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T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

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Posts

  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited April 19
    I originally misunderstood the dancing thing and was pressing dance + direction to pull them off. That could have been what they used.

    Anzekay on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited April 19
    There were actual timed combo inputs for dance transformations in the GBC original. Risky simplified that to just holding a button and waiting. Also at least half the point is belly-dancing cheesecake I'm sure.

    Anzekay on
  • emnmnmeemnmnme Registered User regular
    edited April 19
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited April 19
    I want to say that Circle was the only Castlevania game that was hard in the main game until Order of Ecclesia, but I might be forgetting some of them.

    Anzekay on
    38thDoE on steam
    🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀🦑🦀
    
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    Almost done with the event - knocked out like half the EXs last night. I might just look up solutions for the later ones because even EX-4 was getting annoying (stupid stunning guys). I'm on track for the store medal this time so I dunno wtf I screwed up last time to be so off.

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • emnmnmeemnmnme Registered User regular
    edited April 19
    Portrait of Ruin offered a game mode where you could cap your max level on a second play through. Greatly added to the challenge.

    Anzekay on
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 19
    Ecclesia has level 1 Hard Mode, for maximum difficulty.

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • WordherderWordherder Registered User regular
    edited April 19
    The Mummy Demastered is a good time though it's hilarious to have what is presumably a pixelated Russel Crowe pipe up and deliver extremely videogamey advice.

    "You picked up an ancient and mysterious artifact! You can use it to hang from ceilings by pressing ZR."

    Anzekay on
    Why the crap did I ever make my original name "cloudeagle?"
  • SethTheHumanSethTheHuman Registered User regular
    edited April 19
    cloudeagle wrote: »
    The Mummy Demastered is a good time though it's hilarious to have what is presumably a pixelated Russel Crowe pipe up and deliver extremely videogamey advice.

    "You picked up an ancient and mysterious artifact! You can use it to hang from ceilings by pressing ZR."

    In my mind, he was brought in to voice act the line. It took him13 tries before he stopped pronouncing it "zurr."

    Anzekay on
    You know what? Nanowrimo's cancelled on account of the world is stupid.
  • OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited April 14
    got around to new annihilation since event ended and can spend sanity on things other than mat farming

    wow this new map was absurdly simple

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    Orphane wrote: »
    got around to new annihilation since event ended and can spend sanity on things other than mat farming

    wow this new map was absurdly simple

    Same and same. I did look up a guide (since honestly I can't be bothered for fucking 400 enemies) but it was basically "put some guys here and afk"

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • LorekLorek Registered User regular
    edited April 14
    And now the hoarding begins anew! Stock up again until end of the year, which is probably when Swimsuit Model 3 is going to drop.
    In the meanwhile, time to knock out the last two medals I have to get. I hit rank 120 during the Under Tides event, so now I just have two left. Have to finally go back and complete the chapter 8 H-levels and then grind Savage up to 200% Trust for the last paradox simulation medal.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    Lorek wrote: »
    And now the hoarding begins anew! Stock up again until end of the year, which is probably when Swimsuit Model 3 is going to drop.
    In the meanwhile, time to knock out the last two medals I have to get. I hit rank 120 during the Under Tides event, so now I just have two left. Have to finally go back and complete the chapter 8 H-levels and then grind Savage up to 200% Trust for the last paradox simulation medal.

    I really need to restock on XP card things. They just go so fast :/ Really wish they're rebalance those and money to not be so incredibly expensive. Especially since both are *required* to level each operator, unlike other games where maybe you can get XP from just doing missions and stuff or grinding special levels. (at a minimum I'd love them to lower the total LMD cost from e1 lvl 1-80 because it's absurd and I think more than the cost to e2 someone which you ALSO need to pay)

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 19
    Finally beat Risky's Revenge. It was okay? It gets better halfway through but then near the end they start throwing ideas at you that feel very rushed.

    Here's underwater traversal and fetch quests. Here's an autoscrolling shooting level. Here's an entirely dark room.

    That's because they were rushed + size constraints. Some backstory:

    So, Risky's Revenge was supposed to come out on GBA (was actually called Risky's Revolution at the time). For whatever reason it didn't happen (I'm assuming they couldn't find a publisher) so it just kind of stayed a tech demo of sorts. Then they finally released Risky's Revenge on the DSi-Ware store using a lot of the ideas they had developed for the GBA game. From the wiki article:
    As revealed in the November 2009 issue of Nintendo Power, the game was originally intended to be released in three episodic parts. However, WayForward later issued an official press release confirming that Risky's Revenge would ditch its original episodic content plan.

