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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
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Even for easy Malenia kills, nothing really beats just dodging once and instagibbing each phase with whatever bullshit Ash, though to what extent that counts as melee...
I think there's usually a point in 'moderately good' where melee is more consistent.
If you're moderately good at melee and expect to smash through a boss taking advantage of all sorts of windows and high raw DPS, hitting that fight with magic for the first time at that point can feel really bad. Even quick spells tend to have fewer reliable windows than even the slowest weapons, you're tied to a limited resource, and you can get punished harder by resistances. Since you're investing in raw damage and MP you're probably less sturdy, too, so going for inconsistent windows can lead to easy death. The advantages are less relevant to your experience than the weaknesses at that point.
Even if you're really good or know magic well enough that the other drawbacks don't affect you, it'll probably be slower by then than high dps melee.
Yeah you might just be really good at the game and so for you it works. For me it is the hardest playthrough. I couldn't finish it. I can't even imagine the last boss fight. I am not good at dodging so if something looks at me wrong then I'm toast.
Conversely with a shield build I just held a button when big swing was happening and I took less damage.
I am trying to do something closer to pure caster on my current pyro, and that does feel kinda miserable sometimes, but also like every single cast of great combustion did like a sixth of the abyss watchers' health bar so it's definitely got some stuff going for it.
Because with a good magic build you are chunking enemies from a distance which seems like would always be easier than needing to be up in an enemies face and probably hitting it more.
I feel like even as melee most of my combat is staying at a distance until a safe moment where I run in and hit things.
So I'm not sure about that. Sounds like from the position of someone that's already got good reactions and timing it may not be as clear. But as someone who is not... staying out of melee range is the only safe place haha.
https://www.paypal.me/hobnailtaylor
It was like 63 degrees out here today
The trees were trying to bud
It's gonna fall 30 degrees overnight though so my sinuses are killing me
Narrator: "It did not put players on an even footing, strongly favoring people who have been playing lots of conclave because if you do the wrong move you're locked into place for about 2 seconds and you'll be murderfucked"
Me: "How about no."
-Antje Jackelén, Archbishop of the Church of Sweden
At least they don't waste resources even pretending like they care about it.
PSN: ShogunGunshow
Origin: ShogunGunshow
Playstation: Dipuc4Life
Warframe_Switch IGN: ONVEBAL
Anyway, the cheesy approach to the fight is a nice crossbow with the bolts from the giant.
You can also try using the crystal halberd the game gave you near the beginning of the zone because it has really high damage until it breaks.
Ultras and greathammers can also stagger them with R2s pretty well, if you have one (or can use the one hidden in the zone).
If you have anything that upgrades with Twinkling you can max it out at the giant and have a lot more damage than a +10 normal weapon would give you, too.
This is like 15-20 minutes away from me.
Doesn't look too different from the other nearby mines from the ground.
Solaire is available as a summon sign for the fight.
.... I ran around everywhere in the church looking for it. If I knew he would be available I would have absolutely tried it with him.
I've never used him but wiki says he should be on the stairs near the knight with a bow
Fuck. See this is what I've been saying. I'm dumb as shit. The only way I can be successful in these games is to get a sword and shield and max vitality and tank everything. I love these games but I sure suck at them.
Re: Might vs Magic. That's why I liked pyromancers, axe in one hand, fire in the other. It's the best if both worlds. Like heating up ice cubes.
Zweihander will stagger either of them with its R2, they have 90 and 110 poise respectively and it does 75+50 with the direct hit+area. Also it kills them real quick.
Though aiming for 4*s is always frought.
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For me I think I find Ornstein easier to kill first. You can exploit his zoomies, as people have mentioned before, but there's also just the fact that if you're trying to kill Smough first, Ornstein is really good at showing up and poking you from obnoxious angles. If he uses one of his longer-reaching thrusts he can even stand behind Smough and hit you through him. Smough's a lot less subtle. You still gotta pay attention to both of them either way, but it's a lot harder to miss him coming for you.
I am pretty sure this how like 90% of people play souls games. People doing the level 1 no-hits no upgrades -type runs are the exception. And also insane.
I think that going the other way, killing Smough to make empowered Ornstein, is the hard mode of the fight since he's still just as agile with increased size and reach.
https://steamcommunity.com/profiles/76561197970666737/