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T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

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Posts

  • KrathoonKrathoon Registered User regular
    edited April 19
    I misplaced my season 12. I guess I will by another copy. That was the one where they all became droids.

    Anzekay on
  • AlphaRomeroAlphaRomero Registered User regular
    edited April 19
    If they could commit to just doing one xmas special a year that would do. It can be frustrating because it's 12 years since Back to Earth, it was 3 years after that we got a 6 episode season, 4 years after that we got another season and then another season the next year and then another 3 years until The Promised Land. Eighteen eps and 2 specials in 12 years isn't a lot, but that's British TV. Father Ted was amazing and we only got 3 seasons. You wouldn't believe it because they're short arcs within a single episode but there are only 15 episodes of Mr Bean, and it's THIRTY freaking years since the last season of Blackadder, which is insane to me, I caught it in my teens so I always thought it was a late 90s series not an 80s one! And the not as big shows like The Brittas Empire are seemingly just lost to time.

    In that sense we've been spoiled with how much Red Dwarf we've had in comparison (74 episodes apparently), and I know I got shouted down for asking for some closure, but if we're going to get very few episodes and given the actors are in or pushing 60, we've maybe got 10 years max to pump out any more RD, it'd be nice to round the season off in some way at least, and ideally get both creators on board because without both it definitely lacks something.

    Anzekay on
  • KrathoonKrathoon Registered User regular
    edited April 19
    Red Dwarf: Back to Earth was not that good, but I think is was originally intended as a final episode.

    The Promised Land also seems like a final episode.

    It seems like they are going for a bleak ending where they live out their lives in space.

    Anzekay on
  • MatevMatev Cero Miedo Registered User regular
    edited April 19
    Honestly, Red Dwarf just going "And then Starbug blew up after Cat plugged his hair dryer into the reactor core" is about the level of finish you should expect, if any. The show was always about that Hitchhiker's Guide-type humor of "Yes, it's a big wide universe full of insufferable people, places, and things. No, it doesn't get much better, but at least it's not so much worse if you aren't a total smeghead about it" and that's ok.

    Anzekay on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • KrathoonKrathoon Registered User regular
    edited April 19
    The Kryten character has kind of a limit on how long it can be done because he can't age. They have brought up that he is wearing out.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 19
    The user and all related content has been deleted.

    Anzekay on
  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    edited April 19
    Warlock82 wrote: »
    emnmnme wrote: »

    This one was on the right track with the title screen but then I think they made the sprites too detailed and action too smooth :P (I'm not super familiar with the 2600 specifically but I get the feeling it's one color too many too)

    That said, this works as primitive Commodore 64 :P

    It's less about colors and more about the ridiculous Sprite setups of the Atari.

    As in they only draw in a single Sprite, and then all other moving onscreen objects are bullets. To the point where many details in games are mirrored drawn bullets. Those bullets are pretty flexible though, like the cool swinging vine in pitfall was a series of bullets.

    The biggest limitation on Atari 2600 was the ram. All of it, there was only one pool and it had to be used for processing and video. That likely was what affected colors and choppy animation so much.

    Anzekay on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 19
    Limitation breeds innovation. It's why I love retro gaming so much for the sheer amount of jury-rigging they had to pull off to create a cool mechanic or effect. Don't get me wrong, everything being developer friendly and streamlined these days is a good thing, but it makes things feel very "samey" at times.

    Anzekay on
    Need a voice actor? Hire me at bengrayVO.com
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
  • LeperMessiahLeperMessiah Registered User regular
    edited April 19
    Got the whole series on DVD, from series 1 to Back to earth for donating to PBS for a marathon in Seattle, best $250/$500? I ever spent. That, Mr. Bean, Faulty Towers, Are you being served, Python, Masterpiece Theater, Inspector Morse lots of fun memories growing up back in the 80's/90's.

    Anzekay on
  • KrathoonKrathoon Registered User regular
    edited April 19
    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    I mean there are still plenty of limitations. Even if technology doesn't hold you back, your budget does.

    Anzekay on
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited April 19
    Dirty wrote: »
    I mean there are still plenty of limitations. Even if technology doesn't hold you back, your budget does.

