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T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

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Posts

  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 14
    My Dehya punches through things in the overworld perfectly fine. Actually, as much as this is a nonbo for abyss purposes, using her together with Xingqiu in the overworld is kinda fun. If you use his E skill immediately after hers, the coordinated attack allows him to consistently vaporize both hits of his E. A lot of things just die to that kind of damage.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited April 14
    As I predicted, my quest for Cyno’s spear resulted in getting Dehya’s sword.

    Perhaps more importantly, in 58 total wishes, I managed to get Alley Flash to R5 and Alley Hunter to R4. So Bennet, for one, is a happy camper.

    Anzekay on
  • XantusXantus Registered User regular
    edited April 14
    My Dehya punches through things in the overworld perfectly fine. Actually, as much as this is a nonbo for abyss purposes, using her together with Xingqiu in the overworld is kinda fun. If you use his E skill immediately after hers, the coordinated attack allows him to consistently vaporize both hits of his E. A lot of things just die to that kind of damage.

    well sure but thats just XQ being beast ;)
    i've been running around with the Underdogs Meltcomp. dehya kaeya thoma diona
    kaeya and diona are both only lv 60 so the dmg is pretty anemic overall but it sure is constant burst-a-palooza.
    all the shields all the time (kaeya c4 *chefskiss* ((but it never triggers cause i rarely take any dmg)))
    i got together a decent crimson witch set for dehya and it's .. okay for now.

    when i want stuff to die a little faster my other dehya team has been + mona + sayu + heizou

    Anzekay on
  • MadicanMadican No face Registered User regular
    edited April 14
    When I tried Dehya in the Trial I was amazed at how weak she was, and that's supposed to be what sells you on a character since it's a baseline example of a C0 version

    Anzekay on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    metaghost wrote: »
    As I predicted, my quest for Cyno’s spear resulted in getting Dehya’s sword.

    Perhaps more importantly, in 58 total wishes, I managed to get Alley Flash to R5 and Alley Hunter to R4. So Bennet, for one, is a happy camper.

    My quest for Dehya's sword got back to back Aquila Favonius and Cynospear. Wish we could trade.

    Anzekay on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited April 14
    Shadowfire wrote: »
    metaghost wrote: »
    As I predicted, my quest for Cyno’s spear resulted in getting Dehya’s sword.

    Perhaps more importantly, in 58 total wishes, I managed to get Alley Flash to R5 and Alley Hunter to R4. So Bennet, for one, is a happy camper.

    My quest for Dehya's sword got back to back Aquila Favonius and Cynospear. Wish we could trade.

    I’d take that trade. Meanwhile, I might have more 5-Star Claymores than I do Claymore Users.

    Anzekay on
  • DisruptedCapitalistDisruptedCapitalist I swear! Registered User regular
    edited April 14
    All this talk about Ultima in the Steam thread reminded me of some of the greats from the Ultima V - Lazarus project:

    https://youtu.be/RuwK6kT-AMM

    https://youtu.be/9jSZQgwZVAw

    https://youtu.be/L7kaPNORc2g

    Anzekay on
    "Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    My only 5* claymore is WGS which I just got. And honestly, it looks great on her, but I want to go for her weapon since I'm not sure it's ever going to be run again.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

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  • HiT BiTHiT BiT 🍒 Fresh, straight from Pac-man's Registered User regular
    edited April 19
    Dead Cells: Return to Castlevania DLC launch trailer!
    https://www.youtube.com/watch?v=56n3spvD2M0

    Anzekay on
  • Darth_MogsDarth_Mogs Registered User regular
    edited April 14
    Xantus wrote: »
    PMAvers wrote: »
    With how character-focused Genshin is, I feel like it'd be best if they were to make *all* the characters fun. Like, every character has to be someone's favorite. (Except maybe Childe.) Imagine how it must feel to finally get that character you absolutely love from the story and discover... they suck. That's gotta burn some people out right quick.

    I think the big thing to remember is that "they suck" is relative. Every character works and nothing needs to be on the bleeding edge unless you want to be there. I played Dehya's trial. She slashed things, then I used her burst and she started punching things, and things died. It was cool. If she completely 100% sucks... I'll have to take your word for it. But I bet she'll still clear story and event content just the same as anybody else. And when it comes to that... just pick the best looking 3D models you got.

    this is sort of true.. but it still stands that dehya's numbers at c0 are just bad and it really does feel a bit slow and lame compared to other recent 5*, even in just normal overworld stuff (I had a triple wopperflower fight last 4 minutes, when with almost any other party it's less than 1)
    it's especially silly just how many items they specifically made "really not good" on her with the whole 'her burst isnt normal/charged attacks' thing.
    I build every 5* i get to at least lv 70-80 right away, and Dehya is the first one in a while where after i got talented and built up it still was just.. really meh.

    i sort of felt the same way about Cyno, but he feels stronger compared to her at least, lol.