    My guess here - the bulk of the game is actually episode 1. They had intended to do two more similarly-sized episodes but for whatever reason (budget?) everything was just crammed together. That's why you'll kind of notice the forest is like the only real dungeon and then the desert is like a boss rush tower and the mermaid stuff is all weird misc stuff. I'm pretty sure that's because both of those were intended to each be an episode but they had to stick *something* in there to tell their whole story so they did whatever they could manage in the time/money constraints they had. Plus they had to contend with the DSI-ware shop having an absurd ~50mb size limit (if I'm remembering right).

    It's a real shame because the game *is* good but yeah, you can DEFINETLY feel how quick it just rushes through the second half.

    By comparison, Shantae 1 and Pirate's Curse both had publishers so they are much, much more polished (though Shantae 1 is GBC and thus full of jank and also STUPID hard.. but it's definitely a full length game). I always kind of felt Half-Genie Hero had a bit of the Risky problem, likely due to the Kickstarter not funding all of the episodes they had planned (they got like 2/3 of them?), though it funded much more than Risky was able to do so it still felt decently sizable. And also Seven Sirens I haven't played enough to comment on :P (but I think it started as a mobile game and I can sorta kinda feel that...)

    All that said, it was still actually the first Shantae game I played and I loved it enough to really get me into the series.

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • CantidoCantido Registered User regular
    edited April 19
    Enlong wrote: »
    Wouldn't be surprised if it was to ensure that the character was easily visible on a muddy GBA screen.

    I just realized that in Zero Mission, Samus has the same effect, and probably for the same reasons.

    Anzekay on
    3DS Friendcode 5413-1311-3767
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    running a 2/5/2 base has helped me, but I only put in 40 of the T3 Battle Records per day so that I stay mostly even on EXP/LMD per day just from base production. This is slow, but allows me to focus on a single Operator at a time and get them built over the course of 7-10 days.

    Anzekay on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited April 19
    That would explain a bit of it, yeah.

    I did like the dungeon with all the door puzzles.

    Anzekay on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • honoverehonovere Registered User regular
    edited April 14
    Our e-cargo bike got stolen this week. So now I have to talk with insurance people and police. Sigh. So far the experience, at least on phone, is surprisingly pleasent? Like no waiting times and everyi there is very friendly and seems helpful. Weird feeling compared to most customer supports.
    We'll have to dig into the reserve fund to get a new bike as the supply is basically nonexistent and if we don't buy one right now we'll probably have to wait half a year and it's our main transport in the city, especially with the toddler.

    Thinking about getting an alarm system and or GPS tracker this time around in addition to the locks.

    What really gets me is that there was another e cargo bike 5 meters away, not locked to anything, board computer still on it and they took ours anyway.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    Uggg, I have a setup for that annihilation map but somehow occasionally there is exactly one leak and I never catch where it's coming from (fuck watching 400 guys go through). I don't see anyone dead so it must be something not dying fast enough and slipping through the tanks, but I dunno... *sigh*

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 14
    Warlock82 wrote: »
    Uggg, I have a setup for that annihilation map but somehow occasionally there is exactly one leak and I never catch where it's coming from (fuck watching 400 guys go through). I don't see anyone dead so it must be something not dying fast enough and slipping through the tanks, but I dunno... *sigh*

    The key to fixing Annihilation setups less boringly is to take note of the kill count where something occurred and then narrowing it down. Are you still good at 350 kills? Issues around 375? I had to fix a leak in the 375 to 400 countdown, it's honestly the only even slightly pressing segment.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    Warlock82 wrote: »
    Uggg, I have a setup for that annihilation map but somehow occasionally there is exactly one leak and I never catch where it's coming from (fuck watching 400 guys go through). I don't see anyone dead so it must be something not dying fast enough and slipping through the tanks, but I dunno... *sigh*

    The key to fixing Annihilation setups less boringly is to take note of the kill count where something occurred and then narrowing it down. Are you still good at 350 kills? Issues around 375? I had to fix a leak in the 375 to 400 countdown, it's honestly the only even slightly pressing segment.

