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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N
Posts
You were not wrong. That was an incredible episode.
They finally unveiled what Alice looks like. Never would've guessed she's a lantern.
Lou Wilson jumps in so fast
At the end they look so tired.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Diluc may not be as strong as Hu Tao, but he is leagues more convenient for general use outside of the spiral abyss. He's a great character to pick up relatively early. As far as optimizing him goes, he is usually just paired with Bennett and Xingqiu (and honestly, Sucrose) to skyrocket his damage, but playing him with cryo characters like Rosaria and Kaeya is also an option. In that case, it's less about hyper-focusing on Diluc's damage output, and more about the whole team doing good damage; they will probably be triggering Melt more than he does.
Sam's
You can definitely hear the early influences on his Maximum Tune work in this, I think.
http://www.hardcoregaming101.net/misty-blue/
I'm betting the screen was green screened to make better TV, and they were just hearing his voice, but there was still some slight of hand to get him into the bathroom.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
thanks to this random wanderers goblet that decided to go hard, my heizou is kinda lit now.
running Widsith + TTDS-kokomi + faruzan for occasional **stupid** damage.
The switch happens when they go in that small room on the side, I think he runs through while they're reading the lore on the walls
It's actually very board game of it; Betrayal at House on the Hill, even if you always pick the priest, will not play the same way twice. But where that's a single run through a game, Rogue-likes are using that cycle and iterating on it so that loop of tactical thought is bumped up to 11. It's also sort of like arcade games pumped to 11. Because the primary question of Rogue-likes is "with a random layout of abilities and/or areas, can you get to the end?"
And yes, you might be playing a Rogue-like like Hades to get through the story, but the mechanics aren't about that at all. It's about asking the player to try "level 1" each time with a different layout and abilities provided across said stage. It's not concerned with Zag's attempt to go find mom.
So if you're looking at Rogue-likes and saying that it's padding a game's story and play you're missing the point, because the story is garnish and the altering mechanics each run are the entire point.
https://steamcommunity.com/profiles/76561197970666737/
Oh man. Yeah, definitely seems like she needs to be revised to just be coherent in vision, not necessarily good.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
My Backloggery
Like, I get the point of roguelikes. The idea behind it. But I've tried a bunch of these and felt no meaningful difference from run to run. My 1st, 10th, and 20th run of Hades all felt basically the same, just each time I got a little farther. And that holds true for the other half dozen or so that I tried.
is that it's not longer
Speaking of the Pokémon TCG game this remix rules. And since I last checked it's become an iconic remix in the French Pokémon community because of a French YouTuber using it for a Wishiwashi sweep, so that's neat.
It's meant to engage you by altering if your bow or sword or whatever got a certain upgrade or you got a good match-up of god powers that synchronize well together, and you wanting to pay attention to how all the little changes can alter how you should approach the stages each time. If it all felt the same, that means you weren't engaging with the mechanics.
And that's fine! I have no real interest in doing that my own self; I like the reliability of games that have a reliable build or set of builds and consistent stages I can remember, etc. The engagement of the rogue-like (or lite, as someone noted just a post or three ago) relies on the player's interest in knowing that, for example, a multi-shot with ice damage and homing on a powerful shot can both deal damage even as you retreat while also stopping enemies and next time you probably won't have that build so you might as well make the best of it while you can. That doesn't specifically jazz me, even if I get what it's trying for, and thus I have a hard time engaging with the systems and so rogue-inspired games just don't really hold much appeal for me.
I also feel much more of a sense of accomplishment from progress, and rogue-ishes thrive on taking away progress regularly, handing you ways to handle problems just to take them away again. Sometimes it's all, sometimes it's only some, but it feels bad to me.
The whole point is that "each run is unique", but if the differences are so subtle that I'll miss them if I'm not properly "engaging with the mechanics" then I say that's on them for not providing enough variety from run to run.
Next set of banners would be good to go for both of them with all the currency you earn until then. Ayaka first then Shenhe if you can swing it. Ayaka does require Inazuma for her materials but you can easily get there by the time the banner rolls around. Shenhe only needs Liyue materials but her main thing is being a big boost for Cryo, which is why you go for Ayaka first then maybe Shenhe.
I'm going to need to do the 50 pulls next set. Still debating which would be better. Probably shenhe since I'm a dirty cocogoat main
But roll for your favorites.
And if you're new, don't worry about ascension materials right away. You'll get enough to do the first ascension from the character trial.
https://steamcommunity.com/profiles/76561197970666737/
Generally I don't really like using electro characters with pyro ones, since Overloaded tends to knock enemies away and generally make it more annoying to kill them. It definitely can be useful, but I find it more trouble than it's worth. Fischl is definitely a fantastic character, though.
Honestly, I really need to invest in Lisa. She used to be one of the characters who I would generally recommend people avoid using, but I've heard tales that she's perfectly fine, or even really good, since Dendro released.