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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N
Posts
Look, Gordon Ramsey already taught me how to make the best grilled cheese.
I don't need some other YouTube chef getting me all mixed up.
Not familiar with it, but it wouldn't surprise me.
The only thing I'm aware of with the clear kits is dipping the pieces in floor cleaner to give them a nice shine.
Nah, just an undercut.
I just checked and same situation. Probably just something screwy leading into the season change.
Only just noticed this after reading your post, but I’m having the same problem - nothing for at least two rounds of missions. Also on iOS
I think people draw the line at different places and, yeah, I can’t imagine giving enough of a shit about any random yahoo’s opinion on where precisely the line is to waste precious time that could be spent on something that actually matters, like compiling a list of motherfuckers who made their Cuban Sandwiches wrong for the purposes of stalking and murdering them in their sleep.
https://snap.untapped.gg/en/decks/eyJOYW1lIjoiQW50aSBUZWNoIiwiQ2FyZHMiOlt7IkNhcmREZWZJZCI6IkFlcm8ifSx7IkNhcmREZWZJZCI6IkNyb3NzYm9uZXMifSx7IkNhcmREZWZJZCI6IkRyRG9vbSJ9LHsiQ2FyZERlZklkIjoiR2xhZGlhdG9yIn0seyJDYXJkRGVmSWQiOiJJY2VtYW4ifSx7IkNhcmREZWZJZCI6IkplZmZUaGVCYWJ5TGFuZFNoYXJrIn0seyJDYXJkRGVmSWQiOiJKZXNzaWNhSm9uZXMifSx7IkNhcmREZWZJZCI6Ik5lZ2Fzb25pY1RlZW5hZ2VXYXJoZWFkIn0seyJDYXJkRGVmSWQiOiJOaWNvTWlub3J1In0seyJDYXJkRGVmSWQiOiJSZXNjdWUifSx7IkNhcmREZWZJZCI6IlNpbGsifSx7IkNhcmREZWZJZCI6IlZpc2lvbiJ9XX0=
Twitch: akThera
Steam: Thera
I just find the gameplay loop so weird with that mission.
You either have a fun slog balancing modes and necromech/archgun, using spoiler mode to cycle damage
Or you are speed running it
Exploiter orb, i know what I am getting
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Medical Doctor (treating and researching Oripathy) with a minor in Sun Tzu, for some reason. It seems like the writers have forgotten the plot aspect of "curing or mitigating the disease ravaging the planet" in favor of "fighting off 20 different magical God threats" or "flying off into space to start a new game in a trendier genre" which is... meh.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
I wasn't aware of this, good to know. Thank you!
Yea, I was thinking the same. I'm definitely not gonna scribe on it but I was curious if people do.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
I'm really hoping that the economy rebalance will allow/encourage me to actually finish VS but that is a faint/slim hope.
Playstation: Dipuc4Life
Warframe_Switch IGN: ONVEBAL
the Edmonton Oilers visit the Vegas Golden Knights at 7pm local (10pm ET). If the Oilers win they will tie the record of the 92-93 Penguins with 17 straight wins. These are two of the best teams in the league, with Vegas beating the oilers in the second round of the playoffs last year. Both teams are playing their first games after the all-star break.
The game is Nationally televised on Sportsnet in Canada, and nationally "televised" in the US on ESPN+/HULU.
Late start on the east coast, but not often a random Tuesday night game in February is must watch TV and nationally televised in both countries, but this one is.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
(It’s pizza if you want it to be, wfc)
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Penguins, uncharacteristically, scored 2 on the match penalty
an HG pre-production lfrith https://p-bandai.com/us/item/N2703002001001
and an HG heingra https://p-bandai.com/us/item/N2703001001001
both as seen in the prologue episode of witch
e: oh the pages are gone, looks like someone accidentally put them up too early. I expect they'll still show up on february 8th.
Too awkward at 3-cost I think.
