh with them.
If you start one from your save you can opt to bring a certain amount of materials and such into the expedition, plus your current multitool and ship. You don't get any of them immediately, you have to make it far enough in the expedition to reach the anomaly, then from there you can pick up the goodies you wanted to bring. I don't usually bother, I enjoy doing them completely fresh, but if you'd like an assist it's real nice. If you don't care about that then it won't matter whether you start the expedition from your save or start a new one just for it. I guess it cuts down on save file clutter if you start it from your save?
Twitch: akThera
Steam: Thera
For sure, specific ones that focus on combat or something, yeah having your multitool or ship, can make it easier; it's just that beyond a few of the earlier expeditions, they now give you enough to make even the junk they give you in the expedition more than good enough for those tasks too. Seriously, weapon power (for the ship or multitool) are a lot more about mod placement and organization than (within reason, obviously an S is going to be far more powerful than a C, and have more stats available) anything else.
And for collection requirements, many of the newer expeditions have changed the check on collecting things (like storm crystals for instance) to be from an object and not just taking from an inventory. Used to be that taking the crystals from the expedition terminal would finish it, but now it doesn't, you still have to go out and grab them in the wild. It isn't entirely consistent, but they're clearly working towards having imported stuff (or even duped stuff) not count towards completion.
Anyway, now that there is cross save (dunno if it's turned on for everyone yet, I have it on now) I don't have to do every expedition 3x anymore, so I'm less inclined to throw everything at it to speed it up. I will still bring in my ship though because I find the series of hops between systems to be pretty tedious. Also free mods upon completion. Plus honestly with some fairly rare exceptions, anything you could bring over that you need, the expedition usually just hands it to you when you complete a milestone, or ushers you to planets that have what is needed anyway. The last several expeditions (at least) I've brough fewer and fewer individual items because I almost always end up sending them back unused (often with more from the expedition) and aside from just having the ship/multitool I want to bring over actively equipped, I rarely bother bringing things.
HOWEVER! They have even changed how that works! So if you try to copy the ship and multitool you finished the expedition back into the main save, if it is the same ones you copied over, it'll just tell you that you already have them. So if you want to copy mods and such, you need to move them to a different ship or tool than you have in your main save and bring that back over (in theory, honestly I didn't try because I only did the expedition once and couldn't bring my ship back in.)
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
EDIT: Looks like there's a relic player skin and backpack, no minotaur; bummer. Maybe down the road.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
One bit of tech I wish I'd taken last time was rocket boots, playing in VR I can't use the melee jetpack boost so rocket boots feel kinda essential.
PSN / Xbox / NNID: Fodder185
Twitch: akThera
Steam: Thera
I mean, you could prove to me with evidence that it's actually faster than going by foot (or punch flying) and just the feel of it puts me off. It never quite feels like it's going the direction you want, and the hang between landing and when you can hop again feels (to me) ungodly long.
For sure, i like to have one around, particularly with the AI upgrades, it makes dealing with hostiles and sentinels trivial. I just don't really care to be inside the damn thing.
Maybe I should give it more of a go.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The Nautilon however... what in the fuck is going on with that thing?
Personally the deep ocean stuff is my favorite part of that patch. While I wouldn't say that I am in love with the Nautilon now, it feels usable in a way it didn't before, and I do plan on, at some point, getting a super deep water base when I get around to actually playing the game more than just for expeditions again, sometime.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
With upgrades, it goes high and far, rivaling your own jump-pack. Whatever the “on foot” time estimate is to get somewhere, the Minotaur will cut it to a fraction. I’ve never done the math, but it’s about “2 minutes” of distance per jump (5ish seconds).
Yeah, when you land sometimes it wants to twist around, but it is a big stompy boi. The price you pay for hazard immunity, and amphibious travel (yes, it even walks underwater safely).
For sheer ease and speed of terrestrial travel, the best hands down is a speedy companion mount. Skyrim horse all up ins, “auto-pilot”, and no fuel or research/technology required. No hazard protection or storage are the downsides.
Twitch: akThera
Steam: Thera
I forget, is speed something you can breed for? I only remember size and personality being breedable but speed would be cool too. If so I'd try to get one of the robot dogs as fast as possible, and big enough to mount and also put the laser on them (it's decorative but I believe if you breed them to be aggressive they'll use that instead of biting/swiping. I also think they'll use it to mine if you breed em to be helpful? I forget the details exactly, I never delved real deep into the pet stuff)
Twitch: akThera
Steam: Thera
Twitch: akThera
Steam: Thera
Two tips to make the two most tedious tasks less... Tedious?
Make Shadow Lures and fish the deep water (deeper than 50u) of the toxic planet at Dig 3. Each cast you'll have two chances at one of the two types of bonefish for the milestone. Took me 29 fish.
Fossil beds respawn. When you look ahead and realize you need *checks notes* 80 goddamn fossils, you can find one good fossil bed with multiple bones in it, and just save/reload on that one bed to harvest them again.
Twitch: akThera
Steam: Thera
An S-rank from deep-water toxic
A B-rank from deep-water at night (anywhere)
Each time you craft Shadow Lure, you get 30 of them. So making 2-3 stacks (pretty ez to do), and just parking in someone’s deep water fishing shack (there are many on the toxic planet) is highly efficient. You don’t have to care if it’s day or night.. the Shadow Lure gets you “night” fish any time of day.
Twitch: akThera
Steam: Thera