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T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

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Posts

  • ZomroZomro Registered User regular
    edited April 18
    Kanden wrote: »
    The new Game Changer is instantly an all-timer imo

    You were not wrong. That was an incredible episode.

    Anzekay on
  • MirkelMirkel FinlandRegistered User regular
    edited April 14
    Windblume last quest spoilers:

    They finally unveiled what Alice looks like. Never would've guessed she's a lantern. :D

    Anzekay on
  • edited April 18
    Kanden wrote: »
    The new Game Changer is instantly an all-timer imo

    Lou Wilson jumps in so fast
    I'm rewatching it now to see if they've cheated at all with Sam talking to them on the TV, and I assume that when they hit a certain point, possibly when they go into the side room, he comes running in and hides in the bathroom and they cut to a loop. I dunno if they'll show it in a behind the scenes episode next week, like they've done it, but aside from them possibly building a back entrance into the bathroom, that seems like the easiest way to do it

    Anzekay on
  • BogartBogart Streetwise Hercules Registered User Mod Emeritus
    edited April 18
    That was very good.
    Brennan instantly going into hyper-focused problem solving mode like someone flipped a switch on the back of his head, Lou wrecking the guitar the moment Sam says go, Siobhan short-circuiting the remote controlled car puzzle with Facetime.

    At the end they look so tired.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 14
    Magic Pink wrote: »
    holy crap jesus done gimme diluc!

    as much as i love sucrose i'm trading her out for him. fire plus claymore will be a godsend

    Diluc may not be as strong as Hu Tao, but he is leagues more convenient for general use outside of the spiral abyss. He's a great character to pick up relatively early. As far as optimizing him goes, he is usually just paired with Bennett and Xingqiu (and honestly, Sucrose) to skyrocket his damage, but playing him with cryo characters like Rosaria and Kaeya is also an option. In that case, it's less about hyper-focusing on Diluc's damage output, and more about the whole team doing good damage; they will probably be triggering Melt more than he does.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited April 18
    Bogart wrote: »
    That was very good.
    Brennan instantly going into hyper-focused problem solving mode like someone flipped a switch on the back of his head, Lou wrecking the guitar the moment Sam says go, Siobhan short-circuiting the remote controlled car puzzle with Facetime.

    At the end they look so tired.

    Sam's
    dance of gloating was incredible. And him being in the bathroom was amazing, I dunno if there was clever editing to make the TV seem more present than it actually was or what but it was incredible.

    Anzekay on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 14
    Found out the king's even more prolific than I thought:

    https://www.youtube.com/watch?v=OJLf1ZxC1SQ

    You can definitely hear the early influences on his Maximum Tune work in this, I think.

    http://www.hardcoregaming101.net/misty-blue/

    Anzekay on
    z48g7weaopj2.png
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited April 18
    SniperGuy wrote: »
    Bogart wrote: »
    That was very good.
    Brennan instantly going into hyper-focused problem solving mode like someone flipped a switch on the back of his head, Lou wrecking the guitar the moment Sam says go, Siobhan short-circuiting the remote controlled car puzzle with Facetime.

    At the end they look so tired.

    Sam's
    dance of gloating was incredible. And him being in the bathroom was amazing, I dunno if there was clever editing to make the TV seem more present than it actually was or what but it was incredible.

    I'm betting the screen was green screened to make better TV, and they were just hearing his voice, but there was still some slight of hand to get him into the bathroom.

    Anzekay on
    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • XantusXantus Registered User regular
    edited April 14
    i wish Diluc's alternate costume had been a baseball slugger outfit. his burst animation has that vibe.

    thanks to this random wanderers goblet that decided to go hard, my heizou is kinda lit now.
    running Widsith + TTDS-kokomi + faruzan for occasional **stupid** damage.
    53qqcxspkodv.jpg

    Anzekay on
  • edited April 18
    You could see the TV behind them in certain shots where it's got the look of a TV at a weird angle, and they point and talk to it later
    He's definitely talking to him through it, and they're seeing it, because they comment on his expression at times. There's also a switch where he stops talking and starts miming

    The switch happens when they go in that small room on the side, I think he runs through while they're reading the lore on the walls

    Anzekay on
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited April 19
    So . . . the reason rogue-likes take certain portions of Rogue but not all of it. It's not just a randomizer element to it, that's not the appeal. It's earning some perpetual things (in Hades that would be the stats you buy with Purple Stuff, as one example) alongside things that alter from one "run" to another, and the alteration is the big thing here. It's not to pad out the game, because the game or story content isn't the actual point. The point of most Rogue-likes is to give you a random selection of abilities or powers or weapons, and a random style of rooms, so you can't build the perfect build for the entire game and you can't memorize the layout of the map. Instead, it's styled to require you to think on the fly and accept what is given to you and try and use that to get to the next checkpoint or the correct amount of currency to get that next upgrade or whatever.

