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T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N

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Posts

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    That stinks.

    But at least Tighnari rules.

    Anzekay on
  • Darth_MogsDarth_Mogs Registered User regular
    edited April 14
    With so many characters I want on the horizon (Rizzley next patch, Furina next, Clorinde and Navia tbd) I am saving for them specifically, otherwise I'd be really tempted to try a 10 pull on Yelan's banner. I wouldn't mind C1 of her, I wouldn't mind getting Tighnari or Dehya (really) and I will hopefully be able to reasonably expect a Keqing since I haven't gotten another one since I started playing the game originally in like 1.2. (it doesn't work on hope but I can try, I mainly just don't want another goddamn Diluc or Mona) But the main thing that was pushing me for a 10 pull is that Lynette's grouping, limited as it might be, seems to be locked behind C1 which is...pretty crap, honestly. I do want it to make her better depending on how 'necessary' she might be to use when it comes to Abyss, but not enough to risk it.

    Anzekay on
    Kupowered - It's my Blog!
  • LanzLanz ...Za?Registered User regular
    edited April 16


    Gundam Maxter HG 1/144 coming out in November; not sure if this is a reprint or if we hadn’t had a modern HG Maxter yet

    Anzekay on
  • BahamutZEROBahamutZERO Registered User regular
    edited April 16
    There was an HG maxter kit in 1994 but this is definitely a new design to current quality standards, the old one had stickers for the red stripes around the wrists for example, this new one has those are separately molded red plastic pieces.

    Anzekay on
    BahamutZERO.gif
  • akTheraakThera akjak Registered User regular
    edited April 14
    Because I have no idea where my pity even is, it’s been so long since I did any wishing, I did a 10 on Yelan just because her skill is fun. Got Mona and Lynette C1 so gonna call it there.

    Now at least I know I’ll win the next 50/50 so Focolors here I come.

    Anzekay on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • BahamutZEROBahamutZERO Registered User regular
    edited April 16
    oh wait is it P-bandai? booooo
    why do they engineer whole new kits and then only sell them on p-bandai, that's silly

    Anzekay on
    BahamutZERO.gif
  • LanzLanz ...Za?Registered User regular
    edited April 16
    oh wait is it P-bandai? booooo
    why do they engineer whole new kits and then only sell them on p-bandai, that's silly

    I’ve been off and on hearing about production issues for a while now with Bandai that seems to be affecting all their product lines to one degree or another (their Rider and Sentai candy toys for instance have been impacted as well I think?); the P-Bandai runs allow them to tailor the runs specifically to the amount of orders so it’s probably more efficient right now to release suits like the shuffle alliance members this way instead of as main runs until those issues get better (if they ever do)

    Anzekay on
  • BahamutZEROBahamutZERO Registered User regular
    edited April 16
    I wonder if it's that or just trying to optimize production on designs they don't think will be popular outside of a small niche fandom for some of the older shows

    Anzekay on
    BahamutZERO.gif
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • emnmnmeemnmnme Registered User regular
    edited April 19
  • KoopahTroopahKoopahTroopah The koopas, the troopas. Philadelphia, PARegistered User regular
    edited April 19
    Heh, those sounds though. Definitely needs work. Visually and mechanically it looks great.

    Anzekay on
  • SteevSteev What can I do for you? Registered User regular
    edited April 19
    About a month ago, I bought Timespinner on Steam. Seemed like a nice Metroidvania. And then I noticed my Xbox One controller had d-pad issues (the down button was inconsistent).

    Anyway, I finally fixed that yesterday and dove back into Timespinner. I'm about 2 hours in and there's a lot to like in this one!

