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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
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My only wish is that they went into some more detail on the Saturn version. Calling it a port seem reductive when it has multiple new areas, characters and boss fights.
Did Rondo of Blood show up on steam or something yet?
I loved all of the GBA Castlevania games (though maybe CotM not as much), and played the living hell out of them.
Aria has definitely aged the best out of them, but they're all rough on a bigger screen, and HoD and CotM are just a bit janky, particularly relative to modern games in the genre.
My point that I removed from the post because I misunderstood what games had been approved, is that my concern is less with the games being rereleased, but more that if nothing is done to improve them at all, they're unlikely to attract any more attention than the hardcore fans who already like them (and probably already have them on VC or even still the GBA carts), and that they could very well turn off new players or players who just heard about them and check them out.
I dunno, I'm not saying they shouldn't be rereleased or anything, I just am concerned because Konami, specifically, is really bad at all of this these days, and I feel like an underperforming release here will just give them more internal justification to go back to turning Castlevania into a softcore porn pachinko franchise. The GBA and DS games kind of straddled a line of being acceptable (mainly visually) for their time, but unlike the NES/SNES/Genesis era games, there's less of the massive nostalgia factor that make the old graphics still appealing/acceptable; and instead just feel kinda chunky and cramped, particularly the GBA games (though, again Aria has definitely aged the best here, even better than the DS ones arguably). I just doubt Konami would bother doing the work to make them work better on displays that are larger than a couple inches.
EDIT: The Saturn version may have added a bit of stuff, but pretty much every other aspect of it was inferior to the PS1 version. performance problems, stretched visuals, way more loading times, etc. It's a bummer that they've never really added in the areas in that version, or Maria to later releases of SotN, but I think part of that is also IGA apparently didn't approve of it anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Here's a previous making of video about Super Castlevania IV and Castlevania Bloodlines:
Also, a Castlevania retrospectiva covering different games through 3 videos:
🖥️Steam Profile
They could do what they did with the Megaman ZX games when they were ported to console.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I got introduced to the GBA games well past their prime but admittedly did emulate with a portable system. Then again this collection is surely releasing on Switch and that is probably the main platform for sales, same as all these other retro releases.
CotM and AoS may be low res but still have great pixel art. Just give us some good LCD grid shaders, like Square used for their gameboy releases.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Based on that toolbox site it looks like there's some caster first (I totally forget the name.. it looked like a guy too?). Of course, if the operators are tied to events who the hell knows because they've released stuff out-of-order here before too based on when we got the event. It would be weird if they held off Kal'tsit tho since 2nd anniversary is February IIRC (or late January). That's a bit far away, but who knows...
Either way, there's nothing happening now and I'm kinda glad. I like these breather periods where I don't have to worry about shit other than farming up exp tickets and money and stuff...
Eh, I'm not a huge fan of that. There's so much wasted space on the right there. I'd rather they just do a corner minimap and full map in the pause menu. I would really love to see them port the DS titles to something though. Kind of miss playing those, especially Ecclesia...
Or hell, just make it a "portable collection" and throw the GBAs on there too. Six games feels like a nice, round number
I’m stocking up on skill books and chips.
This Advance collection is likely emulation as would be any DS collection. They ain't updating that ancient handheld code to run directly on modern things.
No each DS screen is definitely 4:3.
The 3DS top screen was 5:3 it seems.
I think there was a fan patch of Dawn that removed the stupid touch screen stuff, surely Konami could get that done.
Yeah, I'm expecting too much.
The combat just seems a little off.
My Backloggery
Sure, the game could be grindy, but it was still fun (IMO) and I'd like to play it again.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
OK, turn up the playback speed to x1.5 and jump to 13:10. That's about how fast the combat sections should be running.
Edit: Hell, even 1.25 makes a massive difference.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Holy crap, it actually looks like a Castlevania game at that speed...
Japanese whale players and now Apple marketing brochures.
"summon" gear.
Fuck you.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
The funny thing is that when they delisted the original mobile version, they got rid of the microtransactions in preparation for the Apple Arcade release.
My Backloggery
Right, that's why I marked it out as two distinct groups. Originally to make bank off MTX, now to look good as a "big name" for Apple Arcade.
It's like what if Metroidvania (in the Ori vein)... but also pinball? Great fun. A few years old so probably pretty cheap on whatever platform you want.