For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
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In that sense we've been spoiled with how much Red Dwarf we've had in comparison (74 episodes apparently), and I know I got shouted down for asking for some closure, but if we're going to get very few episodes and given the actors are in or pushing 60, we've maybe got 10 years max to pump out any more RD, it'd be nice to round the season off in some way at least, and ideally get both creators on board because without both it definitely lacks something.
The Promised Land also seems like a final episode.
It seems like they are going for a bleak ending where they live out their lives in space.
It's less about colors and more about the ridiculous Sprite setups of the Atari.
As in they only draw in a single Sprite, and then all other moving onscreen objects are bullets. To the point where many details in games are mirrored drawn bullets. Those bullets are pretty flexible though, like the cool swinging vine in pitfall was a series of bullets.
The biggest limitation on Atari 2600 was the ram. All of it, there was only one pool and it had to be used for processing and video. That likely was what affected colors and choppy animation so much.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Yes and the "innovation" this breeds is, on one end, procedural generation and copy+paste, and on the other end, aggressive monetization. None of that is as interesting as games randomly doing cool effects you never thought your system was capable of, because one to a few devs found some nifty assembly hack.
Cool shit is not equal cool cool ways shit had to be done that nowadays you just can do. Hardware is at this point practically never the limitation outside of approaching reality level graphics. Which doesn't even remotely compare to what we are talking about.
Back then you had to purposely layer two valuable Sprite slots on the same horizontal line just to fucking make megaman's face skin colored.
My original point, however, when I started this discussion, was simply that in 2021 where those old 4/8/16 bit hardware limitations no longer exist, I'd rather see devs let the hardware do the work for them. I believe the two examples I cited were Octopath and Deadcells. Octopath is a fully 3D game, but it uses 16bit(ish) textures. Plus particle rendering, lighting, and other modern graphics tricks. And Dead Cells famously has a character model that is fully 3D because that was easier and more cost/time efficient for them to animate. And so the Dead Cells main character is a 3D model with a 2D texture. That's neat.
I understand, I just don't think it's as cool as you do. I like retro games but I don't have a hard-on over them. You don't need to be an asshole about it.
I mean, you don't have to be an asshole either?
Then again I don't adjust how much I'm willing to pay for a game based on whether it's high-budget or not, which is maybe what you were implying? I'm willing to pay a lot more for Sonic Mania than Forces, or even Generations, regardless of what Sega wants to charge or the respective budgets that went into those games. Mania isn't better because they did more with less, it's just better full stop. When someone says something like "Octopath doesn't look like a $60 game" it does not register at all.
They also added a couple of additional modes related to the monster card system. Full Deck mode starts you with every single monster card already unlocked, so you can customize your bonuses right away. Rule Breaker Mode breaks the limit on how many cards you can equip; it lets you equip all cards at once if you want, for some pretty wild bonuses.
I'm currently full up, but could possibly make room. Are you using the doc from the OP or something similar to check?
Yes, I think the problem is more I am searching improperly. When I type in the username+number thing, it doesn't show any entries.
Try just the number. I don't have the game handy so I don't remember exactly what you need to put in but that might be it
Edit: Oh yeah, they look like discord names... so yeah, it's probably the caps thing
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Edit: Yup, case sensitivity is my bane
Yeah, the game goes down right at reset, so sometimes the app store doesn't update when they first take it down. Usually it's up before maintenance is over though.
I can see it now on the android play store.
1. You need to restart your phone to update the store, apparently.
2.I fucked up and deleted and redownloaded the game, so I don't know if I'm going to continue. No, I didn't have my account connected to anything, yes, it is my bad.
Have you ever spent money on the game? If so, ping their support and cross your fingers, maybe some kind of restore is possible (dunno if possible or not).
nice