    Anzekay on
  • HobnailHobnail Registered User regular
    edited April 14
    FTW95wl-WAAESp-T6-3.jpg

    Anzekay on
    Do you like my photos? The stupid things I say? The way I am alive? You can contribute to that staying the same through the following link

    https://www.paypal.me/hobnailtaylor
  • shalmeloshalmelo sees no evil Registered User regular
    edited April 14
    rsy08sfys6mw.jpg

    Anzekay on
    Steam ID: Shalmelo || LoL: melo2boogaloo || tweets
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • emnmnmeemnmnme Registered User regular
    edited April 19
  • KalnaurKalnaur I See Rain . . . Centralia, WARegistered User regular
    edited April 19
    emnmnme wrote: »

    It's weird, how he describes bosses, and his expectation of getting kicked several times before finally beating them being his ideal balance in games makes me . . . uninterested in the game. Generally, with bosses, I prefer a one and done kind of thing; I don't really get a sense of satisfaction in defeating bosses (it's less "I did it" and more "freaking finally"), so bosses that are game roadblocks for a while until you figure them out are . . . much less my kind of thing. About the only series that gets some level of leeway on this is Dark Souls. Because it's Dark Souls. And even there, if I have trouble with a boss it's more likely that I'll level grind rather than crash against a boss repeatedly, because at least level grinding is active forward progression the whole way, slowly getting stronger. Slamming my head against a thing that keeps killing me in three hits or something is just testing my admittedly limited patience.

    Anzekay on
    I make art things! deviantART: Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    That new archon quest is quite the bullshit. Fontaine sucks just like Sumeru and Inazuma did! It's a pretty bad place!

    My headcanon Traveler lives in Monstadt because they're the sane ones, and the only ones who treated him nicely from word one. When the end of days come, I'll be defending my Favonius buddies.

    Anzekay on
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited April 19
    Bugger! I was going to make my pre-purchase for Blasphemous II this weekend, but credit card shenanigans kept me from doing so. Said shenanigans may not be cleared up in time to snag the discount.

    Don't make the same mistake as me! Save nearly 4 dollars on your B2 purchase now! It's out next week!

    Anzekay on
    H9f4bVe.png
  • Crippl3Crippl3 oh noRegistered User regular
    edited April 14
  • akTheraakThera akjak Registered User regular
    edited April 14
    We're going around fixing this shit, is what we're doing. Societies are better once we're done with them, except that small issue of "oh yeah, no more mora being made. I'm sure it won't be a problem."

    Anzekay on
    Switch: SW-4133-1546-2720 (Thera)
    Twitch: akThera
    Steam: Thera
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 14
    Eh, there's plenty of Mora still, I was just in there last week!

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    edited April 14
    had a dream I met Billie Eilish and convinced her to go drinking with me. not out for drinks, but proper getting soused all night.

    then I realized I only had 30 dollars, so I sent out a mass text begging for venmos. my boy Jon hooked me up with ??? dollars

    edit: this put me in a mood. not that I don't actually get to drink with Billie Eilish, she's cool but also like, 22 so that's a no go, but I haven't been on a real Night Out in years.

    Anzekay on
  • DirtyDirty Registered User regular
    edited April 19
    Kalnaur wrote: »
    It's weird, how he describes bosses, and his expectation of getting kicked several times before finally beating them being his ideal balance in games makes me . . . uninterested in the game.

    And this is why indie gaming is such a double-edged sword. A lot of times, these indie devs have a very specific idea of what they find fun, and they're making their game for those very specific interests. Which is great when they love all the same things you love. But most of the time, it seems indie game developers loved all the things I hated about gaming in the 80s and 90s.

    Anzekay on
  • SteevSteev What can I do for you? Registered User regular
    edited April 19
    emnmnme wrote: »

    I played a bit of this game (Touhou Luna Nights) on Game Pass a few years ago and bounced off of it. It's another one of those games that I thought looked great, but was just missing something that the Metroidvanias I enjoy possess and I did not continue playing it. The same thing happened to me with that Record of Lodoss War metroidvania. It's a shame, too, because they look amazing! The latter, especially, has sprites about as good as (if not better than) SotN. The environments just felt empty to me, though.

    Anzekay on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 19
    I enjoyed it enough to finish it, but a lot of Ladybug's titles do have this samey feel to them.