    Cyno, mathematically, is very good. He's not Super Meta but he's still a character that if you like, you can build him and do very well with. Which, yeah, honestly should be the baseline for all 5 stars.

    Electro is still very much in flux, though, as we still haven't really seen stuff settle from the addition of Dendro. The biggest winners overall were Raiden Shogun (of course), Keqing and Fischl, the first two being the ones Cyno is in main competition against. Funnily enough, the real complaints about Cyno's kit are basically that he seemed designed to not work perfectly with the Dendro supports they were putting out because his Burst is just so long and selfish that, eventually, you run out of off-field stuff and you're just hitting things with Electro damage. Which is still good but it's not as good as it could be. (Nahida's skill is great for him....but you can't reapply it when he's on-field, Collei's Burst is too short, Yaoyao's skill doesn't stay on long enough, etc. DMC is the best Support for Cyno duration-wise with the drawback being the Dendro application area the Lamp has is pretty limited unless you hit it with Hydro but then it's not hitting as often as it could be if it was superchrged with Electro. Edit: Amendment to this, apparently the DMC's ICD is ~2.5 seconds and the way the supercharged state works with that ICD, it isn't applying Dendro any faster than the normal reaction, it's just doing more damage. So....lol, good one, HoyoVerse.)

    Still, this issue is nowhere near as bad as to make him a 'bad' character. It's just weird design. He's just like second-tier DPS instead of Top Tier.

    Anzekay on
    Kupowered - It's my Blog!
  • GrisloGrislo Registered User regular
    edited April 14
    Nahida as a teammate sort of goes without saying at this point. You use the skill, and then every 2.5 second every monster takes an extra 25000 damage (10 or so times, but they don't really get to 10 times). Any synergy is kind of secondary.

    Anzekay on
    This post was sponsored by Tom Cruise.
  • DirtyDirty Registered User regular
    edited April 19
    It's still more Dead Cells than Castlevania though, right? Like it's still a roguelike?

    edit: Just looked at a review thread for it. Definitely a roguelike. Gross.

    Anzekay on
  • Crippl3Crippl3 oh noRegistered User regular
    edited April 14
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  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

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  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 19
    Dirty wrote: »
    It's still more Dead Cells than Castlevania though, right? Like it's still a roguelike?

    edit: Just looked at a review thread for it. Definitely a roguelike. Gross.

    Gross that they didn't remake the genre of their entire game for a DLC pack? Uh, no.

    Anzekay on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited April 19
    Yeah it's still Dead Cells. If it's not your thing, it is unlikely Castlevania themed DLC will change that.

    Anzekay on
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  • DirtyDirty Registered User regular
    edited April 19
    Dirty wrote: »
    It's still more Dead Cells than Castlevania though, right? Like it's still a roguelike?

    edit: Just looked at a review thread for it. Definitely a roguelike. Gross.

    Gross that they didn't remake the genre of their entire game for a DLC pack? Uh, no.

    I don't consider roguelike a genre. It's a mechanic laid over existing genres. Dead Cells is a side-scrolling action game with roguelike mechanics. If anything, removing those mechanics would make it an even better tribute to Castlevania, which has none of that.

    Anzekay on
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited April 19
    Dirty wrote: »
    Dirty wrote: »
    It's still more Dead Cells than Castlevania though, right? Like it's still a roguelike?

    edit: Just looked at a review thread for it. Definitely a roguelike. Gross.

    Gross that they didn't remake the genre of their entire game for a DLC pack? Uh, no.

    I don't consider roguelike a genre. It's a mechanic laid over existing genres. Dead Cells is a side-scrolling action game with roguelike mechanics. If anything, removing those mechanics would make it an even better tribute to Castlevania, which has none of that.

    But then it isn't Dead Cells. And hey, I get it, I don't like rogue-like games as a general rule, but that's what Dead Cells is, and I don't see any reason for them to alter their entire game for a DLC pack, TBH.

    Anzekay on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • XantusXantus Registered User regular
    edited April 14
    Darth_Mogs wrote: »
    Xantus wrote: »
    PMAvers wrote: »
    With how character-focused Genshin is, I feel like it'd be best if they were to make *all* the characters fun. Like, every character has to be someone's favorite. (Except maybe Childe.) Imagine how it must feel to finally get that character you absolutely love from the story and discover... they suck. That's gotta burn some people out right quick.