    Yes and the "innovation" this breeds is, on one end, procedural generation and copy+paste, and on the other end, aggressive monetization. None of that is as interesting as games randomly doing cool effects you never thought your system was capable of, because one to a few devs found some nifty assembly hack.

    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    Eh, there's plenty of cool shit in modern gaming. But clearly you wanna be reductive, so there's no point in talking about it.

    Anzekay on
  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    edited April 19
    Sounds more like you want to be pedantic because you don't understand?

    Cool shit is not equal cool cool ways shit had to be done that nowadays you just can do. Hardware is at this point practically never the limitation outside of approaching reality level graphics. Which doesn't even remotely compare to what we are talking about.

    Back then you had to purposely layer two valuable Sprite slots on the same horizontal line just to fucking make megaman's face skin colored.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 19
    There's still rendering and memory limitations. That's less significant, but does have an impact on, say, how many enemies can be on screen. So you still got stuff like Dead Rising having a ton of zombies on screen being pretty impressive at the time.

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • LucascraftLucascraft Registered User regular
    edited April 19
    I definitely agree that the stuff they did in "the old days" to get around hardware limitations is neat. It's cool to read about the tricks, shortcuts, and weird shit developers came up with back then to make their games work in the early days of the hobby.

    My original point, however, when I started this discussion, was simply that in 2021 where those old 4/8/16 bit hardware limitations no longer exist, I'd rather see devs let the hardware do the work for them. I believe the two examples I cited were Octopath and Deadcells. Octopath is a fully 3D game, but it uses 16bit(ish) textures. Plus particle rendering, lighting, and other modern graphics tricks. And Dead Cells famously has a character model that is fully 3D because that was easier and more cost/time efficient for them to animate. And so the Dead Cells main character is a 3D model with a 2D texture. That's neat.

    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    Kai_San wrote: »
    Sounds more like you want to be pedantic because you don't understand?

    I understand, I just don't think it's as cool as you do. I like retro games but I don't have a hard-on over them. You don't need to be an asshole about it.

    Anzekay on
  • KlineshrikeKlineshrike Commonly known as Klineshrike! Registered User regular
    edited April 19
    Dirty wrote: »
    Eh, there's plenty of cool shit in modern gaming. But clearly you wanna be reductive, so there's no point in talking about it.

    I mean, you don't have to be an asshole either?

    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    I mean, they were being reductive. I wasn't aware that pointing out a-hole behavior was in itself a-hole behavior.

    Anzekay on
  • KrathoonKrathoon Registered User regular
    edited April 19
    Anzekay on
  • KrathoonKrathoon Registered User regular
    edited April 19
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited April 19
    I really can't begin to think that whether a game was made on just 50k or 5 million is something we should get excited about. If you equate that to the new, exciting limitation of modern gaming then you're the one that has condemned it. There's still overcoming tech limitations like Doom '16 or "impossible Switch ports", and yeah sometime its neat to marvel on how small a team built something, especially since each member's individual contribution is all the greater. But I'm not excited when a team does more with less money, whether because they are being paid poorly, crunching hard, or are just plain efficient and well managed. It's nice when there are good workplace conditions, but neither those or their absence are something that makes the game itself more impressive.

    Then again I don't adjust how much I'm willing to pay for a game based on whether it's high-budget or not, which is maybe what you were implying? I'm willing to pay a lot more for Sonic Mania than Forces, or even Generations, regardless of what Sega wants to charge or the respective budgets that went into those games. Mania isn't better because they did more with less, it's just better full stop. When someone says something like "Octopath doesn't look like a $60 game" it does not register at all.

    Anzekay on
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited April 19
    Anyway, Shantae 5/ Seven Sirens was being discussed earlier, and its recently got a great new update. The star of the show is Definitive Mode, which basically rebalances the difficulty away from a touch-focused game to a traditional Shantae game. Food drops are rare and offer barely any nourishment (rations are literally 1/4th of a single heart), so if the lack of any challenge had you down before, give it another look.