    Anzekay on
    z48g7weaopj2.png
  • Crippl3Crippl3 oh noRegistered User regular
    edited April 14
  • HefflingHeffling No Pic EverRegistered User regular
    edited April 16
    Finished up my latest custom Transformer, Siege Optimus Prime.

    Anzekay on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    edited April 19
    The Lodoss War game I liked a great deal more than Touhou since I like that IP more and the "Just Dodge" thing from Touhou where you intentionally try to scrape by getting hit is something I don't like in a Shmup and don't like way MORE in a Metroidvania.

    Anzekay on
  • PolaritiePolaritie Sleepy Registered User regular
    edited April 14
    Inazuma is in a much better spot now too.

    Anzekay on
    Steam: Polaritie
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    PSN: AbEntropy
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited April 19
    The Lodoss War game I liked a great deal more than Touhou since I like that IP more and the "Just Dodge" thing from Touhou where you intentionally try to scrape by getting hit is something I don't like in a Shmup and don't like way MORE in a Metroidvania.

    On the other hand, Luna Nights was way more challenging, and rewarding(much like Touhou).

    Anzekay on
    z48g7weaopj2.png
  • LanzLanz ...Za?Registered User regular
    edited April 16
  • BahamutZEROBahamutZERO Registered User regular
    edited April 16
    qhpif4liluoo.png

    Anzekay on
    BahamutZERO.gif
  • EidolonOrpheusEidolonOrpheus NoatunRegistered User regular
    edited April 16
    “How many leg joints would you like?”

    Anzekay on
  • [Deleted User][Deleted User] regular
    edited April 14
    The user and all related content has been deleted.

    Anzekay on
  • KupiKupi Registered User regular
    edited April 19
    I have a vague recollection of both of the Team Ladybug metroidvanias feeling very "stage-y", by which I mean that there's a pretty clear delineation between one area and the next (I think Lodoss War specifically announces them as chapters), and then once you've got the latest movement tool you go find the one place that opens up somewhere new and move on. Whereas in something more like Super Metroid, you might very frequently cross through previous areas on your way to the next zone, such that more territory feels relevant for a longer portion of the game.

    I was almost bemused how the plot of both games largely involved "that character you recognize from the source series makes a vague pronouncement, and the viewpoint character responds with a confused grunt" until the very end, when they finally told you what was actually going on.

    I very much enjoyed both of them, mind you. Just two things that stood out to me.

    Anzekay on
    My favorite musical instrument is the air-raid siren.

    I'm "kupiyupaekio" on Discord.
  • emnmnmeemnmnme Registered User regular
    edited April 19
    The regular enemies look like pushovers, too. The bosses are spectacular but every enemy in a proper Castlevania is supposed to be a mini-puzzle with a gimmick to figure out.

    Anzekay on
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited April 19
    Kupi wrote: »
    I have a vague recollection of both of the Team Ladybug metroidvanias feeling very "stage-y", by which I mean that there's a pretty clear delineation between one area and the next (I think Lodoss War specifically announces them as chapters), and then once you've got the latest movement tool you go find the one place that opens up somewhere new and move on. Whereas in something more like Super Metroid, you might very frequently cross through previous areas on your way to the next zone, such that more territory feels relevant for a longer portion of the game.

    Yeah, this is what I like best. You go into a place and spot all kinds of ledges that are too high to reach or a floor with cracks in it, and you know you're gonna find some stuff to get there later.

    Hollow Knight had a moment where you find the wall jump item, and you're jumping up those walls and having a blast, then right in the next screen there's non-jumpable walls and a really high ledge and you're all "sons of bitches!" and you make a note to come back when you find a double jump or something.

    Anzekay on
    H9f4bVe.png
  • WhelkWhelk Registered User regular
    edited April 19
    I really like how much in Hollow Knight can be cheesed early by just using the down attack in air in the right places. It is something I absolutely overlooked in my first playthrough.

    Anzekay on
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