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For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
For those who don't know, forums.penny-arcade.com will be closing soon. However, we're doing the same kind of stuff over at coin-return.org with (almost) all the same faces! Please do feel welcome to
join us.
T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N T H E S U N
Posts
Some refried beans in my sandwiches.
Just Sliced turkey, mayo, sometimes mustard and some greens.
It's a much simpler Mexican torta basically.
ADAM WARLOCK
[Old] 2/0 – After each turn, draw a card if you’re winning here.
[Change] 2/0 -> 5/4
Whenever we’re developing an OTA, we always check in on cards that have been languishing, which has included Adam Warlock for quite some time. We want every card to succeed somewhere, but Adam Warlock is a special case given how powerful the character is creatively. And make no mistake, this effect is very powerful-drawing a card is one of the strongest things you can do in SNAP, as decks are only 12 cards. Consequently, the card is designed to make that fairly difficult to do.
We’ve considered reworking Adam Warlock, but like Spider-Man 2099 last time, we’re going to try something else first. As a 2-Cost card Adam needs to be dramatically more limited, because even 1 Power could help draw multiple cards. As a 5/4, you have to jump through more hoops to accomplish that. That said, drawing one card is a fair bit easier, as Adam carries a chunk of Power to compete for the location. That’s why we’re staying conservative on Power here-the effect isn’t one we want to make commonplace for a lot of decks, especially given it can fuel combo decks. But if you want to work for it, there are cards to be drawn, and maybe this is enough to get it done.
DARKHAWK
[Old] 4/0 – Ongoing: +2 Power for each card in your opponent’s deck.
[Change] 4/0 -> 5/4
This change has been in and out of our builds for several months now, as Darkhawk has consistently flirted with individual performance rates at the top of the metagame and fueled multiple decks to similar heights. We resolved to wait and see what happened after Blob and, well, it looks basically the same. Darkhawk has spent a long time at the top of the mountain as an individual card, so we’re making this change to freshen the landscape. There’s every chance we’ll revert this down the road, in a different metagame.
We do also recognize that Zabu is a huge part of Darkhawk’s strength, of course. But it’s not all on Zabu, and there are other decks with the cat that are fun and healthy. Let’s see what Zabu looks like with a new best friend in March.
FORGE
[Old] 1/1 – On Reveal: Give the next card you play +2 Power.
[Change] 1/1 -> 2/2
Funny enough, this is the exact Forge change we started internally all those months ago. It’s been a wild ride, but Forge is a great case study in what we like about OTA balancing-things can ebb and flow. For the last few months, Forge has been a lynchpin card for multiple decks and (more importantly) really dwarfing the influence of other 1-Cost cards. In fact, Forge has appeared among the top five most-played of all cards in the game some weeks! It’s been a bit much, so we’re dialing Forge down to reduce that impact. We expect to improve a few more 1-Cost cards to compensate for this loss in the near future.
ANT MAN
[Old] 1/1 – Ongoing: If your side of this location is full, +3 Power.
[New] 1/1 – Ongoing: If your side of this location is full, +4 Power.
And we’re starting with this one! Ant-Man’s one of our favorite cards, playing well for new players while maintaining some longer-term use thanks to Spectrum and Ka-Zar, among others. Given the inherent disadvantages of being a 1-Cost card, putting a little extra Power into Ant-Man’s conditional shouldn’t shake things up too much but is a meaningful amount of additional strength.
AMERICA CHAVEZ
[Old] 2/3 – On Reveal: Give the top card of your deck +2 Power.
[Change] 2/3 -> 1/2
As we’re sending Forge to 2-Cost, it made sense to swap America Chavez down to 1-Cost. These effects are similar enough to seem like they overlap, but America has proven slightly too weak at 2-Cost while Forge was very strong at 1-Cost. Both changes together should leave us with two reasonably healthy cards.
LOCKJAW
[Old] 3/2 – After you play a card here, swap it with a card in your deck. (once per turn)
[Change] 3/2 -> 4/5
Hela and variations on Thanos have both been leaning heavily on Lockjaw lately, and while the decks are fair on performance the card is a bit of an outlier. Lockjaw is fairly clearly a design risk, as a card that “cheats” Energy and kind of draws cards. However, Lockjaw is also a blast to play with! We’ve tried to maintain a good balance around the effect, but in the last few months it’s been a growing concern that even affected future design work. Moving Lockjaw up to 4-Cost takes away an entire turn of swaps, which is a big loss but reins in the raw potential quite a bit. We’re compensating that with a healthy amount of extra Power.
SWORD MASTER
[Old] 3/6 – On Reveal: Discard a card from your hand.
[Change] 3/6 -> 3/7
It’s fairly clear that our “simpler” discard enablers struggle to remain competitive, as we’ve made many strong options in recent seasons. However, even in smaller collections Sword Master is struggling to become a reliable option, which is indicative that the card could improve. This buff makes Sword Master a more reasonable substitute or a complementary card in Discard decks looking for robust amounts of Power.
VULTURE
[Old] 3/3 – When this card moves, +5 Power.
[New] 3/3 – When this card moves, +6 Power.