    It's actually very board game of it; Betrayal at House on the Hill, even if you always pick the priest, will not play the same way twice. But where that's a single run through a game, Rogue-likes are using that cycle and iterating on it so that loop of tactical thought is bumped up to 11. It's also sort of like arcade games pumped to 11. Because the primary question of Rogue-likes is "with a random layout of abilities and/or areas, can you get to the end?"

    And yes, you might be playing a Rogue-like like Hades to get through the story, but the mechanics aren't about that at all. It's about asking the player to try "level 1" each time with a different layout and abilities provided across said stage. It's not concerned with Zag's attempt to go find mom.

    So if you're looking at Rogue-likes and saying that it's padding a game's story and play you're missing the point, because the story is garnish and the altering mechanics each run are the entire point.

    Anzekay on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    Man, KQM put out a Dehya guide and it is harsh. Deservedly so, but man..

    Anzekay on
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    edited April 14
    Shadowfire wrote: »
    Man, KQM put out a Dehya guide and it is harsh. Deservedly so, but man..

    Oh man. Yeah, definitely seems like she needs to be revised to just be coherent in vision, not necessarily good.

    Anzekay on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited April 19
    Sometimes all you carry over from run to run in a roguelike is knowledge of how the game works. Persistent attributes is a basically the divide on which "roguelike vs roguelite" sits.

    Anzekay on
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    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • SteevSteev What can I do for you? Registered User regular
    edited April 19
    Yep. If you play the original Rogue, nothing carries over. Nothing gets unlocked from a playthrough. I can enjoy it if I'm in the right mood, but usually I want some form of persistence.

    Anzekay on
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited April 18
    My favorite part might have been Lou
    shouting at the camera lady outdoors who was doing her absolute best to keep it together

    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    Kalnaur wrote: »
    So if you're looking at Rogue-likes and saying that it's padding a game's story and play you're missing the point, because the story is garnish and the altering mechanics each run are the entire point.

    Like, I get the point of roguelikes. The idea behind it. But I've tried a bunch of these and felt no meaningful difference from run to run. My 1st, 10th, and 20th run of Hades all felt basically the same, just each time I got a little farther. And that holds true for the other half dozen or so that I tried.

    Anzekay on
  • OrphaneOrphane rivers of red that run to seaRegistered User regular
    edited April 14
    the big issue with this song

    https://www.youtube.com/watch?v=Av3ep_CKa-4

    is that it's not longer

    Anzekay on
  • BurtletoyBurtletoy Registered User regular
    edited April 14
    Penguins big trade deadline acquisition, Mike granlund, skated for ~16 minutes in his first two games as a penguin, recording zero goals, zero assists, and zero shot. And now he's out sick for game 3. But there's still 2 more years for him to show that he was worth it, I guess.

    Anzekay on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 14
    https://youtu.be/oEbSw-zKA8s

    Speaking of the Pokémon TCG game this remix rules. And since I last checked it's become an iconic remix in the French Pokémon community because of a French YouTuber using it for a Wishiwashi sweep, so that's neat.

    Anzekay on
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited April 19
    Dirty wrote: »
    Kalnaur wrote: »
    So if you're looking at Rogue-likes and saying that it's padding a game's story and play you're missing the point, because the story is garnish and the altering mechanics each run are the entire point.

    Like, I get the point of roguelikes. The idea behind it. But I've tried a bunch of these and felt no meaningful difference from run to run. My 1st, 10th, and 20th run of Hades all felt basically the same, just each time I got a little farther. And that holds true for the other half dozen or so that I tried.

    It's meant to engage you by altering if your bow or sword or whatever got a certain upgrade or you got a good match-up of god powers that synchronize well together, and you wanting to pay attention to how all the little changes can alter how you should approach the stages each time. If it all felt the same, that means you weren't engaging with the mechanics.

    And that's fine! I have no real interest in doing that my own self; I like the reliability of games that have a reliable build or set of builds and consistent stages I can remember, etc. The engagement of the rogue-like (or lite, as someone noted just a post or three ago) relies on the player's interest in knowing that, for example, a multi-shot with ice damage and homing on a powerful shot can both deal damage even as you retreat while also stopping enemies and next time you probably won't have that build so you might as well make the best of it while you can. That doesn't specifically jazz me, even if I get what it's trying for, and thus I have a hard time engaging with the systems and so rogue-inspired games just don't really hold much appeal for me.

    I also feel much more of a sense of accomplishment from progress, and rogue-ishes thrive on taking away progress regularly, handing you ways to handle problems just to take them away again. Sometimes it's all, sometimes it's only some, but it feels bad to me.

    Anzekay on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • StericaSterica Yes Registered User, Moderator mod
    edited April 14
    Anzekay on
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  • DirtyDirty Registered User regular
    edited April 19
    Kalnaur wrote: »
    It's meant to engage you by altering if your bow or sword or whatever got a certain upgrade or you got a good match-up of god powers that synchronize well together, and you wanting to pay attention to how all the little changes can alter how you should approach the stages each time. If it all felt the same, that means you weren't engaging with the mechanics.

    The whole point is that "each run is unique", but if the differences are so subtle that I'll miss them if I'm not properly "engaging with the mechanics" then I say that's on them for not providing enough variety from run to run.

    Anzekay on
  • rahkeesh2000rahkeesh2000 Registered User regular
    edited April 19
    Admittedly it feels like you have to reach Nethack "everything and the kitchen sink" to really get that level of variety. And then it mostly comes down to new and novel ways to die in one hit.

    Anzekay on
  • VontreVontre Registered User regular
    edited April 14
    I just started this game cuz I want to be up on current trends and am adventure rank 16. Its not bad! I dont really know how to get characters though. Specifically I want a decent team that has no children. There are too many fucking child characters in this game and they all look weird and gross. I wanted to get Diluc for a reliable claymore but wasnt really clear on how to do that. I can spend some cash but not like a fuckton. How do I target some characters?

    Anzekay on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 14
    One of the only disappointing things about XC3 is that the equivalent song wasn't called "Pop Quiz, Hot Shot: What're Our Names?"

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • MadicanMadican No face Registered User regular
    edited April 14
    Also don't roll for either of the two character banners currently running. Dehya is a cruel joke and Cyno ascension materials are also a cruel joke that will have you making a very, very, very long run to Sumeru to get materials.

    Next set of banners would be good to go for both of them with all the currency you earn until then. Ayaka first then Shenhe if you can swing it. Ayaka does require Inazuma for her materials but you can easily get there by the time the banner rolls around. Shenhe only needs Liyue materials but her main thing is being a big boost for Cryo, which is why you go for Ayaka first then maybe Shenhe.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • BurtletoyBurtletoy Registered User regular
    edited April 14
    The sharks got 13 shots?

    Anzekay on
  • RMS OceanicRMS Oceanic Registered User regular
    edited April 14
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 14
    Madican wrote: »
    Also don't roll for either of the two character banners currently running. Dehya is a cruel joke and Cyno ascension materials are also a cruel joke that will have you making a very, very, very long run to Sumeru to get materials.

    Next set of banners would be good to go for both of them with all the currency you earn until then. Ayaka first then Shenhe if you can swing it. Ayaka does require Inazuma for her materials but you can easily get there by the time the banner rolls around. Shenhe only needs Liyue materials but her main thing is being a big boost for Cryo, which is why you go for Ayaka first then maybe Shenhe.

    I'm going to need to do the 50 pulls next set. Still debating which would be better. Probably shenhe since I'm a dirty cocogoat main

    Anzekay on
    steam_sig.png
  • The WolfmanThe Wolfman Registered User regular
    edited April 18
    There was a video going around a few days ago, of escape room workers getting their Solid Snake on by sneaking into the room to fix something that's gone awry while the players are occupied with something. One clip the person wasn't even "hiding", they literally just crouch walked in while everyone had their back turned, to close a locked door that accidently opened prematurely. So yeah, Sam probably just quickly snuck in there while they were in the crawlspace.

    Anzekay on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    If you have Ganyu, you don't need Ayaka, and yeah, Shenhe is probably the better bet.

    But roll for your favorites.

    And if you're new, don't worry about ascension materials right away. You'll get enough to do the first ascension from the character trial.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

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  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 14
    Magic Pink wrote: »
    Magic Pink wrote: »
    Magic Pink wrote: »
    holy crap jesus done gimme diluc!

    as much as i love sucrose i'm trading her out for him. fire plus claymore will be a godsend

    Diluc may not be as strong as Hu Tao, but he is leagues more convenient for general use outside of the spiral abyss. He's a great character to pick up relatively early. As far as optimizing him goes, he is usually just paired with Bennett and Xingqiu (and honestly, Sucrose) to skyrocket his damage, but playing him with cryo characters like Rosaria and Kaeya is also an option. In that case, it's less about hyper-focusing on Diluc's damage output, and more about the whole team doing good damage; they will probably be triggering Melt more than he does.

    I tried Hu Tao but I can't keep up on her HP. He'll be the support DPS to Rosaria

    Gonna trade Lisa out for Fischl too.

    holy shit did that ever not work

    back to my standard

    Generally I don't really like using electro characters with pyro ones, since Overloaded tends to knock enemies away and generally make it more annoying to kill them. It definitely can be useful, but I find it more trouble than it's worth. Fischl is definitely a fantastic character, though.

    Honestly, I really need to invest in Lisa. She used to be one of the characters who I would generally recommend people avoid using, but I've heard tales that she's perfectly fine, or even really good, since Dendro released.

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

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