Twitch: akThera
Steam: Thera
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
So let's celebrate by all going out and buying the same burger. -transmet
Yeah, the rewards are all dropped by the boss instead of being mission rewards. You need to stick around until they appear, and then book it. From what I remember, since it's a drop the credit reward will be doubled by Chroma's ult.
edit: Oh, misread your post. But it's still a good tip for new players so they don't waste their own time accidentally.
This last game I had torch up in the 50s before I even got venom out thanks to shuri’s lab. And then I got lucky and Phoenix grabbed him again, just hilariously big numbers
⬜🟨🟨🟩⬜
🟩⬜⬜🟩🟩
🟩⬜⬜🟩🟩
🟩⬜🟩🟩🟩
🟩⬜🟩🟩🟩
🟩🟩🟩🟩🟩
AMBER
ANGER
ALTER
ATTER
AFTER
CARD UPDATES
Omega Red
[Old] 4/5 - Ongoing: If you’re ahead by 10 Power here, +4 Power to other locations.
[New] 4/5 - Ongoing: If you're winning here, +3 Power to other locations.
Omega Red has been on our list to improve for a while. This rework seeks to simplify the overall function of the card and push on the novelty of its ability to always affect two locations, even when not played in the middle. The incentives are the same–pile your Power onto Omega Red's location–just a stronger and more elegant execution.
Beast
[Old] 3/4 - On Reveal: Return your other cards here to your hand. Give them -1 Cost.
[New] 2/2 - On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
Beast has been a design constraint, as it strengthens 1-Cost cards in two different ways and plays powerfully with other effects, like Falcon. Previously, we addressed that by moving Beast from 2/2 to 3/4, which was effective for a time. However, today we're trading that change back to get a more efficient Beast with a time-sensitive discount that better suits the card’s Cost. We still want Beast to be a strong card, and we're optimistic this is overall a mostly "sideways" change for him.
Moving forward, we expect to look at temporary Cost reductions a little more often to create similar exciting gameplay that "cheats" Energy without pushing as much of the strength into repeated use or a turn 6 flood of cards.
Helicarrier
[Old] 6/10 - When you discard this, add 3 random cards to your hand.
[New] 6/10 - When you discard this, fill your hand with random cards.
Helicarrier hasn't really found an identity in the game, as the effect is awkward to navigate for decks based on discard or Devil Dinosaur (and using both gets even weirder). We're taking the limiter off here to see if an uncapped Helicarrier improves the reward enough to make this a quest worth going on for some decks. At a minimum, Helicarrier should be more exciting to discard now!
Full Patch notes:
ART & VISUAL EFFECTS
Refinements to all Albums UI visuals and animations
The following cards now have Visual FX
Silver Samurai
Psylocke
X-23
Bucky Barnes
AUDIO
The following cards now have Sound FX:
Silver Samurai
X-23
BALANCE UPDATES
This week is a light set of balance and functionality changes. While you're seeing these updates in February, they were actually developed in early January on a compressed schedule in the wake of the holiday season.
CARD UPDATES
Omega Red
[Old] 4/5 - Ongoing: If you’re ahead by 10 Power here, +4 Power to other locations.
[New] 4/5 - Ongoing: If you're winning here, +3 Power to other locations.
Omega Red has been on our list to improve for a while. This rework seeks to simplify the overall function of the card and push on the novelty of its ability to always affect two locations, even when not played in the middle. The incentives are the same–pile your Power onto Omega Red's location–just a stronger and more elegant execution.
Beast
[Old] 3/4 - On Reveal: Return your other cards here to your hand. Give them -1 Cost.
[New] 2/2 - On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
Beast has been a design constraint, as it strengthens 1-Cost cards in two different ways and plays powerfully with other effects, like Falcon. Previously, we addressed that by moving Beast from 2/2 to 3/4, which was effective for a time. However, today we're trading that change back to get a more efficient Beast with a time-sensitive discount that better suits the card’s Cost. We still want Beast to be a strong card, and we're optimistic this is overall a mostly "sideways" change for him.
Moving forward, we expect to look at temporary Cost reductions a little more often to create similar exciting gameplay that "cheats" Energy without pushing as much of the strength into repeated use or a turn 6 flood of cards.