    It was around 375-380 or so, I'm not sure exactly, but that's probably a good idea. The problem is it doesn't happen every time, maybe like 1 in 10 or something. I've been trying to beef up the operators I'm using so they do more damage and hopefully solve that. I was assuming it was cuz the strat I followed used Rosmentus (or however her name is spelled) and mine was only like e2-40ish. I gave her like 15 levels and even M1'd the passive skill they said to use, but still had a leak today :/

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 14
    Warlock82 wrote: »
    Warlock82 wrote: »
    Uggg, I have a setup for that annihilation map but somehow occasionally there is exactly one leak and I never catch where it's coming from (fuck watching 400 guys go through). I don't see anyone dead so it must be something not dying fast enough and slipping through the tanks, but I dunno... *sigh*

    The key to fixing Annihilation setups less boringly is to take note of the kill count where something occurred and then narrowing it down. Are you still good at 350 kills? Issues around 375? I had to fix a leak in the 375 to 400 countdown, it's honestly the only even slightly pressing segment.

    It was around 375-380 or so, I'm not sure exactly, but that's probably a good idea. The problem is it doesn't happen every time, maybe like 1 in 10 or something. I've been trying to beef up the operators I'm using so they do more damage and hopefully solve that. I was assuming it was cuz the strat I followed used Rosmentus (or however her name is spelled) and mine was only like e2-40ish. I gave her like 15 levels and even M1'd the passive skill they said to use, but still had a leak today :/

    Double check skill timing in that case. I guess if you're using a passive, it won't be wrong, though. Things to watch out for:
    - Are people getting stunned at bad timing by hammers or those snipers?
    - Are you using any skills that can have variable effects?
    - Do you have any leeway in your placement to add a drop whose job it is to get their ass kicked at a key timing (see point 1)?

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    Warlock82 wrote: »
    Warlock82 wrote: »
    Uggg, I have a setup for that annihilation map but somehow occasionally there is exactly one leak and I never catch where it's coming from (fuck watching 400 guys go through). I don't see anyone dead so it must be something not dying fast enough and slipping through the tanks, but I dunno... *sigh*

    The key to fixing Annihilation setups less boringly is to take note of the kill count where something occurred and then narrowing it down. Are you still good at 350 kills? Issues around 375? I had to fix a leak in the 375 to 400 countdown, it's honestly the only even slightly pressing segment.

    It was around 375-380 or so, I'm not sure exactly, but that's probably a good idea. The problem is it doesn't happen every time, maybe like 1 in 10 or something. I've been trying to beef up the operators I'm using so they do more damage and hopefully solve that. I was assuming it was cuz the strat I followed used Rosmentus (or however her name is spelled) and mine was only like e2-40ish. I gave her like 15 levels and even M1'd the passive skill they said to use, but still had a leak today :/

    Double check skill timing in that case. I guess if you're using a passive, it won't be wrong, though. Things to watch out for:
    - Are people getting stunned at bad timing by hammers or those snipers?
    - Are you using any skills that can have variable effects?
    - Do you have any leeway in your placement to add a drop whose job it is to get their ass kicked at a key timing (see point 1)?

    I am assuming yes to the third one. I brought a bunch of guys I'm not using for rep building so I can probably stick one of them in the way.

    And yeah, everyone is just set to passive skills (I guess Thorns kinda isn't but I mean, you literally only need to click it twice). Specifically it's this:
    https://www.youtube.com/watch?v=RJMSNZR1-oY

    Edit: Looking at this video again, holy shit 375 is a clusterfuck of guys. I honestly think I'm just getting overwhelmed there, especially by the chargey dudes that need 2 blocks to stop. I'm guessing my tanks are already busy blocking and one of those is getting through. The question is which lane tho... (I'm totally suspecting it's the right lane because my Blemishine is semi low and Siege can't block those charging guys at all)

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • emnmnmeemnmnme Registered User regular
    edited April 19
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    The Bully/Bulldozer needs 3 block to stop, hence the '3' on their pauldron ;)

    For my run I had Siege and Lappland in front of my 3 block meat wall. Lappland to help stop the Agents from giving the -1 block debuff. but I had Eyja, Ifrit, Blaze, Siege S2, and Lappland all doing damage in the middle.

    Angie as well, I forgot. Basically, I packed in a lot of damage to prevent leaks from the Agent debuff.

    EDIT: after watching the video, even with her passive Ros doesn't do much damage to the Bully/Bulldozer. Might want to rearrange to fit Artes damage in to replace her.

    As someone with an E2 S3M3 Rosmontis I'd really like to find somewhere that she could excel... but I just haven't.

    Anzekay on
  • chrono_travellerchrono_traveller Registered User regular
    edited April 14
    Are you supposed to put down the block 3 guys early so they don't get stun sniped? That is whats getting me about that map :(

    Also for the contingency map for today, how do you guys handle the "on alert" mobs? I try to trigger them one or two at a time by using gravel/project red, but this seems a rather chaotic solution? Wondering if there is a better one.