    Anzekay on
  • EnlongEnlong Registered User regular
    edited April 19
    Definitive Mode also added some minor dialogue with the main Siren bosses. Which is nice, because in the original version, they just rolled straight into the boss fights after the anime cutscene intros for each. It’s not a lot, but giving them some personality is appreciated.

    They also added a couple of additional modes related to the monster card system. Full Deck mode starts you with every single monster card already unlocked, so you can customize your bonuses right away. Rule Breaker Mode breaks the limit on how many cards you can equip; it lets you equip all cards at once if you want, for some pretty wild bonuses.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 19
    I never did finish that game This might be a good excuse to try :P Because yeah, I could feel the fact it started as a phone game and it sorta turned me off on it a bit. But this might be just what I was looking for.

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited April 14
    I cannot find any of you through the friend search thing

    Anzekay on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 14
    Fencingsax wrote: »
    I cannot find any of you through the friend search thing

    I'm currently full up, but could possibly make room. Are you using the doc from the OP or something similar to check?

    Anzekay on
  • chrono_travellerchrono_traveller Registered User regular
    edited April 14
    I know I have lots of room for friends. I forgot to update the spreadsheet with my username though, so now thats fixed.

    Anzekay on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited April 14
    Fencingsax wrote: »
    I cannot find any of you through the friend search thing

    I'm currently full up, but could possibly make room. Are you using the doc from the OP or something similar to check?

    Yes, I think the problem is more I am searching improperly. When I type in the username+number thing, it doesn't show any entries.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    I should have room on mine. I've been gradually kicking out people who haven't logged on in months.

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited April 14
    Yeah, searching the whole name just doesn't work for me.

    Anzekay on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited April 14
    Fencingsax wrote: »
    Yeah, searching the whole name just doesn't work for me.

    Try just the number. I don't have the game handy so I don't remember exactly what you need to put in but that might be it

    Edit: Oh yeah, they look like discord names... so yeah, it's probably the caps thing

    Anzekay on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    Its case sensitive is the issue I think

    Anzekay on
    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • chrono_travellerchrono_traveller Registered User regular
    edited April 14
    Yeah, it seemed to work for me. I searched for Kris#3261 and warlock came up just fine.

    Anzekay on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited April 14
    Case sensitive is the problem, then. Will figure it out when I get home

    Edit: Yup, case sensitivity is my bane

    Anzekay on
  • chrono_travellerchrono_traveller Registered User regular
    edited April 14
    Is anyone else getting an "app out of date" error, but no update is available?

    Anzekay on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • LorekLorek Registered User regular
    edited April 14
    Is anyone else getting an "app out of date" error, but no update is available?

    Yeah, the game goes down right at reset, so sometimes the app store doesn't update when they first take it down. Usually it's up before maintenance is over though.
    I can see it now on the android play store.

    Anzekay on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited April 14
    Lorek wrote: »
    Is anyone else getting an "app out of date" error, but no update is available?

    Yeah, the game goes down right at reset, so sometimes the app store doesn't update when they first take it down. Usually it's up before maintenance is over though.
    I can see it now on the android play store.

    1. You need to restart your phone to update the store, apparently.

    2.I fucked up and deleted and redownloaded the game, so I don't know if I'm going to continue. No, I didn't have my account connected to anything, yes, it is my bad.

    Anzekay on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 14
    Fencingsax wrote: »
    Lorek wrote: »
    Is anyone else getting an "app out of date" error, but no update is available?

    Yeah, the game goes down right at reset, so sometimes the app store doesn't update when they first take it down. Usually it's up before maintenance is over though.
    I can see it now on the android play store.

    1. You need to restart your phone to update the store, apparently.

    2.I fucked up and deleted and redownloaded the game, so I don't know if I'm going to continue. No, I didn't have my account connected to anything, yes, it is my bad.

    Have you ever spent money on the game? If so, ping their support and cross your fingers, maybe some kind of restore is possible (dunno if possible or not).

    Anzekay on
  • OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited April 14
    got Carnelian and the others in 30 pulls

    dQWHtt1.png
    nice

    Anzekay on
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