    I think the big thing to remember is that "they suck" is relative. Every character works and nothing needs to be on the bleeding edge unless you want to be there. I played Dehya's trial. She slashed things, then I used her burst and she started punching things, and things died. It was cool. If she completely 100% sucks... I'll have to take your word for it. But I bet she'll still clear story and event content just the same as anybody else. And when it comes to that... just pick the best looking 3D models you got.

    this is sort of true.. but it still stands that dehya's numbers at c0 are just bad and it really does feel a bit slow and lame compared to other recent 5*, even in just normal overworld stuff (I had a triple wopperflower fight last 4 minutes, when with almost any other party it's less than 1)
    it's especially silly just how many items they specifically made "really not good" on her with the whole 'her burst isnt normal/charged attacks' thing.
    I build every 5* i get to at least lv 70-80 right away, and Dehya is the first one in a while where after i got talented and built up it still was just.. really meh.

    i sort of felt the same way about Cyno, but he feels stronger compared to her at least, lol.

    Cyno, mathematically, is very good. He's not Super Meta but he's still a character that if you like, you can build him and do very well with. Which, yeah, honestly should be the baseline for all 5 stars.

    Electro is still very much in flux, though, as we still haven't really seen stuff settle from the addition of Dendro. The biggest winners overall were Raiden Shogun (of course), Keqing and Fischl, the first two being the ones Cyno is in main competition against. Funnily enough, the real complaints about Cyno's kit are basically that he seemed designed to not work perfectly with the Dendro supports they were putting out because his Burst is just so long and selfish that, eventually, you run out of off-field stuff and you're just hitting things with Electro damage. Which is still good but it's not as good as it could be. (Nahida's skill is great for him....but you can't reapply it when he's on-field, Collei's Burst is too short, Yaoyao's skill doesn't stay on long enough, etc. DMC is the best Support for Cyno duration-wise with the drawback being the Dendro application area the Lamp has is pretty limited unless you hit it with Hydro but then it's not hitting as often as it could be if it was superchrged with Electro.)

    Still, this issue is nowhere near as bad as to make him a 'bad' character. It's just weird design. He's just like second-tier DPS instead of Top Tier.

    yeah i would say cyno definitely isn't bad.. if anything he's almost too good? his burst state can last what feels like forever. he outlasts like every other lingering effect that another character puts down. then you gotta put several powerhouses to really synergize..
    a lot of times i just cut his burst short cause everyone elses cycle is ready again.
    whiffing his normal e-skill still feels pretty lame tho ;p

    raiden+yaoyao is so silly that it doesn't even matter who else i put in my overworld party. just prance around while things explode and heal you. ( + venti + nahida is my speedkill party when I just wanna get comissions over with)

    Anzekay on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    I mean, we've said it before but the overworld has no real challenge. It's designed for people who have no idea how to play, who go out with their favorite characters synergy be damned, barely leveled talents and crap artifacts. People just grind their way through it. We and the people on Reddit are the exception.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    I mean the whole point of roguelike mechanics is to stretch a short game out over dozens of runs. People are usually okay with DLC being on the short side, so there's no need to pad it out.

    Anzekay on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 19
    Dirty wrote: »
    I mean the whole point of roguelike mechanics is to stretch a short game out over dozens of runs. People are usually okay with DLC being on the short side, so there's no need to pad it out.

    People would not be okay with a game designed to be played hundreds of times suddenly being good for one unique playthrough, I don't think so. The Castlevania stuff is a path you can take (with the different DLCs, there are a bunch of mutually exclusive ending routes now) with lots of unique content that has random modifiers, so the DLC also gets that added replay value.

    You're looking at Roguelikes in the most cynical way possible (they have one 2 hour playthrough that they want to make you play for 40 hours), but that's not why they're made or why people like them. It's more like, with these simple building blocks, can we create a varied experience that it's fun to come back to again and again. If that's not your jam, it doesn't have to be, but no one is buying this scam framing.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

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  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    -Loki- wrote: »
    I swapped my Thundering Fury set over to Lisa and put her in my aggravate team and holy moly she slaps.

    I think I need to get her her own Thundering Fury set so she doesn't have to share with Keqing.

    Lisa's only problem is that Fischl was also available from launch.

    Anzekay on
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  • MirkelMirkel FinlandRegistered User regular
    edited April 14
    Magic Pink wrote: »
    Shadowfire wrote: »
    I mean, we've said it before but the overworld has no real challenge. It's designed for people who have no idea how to play, who go out with their favorite characters synergy be damned, barely leveled talents and crap artifacts. People just grind their way through it. We and the people on Reddit are the exception.

    i'm doing all that and the overworld is plenty tough for me

    Genshin has a bit of a weird difficulty curve where it's a lot harder when you are climbing up the world levels than it is at the end. I used to use potions and food and still have trouble with the Oceanid. These days it's completely trivial fight.

