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join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
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So far, so good though. I honestly only have the faintest idea of what's going on with the story. I appreciate them using, uh, ornate language for everything, as it contributes to the game's mood.
My Backloggery
If it's the one I'm thinking of, he was the toughest fight for me. Had to go against some of my instinctive reactions to succeed.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
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I'm intrigued!
Very much looking forwards to this. Blasphemous is an excellent game with a wonderful dark setting.
Get the Castlevania people on it, they're gonna need work after the next series wraps up.
mostly in that the boss's animations seem to be timed to specific timestamps as opposed to its actual health and phase so it's easy to think that the boss is still in phase 1 or 2 when you've pushed it past that and should be setting up to attack it from the other direction
After the next series they just move on to the next Belmont. Maybe once they run out.
I enjoyed the game, but not enough to play through it again anytime soon.
My Backloggery
It doesn't take any sanity, so why would you need to practice? Nothing bad happens if you don't clear.
// Switch: SW-5306-0651-6424 //
Everyone else had to learn by playing, so long as you aren't doing something silly like not bringing a full team of units or something, it's not a waste of their time for you to try.
True, moral is that it stresses me out and isn't worth the rewards for me. It's a personal thing.
One of two of these additional mechanics I could maybe deal with... but all three at once and all at the start? It's pretty dumb and I didn't feel like looking up a youtube guide to figure the whole thing out. I got as far as figuring out how to clear the starting field but not having enough built up by the time the gas trucks came out and getting murdered and overwhelmed by them. DP's a huge issue as early placed vanguards just die to the poison and healers to heal them die to the throwers or all of them die to the exploding slugs.
It's like they jumped from a Risk 10 normal to a Risk 25 extreme and just forgot about 18. And I just don't care enough for the mediocre rewards and lack of medal to push through it.
(Yes, I'm bad and I'm tilted. This is a vent post.)
// Switch: SW-5306-0651-6424 //
In which Amiya will not take no for an answer.
Edit: FWIW, it was this one
Only I swapped out the 2*s cuz fuck that... first try with them something leaked through so I just put 6* equivalents in there and it worked much better.. also I swapped Siege in for Zima and Ptilopsis for Perfumer because I figured it wouldn't matter and those were higher level :P Ended up using Hoshiguma instead of the 2* tank and actually Zima instead of the 2* vanguard :P Tried it a few times today at lunch, worked pretty good for auto'ing the stage from what I could tell. Might spam it a bit to get some zelda floor tiles instead of OR-7 that I was farming before
Combined with his fairly high base atk and the multiplier on his skills he's probably killing the excresences and tumors as they come. His s1 also silences so that might shut down the tumors' slow on block effect?
Also Recruit: Senior Op + Healing -> Ptilopsis P6
Just got my 3 Challenge clears on Test 3 (and every other test) tonight, it honestly was not bad on the upper level. Strategy notes in a spoiler, but basic principles out of it.
Basically, top lane's role is to quickly carve out living space in the bottom left corner, then expand into the top once the spear guys die from bleeding to death. Bottom lane has a lot to handle, top lane needs to keep the left side permanently clear of poison (bottom lane should abandon the right side completely) and do their best to kill all the trucks, but letting some of the top lane ones through shouldn't be a problem for bottom lane to handle.
- Use those quick kill units mentioned earlier to kill every combo on the left side and the left half of the right side. You can ignore the right half of the right side for quite a while.
- Once I cleared the left side and the shooters from the left half of the right side, Myrtle drops onto the powered spot on the right of the left fan (one space to the right of the leftmost fan if that's easier to understand). She'll stay there the rest of the level. With her DP, I add a healing defender to block traffic and then Ptlop to keep everyone alive. Next, a ranged Guard on the leftmost fan tile to attack the trucks for the rest of the level.
- Add a Medic to the Ranged tile up top, facing left. Then a second healing Defender in the left power tile up top.
- Pick off the two remaining combos at your leisure, but don't wait too long.
- Use your spare units to attack the trucks on the top lane and at least reduce their health if not kill them to help out bottom lane.
- When the spear guy appears, he should try to kill your Healing Defender. This should be impossible for him to manage, if it isn't, use a tougher one or level the one you want to use (or the Medic up there if that's the weak link.)
Bottom lane general strategy: create a kill box on the left island, and have a self sufficient unit or couple of units deal with any truck leaks from the top elevator.
I guess today I'll spam to get resources before the thing ends. Still too much crap I haven't bought in the store.
I just E2'd both of them this week and am currently caught up with Paradox sims (first time that's happened for me). I feel like Perfumer E2 has uses in even high tier content (it would have been much easier to clear that optional objective in that one stage with her), whereas Ethan E2 is mainly surpassed by Manticore E2.
Current project is Ash's skill 2 M3. Grinding up those gels, since I finally ran out.
i really don't see how a 35-50% slow "surpassses" a chance to root for 3s
both effects are useful in their own ways and there are situations where i would want one or the other or both
Now I just need to e2 Croissant and I'll have the entire Penguin gang promoted.
Wait, no, I guess Bison counts too? Croissant and Bison then, but both of those are gonna have to wait cause Blemishine is next on the priority list.