    Anzekay on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 14
    I use ranged Guards (Thorns and Lappland) in front of the Defenders, they generally kill the stunning units before they ruin the group. Then I have a Caster and a Sniper adding DPS to make sure those 3 block units die ASAP. Consider using Surtr or a Duelist to wipe out problem units before they arrive to the back of the line.

    Anzekay on
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    To deal with the stun snipers drop a high ground operator last and redeploy your vanguard after all ops are out and you banked some DP.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    I watched my runs and they were indeed getting through the right side (and as I guessed, it was one of those charging guys just walking through everyone). I actually ended up adding some extra DPS and that seems like it has solved the issue? We'll see I guess. (I didn't have any extra tanks with me and didn't want to redo my deployment and lose the current auto run)

    I actually had that shitty 6* caster dude (for rep build) and used him as one of the dps. Honestly not *that* bad - he did an ok job of softening everyone up with his weak sauce AOE attacks. He was getting big groups of dudes down to like half health for when they actually started hitting the real tanks and dps.

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited April 19
    Mummy is a perfectly fine one of these so far, but the presentation is lacking something. Maybe it's because it's set in the modern military genre so the new powers are just better guns and stuff so far.

    I need me some vampire magic.

    Anzekay on
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  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    Got Mountain and Kal to E2 and started S3M1 on Kal.

    Next to level up SkadiALT and Gladiia.

    Anzekay on
  • honoverehonovere Registered User regular
    edited April 14
    Update:

    Police actually found the bike during an operation! I can pick it up this Friday. And apparently condition seems to be okay? So that's a pleasant surprise.

    I might get something like this for a start and fix it to the frame as a motion alarm
    https://www.amazon.de/-/en/ABUS-Alarm-Box-Universal-Anti-Theft/dp/B088XH31H8/ref=sr_1_1?adgrpid=73840678791&gclid=EAIaIQobChMIyOSRxbeN9AIVy-R3Ch0Aewv1EAAYASAAEgJbFvD_BwE&hvadid=353085629909&hvdev=c&hvlocphy=9044715&hvnetw=g&hvqmt=e&hvrand=15255305818698404916&hvtargid=kwd-889873201802&hydadcr=24706_1722662&keywords=abus+alarmbox&qid=1636534925&sr=8-1
    There are more complex options, with bluetooth unlock, or integrated into the lock and gps etc. but prices go up fast, so I'll have to look into that a bit more.

    kinda related: lock my regular bike to a post yesterday, which rattled another bike locked to it and that one actually had an integrated alarm system. A glowing skull on the frame roaring at you.
    This
    https://youtu.be/LF0333YNPO0

    Anzekay on
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    I've run out of Coagulating Gel and the drop rate on JT8-2 feels bad man.

    I think I'll just go back to the shop for it.

    Anzekay on
  • chrono_travellerchrono_traveller Registered User regular
    edited April 14
    Right now, I'm just grinding money and xp to put a dent in leveling the operators I've got. Trying to get the new ones (Surtr, Kal'tsit, new Skadi) to max E1 before looking at E2 mats.

    Anzekay on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • FeldornFeldorn Mediocre Registered User regular
    edited April 14
    Looks like Broca will be in the shop on the 12th.

    If I don't get him from the G5 I'll make that purchase.

    Anzekay on
  • WordherderWordherder Registered User regular
    edited April 19
    First impression of Shantae and the Pirate's Curse, which is the first Shantae game I've ever played:

    SO. MUCH. BOOB BOUNCING.

    Like, even the elderly woman NPC in the main town has some boob bouncing, geez.

    Anzekay on
    Why the crap did I ever make my original name "cloudeagle?"
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited April 19
    equal opportunity representation for all

    Anzekay on
  • DrovekDrovek Registered User regular
    edited April 19
    I just dusted off my 3DS and turns out I own Shantae and there Pirate's Curse. Completely forgotten about that. :lol: Will give that a go.

    Anzekay on
    steam_sig.png( < . . .
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 19
    Just make sure you don't miss talking to Bolo after a lengthy section in the desert (you will know which one :3) for the best dialog in the game :D

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Capt HowdyCapt Howdy Registered User regular
    edited April 19
    Claimh Solais and lubicant farming is AoS is like a cheat code for the game. Great XP plus you can sell the sword drops to get the soul eater ring.

    Anzekay on
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    3DS: 1521-4165-5907
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