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  • DirtyDirty Registered User regular
    edited April 19
    Eh. Padding that you enjoy is still padding.

    Anzekay on
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited April 19
    I can't say roguelikes are my favorite either, though I did get into Binding of Isaac for a bit, while Dead Cells isn't appealing to me.

    There needs to be the right kind of presenting for me to enjoy this steady unlocking of bits. Darkest Dungeon is one series that I do like, with both games having some significant differences.

    Anzekay on
    H9f4bVe.png
  • WhelkWhelk Registered User regular
    edited April 19
    I always viewed roguelikes as the old arcade games in a new form. The idea that the game itself has some challenge to beat, even if it isn't long. The extra mechanics are added in order to spice that up via randomness or different playstyles.

    It just reminds me of trying to beat the old Ninja Turtles games or Ninja Gaiden.

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  • KandenKanden Registered User regular
    edited April 18
    The new Game Changer is instantly an all-timer imo

    Anzekay on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 19
    Dirty wrote: »
    Eh. Padding that you enjoy is still padding.

    Playing the game is fun (or it should be). It's not like you need to find all the content and delete it so that it will go away. "Padding" would be if the game was like "you have to play level 1 50 times before we will unlock level 2." Vs "There is a bunch of random things that will change each time you play, to make the game (which is baseline fun to play) more varied and therefore keep up your interest level."

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 19
    I know zilch about Dead Cells, but the Castlevania stuff looks on point.


    Also, just finished Curse of Darkness. Boy is Isaac wildly different in the show, and for the better, but I feel like they largely nailed Hector.


    Now Saint Germaine, yeesh, what a quack.

    Anzekay on
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  • emnmnmeemnmnme Registered User regular
    edited April 19
    cj iwakura wrote: »
    I know zilch about Dead Cells, but the Castlevania stuff looks on point.


    Also, just finished Curse of Darkness. Boy is Isaac wildly different in the show, and for the better, but I feel like they largely nailed Hector.


    Now Saint Germaine, yeesh, what a quack.

    Which familiar did you favor?

    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    Dirty wrote: »
    Eh. Padding that you enjoy is still padding.

    Playing the game is fun (or it should be). It's not like you need to find all the content and delete it so that it will go away. "Padding" would be if the game was like "you have to play level 1 50 times before we will unlock level 2." Vs "There is a bunch of random things that will change each time you play, to make the game (which is baseline fun to play) more varied and therefore keep up your interest level."

    There's really only two ways they randomize things. 1) Procedural level design. Frankly, I can't tell the difference between procedural level design and bad level design. And after a while, it still starts to feel all samey even though I know intellectually it's different because that platform is over there and that enemy was moved over here. 2) A bunch of handcrafted sections fed to you in a random order. The level design feels better, but it only takes a few runs before you start seeing a lot of repeats.

    I think they could easily satisfy people that like roguelikes and people that just want tightly designed action games. Make a short, straight-forward campaign, then have a randomizer mode to play for 50+ hours and tie a bonus boss fight and a true ending to it. Boom! Hannah Montana!

    Anzekay on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 19
    emnmnme wrote: »
    cj iwakura wrote: »
    I know zilch about Dead Cells, but the Castlevania stuff looks on point.


    Also, just finished Curse of Darkness. Boy is Isaac wildly different in the show, and for the better, but I feel like they largely nailed Hector.


    Now Saint Germaine, yeesh, what a quack.

    Which familiar did you favor?

    Fairy for support, Birdie or Mage for offense.

    Anzekay on
    z48g7weaopj2.png
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 19
    Dirty wrote: »
    Dirty wrote: »
    Eh. Padding that you enjoy is still padding.

    Playing the game is fun (or it should be). It's not like you need to find all the content and delete it so that it will go away. "Padding" would be if the game was like "you have to play level 1 50 times before we will unlock level 2." Vs "There is a bunch of random things that will change each time you play, to make the game (which is baseline fun to play) more varied and therefore keep up your interest level."

    There's really only two ways they randomize things. 1) Procedural level design. Frankly, I can't tell the difference between procedural level design and bad level design. And after a while, it still starts to feel all samey even though I know intellectually it's different because that platform is over there and that enemy was moved over here. 2) A bunch of handcrafted sections fed to you in a random order. The level design feels better, but it only takes a few runs before you start seeing a lot of repeats.

    I think they could easily satisfy people that like roguelikes and people that just want tightly designed action games. Make a short, straight-forward campaign, then have a randomizer mode to play for 50+ hours and tie a bonus boss fight and a true ending to it. Boom! Hannah Montana!

    So... Harmony of Despair? :P

    Anzekay on
    z48g7weaopj2.png
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