Helicarrier
[Old] 6/10 - When you discard this, add 3 random cards to your hand.
[New] 6/10 - When you discard this, fill your hand with random cards.
Helicarrier hasn't really found an identity in the game, as the effect is awkward to navigate for decks based on discard or Devil Dinosaur (and using both gets even weirder). We're taking the limiter off here to see if an uncapped Helicarrier improves the reward enough to make this a quest worth going on for some decks. At a minimum, Helicarrier should be more exciting to discard now!
Bug Fixes
Card Logic Fixes in 24.x
Skaar should no longer get multiple cost reductions from Wave
VFX & SFX Fixes in 24.x
Uatu’s VFX should be restored and his interaction with Deep Space should be properly fixed
Cards targeted by Annihilus should no longer occasionally disappear when he’s staged
Other Fixes in 24.x
Fixed a localization issue that caused Chinese, Japanese, and Korean fonts to display incorrectly
Krakoa’s location text should now properly render when hovering cards over the location after it’s been triggered
The top of the Deck Edit UI should now properly extend to the top of the screen
Longer titles should line-break appropriately during the Matchmaking screen
Create New Deck icon is now displayed correctly at an angle
Swapping between favorited variants while editing a deck should no longer result in that variant being visually duplicated in the deck creator
Token Shop refresh timers should no longer be swapped around
Fixed an issue that caused Shop assets to fail to load for some users
Fixed an issue that caused all owned variants to display within the favorites filter in Collection if you upgraded and did not claim rewards off the collection track
Fixed a localization issue for Conquest Ticket rewards displaying in English for all languages
Resolved a loading issue that prevented assets from loading when tapping on the Spotlight Cache carousel
Fixed a visual issue that would suggest Albums are giving rewards in the wrong order
Album notifications should no longer display behind the Spotlight Cache UI
Fixed a UI issue that prevented the Tap and Hold text from displaying for some buttons that used the function
Addressed a minor UI issue with formatting and spacing of some reward types in Albums
Fixed an issue that could result in Albums being inadvertently Featured when they weren’t intended to be
Cleaned up an exception that was occasionally causing assets on the Collection Track to not load properly
Fixed an issue that caused Sort By to reset to Energy after adding/removing a card while deckbuilding in Collection
Hooked up associated Coal variants for the winter variants for Debrii and Rockslide
Favorite and Equip buttons should no longer overlap cosmetic names and text on some devices
The Sort options for Emotes should no longer refer to them as Cards
When in the “Waiting” state, the End Turn button should no longer blink repeatedly on some devices
PC Fixed Issues in 24.x
[PC] Card ability text is no longer cut off along the bottom of the Collection screen
[PC] Album progress indicators are now properly centered
Existing Known Issues Fixed
Spotlight caches should now become available after claiming a spotlight key as an album reward while under CL 500
The asset for some boosters on the Season Pass are now rendering in the proper color
Some VO lines in certain languages are no longer playing at too low of a volume or in the wrong language
Fixed an issue with Russian and French, 4+ digit quantities missing their notation
The mission reward animation should no longer fail to play when you tap to complete missions from the main menu carousel
Newly upgraded infinity variants no longer have some z-fighting or other visual artifacts on the upgrade screen
Lady Deathstrike's thumb is no longer partially obscured at the base and framebreak rarity levels (hooray!)
Fixed some item names in bundles that had too-small fonts or could be cut off in some languages.
