For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N
Posts
But at least Tighnari rules.
https://steamcommunity.com/profiles/76561197970666737/
Gundam Maxter HG 1/144 coming out in November; not sure if this is a reprint or if we hadn’t had a modern HG Maxter yet
Now at least I know I’ll win the next 50/50 so Focolors here I come.
Twitch: akThera
Steam: Thera
why do they engineer whole new kits and then only sell them on p-bandai, that's silly
I’ve been off and on hearing about production issues for a while now with Bandai that seems to be affecting all their product lines to one degree or another (their Rider and Sentai candy toys for instance have been impacted as well I think?); the P-Bandai runs allow them to tailor the runs specifically to the amount of orders so it’s probably more efficient right now to release suits like the shuffle alliance members this way instead of as main runs until those issues get better (if they ever do)
Anyway, I finally fixed that yesterday and dove back into Timespinner. I'm about 2 hours in and there's a lot to like in this one!
My Backloggery
https://www.paypal.me/hobnailtaylor
It's weird, how he describes bosses, and his expectation of getting kicked several times before finally beating them being his ideal balance in games makes me . . . uninterested in the game. Generally, with bosses, I prefer a one and done kind of thing; I don't really get a sense of satisfaction in defeating bosses (it's less "I did it" and more "freaking finally"), so bosses that are game roadblocks for a while until you figure them out are . . . much less my kind of thing. About the only series that gets some level of leeway on this is Dark Souls. Because it's Dark Souls. And even there, if I have trouble with a boss it's more likely that I'll level grind rather than crash against a boss repeatedly, because at least level grinding is active forward progression the whole way, slowly getting stronger. Slamming my head against a thing that keeps killing me in three hits or something is just testing my admittedly limited patience.
My headcanon Traveler lives in Monstadt because they're the sane ones, and the only ones who treated him nicely from word one. When the end of days come, I'll be defending my Favonius buddies.
https://steamcommunity.com/profiles/76561197970666737/
Don't make the same mistake as me! Save nearly 4 dollars on your B2 purchase now! It's out next week!
Twitch: akThera
Steam: Thera
https://steamcommunity.com/profiles/76561197970666737/
then I realized I only had 30 dollars, so I sent out a mass text begging for venmos. my boy Jon hooked me up with ??? dollars
edit: this put me in a mood. not that I don't actually get to drink with Billie Eilish, she's cool but also like, 22 so that's a no go, but I haven't been on a real Night Out in years.
And this is why indie gaming is such a double-edged sword. A lot of times, these indie devs have a very specific idea of what they find fun, and they're making their game for those very specific interests. Which is great when they love all the same things you love. But most of the time, it seems indie game developers loved all the things I hated about gaming in the 80s and 90s.
I played a bit of this game (Touhou Luna Nights) on Game Pass a few years ago and bounced off of it. It's another one of those games that I thought looked great, but was just missing something that the Metroidvanias I enjoy possess and I did not continue playing it. The same thing happened to me with that Record of Lodoss War metroidvania. It's a shame, too, because they look amazing! The latter, especially, has sprites about as good as (if not better than) SotN. The environments just felt empty to me, though.
My Backloggery
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
On the other hand, Luna Nights was way more challenging, and rewarding(much like Touhou).
I was almost bemused how the plot of both games largely involved "that character you recognize from the source series makes a vague pronouncement, and the viewpoint character responds with a confused grunt" until the very end, when they finally told you what was actually going on.
I very much enjoyed both of them, mind you. Just two things that stood out to me.
I'm "kupiyupaekio" on Discord.
Yeah, this is what I like best. You go into a place and spot all kinds of ledges that are too high to reach or a floor with cracks in it, and you know you're gonna find some stuff to get there later.
Hollow Knight had a moment where you find the wall jump item, and you're jumping up those walls and having a blast, then right in the next screen there's non-jumpable walls and a really high ledge and you're all "sons of bitches!" and you make a note to come back when you find a double jump or something.