This increase to Vulture’s move ability is another instance of an ongoing trend we’re enjoying, which is adding a little bit of strength to some older cards that have narrowed as the game grows. There was a time when playing Vulture was nearly synonymous with playing a Move deck, but that hasn’t been the case for a while now. With Shang-Chi now eliminating cards with 10 or more Power, single-move Vultures are also safe at 9 Power, which is a nice bonus for players trying to set up something like Heimdall.
SD: Lockjaw too stronk! Make him cost 4!
Zabu: *exists*
Twitch: akThera
Steam: Thera
At the very least, I think AW is way more playable at 5 than 2. It has seen virtually zero play over the past year. I like the experiment to see if it works out, although I personally don't think it will. 4 cost would be dangerous if Zabu remains unchanged.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
I guess cause it always seemed too expensive, so we stick to Chilis, Applebee's, TGIFS.
Dunno if they are or not but "steakhouse," made us think as much.
I've been waiting for Hildryn normal to be in The Circuit so I can get Pillage for subsume
But you need to kill Exploiter anyway for Lazulite Toroids!
What's the point of getting it from Circuit then?
Blueprint drop RNG?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
idk why you’d ever play aw for a conditional chance at one card while nuking your tempo.
lockjaw nerf is good, probably could use a power hit because zabu exists but zabu is the problem there.
Yuuup.
A Lazulite Toroid will drop 100% of the time, so you need exactly 6 Exploiter Orb runs.
Hildryn blueprints have a pretty high droprate, which means that on average you'll have all your blueprints after 6 runs. But for me it took over 20 runs to get the Systems blueprint. I would have loved to just make 6 runs and then completely forget that the Exploiter orb ever existed and just get the blueprints from the Circuit.
-Antje Jackelén, Archbishop of the Church of Sweden
Twitch: akThera
Steam: Thera
The chavez and sword master changes are forgettable.
So let's celebrate by all going out and buying the same burger. -transmet
Backlash, and getting flame grilled by BK in the socials.
Who would, naturally, be doing the same thing in a second if it looked like they could make a buck without stepping on the same rake.
I just had Sword Master help me win a game in a Surfer deck. He fills the role of old Maximus as a big T6 stat stick, especially after a T5 Sera. SM and Gladiator w/Surfer vomits out a lot of points.
Of course, Alioth is still a thing and blows you out hard since you often don't have initiative.
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
So let's celebrate by all going out and buying the same burger. -transmet
They're not.
Hildryn BP is from Vox Solaris faction shop (rank 2). You always get one component blueprint, but the chance of them dropping isn't equal. The components have a drop chance of 38.72% for Chassis/Neuroptics and 22.56% for Systems.
-Antje Jackelén, Archbishop of the Church of Sweden
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FORTY
Does something like this typically require a permit since technically you are messing with a gas hookup?
I know someone who put like a single drop of dawn in a 1/2 gallon spray bottle and then ended up having to call 911 for a gas leak.
Of course I got all 3 Hildryn parts in the 3 runs I needed to do to get the toroids with a booster
It's like raaaiiiiiiiaaaaiiiin
Obviously I wouldn't have been so "lucky" if I didn't do The Circuit first, but still
I'm like lady Macbeth over here trying to pat dry the surface for searing
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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PRIAN
URBAN
I am kicking myself for not thinking of it faster.
Sacrifice all hope, do hours of, in the end, needless work, only then will things you once needed start to drop regularly. Those who got things easily are obviously DE bots and shills, created and payed to spread propaganda.
You need the sausage for the fat, and if you have flour and milk, blammo gravy. Surprisingly, in this kind of meal, the sausage is the leanest part since you rendered out its essence into the gravy.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Sorry. Thought the issue of sausage might have been the high fat content. Do you have that reaction with pork in general or is it just sausage?
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Thinking about ditching sausage has made me get existential about gravy. Like, I've never made bacon gravy, but it seems like it would basically be the same as sausage gravy minus the sausage. Why stick to pork products as well (for biscuits and gravy)? Why do some recipes use flour as a thickener and some use cornstarch? How necessary is milk, and can you use milk alternatives?
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Puzzle #265
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Fascinating. I'd always morally justified biscuits and gravy as a savory version of pancakes and syrup, so I wonder how blasphemous trying different types of gravy on biscuit is compared to using different fruit compotes on a waffle, for instance.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
New season is Avengers Vs. X-Men
5 cards:
- Hope Summers (Season Pass): 3/4, After you play a card here you get +1 Energy next turn
- Pixie (Series 5): 2/1, On reveal: Shuffle the costs of all cards in your deck that started there
- Cannonball (Series 5): 5/8, On reveal: Move the highest-power enemy card here away. If you can't, destroy it and replace it with a Rock
- Mockingbird (Series 5): 5/9, Costs 1 less for each card you have in play that did not start in your deck
- War Machine (Series 5): 4/6, On reveal: Until the end of your next turn, nothing can stop you from playing cards anywhere
Season Pass variants are Iron Man and Magneto (they look awesome)New locations are Krakoa (Your first card played here adds its power to the top card of your deck) and Utopia (3 and 4-Cost cards cost 1 less)
Spotlight Caches: