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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
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can't you get them another way? I think I have all of them but I've only done conclave once for nightwave maybe? it was something like that, or a strange alert I don't recall exactly.
Superconduct is pretty underwhelming. I wouldn't use Raiden for that unless she's specifically being paired with Eula, since Eula does a lot of physical damage.
She's still generally a good character, though. I was using her as a hyperbloom trigger for a really long time, and recently started using her as a DPS in Furina teams.
https://steamcommunity.com/profiles/76561197970666737/
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
https://steamcommunity.com/profiles/76561197970666737/
(Another fun use: The hyperbloom team)
Twitch: akThera
Steam: Thera
Freminet does some physical damage, and it sounds like he's at least decent at it?
Figured as much but it was worth asking lol.
Yep that butt smash is why I died several times. I'd see him go up to prep it but there wasn't anything I could do to avoid it since I was locked on.
did they make this even easier in a recent patch or something? I have been on a long break where i had never touched anything fontaine.. but after reinstalling.. there were a few teleport waypoints in the middle that were already enabled and then it was an easy glide right to the main city's Statue of the seven.
It's a trick feature that gets people killed more often than not in combination with the camera
Unlocking just means I can't track shit and spend all my time trying to figure out the camera and swinging at the air haha.
The first times you die are building an algorithm, often analyzing why you died and what approach could counteract that. Some of them have greater possibility branches and some have more punishing execution requirements.
Eg. O & S I die because there's 2 of them and I can't keep perfect track of them, leading to getting killed from out of my vision focus. Ornstein in particular can close the distance and hit you from almost anywhere. There is no safe gap. The strat Morninglord describes is designed to counter this by separating them.
Summoning Solaire also helps massively as he acts as a distraction.
I just get a feel for how and where my weapon swings, along with how much stagger it may have. Hitting an enemy with a giant sword going in a full 180 degree arc in front of me means I move differently compared to having a rapier that uses only forward thrusts.
Yea those aren't things I track at all haha. I guess weapon range I do but it's not really range that's the issue of being unlocked. Its being lined up.
And since you don't need to think about that while locked, i just don't and stay locked.
Until I played Monster Hunter for several hundred hours and went back and obliterated him on the first try by not using the camera lock.
But learning to go back and forth without a second thought to, say, hit two or three targets with one swing or cut a tail is very useful.
This is like watching day9.
The amount of attacks just whiffed due to not locking on... I'm like... the boss would be dead already if even half of those hits had landed!
heh... I was just thinking this would sound great on marimbas, since it really gives me a Steve Reich vibe and sure enough, we've got a version with a complete percussion set!
(though the vibraphone seems a little harsh for the feel of the original version.)
Steve Reich for your reference:
But still probably better than the average player! Which is always good to keep in mind. Watching streamers can be really eye-opening in a "I see why they design things like this now" way.
Connor out two months, player safety says it's fine.