The title UI asset should no longer overlap the cardback asset in the cosmetics loadout UI
Fixed an issue that caused the glowing border asset for adding/removing a card from your deck to occasionally layer improperly and show behind other cards
The card asset should no longer obscure various UI elements when being claimed off of the CLTR
Fixed an issue that occasionally caused a miniaturized snapshot of the prior game to be seen when transitioning back to the main menu after a match
The favorites button on the collection screen should no longer be improperly highlighted
The SOLD text after purchasing a bundle should now be the correct size in all languages
Cleaned up some oddities with asset layering for Conquest UI
Spectrum’s VFX for indicating which cards will be impacted by her ability should now be displaying correctly
Existing Known PC Issues Fixed
[PC] Deck names in the collection screen should no longer overlap
Known Issues List
New Known Issues for Existing Features and Content in 24.x
After upgrading the client, players may see Albums display as unavailable or locked, this can be resolved by relaunching the app
Spider-Ham’s VFX can occasionally cause an Aw Snap to occur
Set As Favorite not responsive when claiming Album emote rewards
Album reward quantities can sometimes display behind the reward asset
The option to undo all actions won’t display if you tap on the button as a card is still animating into position on the board
The text string for the Mystery S3 card in the Token Shop isn’t localized for all languages
The VFX for a card being upgradable may not be visible upon receiving or purchasing enough credits to upgrade them
The location backgrounds will occasionally be blank when Legion is played on Sinister London
Card details are still visible when converted to Tokens from the Spotlight Cache
Cards may render incorrectly when tilted in the Artist detail view after upgrading
Cards destroyed by Yondu may not always be visible to the Yondu player
The emote and information panels may not be fully rendered properly
The “New” label in the Shop can be occasionally obscured by other assets
Tapping on a card during the Deck Building animation can cause the background to unblur
Seasonal Music may stop playing when changing languages through Settings
Missing background scrim when cancelling a card upgrade from the post-match screen
PC New Known Issues in 24.x
[PC] After frequently removing or adding cards to deck, the ability to remove a card may become disabled until exiting and re-entering the Deck Edit screen
Existing Known Issues
A Pig created by Spider-Ham targeting an evolved High Evolutionary card is not considered as having no ability text by things such as Washington D.C.
Card Back assets may not render properly in all areas of the game for some devices
The dropshadow of the title asset on the Cosmetics screen may be misaligned
Shop elements can be interacted with in the background of the Fast Upgrade UI
The “Show” text of the Collection search filter is sometimes vertically misaligned
Some visual artifacts may occur when upgrading cards in post-match
After buying a card from the Token Shop, the other timers may briefly show an incorrect timer
On rare occasions when using the Smart Deck feature the cards won’t render properly and be invisible in the Deck Editor view
Tapping on the same emote multiple times from the Collection will result in the asset not loading in the preview
After tapping on the Clone button on the drop-down menu of a Deck, that drop-down isn’t closed
Player’s can’t play to Super Skrull’s location when an opposing Jean Grey is in play elsewhere
The transition is abrupt and the screen flickers when opting to go view a deck created by the Smart Deck builder from the Collection Track
The “Nevermind” button will return you to the collection screen rather than the card detail view when opting to not make a deck with smart deck builder
There’s a superfluous tab indicator on the new emotes panel that isn’t accessible
Emote assets blink into existence when viewing Album rewards
Clicking on the “Go To Deck” button after using the Smart Deck builder can briefly display the main menu before transitioning properly to deck edit
The edit deck button collider when selecting a deck isn’t large enough making the right side not responsive
Previewing the Infinity border of a variant in the shop and then tapping the purchase button without completing the purchase will prevent previewing other rarities until closing and reopening the card detail view
The arrows for scrolling between rarity previews don’t grey out when there are no more options in either direction
An On Reveal card played before Wong will see an icon in the card detail view that implies it’s affected by Wong when it hasn’t been
Card ability text overlaps the upgrade text when upgrading during post-match
Symbiote VFX for cards being merged by Klyntar flicker briefly as each card is merged
Nico Minoru’s VFX aren’t displaying properly when she’s initially drawn to hand
Occasionally cards drawn from the Mind Stone will flicker briefly in hand
Spotlight Cache preview assets are occasionally failing to load on the main menu carousel
On very rare occasions the Shop button on the navigation bar may become unresponsive (restarting the app should correct this)
The string for “Nowhere to Play” extends outside of the UI panel in Japanese
If you have the S3 claim reward confirmation up at the time that the card timer rolls over, the UI is no longer closable
Attempting to claim multiple rewards from the Collection Level track simultaneously can result in an error occurring
The flare icon for some infinity split cards is occasionally missing its asset and displaying as a white block
Occasional Z-fighting can be seen when card reveals and VFX occur while the player information panels are open
Distorted SFX can occur when scrolling through the CLTR after upgrading a card
Living Tribunal's VFX can repeat if played with certain other cards
Card flare effects aren't playing to full effect
Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability.
VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
The infinity split prompt extends out of frame in Japanese
The pin button persists on the token shop after you’ve claimed that card but does not function
Evolved Shocker’s VFX initially target nothing
[Conquest] Occasionally the exclusive card progress bar doesn’t update appropriately until you’ve switched screens
Missions may not visually update properly when on the missions screen as the timer rolls over
Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix
SFX do not play when retreating on turn 1
It can be hard to add or delete letters in the deck name on Android.
Mysterio’s token doesn’t update appropriately in all views when a using a variant.
Cards in the Fast Upgrade section occasionally show the incorrect art.
Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
Series 3 Token shop may show duplicate items before it’s rolled through each card..
If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer's Workshop, this location can trigger two turns.
Corners of cards can appear cut off when tilted during the card detail view
A long delay can occur an indestructible card such as colossus is played on Murderworld
Infinity Stone card descriptions overlap the art assets in Korean
Upgrade button not greyed out when the player doesn’t have enough credits
[Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
If a player immediately restarts the app after fast upgrading a card they may see the upgrade rollback
Mission packs don't refresh if you're looking at them (need to change screens to see them update)
The favorites icon may unintentionally be highlighted when equipping new cosmetics
The “Set as Favorite” UI can become misaligned when swapping between languages
The 20th deck can occasionally be partially obscured by the UI when scrolling through
Occasionally the word “Free” on the daily 50 credits icon can change to a “0”
The currently selected deck may not always be the deck in focus when opening Deck Selection
The “Claimed” banner on the season pass may be misaligned for some levels
The carousel banners for Weekend Missions occasionally show incorrectly as “Season Missions”
The dropdown menu doesn’t move with the deck list as the player scrolls
The losing player’s avatar in Conquest and Friendly battle will occasionally display incorrectly at match end
PC Specific Known Issues
[PC] Mission progression toast messages can appear in and obscure parts of the Conquest UI
[PC] It can be difficult to preview the Spotlight Cache cards from the carousel due to the buttons being too small
[PC] Toggling between the Deck Edit and Cosmetics tabs of the Collection can result in the Favorites button being incorrectly highlighted
[PC] Multiple tabs can be highlighted at once if using a touchscreen device
[PC] The "Never Seen Before" UI can overlap the Retreat UI in Friendly Battles
[PC] The background assets of the Conquest UI can briefly disappear when transitioning between UI
[PC] Some UI artifacting can occur at different PC resolutions
[PC] After toggling between portrait and landscape mode the player is occassionally brought to the Collection screen instead of the Main Menu
[PC] The season missions tab isn't properly highlighted when accessing the missions UI from the Main Menu
[PC] Hovering over the emojis in card detail view while in a match highlights the base emoji as well
[PC] The main menu may flicker briefly when returning to it from other screens
[PC] The “Swap this Variant into All Decks” UI modal doesn’t always close appropriately
[PC] The weekly missions reward UI is missing its blur effect
[PC] Using Fast Upgrade from the Shop can cause some minor but strange UI layering issues with the collection screen
[PC] Mousewheel scrolling doesn’t work in the gaps between avatars in the Avatar selection screen
[PC] The loading splash screen briefly displays on screen when completing a purchase from the shop
[PC] Assets may layer or display oddly at the top of the Collection Track for players who have not unlocked Spotlight Caches
[PC] The red notification pip may be missing from the Collection Level tab when there are rewards to claim
[PC] Some cards viewed from the Albums UI are missing their series label
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
That means they’re 100% changing him back SoonTM
Twitch: akThera
Steam: Thera
https://www.paypal.me/hobnailtaylor
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]