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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
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Get ye down into those necramech caves
"No, that's my cousin 'Crazy Talk'!"
For me the main thing I disliked about DS3 and why I go back to DS2 first of the original set is that the increased twitchy design severely limits the builds that function (yes you can use random builds it just feels really bad). It limits/curates your power curve much more than the first two. I can shrine skip to get to end game weapons if I want in DS2. And you can skip around other ways with branches etc. I can master key in DS1 you can also bonfire die back after run downs to areas like gravelord sword or the like if you want heh. In DS3 you only really have dancer skip and that is just for upgrade materials you still have to fight through the railed areas if you want a later weapons. Which brings up it is the most on rails of the 3 by far as well. It is a beautiful game but I find it the worst of the 3 in replay value by a large margin because of those things.
I value the world building and building of a character more than the action parts. I did really enjoy most of the bosses in DS3 to be clear too. But I can see why people have a negative viewpoint of DS3 because it is a big departure of the first two games in things that some may value over those specific things like boss battle twitchy design. It is why I enjoyed elden ring too. It may have very twitchy boss battles but I can also break my character's damage if I want to beforehand. And yeah.... you can main path break to your hearts content there.
I came into the genre from Elden Ring. And so I played the games (and to this point ive beaten everything now other than Sekiro and the AC games) with a different mindset. The things that elden ring does well is what finally got me to come into the genre and those things where elden ring really shine are outside of its boss battles. Although it really does well there too.
It's a Stage 1 18.5% and Stage 2 10% reward on the Tier 2 Deimos bounty.
That's pretty meh compared to just equipping thief's wit (for maximum loot radar) and going down into the tunnels.
-Antje Jackelén, Archbishop of the Church of Sweden
It absolutely works without a bunch of planning.
edit:
I always finish runs in the 70s or 80s in DS1 so I can't imagine I was any higher than that here.
[posting here for the joke]
Interesting.
I ask because your mentioend playstyle (heavy armor, heavy shield) is dead opposite what i tend to do - Light armor, no shield (or only for it's bonuses like +stamina regen), lots of dodging. So in general my preference is for fights where reactive dodging pays off. Notably, i mainly used Quickstep as my goto battle art, even when doing a bleed build.
Monster Hunter in general is a game where i'd say defence is reactive rather than proactive - while good postining is a big part of that game, you can safely roll a lot of attacks (And if you get the evade window up skill line, the number of attacks you can't safely roll drops dramatically).
Add that in general i feel souls is at it's best when you're fighting similar-sized opponents, or humanoid opponents. Spectacle fights likethe Fire Giant or similar are pretty naff to me and feel like they degenerate into ankle-hacking simulator.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
if you poke me in discord I'll for sure do isolation vaults, this kitten permitting. They're easy and fun at this point, I think they nerfed most of the difficulty out of them.
was running a maroo treasure hunt on the orokin tileset, leveling a new amp with my operator out and excal umbra following along doing his AI thing, when suddenly what appeared to be excal umbra dashed in front of me highlighted like my helios was trying to scan him, and then I think he shot me with my very strong gun and I instantly got killed out of operator form and reverted back into my warframe. What happened there? Did he get radiation proc'd from something?
The lasers do radiation damage, so probably.
Drop them on a hot non-stick skillet
Shake skillet until I have a layer of congealing eggs
Dump fresh shredded cheese in the middle
Dump caramelized onions on top
Squirt of Ketcup
Plate onto toast with home made jam.
So many flavors
Really happy I do not add salt or sugar at any stage because the cheese, ketchup, onions, and jam add enough of that.
Now available in Extra Seattle
It already tastes good, I’ve had salted stuff, I find it’s usually not a big enough difference to me to matter.
A lot of the stuff you label as waste is a big part of why people love the game. That's not abysmal execution, that's just not it being to your taste. (Also a lot of the most recent MonHuns have sanded off a bunch of the rough edges around marking, farming etc.).
Frankly, if you're gonna spend 100s of hours to hate the game, maybe... don't? Like that aint healthy doood. Not at all, and i say that from the perspective of someone who's done the same thing. It's one thing to do a deep dive and really break down why something does or doesnt work for you - that's good critical skills, but going "I played hundred of hours and hate this" is just... It aint healthy in the least
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
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⬜⬜🟩🟩🟩
🟩🟩🟩🟩🟩
FLAIR
GRAND
QUART
APART
Technically salt refers to ionic compounds, meaning the cations and anions are balanced such that the pinpoint has no net electric charge.
so what, you’re gonna sit there and expect me not to be a pedant?
On the internet!?
Only thing that seems bad is the Eclipse change. We all knew making it a tap/hold would come with a nerf, we accepted that, but they're changing it to a Serration style modifier instead of multiplicative (hurk), and Pablo said they were putting a damage cap on it for Helminth because he mistakenly thinks it has one now (HURK). I would rather it be 75% multiplicative increase at 100% strength than that. Multipliers are always good, especially when the game keeps creeping our damage up with hundreds of percent of base damage from arcanes and galvanized mods and shit. Sources of base damage just get worse over time, and if you need an example of that, go ask Chroma how that enormous amount of base damage is working for him nowadays. Blah.
Oh, also, helminth Nourish nerfs coming at some point, but you had to know that was inevitable. I hope they don't clobber the energy regen bit of it too hard.
PSN: ShogunGunshow
Origin: ShogunGunshow
Also, you could thin the potatoes down with some additional cream and/or butter to make them easier to suck through a tube while also adding valuable calories for whatever strenuous activities you have planned that necessitate a potato packed camelbak.
I would think so, fat is pretty calorie-dense
I'm not a huge fan of the gathering and inventory management as a general rule, in MH or any other game, but it wasn't too overbearing in World at least.
Should try to get into it. Though right now Granblue Relink is filling that niche in my gaming life quite nicely.
Stories is a JRPG spinoff afaik.
Rise is just the newest game, which came out on Switch first, but has a wider release now. It also has an expansion, Sunbreak.
World is the previous game, the first designed first and foremost for consoles instead of handheld AFAIK, which also has the Iceborne expansion. The expansions and the delay for each between original console and PC releases might be why you think there are so many?
But World and Rise are 2018 and 2021 respectively, with the expansions for both dropping a year after release.
The next game is Wilds, which was recently announced and scheduled for 2025.
guess I might be doing starting a new run through Elden Ring next week
The MH expansions are a lot like MMO expansions. The new ranks in the expansions are basically like WoW or whatever having a new level cap. So there's a gear treadmill reset and maybe a few new tricks from existing monsters, new content with more system mechanics, and generally higher difficulty so you don't get bored.
The disposable table cover has been replaced with a proper 2-yard bolt of black fabric. The two front lights have been moved onto separate tray tables for greater control. I might be bringing home a third tray for the back light tomorrow. That said, I will probably have to look at taping some copy paper over the lights for diffusion.
Sleepy Eevee benchmarks:
First one, taken with digital zoom and the model placed close to the back of the field.
Second one, taken with no zoom and the model placed at the front of the field.
And a brand new build, the one that inspired this whole project in the first place! Aaand guest starring my dumbass finger. Unfortunately the hip joints have a disappointing range of frontal motion, dashing (for now) my hopes for a classic "Playboy bunny in a martini glass" setup.
Further feedback would be quite welcome!
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
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